olopi Posted June 16, 2016 Share Posted June 16, 2016 OOC for this Currently, Clarkson's in Warne's office together with him. Upgrade has already been informed and can arrive whenever it feels appropriate! Link to comment
Blarghy Posted June 17, 2016 Share Posted June 17, 2016 Fortitude: 1d20+7 12 And Adept is Fatigued! Yay for Drawbacks. Link to comment
olopi Posted June 29, 2016 Author Share Posted June 29, 2016 Okay, so there's a phone call going on now! All of you can speak of course! Link to comment
olopi Posted August 5, 2016 Author Share Posted August 5, 2016 Okay, it's up to you now: How detailed do you want to paly out the meeting? Everything, just a few key moments, or just skip the actual write-up and go straight to the result? Or anything inbetween those options? Link to comment
Blarghy Posted August 5, 2016 Share Posted August 5, 2016 I don't have a whole lot planned to say, personally. Though this seems like a good time for a Diplomacy check, maybe with one of us aiding the other (Upgrade has the higher bonus, so I'd let him lead). We could at least play out our sales pitch, so to speak. Link to comment
Sophistemon Posted August 6, 2016 Share Posted August 6, 2016 That sounds like a good plan! Link to comment
Blarghy Posted August 16, 2016 Share Posted August 16, 2016 Diplomacy (Aid Another): 1d20+5 6 ...Sigh. I'm very tempted to Hero Point that, but so early in the game, and for a teamwork action at that... No pressure, Soph; you've got this! Link to comment
Sophistemon Posted August 18, 2016 Share Posted August 18, 2016 (edited) Here you are. Diplomacy Check: 1d20+6 16. That's a bog-standard average roll. Can you let me know how they'd respond, Olopi? I'd like to write out something on-key to their inevitable response. Edited August 18, 2016 by Sophistemon Link to comment
olopi Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) They see a point in the arguments, but are still hesitant to actually allow it, a few of them are in favour, a few are against, so there's hesitation towards making a decision. Or do you want anyhting more precise? Like, what they say? If you, just say it! Edited August 19, 2016 by olopi Link to comment
Sophistemon Posted August 22, 2016 Share Posted August 22, 2016 Understood. I'll do my best. Link to comment
Blarghy Posted August 26, 2016 Share Posted August 26, 2016 So, the group is still on the fence? Or have they officially refused to deputize Bonfire (no official sanction, they said)? I wasn't entirely sure, but maybe that's how Adept should be feeling now too. Link to comment
olopi Posted August 26, 2016 Author Share Posted August 26, 2016 They won't go and publically deputize him, but he'll have the rights and other things associated with it, just in a way it can't be tracked as easily Link to comment
Blarghy Posted August 26, 2016 Share Posted August 26, 2016 That works, I suppose. Adept just wanted to nullify whatever legal loopholes the Gas Man was using for this particular bounty, so they can arrest him when/if he tries again. Then again, perhaps "I brought a walking tank this time" is all the argument we'll need. Link to comment
Sophistemon Posted August 26, 2016 Share Posted August 26, 2016 I can't wait to really cut loose with Upgrade. He's got so many weapons. Link to comment
Sophistemon Posted September 18, 2016 Share Posted September 18, 2016 I hadn't thought of that, Blarghy; thanks for looking out for Ethan. Added a quick post to prevent a potential crisis. Link to comment
Blarghy Posted September 18, 2016 Share Posted September 18, 2016 I didn't intend for it to be too serious. Adept is just a bit of a buzzkill; the only joke he knows is about the Great Clown Pagliacci. Link to comment
Sophistemon Posted September 21, 2016 Share Posted September 21, 2016 I fully intend for Punchline to tell that one should he ever suffer a breakdown. Of course, he'd probably be kidding about the entire thing... Link to comment
olopi Posted October 16, 2016 Author Share Posted October 16, 2016 And we're moving to Initiative! Horned Dragon: 1d20 + 3 = 18 Bonfire : 1d20 + 9 = 10 Upgrade also got attack, so that'd be a Rank 10 Area Attack, so: DC20 Reflex to half, followed by a DC25 (or 20) Toughness against the Damage. Link to comment
Blarghy Posted October 17, 2016 Share Posted October 17, 2016 Adept is Fatigued from failing that Drawback roll at the beginning of the game (glad I remembered that), so I believe his bonus drops to +9. Initiative: 1d20+9 23 Pretty sure that Upgrade can't mathematically beat that, so I assume I go first, but I'll still wait and see how the big guy weathers that hit before I act. Just in case he goes plummeting to the ground and Adept needs to grab him instead of going after the Dragon or something. I assume that if Adept does attack, his Perception-range Telekinesis can hit even from his current position? Link to comment
olopi Posted October 17, 2016 Author Share Posted October 17, 2016 Yeah, with Perception Range hitting is still possible Link to comment
Sophistemon Posted October 17, 2016 Share Posted October 17, 2016 (edited) Okay, my first ever slew of rolls for Upgrade! Initiative Check: 1d20+2 21. Whoa, Blarghy, I came closer to beating you than we thought! A 20 would've won regardless. Reflex Save: 1d20+6 24. Oh, man! Nice! Toughness Save: 1d20+11 23. Absolutely savage. This couldn't have started any better. So, Upgrade weathers the fiery assault, Adept takes his turn, and then Ethan can retaliate. Blarghy, do you want a quick descriptor of what Upgrade does to avoid damage so that Adept can describe what he sees? Edited October 17, 2016 by Sophistemon Link to comment
Blarghy Posted October 17, 2016 Share Posted October 17, 2016 If you like. I don't feel the need to give a full preview of what you're about to write, but if you're planning something particularly daring or flashy, then Adept might react to it, even if only to roll his eyes at the pilot. Either way, I plan to catch up on my posts after I get off work, about twelve hours or so from now. Link to comment
Sophistemon Posted October 18, 2016 Share Posted October 18, 2016 It's occurred to me that even if I described it beforehand, Adept wouldn't be able to see what Upgrade's up to due to the fire -- best to go on without, I think. Link to comment
Blarghy Posted October 18, 2016 Share Posted October 18, 2016 Fire and, I assume, quite a bit of distance by this point. It's a good thing that the Horned Dragon is green, or else we might have an awkward mistake when he and Upgrade swarm close together like tiny bugs in the sky. As said earlier, Adept will use his Perception-range telekinesis for an auto-hit, Toughness DC25. For the record, I mentioned a bit earlier in the thread that he activated his force field before originally going for the Gas Man, in case it wasn't obvious. Link to comment
olopi Posted October 18, 2016 Author Share Posted October 18, 2016 Okay! 1d20 + 16 = 23 And he's already taking some slight damage! 23 - Adept | 1 HP | Unharmed 21 - Upgrade | 1 HP | Unharmed 18 - Horned Dragon | Bruised 1 10 - Bonfire | 1 HP | Unharmed Upgrade is up! Link to comment
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