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eyeonthemountain

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Everything posted by eyeonthemountain

  1. GAleb moved through the pre-dawn light, his huge weight lightly moving across the streets and sidewalks, incongruously not damaging a scrap of pavement, until he stepped on a can or some such and smashed it flatter than flat, almost making it part of the pavement it was now permanently attached to. He knew where he was going, though he knew not much about this huge temple complex yet. Too many buildings, too many people, and too much damage when he moved. Galeb knew he was big, and cars, poles, and such did not survive contact with him for long. But today he was out, watching those colored lights carefully, hoping no one would run into him today. The last time was so embarrassing. He was supposed to guard the petitioners, not damage their cars, but the cars were so fast, and came out of nowhere. it was hard not to step on them, or just be in the street when they came whizzing around a corner. So now here, he was, near St. George's church, and the look of the building, though totally different from those he had guarded long centuries before, was familiar in its feeling; peace, and the contact possible with higher powers. So outside the church he stood, waiting to see a priest, easily identifiable by their white roman collars, one of the reasons he had decided to visit this church first.
  2. GAleb moved through the pre-dawn light, his huge weight lightly moving across the streets and sidewalks, incongruously not damaging a scrap of pavement, until he stepped on a can or some such and smashed it flatter than flat, almost making it part of the pavement it was now permanently attached to. He knew where he was going, though he knew not much about this huge temple complex yet. Too many buildings, too many people, and too much damage when he moved. Galeb knew he was big, and cars, poles, and such did not survive contact with him for long. But today he was out, watching those colored lights carefully, hoping no one would run into him today. The last time was so embarrassing. He was supposed to guard the petitioners, not damage their cars, but the cars were so fast, and came out of nowhere. it was hard not to step on them, or just be in the street when they came whizzing around a corner. So now here, he was, near St. George's church, and the look of the building, though totally different from those he had guarded long centuries before, was familiar in its feeling; peace, and the contact possible with higher powers. So outside the church he stood, waiting to see a priest, easily identifiable by their white roman collars, one of the reasons he had decided to visit this church first.
  3. Clyst watches the person carefully, and notes the t it noticed his greeting, but did not really respond, an even more exciting, noticed that the creature indeed does have that power that Clyst came up north i search of, the ... other-power. And that means Clyst really wants to meet this person, but the person did not respond, not the right way. But maybe another way. The way these creatures usually greet each other. So Clyst summons up his mental energies and send out a pulse of energy directed at the being's mind in front of him, "Hello?"
  4. Clyst watches the person carefully, and notes the t it noticed his greeting, but did not really respond, an even more exciting, noticed that the creature indeed does have that power that Clyst came up north i search of, the ... other-power. And that means Clyst really wants to meet this person, but the person did not respond, not the right way. But maybe another way. The way these creatures usually greet each other. So Clyst summons up his mental energies and send out a pulse of energy directed at the being's mind in front of him, "Hello?"
  5. Clyst watches the person carefully, and notes the t it noticed his greeting, but did not really respond, an even more exciting, noticed that the creature indeed does have that power that Clyst came up north i search of, the ... other-power. And that means Clyst really wants to meet this person, but the person did not respond, not the right way. But maybe another way. The way these creatures usually greet each other. So Clyst summons up his mental energies and send out a pulse of energy directed at the being's mind in front of him, "Hello?"
  6. Yeah, that is the problem. Clyst is rather..... unique. HEY, what is that STUFF on my shoe!!!!! 8)
  7. Yeah, that is the problem. Clyst is rather..... unique. HEY, what is that STUFF on my shoe!!!!! 8)
  8. Yeah, that is the problem. Clyst is rather..... unique. HEY, what is that STUFF on my shoe!!!!! 8)
  9. St Augustine's Cathederal? Where is it so I can intro my new guy?
  10. St Augustine's Cathederal? Where is it so I can intro my new guy?
  11. St Augustine's Cathederal? Where is it so I can intro my new guy?
  12. Clyst has seen this form a nearby sewer grate, and suddenly starts quivering all over as he sees th man do something to the one who stole something and then give the... whatever it was back to the other one. He tries to stay hidden. but is not sure if he did or not. Nevertheless, he reaches out a very very thin tendrial to try to touch the creature, trying to say hello in the way of its kind. OOC: Hope this is not the end of Clyst ;)
  13. Clyst has seen this form a nearby sewer grate, and suddenly starts quivering all over as he sees th man do something to the one who stole something and then give the... whatever it was back to the other one. He tries to stay hidden. but is not sure if he did or not. Nevertheless, he reaches out a very very thin tendrial to try to touch the creature, trying to say hello in the way of its kind. OOC: Hope this is not the end of Clyst ;)
  14. Clyst has seen this form a nearby sewer grate, and suddenly starts quivering all over as he sees th man do something to the one who stole something and then give the... whatever it was back to the other one. He tries to stay hidden. but is not sure if he did or not. Nevertheless, he reaches out a very very thin tendrial to try to touch the creature, trying to say hello in the way of its kind. OOC: Hope this is not the end of Clyst ;)
  15. Powers: Insubstantial (liquid) Permanent, Innate Rank=1 Cost 5 Elongation Rank=3 Cost 3 Immunity [suffocation, Aging, High Pressure (environmental) Cost 4 Damage Aura [Acid] 2 ranks Cost 8 AP Damage Aura [Cold] Cost 1 AP Damage Aura [Fire] Cost 1 Is heat and fire the same descriptor? Environmental Control [Cold] Rank = 1 Cost 1 AP Environmental Control [Heat] Cost 1 Power Reserve: Rank = 6 Cost = 12 Applies to Damage Aura and Environmental control Communication (mental) Rank =2 Cost=2 Protection Rank =3 Cost=3 Swimming Rank=3 Cost=3 Adding Detect super-powered being Rank 1 Cost 1 Not sure how to handle this, but basically i want him to be able to realize someone has powers. He will not buy it above touch, or get other feats on it, so it will not be very useful. It is more for flavor. Updated by Heridfel
  16. Powers: Insubstantial (liquid) Permanent, Innate Rank=1 Cost 5 Elongation Rank=3 Cost 3 Immunity [suffocation, Aging, High Pressure (environmental) Cost 4 Damage Aura [Acid] 2 ranks Cost 8 AP Damage Aura [Cold] Cost 1 AP Damage Aura [Fire] Cost 1 Is heat and fire the same descriptor? Environmental Control [Cold] Rank = 1 Cost 1 AP Environmental Control [Heat] Cost 1 Power Reserve: Rank = 6 Cost = 12 Applies to Damage Aura and Environmental control Communication (mental) Rank =2 Cost=2 Protection Rank =3 Cost=3 Swimming Rank=3 Cost=3 Adding Detect super-powered being Rank 1 Cost 1 Not sure how to handle this, but basically i want him to be able to realize someone has powers. He will not buy it above touch, or get other feats on it, so it will not be very useful. It is more for flavor. Updated by Heridfel
  17. Powers: Insubstantial (liquid) Permanent, Innate Rank=1 Cost 5 Elongation Rank=3 Cost 3 Immunity [suffocation, Aging, High Pressure (environmental) Cost 4 Damage Aura [Acid] 2 ranks Cost 8 AP Damage Aura [Cold] Cost 1 AP Damage Aura [Fire] Cost 1 Is heat and fire the same descriptor? Environmental Control [Cold] Rank = 1 Cost 1 AP Environmental Control [Heat] Cost 1 Power Reserve: Rank = 6 Cost = 12 Applies to Damage Aura and Environmental control Communication (mental) Rank =2 Cost=2 Protection Rank =3 Cost=3 Swimming Rank=3 Cost=3 Adding Detect super-powered being Rank 1 Cost 1 Not sure how to handle this, but basically i want him to be able to realize someone has powers. He will not buy it above touch, or get other feats on it, so it will not be very useful. It is more for flavor. Updated by Heridfel
  18. Players Name: Eyeonthemountain Power Level: 10 Characters Name: Galeb Alternate Identity: None Height: 8' Weight: 10000 lbs 5 tons Hair: none Eyes: grey Description: Galeb looks like, and indeed is, a religious statue made of grey basaltic granite weathered and worn as if he is very very old. He stands about 8 feet high and is very wide, being about 3 and a half feet in diameter. History: Galeb was created over 5,000 years ago to be a temple guardian on a holy Island in the Indonesian island chain. For centuries he did just that, watching out for evil spirits, or demons, or mortal tomb-robbers and chasing all of them away. And he was content, in his limited way, to do this. But then his temple fell into disuse and his work became less and less needed until he was totally forgotten, and slipped into a comotose state that lasted thousands of years. Eventually his temple was rediscovered, and he was taken to the Freedom university Library to guard the doors there, or to serve as a decoration, Grue is not sure. But one day a magical duel was fought near him between a pair of supers and the magical backlash woke him from his slumber. And then he was back on duty, but instead of just guarding the one building, he decided that all of Freedom City was his 'Temple Complex' Stats: Str: 2 (-3) 30[+10] with Density Dex: 10 (+0) Con: - (-) Int: 10 (+0) Wis: 14 (+2) Cha: 10 (+0) Cost -14 BAB: 3 --> 7 with attack specialization BDB: 8 Initiative: 0 Cost 22 total 8 Saves: Toughness: 10 (Impervious) Fortitude: 0+0 (Immune) Reflex: 4+0 Will: 8+2 Cost 12 Total 20 Skills: Know-Theology 3 Know-History 2 Language Ancient Indonesian 1 Notice 7+2 Sense Motive 7+2 Cost 5 total 25 Feats: Attack Spec (slam) 2 Power Attack Cost 3 Total 28 Powers: Density [Permanent, Innate] Rank 12 Cost 37 Growth [Permanent, Innate] Rank 2 Cost 7 *As per Heridfel, changing the +2 con bonus to 1 rank of Impervious Toughness Immunity Fortitude Saves Cost 30 Super Movement (Earth-walking) 1 Cost 2 Slam Atack adding penetrating 10 and Affects Insubstantial 2 to Strength cost 12 Protection [impervious] 3 rank cost 6 Burrowing Rank 5 Cost 5 Mental Blast [Flaw] Rank 5 Cost 15 Super Sense: Detect Demons and Spirits(1), Accurate(2), Extended, cost 4 Regeneration [Recovery Bonus [5 ranks -5 con = +0 to rolls) Cost 5 Cost 123 total 151 Drawbacks: Noticeable Detect Effect. Golden glow 20' radius1 pp Cost -1 Total 150 Costs: Abilities (-14) + Combat (22) + Saves (12) + Skills (5) + Feats (3) + Powers (123) - Drawbacks (-1) = Total Cost = 150 Earth Walk. The way I see this non-standard power is that on earth, whether earth, or stone (including marble and concrete, his huge weight does not destroy the ground. He still leaves tracks and if he tries to break it he will, but normally he does not destroy the ground he walks on. Now if it is wood, his full weight will probably destroy it in a heartbeat. Complication: Galeb will try his best to fulfill the wishes of any religious leader, defined as a priest who works out of a temple or church, to the best of his ability, though he is not compelled to do so any more.
  19. Players Name: Eyeonthemountain Power Level: 10 Characters Name: Galeb Alternate Identity: None Height: 8' Weight: 10000 lbs 5 tons Hair: none Eyes: grey Description: Galeb looks like, and indeed is, a religious statue made of grey basaltic granite weathered and worn as if he is very very old. He stands about 8 feet high and is very wide, being about 3 and a half feet in diameter. History: Galeb was created over 5,000 years ago to be a temple guardian on a holy Island in the Indonesian island chain. For centuries he did just that, watching out for evil spirits, or demons, or mortal tomb-robbers and chasing all of them away. And he was content, in his limited way, to do this. But then his temple fell into disuse and his work became less and less needed until he was totally forgotten, and slipped into a comotose state that lasted thousands of years. Eventually his temple was rediscovered, and he was taken to the Freedom university Library to guard the doors there, or to serve as a decoration, Grue is not sure. But one day a magical duel was fought near him between a pair of supers and the magical backlash woke him from his slumber. And then he was back on duty, but instead of just guarding the one building, he decided that all of Freedom City was his 'Temple Complex' Stats: Str: 2 (-3) 30[+10] with Density Dex: 10 (+0) Con: - (-) Int: 10 (+0) Wis: 14 (+2) Cha: 10 (+0) Cost -14 BAB: 3 --> 7 with attack specialization BDB: 8 Initiative: 0 Cost 22 total 8 Saves: Toughness: 10 (Impervious) Fortitude: 0+0 (Immune) Reflex: 4+0 Will: 8+2 Cost 12 Total 20 Skills: Know-Theology 3 Know-History 2 Language Ancient Indonesian 1 Notice 7+2 Sense Motive 7+2 Cost 5 total 25 Feats: Attack Spec (slam) 2 Power Attack Cost 3 Total 28 Powers: Density [Permanent, Innate] Rank 12 Cost 37 Growth [Permanent, Innate] Rank 2 Cost 7 *As per Heridfel, changing the +2 con bonus to 1 rank of Impervious Toughness Immunity Fortitude Saves Cost 30 Super Movement (Earth-walking) 1 Cost 2 Slam Atack adding penetrating 10 and Affects Insubstantial 2 to Strength cost 12 Protection [impervious] 3 rank cost 6 Burrowing Rank 5 Cost 5 Mental Blast [Flaw] Rank 5 Cost 15 Super Sense: Detect Demons and Spirits(1), Accurate(2), Extended, cost 4 Regeneration [Recovery Bonus [5 ranks -5 con = +0 to rolls) Cost 5 Cost 123 total 151 Drawbacks: Noticeable Detect Effect. Golden glow 20' radius1 pp Cost -1 Total 150 Costs: Abilities (-14) + Combat (22) + Saves (12) + Skills (5) + Feats (3) + Powers (123) - Drawbacks (-1) = Total Cost = 150 Earth Walk. The way I see this non-standard power is that on earth, whether earth, or stone (including marble and concrete, his huge weight does not destroy the ground. He still leaves tracks and if he tries to break it he will, but normally he does not destroy the ground he walks on. Now if it is wood, his full weight will probably destroy it in a heartbeat. Complication: Galeb will try his best to fulfill the wishes of any religious leader, defined as a priest who works out of a temple or church, to the best of his ability, though he is not compelled to do so any more.
  20. Players Name: Eyeonthemountain Power Level: 10 Characters Name: Galeb Alternate Identity: None Height: 8' Weight: 10000 lbs 5 tons Hair: none Eyes: grey Description: Galeb looks like, and indeed is, a religious statue made of grey basaltic granite weathered and worn as if he is very very old. He stands about 8 feet high and is very wide, being about 3 and a half feet in diameter. History: Galeb was created over 5,000 years ago to be a temple guardian on a holy Island in the Indonesian island chain. For centuries he did just that, watching out for evil spirits, or demons, or mortal tomb-robbers and chasing all of them away. And he was content, in his limited way, to do this. But then his temple fell into disuse and his work became less and less needed until he was totally forgotten, and slipped into a comotose state that lasted thousands of years. Eventually his temple was rediscovered, and he was taken to the Freedom university Library to guard the doors there, or to serve as a decoration, Grue is not sure. But one day a magical duel was fought near him between a pair of supers and the magical backlash woke him from his slumber. And then he was back on duty, but instead of just guarding the one building, he decided that all of Freedom City was his 'Temple Complex' Stats: Str: 2 (-3) 30[+10] with Density Dex: 10 (+0) Con: - (-) Int: 10 (+0) Wis: 14 (+2) Cha: 10 (+0) Cost -14 BAB: 3 --> 7 with attack specialization BDB: 8 Initiative: 0 Cost 22 total 8 Saves: Toughness: 10 (Impervious) Fortitude: 0+0 (Immune) Reflex: 4+0 Will: 8+2 Cost 12 Total 20 Skills: Know-Theology 3 Know-History 2 Language Ancient Indonesian 1 Notice 7+2 Sense Motive 7+2 Cost 5 total 25 Feats: Attack Spec (slam) 2 Power Attack Cost 3 Total 28 Powers: Density [Permanent, Innate] Rank 12 Cost 37 Growth [Permanent, Innate] Rank 2 Cost 7 *As per Heridfel, changing the +2 con bonus to 1 rank of Impervious Toughness Immunity Fortitude Saves Cost 30 Super Movement (Earth-walking) 1 Cost 2 Slam Atack adding penetrating 10 and Affects Insubstantial 2 to Strength cost 12 Protection [impervious] 3 rank cost 6 Burrowing Rank 5 Cost 5 Mental Blast [Flaw] Rank 5 Cost 15 Super Sense: Detect Demons and Spirits(1), Accurate(2), Extended, cost 4 Regeneration [Recovery Bonus [5 ranks -5 con = +0 to rolls) Cost 5 Cost 123 total 151 Drawbacks: Noticeable Detect Effect. Golden glow 20' radius1 pp Cost -1 Total 150 Costs: Abilities (-14) + Combat (22) + Saves (12) + Skills (5) + Feats (3) + Powers (123) - Drawbacks (-1) = Total Cost = 150 Earth Walk. The way I see this non-standard power is that on earth, whether earth, or stone (including marble and concrete, his huge weight does not destroy the ground. He still leaves tracks and if he tries to break it he will, but normally he does not destroy the ground he walks on. Now if it is wood, his full weight will probably destroy it in a heartbeat. Complication: Galeb will try his best to fulfill the wishes of any religious leader, defined as a priest who works out of a temple or church, to the best of his ability, though he is not compelled to do so any more.
  21. So to be clear, I will suffer the con penalty when I try to make recovery checks via regeneration? I think I do.
  22. So to be clear, I will suffer the con penalty when I try to make recovery checks via regeneration? I think I do.
  23. So to be clear, I will suffer the con penalty when I try to make recovery checks via regeneration? I think I do.
  24. Yeah, taht would be good. I was looking around for a thread to jump into but could not find one.
  25. Yeah, taht would be good. I was looking around for a thread to jump into but could not find one.
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