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The Closed Circle (OOC)


Ari

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Okay, DC27 TOU check for the Sneakbot 1: 21.

So it is now Dazed and Injured.

Round Five:

Ironclad: Unharmed, 4HP

Sneakbot 1: Dazed, Injured(x1)

Penitent, the: Unharmed, 0HP

Corp. Cosmos: Unharmed, 1HP

Sneakbot 2: Disabled, Bruised(x1), Injured(x1)

You're up again Rav.

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Succeeds and to spare.

Weissnacht isn't paying much attention to what's going on inside the skyscraper. Nor does he seem to view Ironclad et al as a very worrisome threat, which means he either has things much more in hand than it looks, or else he's staggeringly overconfidant.

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Succeeds.

The best places turn out to be a slight structural oddity near the base, around parking-lot level. The other is a third fo the the way up the elevator shaft, where the pressure on the supports arrangement at that level means their displacement will almost certainly mean a nigh-instant collapse.

For reference, the palce looks similar to Strawberry place Tower, only a few hundred feet wider, and minus the bridges.

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Sorry, forgot to post the check for disarming the things. :?

DC5 INT check to follow the diagrams for defusing, Knowledge(Technology) DC12 to disable the magnets.

If succeeded:

You realize this is a trap. That putting bombs around that anyone could defuse wouldn't make sense unless Weissnacht wanted people to do that, and whatever happens if the instructions are followed wouldn't be good.

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It is literally impossible for Ironclad to fail those checks. So using Mental Quickness to Take 20 on both Int and Know/Tech check to decipher the real purpose of the bomb! Int is 25, Know/Tech is 40. Use Skill Mastery on Disable Device to hit DC 25.

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That works. Bomb is disabled for realsies.

Alright, GM Fiating that The Penitent gets a Bruise and a Daze right from the start of the brawl with Weissnacht. HP for the trouble. Using the Armored Megalomaniac archetype from the Core for him.

Weiss's Initiative roll: 7. ...Okay then.

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Notice check for Corporal Cosmos and ironclad please, DC20, taking 10 or 20 not allowed at the moment.

Rav> Ironlad discovers that the bombs are really

teleporters meant to whisk the whole structure away to a range extending even to the Moon.

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