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HGM, April 17, 2015 in Archives
OOC for thread.
Ulysses is moving as much as he needs to reach the place he thinks the sound he's looking for is coming though, opening doors and whatnot as required.
Okay, Synapse is going to try to mind control the red head to have her excuse herself and leave. Shall I roll?
No need, Bystander and all just go for it
Alright, Ex roll for Initiative.
Foreshadow's Initiative: 1d20+15 21
Street Thug's various Initiatives: 12#1d20+2 3 9 10 7 22 20 17 10 11 21 1211
Thugs are three floors down. I'll start posting their actions in the next OOC post.
Thev if you want to probe into the rally he's talking about give me a Power Check with mind reading, plus give me a notice check. If not, just give me the notice check.
Sure, makes sense, Synapse gets a 28 for her Mind Control power check and a whooping 16 on her Notice check (which is almost as bad as she can do).
Well he can't beat that, but let's see how well he does. Will Save: 1d20+4 10
I'll get the description up of the madness she's seen.
Nothing worth noting with her Notice.
Initiative Character HP Damage Condition22 Street Thug 5 GM Unharmed21 Foreshadow 1 Unharmed
21 Street Thug 10 GM Unharmed
20 Street Thug 6 GM Unharmed
19 Ulysses 1 Unharmed17 Street Thug 7 GM Unharmed12 Street Thug 11 GM Unharmed11 Street Thug 12 GM Unharmed11 Street Thug 9 GM Unharmed
10 Street Thug 3 GM Unharmed
10 Street Thug 8 GM Unharmed
9 Street Thug 2 GM Unharmed
7 Street Thug 4 GM Unharmed
3 Street Thug 1 GM Unharmed
Ignore this next bit, it's just for my reference. So I don't forget which builds I'm using for which thug
Street Thug 5
Move Action: Draw Weapon
Move Action: Begin Ascending up the stairs.
Move Action: Take 10 to hide using Stealth
Move Action: Begin moving throughout the hall silently (-5 Stealth, half/speed)
Thugs 10 & 6 also draw their weapons. But, begin walking around the first floor.
Ulysses will draw attention to himself by whist!ing sharply at the thug clambering the staircase, hopefully drawing his friends in so foreshadow can flank them and attempt to demoralise the first one he sees.
Intimidate to resist Demoralize: 1d20+3 7 He's demoralized
Alright the rest of the "Street" thugs will pretty much all be drawing their weapons and storming stairs. There are three sets of stairs so they're coming in three different directions. I'll post shortly
Don't hesitate to have YB start her flirt game, Tiff.