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Cool Homosapien

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About Cool Homosapien

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  1. Anaconda

    Anaconda Power Level: 10 (0/150PP) Unspent Power Points: 150 Trade-Offs: In Brief: Catchphrase: Theme: Alternate Identity: Birthplace: Residence: Base of Operations: Occupation: Affiliations: Family: Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: Gender: Ethnicity: Height: Weight: Eyes: Hair: History: Anaconda is a mistake. He was once, as it says, an anaconda. An evil mystic had plans for ambushing a hero. Bert the Malefic wanted to get the jump on his archnemesis, Magic Mistress. So Bert the Malefic turned several giant snakes into humans with barely though sapience to obey him. And it was a success! Magic Mistress was surprised when the group of bystanders she was protecting turned into giant snakes. Magic Mistress beat off the snake armada and then Bert the Malefic. But Bert the Malefic wasn't going down that easy. Bert the Malefic took the snakes and formed them into one SUPER-SIZED snaked and then possessed it. Magic Mistress had just about enough of this and knocked Bert the Malefic out. The snakes and Bert the Malefic fell to the ground, but something went wrong. The snakes had Bert the Malefic's gift of sapience magnified and were able to turn back into humans. Unable to comprehend they fled the scene. Though one didn't. Anaconda reached out to Magic Mistress, not knowing how to speak, but asking for help. The first step in a journey of a thousand miles. Personality & Motivation: Powers & Tactics: Power Descriptions: Complications: Abilities: 7 + 7 + 3 + -9 + 2 + -8 = 2PP Strength: 17 (+3) Dexterity: 17 (+3) Constitution: 13 (+1) Intelligence: 1 (-5) Wisdom: 12 (+1) Charisma: 2 (-4) Combat: 5 + 5 = 20PP Initiative: +3 Attack: +5 Melee, +5 Ranged Defense: +5 (+5 Base, +0 Dodge Focus), +3 Flat-Footed Grapple: +8 (Improved Grab) Knockback: -1 Saving Throws: 3 + 4 + 1 = 8PP Toughness: +3 (+1 Con, +2 Protection) Fortitude: +4 (+1 Con, +3) Reflex: +6 (+2 Dex, +4) Will: +2 (+1 Wis, +1) Skills: 35R = 9PP Climb 11 (+14) Notice 8 (+9) Stealth 8 (+11) Swim 8 (+11) Feats: 1PP Improved Grab Powers: 2 + 2 + 2 = 6PP Protection 2 [2PP] Super-Movement 1 (slithering) [2PP] Super-Senses 2 (infravision, scent) [2PP] Drawbacks: (-4) + (-4) = -8PP Mute (Frequency: Very Common; Intensity: Moderate) [-4PP] No Hands (Frequency: Very Common; Intensity: Moderate) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness Damage Totals: Abilities (2) + Combat (20) + Saving Throws (8) + Skills (9) + Feats (1) + Powers (6) - Drawbacks (8) = 32/150 Power Points
  2. Anaconda

    Anaconda is a mistake. He was once, as it says, an anaconda. An evil mystic had plans for ambushing a hero. Bert the Malefic wanted to get the jump on his archnemesis, Magic Mistress. So Bert the Malefic turned several giant snakes into humans with barely though sapience to obey him. And it was a success! Magic Mistress was surprised when the group of bystanders she was protecting turned into giant snakes. Magic Mistress beat off the snake armada and then Bert the Malefic. But Bert the Malefic wasn't going down that easy. Bert the Malefic took the snakes and formed them into one SUPER-SIZED snaked and then possessed it. Magic Mistress had just about enough of this and knocked Bert the Malefic out. The snakes and Bert the Malefic fell to the ground, but something went wrong. The snakes had Bert the Malefic's gift of sapience magnified and were able to turn back into humans. Unable to comprehend they fled the scene. Though one didn't. Anaconda reached out to Magic Mistress, not knowing how to speak, but asking for help. The first step in a journey of a thousand miles.
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