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Mind Games (OOC)


Avenger Assembled

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Alright, so assuming a surprise round here...

Midnight II

Free Action: Midnight Mist

Free Action: Arrange Gadgets

Strike 4 (Power Feat: Extended Reach, Improved Critical 2, Mighty) [8PP]

Protection 1 [1PP]

Standard Action: Power Attack 5. (1d20+10=25) DC 15 +4 Strike +3 Strength +2 Sneak Attack +5 Power Attack = 29 Against Archer

Move Action: Auto 25 Demoralize Against Beaumont w/ Skill Mastery and Second Chance (Intimidate).

Extra Effort: Surge for Standard Action

Standard Action: Power Attack 5. (1d20+10=16) DC 29 Against Beaumont.

Let me know if it's worth rerolling any of that and how it goes before I put up the IC. If it's relevant: Initiative. (1d20+3=9)

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Archer is caught flat-footed, and that hits.

But he rolls a nat 20 and is left bruised.

Beaumont once saw the Praetor rip a guy's head off just to see how far the blood spattered, and resists the Demoralize.

A 16 fails to hit even his flat-footed defense.

Go ahead and reroll as necessary via HP: I'll say you've got two additional ones thanks to your various complications. I'll wait till you're done to roll initiative.

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That did the trick; he is demoralized. (With his +11, he can't resist, not that I'd try with a nat-20!)

Between being shaken and flat-footed, he is rolling a +1 on his Tou save.

Holy cow!

Mark definitely spends an HP to make him reroll that.

Son of a-!

OK, Beaumont is bruised and stunned.

Gizmo, have an HP back for that piece of annoyance. Go ahead and post IC. =)

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Mark Seizes Initiative (by spending an HP)

He Transforms a volume of midnight mist around him into air. (Standard)

He surges, switches his array, and Power Attacks the cage. The DC 38 Tou save he inflicts with Autofire 2 is enough to break open a hole big enough for Erin to break out of, given the damage she's already inflicted on the Impervium.

Everyone, roll Initiative.

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Archer goes on 19

Beaumont goes on 17

Da Goons go on 8

Top O' The Round:

Wander has just burst out of her cage, fighting mad. She and Mark are standing inside a clear space of about ten foot square inside the midnight mist. The room is about eight hundred square feet; the cube was about ten foot by ten foot. Midnight is standing next to Beaumont; Rift and Kid Cthulu are behind him.

Erin is up. (Since Rift can't possibly go ahead of her in init)

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As a standard action, Archer runs in a whirlwind, attempting to counter the Obscure with his own Super-Speed.

19 Have an HP, Giz, which the shiny new HP you just got from the above fiat may help you beat with your power-check.

As a move action, he runs out the door to summon reinforcements, something he can do then come back for with his Move-By Action.

Make your roll, Giz, and I'll post IC. After that, Beaumont, then Rift!

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