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The Kriegsmarine's Plan Z (ooc)


Brown Dynamite

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  • 1 month later...
  • 5 weeks later...

Take an HP lads!

The Zombies roll their Initiative: 1d20 14

They are all minions, but there are a shocking 8 of them out and about!

 

                                                                          Round 1

 

Initiative                          Character                                   HP                                           Condition
14                                 Zombies [x8]                              GM                                            Unharmed

13                                 Facsimile                                      2                                            Unharmed

11                                 Waverider                                      2                                           Unharmed

 

So most of them are just taking move actions this turn.  But here's a rundown of the stiuation.  5 zombies moving towards the mayor and various members of the city council.  2 towards a group of FCPD who are trying and failing to shoot them dead. 

 

The sole zombie with a target within reach will swipe at the nearest bystander

Standard ActionAttack nearest bystander (DC22): 1d20+3 8 He misses!

 

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Facsimile will leap onto the one that struck the civilian and squash it like over ripe produce and if he's in take down attack range follow through and bound towards the mayors group with move by action, if no takedowns are possible hel! Just jump towards the ones bothering the police

 

1d20+6 26! 

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it is power stunt time. Burn that extra HP for a rank 6 Burst Area Blast, aimed at the five zombies after the mayor. They now have a DC 16 Reflex save to halve a DC21 Toughness save. If they make that save, then it is a DC18 Toughness Save. No way do zombie minions have Evasion.

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Round 2

 

Initiative                          Character                                   HP                                           Condition
14                                 Phantasmo                                   2                                            Unharmed

14                                 Zombies [x8]                              GM                                            x3 Unconscious, 5 Unharmed

13                                 Facsimile                                      2                                            Unharmed

11                                 Waverider                                      1                                           Unharmed

 

Alright coincidentally, that works out so Phantasmo goes first Shoe!

Edited by HG Morrison
Edited Conditions and HP
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Alright, Tou Save vs Razor Sharp Card: 1d20+7 18

 

Zombies by the Mayor

Two will take two Move Actions towards Wave Rider reaching arm's reach.  Their attention taken by.  The remaining one will attack  Joey Sousaphone a washed up Saxophone player

Attack bystander (DC22): 1d20+3 9 Missing again!

 

Remaining Zombie by the police

Standard Action:  Bites Fascimile (DC22): 1d20+3 18

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  • 3 weeks later...

Facsimile will make use of his shockwave powerfeat to try and wrap up the zombies near the police with a clang! And then if they're all stitched up bounce over towards the mayor and his lot

 

DC 17 reflex save please

DC22 on a fail and on a pass and DC19 toughness save

Edited by Exaccus
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