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Raveled

Brigandine (PL 7) - Raveled

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Player Name: Raveled
Character Name: Brigandine
Power Level: 7 (110/111PP)
Trade-Offs: None
Unspent Power Points: 1

In Brief: The latest heir to an ancient legacy.

Alternate Identity: Ami Jennifer Rask-Martel
Identity: Secret
Birthplace: Lyon, Rhone-Alps, France
Occupation: Student, superhero
Affiliations: Claremont Academy, Rask Aeronautics, Martel Industries
Family: Walter Rask-Martel (Father), Brigitte Rask-Martel (Mother), Caroline Rask-Martel (Older sister), Jack Rask-Martel (Younger brother), many more.

Description
Age: 18 (April 1999)
Gender: Female
Ethnicity: Danish-French-Swiss
Height: 5'
Weight: 90 lbs
Eyes: Green-gray
Hair: Black, dyed blonde

Ami Rask is a little slip of a girl, skinny enough that she looks even younger than she is, with a boundless energy and an enthusiasm for life that shines through in everything she does. She hair is long and straight and naturally dark but dyed a honey-blonde color. Her eyes are green-grey and bright and usually open very wide. Most of the time Ami is dressed in simple, elegant dresses and skirts in solid colors or complex patterns. She's a stickler for cleanliness and will usually check her clothes once or twice an hour for stray hairs, fuzz balls, or uncut threads.

When Ami knows she's going into combat, she wears a jumpsuit designed by Martel Industries to maximize her psychic potential. It's grey-black, with large circles of channeling material over her chakra points and lines connecting them all. When she pushes her powers to the max, she lights up like a fiber-optic Christmas tree, but it helps to keep her powers under control. Her telekinetic 'suit' is a large, vaguely human-looking form with trunk-like legs and arms.

 

 

Power Descriptions: Ami can create telekinetic fields that she layers around herself, creating an energy suit. While the suit is active, she is in the center of a ten-foot tall vaguely humanoid figure, with huge arms and legs and fingers. The suit is created from her will and her mind, so it reacts to her emotional state; when she's angry it may develop spikes and long, jagged claws. When she's scared it may become sleeker, more compact, more able to hide. When she's showing off it will gain a more defined and more clearly feminine form.


History: Ami Rask has always lived in interesting times, and loved every minute of it. Her family is wealthy; about the same time as her parents married, Walter's engineering firm was brought under the wings of Martel Industries. So Ami and her two siblings were born into the Martel family, with the usual high standards Martels demanded of all their family members. Ami approached every test with zeal and elan, and even when she failed she came through it with a smile. Even from a young age, there didn't seem to be any limits to her courage or her desire to explore, and when she started moving things with her mind she accepted the new training with open arms.

Soon, in addition to her regular schooling, Ami found herself given more specialized instruction and inducted into some of her family's secrets. She already knew the Martels traced their line back to Charlemagne; she didn't realize that the family had spent centuries battling to protect civilization. Now that Ami had some of the very special skills that the Martels had cultivated over generations, she would be expected to take a more active role in their fight.

Despite the danger and difficulty of the drills, Ami approached every day with new enthusiasm and progressed through the training with speed. At the same time, her cousin Eve Martel was learning things at the Claremont Academy that she never could have understood if she stayed under the family's protective wing. Sage was one of the most effective soldiers the line of Charlemagne had ever produced, and the decision was made to enroll Ami in the school.

After graduating from Claremont Ami moved west. Rask Aeronautics has recently opened a design and manufacturing plant just outside of Beldam and has leased space just outside the city for its offices. Ami has a very junior position in that branch while she takes college classes online, slowly progressing towards an MBA. At the same time she's living in a bohemian apartment in Terminal Drive. She's the first sign of gentrification in the city, but since she's genuinely French her neighbors tolerate her.


Personality & Motivation: Ami Rask is a gregarious woman, always upbeat and outgoing. She loves meeting new people, trying new things, going new places, and she very rarely says 'no' to anyone. She works hard to keep an upbeat outlook no matter what the situation may be; even if things seem bleak, she is always looking for the silver lining and trying inject as much positivity into a situation as she can.

Ami is intensely aware of her family's place, as the heirs of Charlemagne and longstanding protectors of the world. More specifically, she tries to live up to the standard set by her aunt, Eve Martel. While not everything the intense young Martel has done is openly discussed even within the family, she knows that her aunt has become a respected hero in Freedom City. Her name her family is a challenge to live up to, but her aunt is an example to emulate.


Powers & Tactics: Brigandine isn't very subtle in her approach. She gets into melee distance to the most dangerous enemy on the field and engages them directly, wrestling them if she thinks she can overpower them with brute strength, or else keeping them busy so any allies she had can deal with other threats. If an enemy is keeping away from her, she can use almost anything lying around the battlefield as an effective javelin, or close the gap with a powerful leap. If she can, she likes to sneak up close beforehand to guarantee that she can start the fight by immobilizing the biggest threat


Complications:
Secret The decision was made a long time ago to keep Charlemagne's legacy a secret from the world at large. Ami strives to keep that secret, which means she has to keep her own superheroic activities a secret.
Thrill Seeker Ami will try anything once, the more dangerous the better! She might choose an unsafe action simply because it's more thrilling.
Psychosomatic Backlash The suit is a psionic projection, and while Ami is protected inside of it what affects the suit can affect her. Major physical damage to the suit could translate to her own body, i.e. if the suit's arm is cut off Ami might not be able to use that arm.
Rousseau Was Right, You Know Ami can be idealistic, and if an enemy tries to surrender she'll probably accept it. This means ruthless foes can take advantage of her better nature.
Agent of Charlemagne As a Martel, Ami may be called upon to undertake special missions for her family's mission. This could lead to a conflict of interest with other superheroes, even her friends.

 

 

Abilities: 0 + 4 + 6 + 2 + 6 + 8 = 26PP
Strength: 25/10 (+7/+0)
Dexterity: 14 (+2)
Constitution: 20/16 (+5/+3)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 18 (+4)


Combat: 8 + 8 = 16PP
Initiative: +2
Attack: +7 MeleeLarge/+8 MeleeMedium, +3 RangedLarge/+4 Ranged, +7 ThrownLarge/+8 ThrownMedium
Grapple: +8/+21
Defense: +7 (+4 Base, +4 Dodge Focus, -1 Size), +2 Flat-Footed
Knockback: -7/-1


Saving Throws: 0 + 1 + 3 = 4PP
Toughness: +7/+3 (+5/+3 Con, +2 Protection)
Fortitude: +5/+3 (+5/+3 Con, +0)
Reflex: +3 (+2 Dex, +1)
Will: +6 (+3 Wis, +3)


Skills: 72R = 19PP
Bluff 8 (+12)Skill Mastery
Concentration 8 (+11)Second Chance
Diplomacy 11 (+15)Skill Mastery
Drive 8 (+10)Skill Mastery
Intimidate 0 (+6Large/+4)

Knowledge (Business) 4 (+5)Skill Mastery

Knowledge (Civics) 4 (+5)

Language 9 (American Sign Language, Arabic, Danish, English, Farsi, French [N], French Sign Language, Italian, Mandarin, Japanese)
Notice 8 (+11)

Sense Motive 8 (+11)

Stealth 8 (+6Large/+10)

 


Feats: 16PP
Attack Focus (Melee) 4
Attack Specialization (Thrown) 2
Benefit (Martel Family)
Benefit (Wealth I)
Dodge Focus 4
Second Chance (Concentration)
Skill Mastery (Bluff, Diplomacy, Drive, Knowledge [Business])
Quick Change
Uncanny Dodge (Auditory)

 


Powers: 29 = 29PP
All powers have the psychic & telekinetic Descriptors


Alternate Form 5.9 (Mind Improves Matter) [29PP]

Enhanced Strength 7 [7PP]

Growth 4 (Large Size, +8 Str, +4 Con, -1 Att/-1 Def, +4 Grapple, -4 Stealth, +2 Intimidation, Flaw: Permanent) [12PP]

Leaping 2 (x5, running jump 85 ft, standing jump 42 ft, high jump 21 ft) [2PP]

Protection 2 [2PP]

Speed 2 (25MPH) [2PP]

Super-Strength 2 (Str 40, Heavy Load=3.2 Tons) [4PP]


Drawbacks: (-0) + (-0) = -0PP


DC Block:

ATTACK    RANGE    SAVE                       EFFECT
Unarmed   Melee    DC 22 Toughness (staged)   Damage (Physical)
Thrown    Thrown   DC 22 Toughness (staged)   Damage (Physical)

 

Totals: Abilities (26) + Combat (16) + Saving Throws (4) + Skills (19) + Feats (16) + Powers (29) - Drawbacks (0) = 110/111 Power Points

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Technically, she doesn't meet caps.  While you have +7 Melee and Thrown listed.  Technically, because of the Size Modifiers while all armoured up, she only has a +6 bonus.

 

If you wouldn't mind, could you include the leaping distances while armoured?  

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Made the calculations for Leaping.

I lost Improved Grab and a point of Ref save to get her an extra point of Base Attack, so she should still hit caps.

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Checks out, now to be a pain and point out your Grapple is actually +8/+21 because of the change or that DC22 would actually be the +7 Damage. Plus that I realized I forgot how Size affects knockback However, I edited that for you for the sake of convenience.

 

APPROVED

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Re-activating at player request.

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