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Ari

The Closed Circle (OOC)

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Ironclad, checking in. Do you mind if she's there in her official capacity as a representative of the Lab?

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Now I need an angle to get the Penitent in there...

Hmmm.

I shall be thinking about it tonight.

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Got Cosmos in there as a busboy. What else would a jockish high-schooler be doing here on a Saturday?

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Winning the big game, of course. ;)

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VideoGeek! Could I have a Sense-Motive check from you for Our Man Frank? DC is 10.

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Frank isn't statted up, actually. He should be a fairly mediocre dude. If you meant Steven, he's got a +0, and I rolled a 7. Woo! Sensitive guy over here!

***EDIT***

Should've read the IC post first, huh? I thought you meant Steven's dad, Frank. Oops. Still a 7.

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Meh. should have specified I was using the Bystander archetype from the Core for him. NVM. Steve doesn't notice anything out of the ordinary.

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Now then, going to rule that nobody hears the two robots that just passed Steve, which in this case means they can get the drop on the Penitent and/or Ironclad in the upcoming fight, if Corp. Cosmos doesn't stop them that is...

Shofet, the Penitent can try to decipher the briefly-seen blueprints on his own(DC25 Knowledg(Technology) check), or he can transmit the captured thought to Ironclad for her to try and make heads and/or tails out of them.

Using for the most part the Pawn archetype from the Crooks! 2e book, with the addition of Super-Movement(Wall-Crawling) rank, removal of the Flight power, dropping the Blast power to rank 10(previously 15) and removing the trade-off of Attack for Damage. Also increasing their Strength to 28(previously 18), and buying 2 ranks of Concealment(Auditory). Buying up the open Attack bonus.

WEISSBOT stats:

STR 28 DEX 16 CON - INT - WIS 10 CHA 1

TOU +15 FORT - REF +3 WILL +0

ATTACK +10 GRAPPLE +19 DAMAGE DC 25(Ranged), DC24(Melee) DEFENSE +5(+2 Flat-Footed), KNOCKBACK -7, INITIATIVE +3

Blast 10, Concealment 2(Auditory), Communication 4(Radio, 1 mile), Immunity 30(Fortitude), Protection 15, Super-Movement 2(Wall-Crawling), Super-Senses 3(Darkvision, Radio)

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That misses, unfortunately.

Their initiative rolls: 17 and 4

That of the other 8 'bots: 4.

Tiebreaker roll: Sneaking one goes first

So in order:

1. Ironclad: Unharmed, 4HP

2. Sneakbot 1: Unharmed

3. Penitent, the: Unharmed, 1HP

4. Corp. Cosmos: Unharmed, 1HP

5. Sneakbot 2: Unharmed

6. Weissbots(x8): Unharmed

GM post up shortly.

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Are the Weissenbots minions by chance?

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Sorry, didn't notice their stats being in the box before, I suppose I could have resolved that myself. I'll try to pay more attention in the future.

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No problem, and indeed, feel free to look at things I put in spoiler tags, most of the time it will just be to save initial space anyhow.

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Ironclad will use her Cluster Munitions attack w/ full Power Attack. So taking 10 when attacking Minions, should hit as many as the Shapeable AoE will cover. That a DC 32 Toughness save for 'em, which they cannot possibly make.

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No more they can't.

All down!

Sneakbot 1 will attack Corporal Cosmos with his guns: 25. Thankfully, Minions can't make criticals on non-Minions, so that's just a DC25 TOU save.

Also, the commotion has reached levels where the Penitent and Ironclad can make a DC15 Notice check(yes, you can take 10) to detect the scuffle.

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