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eyeonthemountain

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Everything posted by eyeonthemountain

  1. Well, I'm thinking the test days are gonna be a breeze for me. Of course grading all those tests the next day will not be much fun. I seem to be on the other side of the podium form a lot of you.
  2. As otehrs have pointed out, immunity would have to be directed directly at my villain to have any effect at all, and I am fine with that. But even still, your 40 point quote above would include what tech? All of it? Or only 20th century? Or Super-tech? That point has not really been clarified yet. I really do not agree with the power build above, as I think uncontrolled should be added in, dropping it down to 40 points, as I do not think you can normally drop immunities, though I could be wrong. But anyway, it looks like Immunity Tech would not be accepted anyway, so I'll rethink my villain a bit.
  3. As otehrs have pointed out, immunity would have to be directed directly at my villain to have any effect at all, and I am fine with that. But even still, your 40 point quote above would include what tech? All of it? Or only 20th century? Or Super-tech? That point has not really been clarified yet. I really do not agree with the power build above, as I think uncontrolled should be added in, dropping it down to 40 points, as I do not think you can normally drop immunities, though I could be wrong. But anyway, it looks like Immunity Tech would not be accepted anyway, so I'll rethink my villain a bit.
  4. As otehrs have pointed out, immunity would have to be directed directly at my villain to have any effect at all, and I am fine with that. But even still, your 40 point quote above would include what tech? All of it? Or only 20th century? Or Super-tech? That point has not really been clarified yet. I really do not agree with the power build above, as I think uncontrolled should be added in, dropping it down to 40 points, as I do not think you can normally drop immunities, though I could be wrong. But anyway, it looks like Immunity Tech would not be accepted anyway, so I'll rethink my villain a bit.
  5. Ok then, a how would I price a nullify effect in a radius around him? Would Nullfiying tech be a 1, 2 or 3 point base cost? I think 2, but tech might be too broad for that. I'm really not trying to break the game, but a 40 point immunity that only applies to effects that hits me seems rather extreme. But maybe immunity is weaker than the way I think it works and have been working it in my game.
  6. Ok then, a how would I price a nullify effect in a radius around him? Would Nullfiying tech be a 1, 2 or 3 point base cost? I think 2, but tech might be too broad for that. I'm really not trying to break the game, but a 40 point immunity that only applies to effects that hits me seems rather extreme. But maybe immunity is weaker than the way I think it works and have been working it in my game.
  7. Ok then, a how would I price a nullify effect in a radius around him? Would Nullfiying tech be a 1, 2 or 3 point base cost? I think 2, but tech might be too broad for that. I'm really not trying to break the game, but a 40 point immunity that only applies to effects that hits me seems rather extreme. But maybe immunity is weaker than the way I think it works and have been working it in my game.
  8. I could live with a 20 point immunity if that would include passive effects ( like being able to walk through force field walls. Would that be covered?
  9. I could live with a 20 point immunity if that would include passive effects ( like being able to walk through force field walls. Would that be covered?
  10. I could live with a 20 point immunity if that would include passive effects ( like being able to walk through force field walls. Would that be covered?
  11. That is really splitting a hair, and not very useful. Leonardo DeVinchi devised FLying devices 500 years ago, but I don't think we will see anyone using htem Plus a musket is probably blast 1 or maybe 2, I can deal with not being immune to that. Thus far the consensus seems to be Immunity is only effects hat would harm or (potentially) hurt him from tech sources. Tech still being not too well defined. So what would [High-Tech] and [super-Tech] be defined as in this game?
  12. That is really splitting a hair, and not very useful. Leonardo DeVinchi devised FLying devices 500 years ago, but I don't think we will see anyone using htem Plus a musket is probably blast 1 or maybe 2, I can deal with not being immune to that. Thus far the consensus seems to be Immunity is only effects hat would harm or (potentially) hurt him from tech sources. Tech still being not too well defined. So what would [High-Tech] and [super-Tech] be defined as in this game?
  13. That is really splitting a hair, and not very useful. Leonardo DeVinchi devised FLying devices 500 years ago, but I don't think we will see anyone using htem Plus a musket is probably blast 1 or maybe 2, I can deal with not being immune to that. Thus far the consensus seems to be Immunity is only effects hat would harm or (potentially) hurt him from tech sources. Tech still being not too well defined. So what would [High-Tech] and [super-Tech] be defined as in this game?
  14. Referees? How would this work in this game?
  15. Referees? How would this work in this game?
  16. Referees? How would this work in this game?
  17. Immunity: Women? Sometime I wish I had that one in RL. 40 points seems pretty severe. But I see the point about how much it applies to. For my information, would Immunity: Mutants be the same? That seems as broad. Let me think of how to work this, as it is core to the character I am envisioning. Maybe limit protection and such to tech effects.
  18. Immunity: Women? Sometime I wish I had that one in RL. 40 points seems pretty severe. But I see the point about how much it applies to. For my information, would Immunity: Mutants be the same? That seems as broad. Let me think of how to work this, as it is core to the character I am envisioning. Maybe limit protection and such to tech effects.
  19. Immunity: Women? Sometime I wish I had that one in RL. 40 points seems pretty severe. But I see the point about how much it applies to. For my information, would Immunity: Mutants be the same? That seems as broad. Let me think of how to work this, as it is core to the character I am envisioning. Maybe limit protection and such to tech effects.
  20. So in other words, immunity is strictly damaging effects? So if I had immunity to magic, a sorcerer could still use ESP to spy on my character?
  21. So in other words, immunity is strictly damaging effects? So if I had immunity to magic, a sorcerer could still use ESP to spy on my character?
  22. So in other words, immunity is strictly damaging effects? So if I had immunity to magic, a sorcerer could still use ESP to spy on my character?
  23. If it were just strike and such, i would say not at all. I would not want him immune to swords an such. Now if the sword had an aura, like electricity, i think that would count as Tech, if it was the the descriptor.
  24. If it were just strike and such, i would say not at all. I would not want him immune to swords an such. Now if the sword had an aura, like electricity, i think that would count as Tech, if it was the the descriptor.
  25. If it were just strike and such, i would say not at all. I would not want him immune to swords an such. Now if the sword had an aura, like electricity, i think that would count as Tech, if it was the the descriptor.
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