TheAbsurdist Posted January 4 Share Posted January 4 Okay I am skirting around his use of his Super Strength given it sheds an aoe debuff. So if they're around 50' or less, which is what it seems I am going to turn off Icy Mist form power mid rush to them and just give a running boot to face of the nearest in the hopes of doing a surprise And taking 10 if extras. Link to comment
Thevshi Posted January 4 Author Share Posted January 4 Yeah, they are and that will hit and he only gets a 14 on the toughness save, so it knocked out. Link to comment
Thevshi Posted January 4 Author Share Posted January 4 @Avenger Assembled Okay AA, Neko is up! Link to comment
Tiffany Korta Posted January 8 Share Posted January 8 Sorry for the delay, needed a few recovery weeks! Initiative: 1d20+0=9 Link to comment
Avenger Assembled Posted January 9 Share Posted January 9 Okay, let's see here. I don't think any of Neko's friends are within 250 ft of her - so she'll drop Obscure 6 (summoned storm of illusions; all senses; 250 ft, Extras: Duration [Continuous], Selective, Flaw: Phantasm) {32/32} on the soldiers. Link to comment
Thevshi Posted January 9 Author Share Posted January 9 Well, Gawain/Starshine could be, she just couldn't see them (it is selective by the way). We will go with they are not, so go ahead with an IC post! Link to comment
Thevshi Posted January 18 Author Share Posted January 18 So, with all the soldiers tied up in obscures, we will skip over them as they are just floundering around inside the obscures, unsure what is going on. So, everyone can post moving on into the next stage of the "game." Link to comment
Thevshi Posted January 18 Author Share Posted January 18 @Tiffany Korta @TheAbsurdist So, with all the soldiers tied up in obscures, we will skip over them as they are just floundering around inside the obscures, unsure what is going on. So, everyone can post moving on into the next stage of the "game." Link to comment
Thevshi Posted February 1 Author Share Posted February 1 @Avenger Assembled @Tiffany Korta @TheAbsurdist Okay, going to post to move us forward tomorrow. Can I get notice checks and stealth Link to comment
Avenger Assembled Posted February 2 Share Posted February 2 Okay, nothing new from me in terms of posts: Neko Notice: 17 - Super-Senses 6 (Acute Scent, Detect Magic 3 [olfactory], Low-Light Vision, Uncanny Dodge [Mental]) [6PP] Stealth: 19 Owain Notice: takes 10 for 20 Stealth: 25 Link to comment
Tiffany Korta Posted February 2 Share Posted February 2 Starshine's rolls: Notice: 1d20+10 24 Stealth: 1d20+0 12 Link to comment
Thevshi Posted February 3 Author Share Posted February 3 Bernadette and her duplicate are both Taking 10 on Notice and Stealth checks (getting 20 for each). Also, just to remind everyone where we are with HP: Neko/Gawain 2 HP Starshine 3 HP Multi-Girl 2 HP Jotunn 4 HP Link to comment
TheAbsurdist Posted February 7 Share Posted February 7 Notice 32 Stealth 8 So we'll burn an HP and roll again. Re-roll Stealth 20 Link to comment
Thevshi Posted February 10 Author Share Posted February 10 @Avenger Assembled @Tiffany Korta @TheAbsurdist Okay, time for Initiative. TA, let me know if you still want to spend that HP above, as Neko called out the opponents and they showed up. Link to comment
Tiffany Korta Posted February 11 Share Posted February 11 Starshine's Initiative: 1d20+0=3 Link to comment
TheAbsurdist Posted February 12 Share Posted February 12 @Thevshi Okay, hold off on the HP then, and Initiative is 26 Link to comment
Thevshi Posted February 12 Author Share Posted February 12 @Avenger Assembled Need initiatives for Neko and Owain Link to comment
Avenger Assembled Posted February 14 Share Posted February 14 Okay, gotta roll, let's see: Neko: 18 Owain: 19 Link to comment
Thevshi Posted February 14 Author Share Posted February 14 Okay, let's see: Round One 26 Jotunn 4 HP 24 Multi-Girl 2 HP 19 Gawain 19 Tengu (Spear) (3 unharmed) 18 Neko 2 HP 13 Tengu (Sword) (3 unharmed) 2 Starshine 3 HP So, @TheAbsurdist Jotunn is up! Link to comment
TheAbsurdist Posted February 14 Share Posted February 14 How far are teh tengu from the group? Link to comment
Thevshi Posted February 14 Author Share Posted February 14 They are spread out around you, about 20 feet away in either direction (some on the ground, some up in the trees) Link to comment
TheAbsurdist Posted February 16 Share Posted February 16 So if I can, I would like to fly, and if I change what I am using in that array, Jonah is gonna get as far as possible when he summoned Boreal Might, to nail as many baddies with the Cold Environ control that ticks on, and then use Shockwave with his super stength. If not doable, then he is just going to charge, administer smackies. Link to comment
Thevshi Posted February 17 Author Share Posted February 17 If I am reading things right, he cannot fly and use shockwave at the same time? Link to comment
TheAbsurdist Posted February 17 Share Posted February 17 Yes, he has to fly and then switch to an AP. If he can't do it, it's fine! If that's the case he's got other powers. Link to comment
TheAbsurdist Posted February 19 Share Posted February 19 Attacks one of the ones with Naginatas. Melee attack. 20 Link to comment
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