Poncho Posted January 31 Author Share Posted January 31 (edited) Due to being Flat-footed because of stuns, that hits Libra and Cygnus, but still misses Aries Cygnus Will versus Stun: 1d20+8: 12 ; she is Helpless Libra Will Save: 1d20+6: 23 she avoids It is then Aries's turn and he rolls Fort against the Daze. Fort versus Stun: 1d20+6: 15 he's still dazed. No GM post yet; let's get Baz's action and then I'll do one. ------- Timeout: SEIZED, 3HP Aries: 31, Dazed, Bruised, Paralyzed (Helpless) Baz: 14, 3HP Libra: 14, Stunned Cygnus: 13, Stunned, Paralyzed (Helpless) Torpedo Lass II: 9, 3HP, arriving at the end of this round Edited January 31 by Poncho Link to comment
Supercape Posted January 31 Share Posted January 31 Ok so Baz will activate Nauseate Aura (Free action), Jump down (Move action) and Punch (Standard Action) Libra 20 for the attack Which I guess hits? Thats a DC 23 Tough and DC 15 Will (Nauseate) effect Link to comment
Poncho Posted January 31 Author Share Posted January 31 Toughness Save: 1d20+10: 20 , Bruised! Will Save: 1d20+6: 18 but not Nauseated! Next! Libra's fortitude save Fortitude: 1d20+8: 23 Beats her Stun. So she gets to act next round. Cygnus's fortitude against Stun. Fortitude: 1d20+6: 18 she is still stunned and paralyzed. And that means Mizuki may make her dramatic Entrance! ------- Timeout: SEIZED, 3HP Aries: 31, Dazed, Bruised Baz: 14, 3HP Libra: 14, 1x Bruised Cygnus: 13, Stunned, Paralyzed (Helpless) Torpedo Lass II: 9, 3HP Link to comment
The Sailor Posted February 3 Share Posted February 3 So question, how can I pull off this intimidation thing you were talking about? Link to comment
Poncho Posted February 3 Author Share Posted February 3 (edited) So the way I'd do it is this; Use Extra Effort to AP Enhanced Charisma (Limited to Intimidate) off your Leap; trading your 7pp of Leaping for 14pp of Charisma; moving you up from 8 to 22. You can then Standard Action to use Intimidate, with your new +6 modifier, to attempt to Demoralize a target of your choice. If you wanted to (I would recommend it), you could then use a HP to shake off the fatigue from the power stunt. By getting them Shaken- IE they fail the Will Save-, you further penalize their saves and keep them locked down under Lawrence's status effects and make it easier to hurt them. This specific use of Alternate Power may not always be acceptable, but it is something brought up in Doc A's 'more options for Super Strength' and I'm fine with it as a conceptual idea. Edited February 3 by Poncho Link to comment
The Sailor Posted February 3 Share Posted February 3 (edited) Well that was a waste of a HP... https://orokos.com/roll/1000484 Only got a 13 on the intimidation check. (Error 14... still not impressing anyone with that roll...) Edited February 3 by The Sailor Link to comment
Poncho Posted February 3 Author Share Posted February 3 Aries Will Save: 1d20+5: 23 He rolled quite well on that, which at least might mean he rolls bad later! Lawrence's turn! Timeout: SEIZED, 3HP Aries: 31, Dazed, Bruised Baz: 14, 3HP Libra: 14, 1x Bruised Cygnus: 13, Stunned, Paralyzed (Helpless) Torpedo Lass II: 9, 2HP Link to comment
Thevshi Posted February 3 Share Posted February 3 Okay, going to go back to the Stun 10 (Fort save (yes, sure that is what it is ) Got an 18 on the attack roll, if that hits, DC 20 Fort saves. Link to comment
Poncho Posted February 3 Author Share Posted February 3 (edited) Alright let's see; Aries Avoids. Libra Hit Cygnus is hit. Libra Fortitude: 1d20+7: 9 - She is rendered Unconscious immediately Fortitude: 1d20+5: 8 - She is also be rendered Unconscious immediately Aries then rolls against his Daze - Aries Fortitude versus stun: 1d20+7: 12 Still dazed, so he loses his turn again, so Baz, Mizuki, and Lawrence may all go. Let Thev make an IC post, then I'll make a GM post, then we'll continue from there Timeout: SEIZED, 3HP Aries: 31, Dazed, Bruised Baz: 14, 3HP Unconscious- Libra: 14 Unconscious- Cygnus: 13 Torpedo Lass II: 9, 2HP Edited February 3 by Poncho Link to comment
Supercape Posted February 3 Share Posted February 3 So Baz will go for a move action: Acrobatic bluff at -5 25 And a power attack, all out attack (+2 shifted so net +2 DC, -2 Defence) Punch 19 Which I guess hits? (if bluff works, anyway) DC 25 tough damage, DC 15 Fort Nauseate Link to comment
Poncho Posted February 3 Author Share Posted February 3 Bluff Comparison: 1d20+5: 20 So it's a Surprise attack Toughness: 1d20+5: 12 A Failure by 13 is Staggered + Dazed, but he's already Dazed, so he's just Staggered. Fortitude: 1d20+5: 23 He is not Nauseated though. Link to comment
Poncho Posted February 3 Author Share Posted February 3 A discussion on Knockback means he has to save against a DC 22 effect Toughness: 1d20+5: 6 Which he...definitively does not. With that, combat comes to a close. Everyone gets a Hero Point not for this thread, but for the upcoming thread, letting you start at +1 of your base. Except for Mizuki, who gets to start at +2 because it was very unfair she did not get a full turn at all, and that's my fault. Link to comment
The Sailor Posted February 4 Share Posted February 4 I think TL is taking this a different way... Link to comment
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