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cosmicarus

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Everything posted by cosmicarus

  1. infinite cosmic power! ...itty, bitty internet space. Great additions to the GM team! Welcome! GM's are live queen bees - sure, they may think they rule, but they're slaves - slaves I tell ya!
  2. Yeah, thanks Thev! Twas a lot of fun indeed :D
  3. Yeah, thanks Thev! Twas a lot of fun indeed :D
  4. Colour looks fine to me! There are some who like using colour for all of their dialogue. I do have two questions for you: Firstly, how does Grim know the ladies name is Wendy? and secondly, can you give me a notice check as you walk down the hallway? :)
  5. Colour looks fine to me! There are some who like using colour for all of their dialogue. I do have two questions for you: Firstly, how does Grim know the ladies name is Wendy? and secondly, can you give me a notice check as you walk down the hallway? :)
  6. Tesla leads Kevin into the lab. She moves over to a large machine and begins fiddling with dials and switches. As if she had some way of knowing what Kevin was thinking, "Pretty exciting day for you, huh? Meeting the Atoms and all that?" There's a certain amount of irony in her voice, as if she doesn't really believe what she's saying. After a few more switches, a machine nearby opens revealing an open space. It's a black interior with green lines crisscrossing it - like something out of Tron. She indicates the interior of the machine, "If you would be so kind..."
  7. Tesla leads Kevin into the lab. She moves over to a large machine and begins fiddling with dials and switches. As if she had some way of knowing what Kevin was thinking, "Pretty exciting day for you, huh? Meeting the Atoms and all that?" There's a certain amount of irony in her voice, as if she doesn't really believe what she's saying. After a few more switches, a machine nearby opens revealing an open space. It's a black interior with green lines crisscrossing it - like something out of Tron. She indicates the interior of the machine, "If you would be so kind..."
  8. Rose was prepared to run and run fast, but seeing the Emissary in action renewed her hope, we can take these tin cans! She opted for the usual swing to hit. Surely I have to damage them sometime? Unfortunately, in this instance, she was quite wrong. She shifted her weight incorrectly, sending her body spinning on a horizontal axis.
  9. Rose was prepared to run and run fast, but seeing the Emissary in action renewed her hope, we can take these tin cans! She opted for the usual swing to hit. Surely I have to damage them sometime? Unfortunately, in this instance, she was quite wrong. She shifted her weight incorrectly, sending her body spinning on a horizontal axis.
  10. Thank the powers! I'm here. Apologies. EDIT: Hey, B. What do you think about this? Seeing as I'm spinning in space for the moment, do you think I could be dazed next round but get a +2 bonus to defence this round? Too much?
  11. Thank the powers! I'm here. Apologies. EDIT: Hey, B. What do you think about this? Seeing as I'm spinning in space for the moment, do you think I could be dazed next round but get a +2 bonus to defence this round? Too much?
  12. Hehe, well no actually - I've gone to the good side... for now. There are plans for a future villain.
  13. Hehe, well no actually - I've gone to the good side... for now. There are plans for a future villain.
  14. I'm happy to help out. Legionnaire is a cool character. I won't be able to until at least Sunday (it's Thursday here at the moment), so if someone else wants to jump in, they're welcome to.
  15. I'm happy to help out. Legionnaire is a cool character. I won't be able to until at least Sunday (it's Thursday here at the moment), so if someone else wants to jump in, they're welcome to.
  16. I like this idea as well. Sure, you don't have a table (and we all love tables ) but it'll suffice :D
  17. I like this idea as well. Sure, you don't have a table (and we all love tables ) but it'll suffice :D
  18. Yeah! Welcome my old villainous ally. Good to see you again. :)
  19. Yeah! Welcome my old villainous ally. Good to see you again. :)
  20. I was very sad to learn of this this morning. I was in the morning news meeting where they decide what they're going to put up as stories - Clarke's death warranted a footnote at the end of the world wrap. He'll be missed by a lot of people, but he's done a good job of passing on his sense of wonder and adventure to thousands across the world. In that way he'll be remembered forever.
  21. I was very sad to learn of this this morning. I was in the morning news meeting where they decide what they're going to put up as stories - Clarke's death warranted a footnote at the end of the world wrap. He'll be missed by a lot of people, but he's done a good job of passing on his sense of wonder and adventure to thousands across the world. In that way he'll be remembered forever.
  22. Could that just be handled with flavour text? The zombie takes an injury and the description is that their head is gone? Maybe they could have the flaw: Fragile Form Upon taking a Injury condition, the Zombie player rolls a die. On a result of 1 - 5, the Zombie has lost its head (it is treated as if blind and cannot turn people into zombies). On a result of 6 - 11 the zombie loses a leg (it collapses and is relegated to crawling speed). On a result of 12 - 17 it loses an arm (loses half strength modifier?) On a result of 18 - 20 the zombie is actually cut in half. The bottom half (the legs) die, but the torso and head remain a danger (albeit a static one). It could be cumbersome, but it might just give the right feel. It would be better, too, if the PC attacking the zombie rolled the dice (thus letting them use HP's to affect it, and making it a little more interactive as well)
  23. Could that just be handled with flavour text? The zombie takes an injury and the description is that their head is gone? Maybe they could have the flaw: Fragile Form Upon taking a Injury condition, the Zombie player rolls a die. On a result of 1 - 5, the Zombie has lost its head (it is treated as if blind and cannot turn people into zombies). On a result of 6 - 11 the zombie loses a leg (it collapses and is relegated to crawling speed). On a result of 12 - 17 it loses an arm (loses half strength modifier?) On a result of 18 - 20 the zombie is actually cut in half. The bottom half (the legs) die, but the torso and head remain a danger (albeit a static one). It could be cumbersome, but it might just give the right feel. It would be better, too, if the PC attacking the zombie rolled the dice (thus letting them use HP's to affect it, and making it a little more interactive as well)
  24. Hehe, hey that works as well. That's the traditional way and it looks pretty watertight to me.
  25. Hehe, hey that works as well. That's the traditional way and it looks pretty watertight to me.
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