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eyeonthemountain

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Everything posted by eyeonthemountain

  1. Yes, I am aiming for Energy Aura with three different descriptors. Glad to hear I am not totally off base with this. My next guy might be though........ :roll:
  2. Yes, I am aiming for Energy Aura with three different descriptors. Glad to hear I am not totally off base with this. My next guy might be though........ :roll:
  3. I was just using the Energy Aura as in Ultimate Power. I am not sure why it is cheaper than taking Strike and making it an Aura, but it is costed at 4/rank unless there is errata I am unaware of. Well, one reason is my other character is going to be a villain, and I would rather have this concept as a good guy, curious about humanity and such, not looking to ignore them, or harm them. He may not be their greatest protector, though.........
  4. I was just using the Energy Aura as in Ultimate Power. I am not sure why it is cheaper than taking Strike and making it an Aura, but it is costed at 4/rank unless there is errata I am unaware of. Well, one reason is my other character is going to be a villain, and I would rather have this concept as a good guy, curious about humanity and such, not looking to ignore them, or harm them. He may not be their greatest protector, though.........
  5. I was just using the Energy Aura as in Ultimate Power. I am not sure why it is cheaper than taking Strike and making it an Aura, but it is costed at 4/rank unless there is errata I am unaware of. Well, one reason is my other character is going to be a villain, and I would rather have this concept as a good guy, curious about humanity and such, not looking to ignore them, or harm them. He may not be their greatest protector, though.........
  6. Players Name: Eyeonthemountain Power Level:PL7 (94 PPs) Unspent PPs: 3 Characters Name: Clyst Wealth : Absolutely none Alternate Identity: None Height: N/A Weight: 200 pounds Hair: none Eyes: none Description: Clyst is a blob of a protoplasm-like substance, made up of freely moving and interacting cells that can have a variety of effects depending on how they are currently arranged. While not able to separate into different entities, they can elongate, and stretch and seemingly flow like water through, around and over obstacles. Pale green in color, the sells can be hard to see, even under the best conditions. History: Clyst is very old, older than most creatures living today, but he is very recent to the surface world. Clyst was formed/born/separated in a deep ocean trench off the coast of Florida and unknown number of years ago. And he lived deep in the trench ever since. Barely intelligent, he lived much like an animal feeding on whatever he could chase down, or whatever filtered down from the world above. An one day something strange filtered down, a container ship (ok, more than filtered) sunken in a hurricane off the Florida coast. What a feast! Clyst fed upon the bounty of the wreck, bottles of wine, foodstuffs and whatnot, and a few days later, he made an evolutionary step, the step up to sentience. A step few of his kind ever made. But even more, he made a step up to powered status, as abilities activated inside him that he had never known or possessed. Plus a yearning to see what was above, for he felt an attraction, and attraction to those who shared his powers. He has spent the last five or six years submerged off the coast and making increasingly bold forays into the life of those above the sea, working his way up the coast and learning the rudiments of their lives. Fascinating, but still being drawn further north as he nears a powerful collection of powered individuals, a place known as Freedom City. Stats: Str: 14 (+2) Dex: 10 (+0) Con: 16 (+3) Int: 10 (+0) Wis: 10 (+0) Cha: 10 (+0) cost 10, total 10 BAB: 3 BDB: 5 Initiative: +0 cost 16, total 26 Saves: Toughness: 6 (con 3, and protection 3) Fortitude: 3 +3 con Reflex: 3 +0 Will: 3 +0 cost 9, total 35 Skills: Climb 5 +0 Stealth 10+0 Notce 5+0 Survival 8+0 cost 7, total 42 Feats: Favored Env-Aquatic Attack Spec (unarmed) All out attack Improved Grab cost 4, total 46 Powers: Insubstantial (liquid) Permanent, Innate Rank=1 Cost 5 Elongation Rank=3 Cost 3 Immunity [suffocation, Aging, High Pressure (environmental) Cost 4 Damage Aura [Acid] 2 ranks Cost 8 AP Damage Aura [Cold] Cost 1 AP Damage Aura [Fire] Cost 1 Environmental Control [Cold] Rank = 1 Cost 1 AP Environmental Control [Heat] Cost 1 Power Reserve: Rank = 6, Cost = 12 Applies to Damage Aura and Environmental control Communication (mental), Rank = 2, Cost = 2 Protection Rank = 3, Cost = 3 Swimming Rank = 3, Cost = 3 Detect (Super-Powers) Rank = 1, Cost = 1 cost 45, total 91 Drawbacks: none Costs: Abilities (10) + Combat (16) + Saves (9) + Skills (7) + Feats (4) + Powers (45) - Drawbacks (00) = 91
  7. Players Name: Eyeonthemountain Power Level:PL7 (94 PPs) Unspent PPs: 3 Characters Name: Clyst Wealth : Absolutely none Alternate Identity: None Height: N/A Weight: 200 pounds Hair: none Eyes: none Description: Clyst is a blob of a protoplasm-like substance, made up of freely moving and interacting cells that can have a variety of effects depending on how they are currently arranged. While not able to separate into different entities, they can elongate, and stretch and seemingly flow like water through, around and over obstacles. Pale green in color, the sells can be hard to see, even under the best conditions. History: Clyst is very old, older than most creatures living today, but he is very recent to the surface world. Clyst was formed/born/separated in a deep ocean trench off the coast of Florida and unknown number of years ago. And he lived deep in the trench ever since. Barely intelligent, he lived much like an animal feeding on whatever he could chase down, or whatever filtered down from the world above. An one day something strange filtered down, a container ship (ok, more than filtered) sunken in a hurricane off the Florida coast. What a feast! Clyst fed upon the bounty of the wreck, bottles of wine, foodstuffs and whatnot, and a few days later, he made an evolutionary step, the step up to sentience. A step few of his kind ever made. But even more, he made a step up to powered status, as abilities activated inside him that he had never known or possessed. Plus a yearning to see what was above, for he felt an attraction, and attraction to those who shared his powers. He has spent the last five or six years submerged off the coast and making increasingly bold forays into the life of those above the sea, working his way up the coast and learning the rudiments of their lives. Fascinating, but still being drawn further north as he nears a powerful collection of powered individuals, a place known as Freedom City. Stats: Str: 14 (+2) Dex: 10 (+0) Con: 16 (+3) Int: 10 (+0) Wis: 10 (+0) Cha: 10 (+0) cost 10, total 10 BAB: 3 BDB: 5 Initiative: +0 cost 16, total 26 Saves: Toughness: 6 (con 3, and protection 3) Fortitude: 3 +3 con Reflex: 3 +0 Will: 3 +0 cost 9, total 35 Skills: Climb 5 +0 Stealth 10+0 Notce 5+0 Survival 8+0 cost 7, total 42 Feats: Favored Env-Aquatic Attack Spec (unarmed) All out attack Improved Grab cost 4, total 46 Powers: Insubstantial (liquid) Permanent, Innate Rank=1 Cost 5 Elongation Rank=3 Cost 3 Immunity [suffocation, Aging, High Pressure (environmental) Cost 4 Damage Aura [Acid] 2 ranks Cost 8 AP Damage Aura [Cold] Cost 1 AP Damage Aura [Fire] Cost 1 Environmental Control [Cold] Rank = 1 Cost 1 AP Environmental Control [Heat] Cost 1 Power Reserve: Rank = 6, Cost = 12 Applies to Damage Aura and Environmental control Communication (mental), Rank = 2, Cost = 2 Protection Rank = 3, Cost = 3 Swimming Rank = 3, Cost = 3 Detect (Super-Powers) Rank = 1, Cost = 1 cost 45, total 91 Drawbacks: none Costs: Abilities (10) + Combat (16) + Saves (9) + Skills (7) + Feats (4) + Powers (45) - Drawbacks (00) = 91
  8. Players Name: Eyeonthemountain Power Level:PL7 (94 PPs) Unspent PPs: 3 Characters Name: Clyst Wealth : Absolutely none Alternate Identity: None Height: N/A Weight: 200 pounds Hair: none Eyes: none Description: Clyst is a blob of a protoplasm-like substance, made up of freely moving and interacting cells that can have a variety of effects depending on how they are currently arranged. While not able to separate into different entities, they can elongate, and stretch and seemingly flow like water through, around and over obstacles. Pale green in color, the sells can be hard to see, even under the best conditions. History: Clyst is very old, older than most creatures living today, but he is very recent to the surface world. Clyst was formed/born/separated in a deep ocean trench off the coast of Florida and unknown number of years ago. And he lived deep in the trench ever since. Barely intelligent, he lived much like an animal feeding on whatever he could chase down, or whatever filtered down from the world above. An one day something strange filtered down, a container ship (ok, more than filtered) sunken in a hurricane off the Florida coast. What a feast! Clyst fed upon the bounty of the wreck, bottles of wine, foodstuffs and whatnot, and a few days later, he made an evolutionary step, the step up to sentience. A step few of his kind ever made. But even more, he made a step up to powered status, as abilities activated inside him that he had never known or possessed. Plus a yearning to see what was above, for he felt an attraction, and attraction to those who shared his powers. He has spent the last five or six years submerged off the coast and making increasingly bold forays into the life of those above the sea, working his way up the coast and learning the rudiments of their lives. Fascinating, but still being drawn further north as he nears a powerful collection of powered individuals, a place known as Freedom City. Stats: Str: 14 (+2) Dex: 10 (+0) Con: 16 (+3) Int: 10 (+0) Wis: 10 (+0) Cha: 10 (+0) cost 10, total 10 BAB: 3 BDB: 5 Initiative: +0 cost 16, total 26 Saves: Toughness: 6 (con 3, and protection 3) Fortitude: 3 +3 con Reflex: 3 +0 Will: 3 +0 cost 9, total 35 Skills: Climb 5 +0 Stealth 10+0 Notce 5+0 Survival 8+0 cost 7, total 42 Feats: Favored Env-Aquatic Attack Spec (unarmed) All out attack Improved Grab cost 4, total 46 Powers: Insubstantial (liquid) Permanent, Innate Rank=1 Cost 5 Elongation Rank=3 Cost 3 Immunity [suffocation, Aging, High Pressure (environmental) Cost 4 Damage Aura [Acid] 2 ranks Cost 8 AP Damage Aura [Cold] Cost 1 AP Damage Aura [Fire] Cost 1 Environmental Control [Cold] Rank = 1 Cost 1 AP Environmental Control [Heat] Cost 1 Power Reserve: Rank = 6, Cost = 12 Applies to Damage Aura and Environmental control Communication (mental), Rank = 2, Cost = 2 Protection Rank = 3, Cost = 3 Swimming Rank = 3, Cost = 3 Detect (Super-Powers) Rank = 1, Cost = 1 cost 45, total 91 Drawbacks: none Costs: Abilities (10) + Combat (16) + Saves (9) + Skills (7) + Feats (4) + Powers (45) - Drawbacks (00) = 91
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