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Amorph (PL10) -- GranspearZX [Silver]

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Power Level: 10 (150/154PP)

Trade-Offs: +2 Toughness / -2 Defense

Unspent PP: 4


In-Brief: Experimental life form with the mind of a teenager


Alternate Identities: Ralf Steiner

Identity: Public

Birthplace: Munich, Germany

Occupation: Student

Affiliations: None

Family: Andrew Steiner (adopted father)


Age: 2 (though mentally around 16)

Gender: Male

Ethnicity: ???

Height: 5' 8"

Weight: 175 lbs

Eyes: Green

Hair: Black (usually)


Description: In his raw, undisguised form, Ralf is a slender, vaguely humanoid blob with large, muscular looking limbs. He tends to look more than a little monstrous when not in disguise, sporting a large maw and large, glowing yellow eyes. His Claremont uniform typically consists of little more than a pair of baggy blue pants and a pair of black bracers that cover half of his forearms.


Though he can look any way he pleases for the most part, he tends to walk around on the day to day looking like a teenager, based largely off of a picture of his creator when he was younger. In this particular form, he's a tall, somewhat gangly young man with black hair and green eyes.


Power Descriptions: Ralf is a vaguely humanoid gelatinous blob, able to stretch his body and pass between a liquid-like and solid state almost at will. Because his entire body is a weapon, he uses it as such in often inventive ways, striking with mallet-sized fists (or actual mallets!) from a significant distance.


History: Andrew Steiner was tasked by SHADOW to create a weapon: a life form that could cause untold destruction while being durable enough to withstand anything that any hero could throw at it. After years of development, he created an amorphous blob creature named RALF: Recombinant Artificial Life Form. It had everything that SHADOW asked it for--strength, durability, and the potential to cause significant destruction if mass produced.


During the testing and experiments, however, Steiner noticed that his creation had odd quirks. While it didn't require sustenance in the traditional sense, it snatched a candy bar from an unwitting technician and immediately ate it. And it seemed to enjoy it. After six months, it began mimicking the speech of those around it. In time, it learned not only to speak, but to read and write as well. It started asking question, learning at a rapid rate with the curiosity and innocence typical of a child.


Steiner realized what he had created, and that handing RALF over and turning him into a weapon would be a terrible mistake. This fact became all the more clear when RALF was put into combat testing and showed a clear reluctance to harm living targets, constantly questioning his handlers.


Steiner fled to America, taking RALF with him. Giving him a name and instructing the still evolving life form to disguise himself in a form fitting his intellectual age, Steiner contacted Claremont Academy to put Ralf in their care before he disappeared.


Personality & Motivations: Ralf is a playful individual, always quick with a joke or a witty retort. At a glance, he seems to take almost nothing seriously, and his general nature and energy border on the hyperactive. Still, he knows his situation and rails against the idea of someone else using him to harm others. His lessons in morality are, in his mind, a personal connection to the man who created him, and he'll do whatever he has to in order to honor it.


Ralf is an uncompromisingly honest person--perhaps a little too honest. In most matters, he doesn't really know how to pull his punches, either physically or emotionally, which can often lead to a little bit of awkwardness and unintended friction with other people. He knows he's not perfect, however, and that's just one of many things he needs to learn.


Powers & Tactics: Ralf tends to use his superior physical strength and durability to his advantage, and is perfectly fine with wading into a fight, fists swinging. His ability to stretch his limbs only lends to his preference for slugging it out with an opponent, and his elusive nature is often used as a distraction to allow heavier hitters to take advantage of the situation.


His unusual body structure allows him to use more than just his arms as weapon; able to bounce from place to place, climb and suspend himself from walls, and use his entire body to snare opponents, Ralf can be incredibly unpredictable, but the constant is always about his mobility.



Enemy: SHADOW wants its biological weapon back.

It Ain't Easy...: All of Ralf's humanoid forms have green eyes.

Keep It Together: Ralf has a tough time maintaining a disguise in the presence of water. While he can at least keep his basic form intact, anything more doesn't hold up, even rain.

Sweet Tooth: Ralph can eat just about anything. Though he has no appetite to speak of, he can't resist sugar.

Trophy Hunter: Ralf often feels like everything he does needs commemorating, and often looks to collect souvenirs from encounters.


Abilities: 0 + 8 + 24 + 2 + 0 + 4 = 38PP

Strength: 10/30 (+10)

Dexterity:  18 (+4)

Constitution: 34 (+12)

Intelligence: 12 (+1)

Wisdom: 10 (+0)

Charisma: 14 (+2)


Combat: 16 + 16 = 32PP

Initiative: +4

Attack: +8 (+10 melee)

Grapple: +28

Defense: +8 (8, +0 Dodge Focus) / +4 flat-footed

Knockback: -6


Saving Throws: 0 + 2 + 6 = 8 PP

Toughness: +12

Fortitude: +12 (+12 Con, 0)

Reflex: +6 (+4 Dex, 2)

Will: +6 (+0 Wis, 6)


Skills: 32R = 8PP

Acrobatics 4 (+8)

Bluff 10 (+12)

Disguise 4 (+6)

Escape Artist 0 (+9 Elongation)

Intimidate 4 (+6)

Language (Native: German; English)

Notice 4 (+4)

Perform (acting) 3 (+5)

Stealth 2 (+6)


Feats: 5PP

Attack Focus (melee) 2

Distract (Bluff)

Improved Grab

Improved Grapple


Powers: 6 + 6 + 5 + 23 + 7 + 6 + 6 = 59PP

Elongation 5 (100 ft range, 50 ft increments, +5 Escape and Grapple) [5PP]

AP: Leaping 5 (x50; 250/500/1000 high/standing/running jump) [1PP]


Immunity 6 (Critical hits, disease, poison, suffocation) [6PP]


Insubstantial 1 (fluid) [5PP]


Morph 10 (Broad--any humanoid, +50 disguise) [23PP]

AP: Bouncing 9 (PFs: Move-by Action, Ricochet) [1PP]

AP: Enhanced Strength 20 [1PP]

AP: Snare 10 (Flaw: Distracting, Ex: Engulf, Regenerating) [1PP]



Regeneration 6 (Injured 6 [1/round]; PF: Regrowth) [7PP]


Super Movement 3 (Slithering, Sure-Footed 1, Wall-Crawling) [6PP]


Super Strength 3 (+15 STR, heavy load: 6.4 tons) [6PP]


Drawbacks: -0PP


Abilities (38) + Combat (34) + Saving Throws (8) + Skills (8) + Feats (5) + Powers (59) - Drawbacks (0) = 150/154 Power Points


DC Block



Attack     Range   Save                    Effect
Unarmed    Melee   DC25 TOU [Staged]       Damage [Physical]
Snare      Melee   DC20 Reflex [Staged]    Bound/Entangled
Edited by Fox
+1pp for March/April 2018
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