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eyeonthemountain

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Everything posted by eyeonthemountain

  1. I have no idea. I have not heard of half of those sub-species you are talking about. I would say if they are descended from humans and stayed on this planet then, yes. But if they were taken into space and returned, then no. But I really do not care much either way. I could just drop the drawbacks and make the whole thing moot. I am trying for a simple weakness to Sanctis that a smart opponent can drive a truck through, but I do not want to get into too much detail with it. If it is going to be a big problem I can just drop the drawbacks and roleplay it, instead of having it hard-wired.
  2. * Why does he have Permanent Insubstantial 2 (gaseous) and Protection? Most character with a Permanent Insubstantial form don't have any Protection. (No saying you can't have it, just wanting an explanation.) Because he is not breakable. His form, even made up of gaslike particles, is very durable and tough, so it is not easily damaged by other's attacks. He has a permanent protection built into his form, thus protection. * On a similar not, if he's "made of shadowstuff," why isn't it Insubstantial 3 (energy/shadow)? Because a gas more closely portrays how I view him. * The "Alien Tech" thing: does it apply to, say, something produced by someone who has Enhanced Intelligence from an alien implant or magical enhancement? Or is the bloodline/'heritage' of the inventor the only factor? And in either case, why? Why aren't the Ancient Spirits of Anti-Tech concerned with extraterrestrial technology -- it can help humans as well as human-made tech. I think my definition is clear enough. If the creator is human, he can affect it, with several powers and skills, but if they are not, then he cannot. I don't want to complicate it how you are suggesting. The reason I did it that was is that those gods are human gods, and they have power over humans and their tools. Yes, I know it is a huge drawback I am giving him for only 4 drawback points, but that is how I am building him. That is one reason I did not put the human-only flaw/drawback on his mind control or other powers, though I considered it. I don't want him to be totally helpless against a non-human, though he will be ad a strong disadvantage. Also, please edit your powers so they conform to the template used on everyone else's sheet (rank next to name, Extras & Flaw & PFs listed separately, etc.). Ok, I'll get to that.
  3. I have UP and the basic rulebook. Is there anything comperable to both of them out there that would halp anyone playing or running a game in any genre? I am not interested in house-rules, so I passed on Masterminds Manuel, but I'm wondering if I missed anything I really need. Any ideas appreciated.
  4. Changes: Total Fade to Secondary Effect. Nullify Affects Objects added, Rank dropped to 6 Editing Done
  5. Since his first post is going to be him entering the world (i.e. being born) I kinda doubt the Refs can do much with his backstory... Ok, so I need to work on nullify a bit mroe than.. Ok, I can do that. As for the rest it looks like I am almost there... Editing now
  6. Might try this with Sanctis, though he will nto be able to answer a lot of them
  7. Ok Changed the electrical back to a toughness save, to avoid the whole problem of fortitude saves, which weakens it a bit, but I can live with it. Added Secondary effect to bring the cost back up to 2/rank and keep the effect more effective. Added and AP for touch range toughness Drain on non-living things only. With these mods, he is a lot more effective against objects, as he should be. Changed the reflex save on the Mind Control area to will, so a double will save. Fair enough as the 5 point cost is awful cheap. So that means I need no attack roll to affect people, right? As for him, yes, he is fully intelligent, and has a mind of his own, but in many ways is not a full-fledged consciousness, not like humans are. At he moment he is freshly created, and is still much into his purpose. Later I think he will develop more, as his experiences change him. I see him a bit like an intelligent robot pre-programmed with information, but no real understanding, but intelligent and versatile enough to develop, probably in ways hat his creators did not envision ,or particularly want. I deliberately did not give him and kind of communication capable of speaking with those gods from before, though the GMs are free to have the gods initiate conversations. He is on his own, and his gods are not very sophisticated. I am going from the point of view that the gods reflect the cultures that brought them to life. Sanctis's gods are back from way before recorded history, back to the stone age, and before. They are primitive and simple, but still divine and have a lot of power. Mankind moved past these gods (at least most of the world) a few thousand years ago with cultivation and the beginnings of civilization. Now the whole world, except perhaps for a few very very isolated primitive tribesmen in Africa, small Asian islands or the Amazon Basin, have moved past these gods too. I hope that makes sense. I am not a huge fan of highly developed backstories, I prefer to make the characters in game.
  8. Yes, I know my recovery is awful low. I had to scrimp some points there, but at least he potentially can heal himself. Ok, I was not sure if the area was a targeted area or a real area. If it is a targeted area, then is it vs will, but as written now there is no attack, and the opponents simply make their save? Ok, I checked the rules and I need to make the blast affects objects. How would that work? I know I could just go with a toughness save, but I was looking for something a bit more effective. Would the affect objects extra work?
  9. Ok, I heavily edited the sheet on the first post. I have the feeling I am missing something , but I do not know what it is. Hopefully a ref can point it out. The points are adding up a little too easily. I do have a question about a touch range area cone mind blast. I read it as the cone must originate with me, but is the ensuing attack considered melee or ranged? I think it is melee, but I am not sure.
  10. That is one reason it is embaressing, the writeup that was ultimately approved is more than a few steps off what I envisioned. I am trying to tighten up his powers right now
  11. The concept for this character is pretty simple and solid. He is a spirit created by the ancient primitive gods of earth who believe that if mankind's technology is destroyed, the ancient gods will return to power and influence, and they will once again be able to put mankind firmly under their thumb. Thus they created Sanctis to return mankind to the stone age. I am thinking how to make him up as a spirit. as total insubstantial is too much, and I am unsure if liquid accurately portrays his form. Maybe a gas with enough subtle that no one will know that until they interact with him. The Immunity fortitude and lack of any strength portrays his essential inhumanity. He cannot even do simple things like turning a page in a book. The problem I had with him before was his attack powers. Trying to give him versatility without going overboard is a fine line. I am not a fan of massive numbers of APs, so I try to avoid more than a couple, closely connected ones in my builds. Working on him now......
  12. Yes, he needs a total rewrite. I kinda cringe at seeing how I made him up before.
  13. If you prefer I bring Sanctis back, it might be a good idea to bring him back here, I need to update him. The rules have changed a bit since he was originally made. I am perfectly happy to play Sanctis again, he is a very interesting villain.
  14. Honestly, I do not know. Two of my characters were retired when I took a break from these boards. Contour is not working out as I wanted him to, and he was mostly being play tested here before I played him in a game that never got off the ground. I played Aster in antoehr game that died an early death, but I enjoyed playing him there. I could resurrect Sanctis from the archive if you prefer, I like that concept laso.
  15. Home now so I can flesh him out a bit. I know he is missing motivation and it appears I left off his nullifying field AP off Magnetic control. I'll edit soon.
  16. OOC: This guy will be replacing contour as my PL10 guy if he gets approved. Players Name: Eyeonthemountain Power Level: 10 (150 pp) Unspent PP: 0 Characters Name: Aster Alternate Identity: none Height: 3'3" Weight: 2500 Hair: none Eyes: none Description: All Asterians are short and stocky, and weigh in the region of a 500 pounds, with bodies denser and tougher than those of nearly any other race. With slivery skin and darker torsos and limbs, most of which have knobs of muscle or semi-metallic substances protruding roughly, most Asterians are not considered beautiful, though they find the patterns of each other 's bodies attractive, even if they cannot explain why. Stats: Cost 10 Str: 6 (-2) [30 (+10)] Dex: 6 (-2) Con: 26 (+8) Int: 10 (+0) Wis: 14 (+2) Cha: 8 (-1) Combat: Cost 18 Attack: +10: +3 BaB +1(size) +2 (melee focus) +4 (attack spec (slam)) Defense: +7 (+6 flat-footed) (+6 BDB) (+1 size) Initiative: -2 Saves: Cost 12 Toughness: +13(impervious) Fort +10 (+8 Con, +2) Reflex: +0 (-2 Dex, +2) Will: +10 (+2 Wis, +8) (10 impervious) Skills: Cost 8 Concentration 10 (+12) Sense Motive 10 (+12) Native language is magnetic pulses Notice 4 (+6) Stealth 0 -2dex +4 size (+2) Survival 7 (+9) Feats: Cost 7 Melee focus 2 Attack Spec (slam) 2 Improved Grab Power attack Ultimate save (toughness) Powers: Cost 97 Density[Permanent, Innate] Rank 12 Cost 37 Grants 24 Str 6 Imp toughness 4 immobile, 8 super strength(sustained) Note: Super strength here is Sustained Feature: Can speak and understand the native language of the last person he has touched. But only that one language until he touches another being. Cost 1 Immunity (Sense Motive, Life Support, Criticals) cost 13 Impervious Toughness Rank 7 Cost 7 Will 10 ranks cost 10 Magnetic Control Ranks 5 Cost 10+4 AP Flight 5 ranks AP Super-Strength [sustained] 10 ranks AP Nullify electronics (all) 2/rank 5 ranks +nullifying field +0 +duration (concentration) +1 +full power -1 AP Blast (Magnetic Force) [PF] Rank 4 Penetrating Slam 4 ranks Cost 4 Shrinking [Normal strength] rank 4 Cost 8 Grants +1 Att, +1 Def, -1 toughness, -2 Intimidate, +4 stealth Supersense: Detect Magnetic fields (mental) (Accurate, Acute, Ranged) Cost 6 Drawbacks: minor vulnerability to magic -2pp no sense of smell -3pp DC Block: ATTACKS --- SAVE DC --- DAMAGE TYPE Unarmed --- Toughness DC 25(penetrating 4) --- Physical Damage Trade-off: +3 Toughness/ -3 Defense Costs: Abilities (10) + Combat (18) + Saves (12) + Skills (8) + Feats (7) + Powers (100) - Drawbacks (05) = Total Cost 150 History Aster Aster is a large planter orbiting a very old Blue-white star in the same general region of the Milky way as Earth, though no on on either planter is aware of that. Aster is a very large planet, rich in mineral resources and has a disproportionate amount of the heavy metals, causing a high level of background radiation, a very high level of gravity, and strong magnetic currents. It takes a touch race to survive here. The Asterians are such a race. Built low and wide, Asterians have a very high metal content in their bodies, and adaptions necessary to live here, adaptions that many considered super-powered offworld. All Asterians are short and stocky, and weigh in the region of a 500 pounds, with bodies denser and tougher than those of nearly any other race. With slivery skin and darker torsos and limbs, most of which have knobs of muscle or semi-metallic substances protruding roughly, most Asterians are not considered beautiful, though they find the patterns of each other 's bodies attractive, even if they cannot explain why. Asterian society is a complicated, and very long lived one. Asterian society is based on females, who occupy the centers of family units made up of anywhere from 1 to perhaps as many as 7 females, all but one of whom are daughters of the dominant one. In this grouping, males are attached to the families by brother-sister ties, rather than marital, a concept they do not really understand. Males in one family group will date , and procreate with females form other groups, but will not live with those females or take care of children, that being the duty of that female's brothers or cousins. Still, individual females and males may be monogamous, and have relationships spanning all their lives., though this is not the norm. Aster is a technologically backward place, even withthe metals and intelligence of its people. No one is sure why technology never took root here, but perhaps their mysticism is to blame, or their strong self-sufficiency. No Asterian has trouble feeding itself or growing, as they mainly feed on magnetic currents, with small ingestions of metals and others molecules to foster growth. Even an abandoned child, an extreme rarity, has a good chance of surviving on its own and growing to adulthood. But spiritually the race is very aware, and advanced. Magic has a strong place in society, though only females have the ability to harness it, and it has never worked even a kilometer from the surface of Aster. Asterian females know of other dimensions, and have the ability to know much of what goes on on Aster, though not further, their magic being so limited to the strong magnetic field of Aster itself. Both sexes possess a powerful ability to read each other, so much so that they rarely communicate verbally, instead interacting by variations in each other's magnetic fields. Asterians can read auras and even a professional poker player might not be able to hide their innermost thoughts. Unfortunately for Aster, they are fairly well known by a large number of unscrupulous races, who value the creatures for various nefarious purposes, though they have learned not to take females, as they do not survive long off Aster. But the males, with their magnetic controlling abilities, easy upkeep and ability to destroy the workings of electronics, make excellent bodyguards, slaves, and gladitorial contestants. And this is where Aster comes in, kidnapped a few years ago from his homeworld and taken away by a slaver who thought to use Aster for this purpose, and was staring to try and ..... train him.... a training cut short when his ship suffered a fatal malfunction on its journey and burned up in Earth's atmosphere, a journey only Aster was capable of surviving. Personality: Aster is a being who has a very self-centered view of himself and life. On his own planet there were rules, and the rules were enforced. Plus they made sense. But here on earth, he sees no rules, and no one is there to force him to obey them. So he does what he wants. Not out of malice, not really, but he cares little for all these breakables (people, things and buildings) all around him.
  17. I have spent some time trying to work this out, and while it seems a cool concept, it is not working out on points well at all. Shrinking is a hell of a concept killer in this system.
  18. Contour groggily looks up into the night sky and spends a good minute trying to remember where he is, and why he is lying in the dirt. Once he remembers, he starts to a sitting position and looks around, expecting to be in danger, but none is around. Contour probes his flashburned face and arms, and i relieved to find out that it is not that badly hurt. The shock must have gotten to him more than the actual fire, he surmises. After a few minutes, he gingerly turns his powers back on, aware of how helpless he must have been after falling from the sky and very glad to not wake up Bellow's prisoner, or not wake up at all. As he gains altitude he looks toward the buildings that were on fire and finds them totally gutted, aware that they are far worse than the last time he saw them, and they are stone cold, so he must have been out a while. Angry with himself, he guesses one of the reason he was taken out so easily is he had nowhere near his full defenses up. If he had had them all up, like would have been intelligent, he would have been a lot harder to hurt. Bellow had been more powerful than Contour had through. He will have to remember that.
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