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Two's Company, Four's a Party(OOC)


Ari

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Their SM roll(+1 due to having been tricked in the past): 14. Failed.

Heraldo will make aBluff roll of his very own to try and distract Strongarm from their disagreement, which if sccessful will reduce the DC to change his attitude further by 2. 20., Sense Motive roll(DC reduced by 2, as it conflicts with Strongarm's intentions): 16. Fails.

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