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eyeonthemountain

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Everything posted by eyeonthemountain

  1. I put the create objects descriptions on the bottom of the character sheet. The concept from this character is that he is a divine being, though minor, who represents the greater primitive gods that humankind set aside thousands of years ago. Those deities have looked at humanity and have decided that what stands between them and mankind's souls is technology, and if that were removed, then they could come to power again. So SAnctis was created. One thing I am trying to model with him is that he is a spirit, totally remove from the human experience. Thus the Immune fortitude, and a lot of his other abilities. But he does have godlike powers, and I added the healing so he would have a way of rewarding and buying loyalty. Without money, he needs something. I do not expect to use his resurrection power, but it might possibly come up. And it adds a very strange twist to the character, as well as a way that someone could intro a long-dead person into the campaign easily. If the GMs really do not like the resurrection, I can drop it, but I am unsure if I will ever use it. I am of the camp that villains should eventually lose, and should not be simple engines of destruction. This guy's motivations and powers are complex enough that he should be fun to fun and interact with. Also, he might not even really be a villain, at least not totally.
  2. I put the create objects descriptions on the bottom of the character sheet. The concept from this character is that he is a divine being, though minor, who represents the greater primitive gods that humankind set aside thousands of years ago. Those deities have looked at humanity and have decided that what stands between them and mankind's souls is technology, and if that were removed, then they could come to power again. So SAnctis was created. One thing I am trying to model with him is that he is a spirit, totally remove from the human experience. Thus the Immune fortitude, and a lot of his other abilities. But he does have godlike powers, and I added the healing so he would have a way of rewarding and buying loyalty. Without money, he needs something. I do not expect to use his resurrection power, but it might possibly come up. And it adds a very strange twist to the character, as well as a way that someone could intro a long-dead person into the campaign easily. If the GMs really do not like the resurrection, I can drop it, but I am unsure if I will ever use it. I am of the camp that villains should eventually lose, and should not be simple engines of destruction. This guy's motivations and powers are complex enough that he should be fun to fun and interact with. Also, he might not even really be a villain, at least not totally.
  3. I put the create objects descriptions on the bottom of the character sheet. The concept from this character is that he is a divine being, though minor, who represents the greater primitive gods that humankind set aside thousands of years ago. Those deities have looked at humanity and have decided that what stands between them and mankind's souls is technology, and if that were removed, then they could come to power again. So SAnctis was created. One thing I am trying to model with him is that he is a spirit, totally remove from the human experience. Thus the Immune fortitude, and a lot of his other abilities. But he does have godlike powers, and I added the healing so he would have a way of rewarding and buying loyalty. Without money, he needs something. I do not expect to use his resurrection power, but it might possibly come up. And it adds a very strange twist to the character, as well as a way that someone could intro a long-dead person into the campaign easily. If the GMs really do not like the resurrection, I can drop it, but I am unsure if I will ever use it. I am of the camp that villains should eventually lose, and should not be simple engines of destruction. This guy's motivations and powers are complex enough that he should be fun to fun and interact with. Also, he might not even really be a villain, at least not totally.
  4. Ok, edited again. Dropped Immunity to Interaction as it does not seem it will be worth much, the high sense motive should do the job well enough. Added immunity critical hits as that is not under immunity fortitude, and upped my immortality a bit.
  5. Ok, edited again. Dropped Immunity to Interaction as it does not seem it will be worth much, the high sense motive should do the job well enough. Added immunity critical hits as that is not under immunity fortitude, and upped my immortality a bit.
  6. Ok, edited again. Dropped Immunity to Interaction as it does not seem it will be worth much, the high sense motive should do the job well enough. Added immunity critical hits as that is not under immunity fortitude, and upped my immortality a bit.
  7. That is not his character. He does not win arguments all the time, he just knows humans so well that he can tell when they lie, and what they are thinking, and is immune to their petty manipulations. That version of immunity is fine. So I respent his Sense Motive points elsewhere, so the sheet should be done. So basically I want the immunity to make him immune to bluff, sense motive, feints in combat and so on (except for acrobatic bluff and the like) and he can auto-win sense motive checks. I do not need to give him the ability to auto-win his own bluff checks like Barnum mentioned above, I think that might be a bit iffy. Would that be a reasonable way of running it?
  8. That is not his character. He does not win arguments all the time, he just knows humans so well that he can tell when they lie, and what they are thinking, and is immune to their petty manipulations. That version of immunity is fine. So I respent his Sense Motive points elsewhere, so the sheet should be done. So basically I want the immunity to make him immune to bluff, sense motive, feints in combat and so on (except for acrobatic bluff and the like) and he can auto-win sense motive checks. I do not need to give him the ability to auto-win his own bluff checks like Barnum mentioned above, I think that might be a bit iffy. Would that be a reasonable way of running it?
  9. That is not his character. He does not win arguments all the time, he just knows humans so well that he can tell when they lie, and what they are thinking, and is immune to their petty manipulations. That version of immunity is fine. So I respent his Sense Motive points elsewhere, so the sheet should be done. So basically I want the immunity to make him immune to bluff, sense motive, feints in combat and so on (except for acrobatic bluff and the like) and he can auto-win sense motive checks. I do not need to give him the ability to auto-win his own bluff checks like Barnum mentioned above, I think that might be a bit iffy. Would that be a reasonable way of running it?
  10. That is one reason I took it. I wa expecting bluff and such to work against me, and maybe even Diplomacy, if the roll was high enough. The bit about Sense Motive is pretty strong, I must admit, especially since I have it at 15 ranks +2 for wisdom already. But auto -win is a lot nicer, and fits the character well. Looks like I have a few more points to spend. Good, as my skills need broadening. Eye
  11. That is one reason I took it. I wa expecting bluff and such to work against me, and maybe even Diplomacy, if the roll was high enough. The bit about Sense Motive is pretty strong, I must admit, especially since I have it at 15 ranks +2 for wisdom already. But auto -win is a lot nicer, and fits the character well. Looks like I have a few more points to spend. Good, as my skills need broadening. Eye
  12. That is one reason I took it. I wa expecting bluff and such to work against me, and maybe even Diplomacy, if the roll was high enough. The bit about Sense Motive is pretty strong, I must admit, especially since I have it at 15 ranks +2 for wisdom already. But auto -win is a lot nicer, and fits the character well. Looks like I have a few more points to spend. Good, as my skills need broadening. Eye
  13. How exactly does this work? What does it protect against?
  14. How exactly does this work? What does it protect against?
  15. How exactly does this work? What does it protect against?
  16. Two questions. One: Could I nullify this guy only to see him turn the powers back on the next round? I gotta see that. :shock: Two: Would this guy have gravity control? Or would he effectively nullify gravity on earth on his side of it? And double it on the otehr side? Mr. Unpopular
  17. Two questions. One: Could I nullify this guy only to see him turn the powers back on the next round? I gotta see that. :shock: Two: Would this guy have gravity control? Or would he effectively nullify gravity on earth on his side of it? And double it on the otehr side? Mr. Unpopular
  18. Two questions. One: Could I nullify this guy only to see him turn the powers back on the next round? I gotta see that. :shock: Two: Would this guy have gravity control? Or would he effectively nullify gravity on earth on his side of it? And double it on the otehr side? Mr. Unpopular
  19. I decided not to do the drawbask on the main array. No real reason. I think that is a good way to do it. Simple, and in this case it is mostly with NPCs anyway, as most heroes will nto fail the DC15 will check,, though it is possible.
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