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Avenger Assembled, October 28, 2015 in Archives
Jessie is going to attempt to gain a surprise round by attacking Bie Yie while that notable is watching the sky open up. For her move action she will do a fast startle, She scores a 31.
She will then do a full Power Attack that is also an All-Out Attack for 2, dropping her Def by 2 and her attack by 3. She gets a 19.
Using this for Bie Yie (since he's a tough customer)
He is Fearless.
Since it's the surprise round, she does manage to hit him.
http://orokos.com/roll/337843 = 32
But he makes his save!
http://orokos.com/roll/337844 = Aquaria goes on 6
http://orokos.com/roll/337845 = Bie Yie goes on 7
Paradigm does as well as she can with a 26 for initiative.
Singularity goes on 18
Cavalier goes on 20.
The Traveller's Initiative: 1d20+6 21, looks like we''re ready for trouble!
Spectrum Knights : 10
Bie Yie: 7
I'll be throwing in some random knights here and there!
Paradigm is up
Okay AA, Paradigm will use her Shockwave feat on the group of Spectrum Knights we chased here. That is a +13 Damage cone area effect (so DC 23 Reflex save to reduce the effect and a DC 28/21 toughness save depending on how they do on the Reflex save).
We'll call it a half-dozen of these guys - http://www.atomicthinktank.com/viewtopic.php?p=496194#p496194 as Minions
1 http://orokos.com/roll/338045 = 27 on the Reflex, tanks it with his Impervious
2 http://orokos.com/roll/338046 = 20 on the Reflex, http://orokos.com/roll/338047 = 30, passes the Tou save
3 http://orokos.com/roll/338048 = passes the Reflex, tanks it with its Impervious
4 http://orokos.com/roll/338048 = fails the Reflex, http://orokos.com/roll/338050 = passes the Tou save
5 http://orokos.com/roll/338048 = fails the Reflex, http://orokos.com/roll/338050 = fails the Tou save and is unconscious
6 http://orokos.com/roll/338048 = 27 on the Reflex, passes with Impervious
For now Traveller will take pot-shots at the rank a file minions Attack Roll: 1d20+10 13, but not with a roll like that!
Cavalier likewise plans to open fire... and misses wildly. Screw it, he's determined to deal with these guys. Hero Point.
At least that's a 23 this time. If that hits, DC26 TOU plus Autofire.
That hits by 1!
Okay, we'll say he hits Knight 1. Tou vs 26...
Man! Minions or not, the Spectrum Knights are rolling well.
Bie Yie flies in pursuit of the traitors!
He fires a Snare at Singularity.
http://orokos.com/roll/338533 = 30!
Okay, that's a DC 29 Reflex save for Singularity.
Singularity is snared with extreme thoroughness.
The five remaining Spectrum Knights in the air will act on initiative 10.
Paradigm will fly over to one of the flying Spectrum Knights and Take 10 to punch them (that is a 20 to hit with taking 10 and a DC 31 toughness save)
http://orokos.com/roll/338546 = 21!
He's down, sports fans.
Another shot another Knight Attack Roll: 1d20+10 24, DC 25 Toughness save.
http://orokos.com/roll/339519 = also down!
Standard Action: Cavalier is likewise going to try to take 10 to hit a Spectrum Knight Minion, resulting in a total to-hit of 21 and DC 26 TOU + Autofire.
Move Action: Cavalier is going to fly up into orbit as fast as he can.
Singularity is up!
It's a STR check to break the Snare.
Let me post IC so TT can describe what Cavalier sees.
Okay, the Snare has TOU 14, so the DC to inflict damage on it is 24.
Jesse's check to break inanimate objects is +14
Extraordinary effort will let you add +4 to that at the cost of being exhausted next round unless Aquaria gives you an HP to raise you to Fatigued.
Jessie will indeed exhaust herself in her struggle to break free, Netting herself a roll of 30.