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Fast-Forward: 45 

Angel of Death: 39 

Renegade: 19 

Phalanx: 16 

Nick: 15 

Hologram: 9 


Everybody gets an extra HP because this is such a big thing! 


Fast-Forward charges Helixa as a full-round action. 

He uses his Paralyze attack. 

Attack vs. DC 17

http://orokos.com/roll/421747 = 16 


Huh, well, what do you know. I'll spend an HP on that one (now down to just Complication HP). 


http://orokos.com/roll/421748 = 30 


Okay, that was better. That adds +5 to the DC by exceeding its Defense so ludicrously. 


Reflex save vs DC 25. 


http://orokos.com/roll/421749 = 11


Okay, that's a full-on Paralyze. 


Renegade will be up as soon as I post IC. 


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Renegade will use his move action to clear the way through the window since he already has his wings out. He'll switch his array to its move object effect and see if he can drag the paralyzed Helixa with a surge I think? So you need a to-hit and then a grapple check, right?


To hit: d20+10 = 29

Grapple Check: d20+20 = d20+20 = 40


I have never rolled so well in my life!

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Hologram is going to continue to use her Emotion Control power to try and bolster Roman into helping fight off the demonic possession, figuring that this might at least distract the critter. She will be projecting hope and emotional fortitude. 


Rolling the rank, spending an HP thanks to a truly awful roll, she gets a 27

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Fast-Forward runs down and attacks the Angel of Death - hey, finally he gets to use some of his big damaging spells! We'll call this The Light of Sirius. 


http://orokos.com/roll/426979 = 21 That does hit the flat-footed Angel of Death! 


Tou vs 31 


http://orokos.com/roll/426980 = 24 


I'll make that another Bruise - and take the HP!


The Angel of Death is free to act - I'll have it shake that Paralyze without a roll and give Richard the HP. 


Which is good, because he's going to be targeted by the Angel of Death!


Perception Range Move Object Grapple: 

http://orokos.com/roll/426982 = 60! Sooo with the crit that's 65, all right. 


Let's say that grapple is for Fast-Forward - fair is fair. 

The Angel of Death then throws Fast-Forward into the ground.

Tou vs 32:9


Well. That's bad! 




That's a 23 with the HP. 


Fast-Forward is injured and dazed.


Renegade is now up. 



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As much as I want to do something super bad ass and ritual the bad-angel to hell or something, I think Ray should probably use his healing power on Fast-Forward so Paige can concentrate and leave Phalanx to wrassle the demon. Boo, fighting smart :D


He'll switch his array to his healing effect for this and then surge to get the movement action needed to get to Fast Forward:

  • Alternate PowerHealing 10 (Benediction) (Extra: Total, Restoration, Flaws: Limited to Others, Power Feats: Persistant, Regrowth) [32 PP]

And use that on Fast-Forward for his action this round. 

Edited by alderwitch
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