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Haven [PL 10] - Supercape


Supercape

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Havenlarge.Haven.png.e66d178376a5f65a1cace588533fff6a.png

Power Level: 10 (202/223)

Unspent Power Points: 21

Trade-Offs: +2 Attack/-2 DC w/ Sword, no Trade-Offs otherwise

In Brief: Computer Hacktavist downloaded into programmable matter

Alternate Identity: Previously; Milo Makino

Birthplace: Tokyo

Residence: Emerald City

Base of Operations: Emerald CIty

Occupation: Computer Engineer

Affiliations: Computer Hackers around the globe, particularly Japan, Korea.

Family: None alive

 

Description:

Age: Downloaded aged 37

Gender: Previously Male

Ethnicity: Previously half Korean, half American

Height: 6’0”

Weight: 60Kgs

Eyes: Varies, or shining with blue light.

Hair: Varies, or none (previously, black)

 

In his default form, Haven looks like a swam of tiny cubes and wires that are held together by buzzing electric fields. Even in this strange humanoid form, he prefers wearing super smart designer suits – black cloth, black tie, spotless white shirt.

 

He can rearrange his matter to any shape, including growing extra limbs as required. However, due to his preference for snappy suits he will usually have to keep wearing his suit or disposing of it somehow (complication see below).

 

History:

Milo was born in Tokyo but spent most of his life travelling between Japan (where his father was based) and America (where his mother was). Both were computer hackers, and Milo demonstrated the same knack, the same brilliance, and the same rather stiff personality.

 

His mother succumbed to a neurodegenerative disorder when he was aged 14. A year later, Japanese organised crime took vengeance on his father. At the age of 15, young Milo took to the shadow and began working as a computer hacktivist and fraudster. In his thirties, he started to show the same signs of neurodegenative illness as his mother. He took the bold move of stealing cutting edge computer technology and reprogramming it to upload his consciousness.

 

No longer human – and perhaps no longer the same person, the entity known as Haven moved to Emerald City to start again, still determined to fight crime and corruption.

 

Personality & Motivation:

Haven has a somewhat stiff, driven, determined personality. He is crisp and to the point, but is well intentioned, seeking to better society and ease suffering. The slow and painful death of his mother drove him to create the “Haven” – a virtual reality that he, and others, can escape to free from the burdens and pains of life. It is also a safe place to hold meetings between various collaborators or enemies. Haven seeks to resolve things efficiently, effectively, and humanely (in that order). 

 

Powers & Tactics:

Havens reprogrammable matter can take a variety of forms; something he uses primarily as a spy aid. He is also able to induce electromagnetic currents; EMP blasts, lightning flashes, and magnetic fields. Most usually, he will fire red electric bolts from his weaponised eyes - doing so will make his eyes glow red (as opposed to his usual blue). 

 

His HAVEN alt form allows he, and any who wish to join, access to a virtual reality that Haven controls. Participants can leave at any time. Whilst in this network, thought speed is massively sped up and there is access to incredible computer power and data storage. The downside is that those in the network have absolutely no access to their body which is totally paralysed, helpless, and not aware of any sensation (including things like thirst or hunger), meaning they (and Haven himself) is extremely vulnerable. 

 

Haven can plug himself into a power source to slowly regenerate wounded components, which he will do if injured in a fight. He also needs to periodically recharge to maintain normal operation and use powers. 

 

Typically he prefers not to fight at all, but in a manner similar to his blunt and efficient personality, he has no hesitation in doing so if it is effective. However, he is deeply reticent about maiming of killing. 

 

 

Power Descriptions:

Many of Havens electromagnetic field powers are undetectable without super senses, however his most commonly used offensive power – his EM vision, appears as bolts of blue sparking energy rapid fired from his glowing blue eyes.

 

Complications:

 

Suited up: Even though he can change his appearance, Haven has a particular fondness for a real crisp suit and will wear one as default (potentially making him identifiable).

 

Touch me, I want to feel your body: Havens tactile senses are slightly worse than normal humans. In addition, he feels uncannily smooth to touch; the perceptive will notice this unnatural phenomena when touching him. Those with analytical tactile senses will penetrate his disguises immediately.

 

Enemies: Cyber criminals and Far east organised crime have plenty of bone to pick with Haven. A possible plot hook and/or complication. he has also managed to create plenty of antipathy amongst corrupt mega-businesses, whose IT systems he is constantly probing. 

 

Recharge Needed: Haven regularly needs to plug himself into a power source; not just to repair himself, but to maintain his powers or even his basic functions.

 

No transmission: Aside from the effects on his powers (not a complication, a drawback, see powers below), strong magnetic fields will also cause his voice to progressively become static and eventually render him completely mute.

 

 

Abilities: 0 + 12 – 10 + 10 + 4 + 0 = 16

Strength: 10 (+0)

Dexterity: 22 (+6)

Constitution: -

Intelligence: 20 (+5)

Wisdom: 14 (+2)

Charisma: 10 (+0)

 

Combat: 20 + 20 = 40

Initiative: +10 (+6 Dex, +4 Imp Init)

Attack: +10, +12 w/ Swords

Defense: +10

Grapple: +10

Knockback: -4

 

ATTACK

RANGE

SAVING THROW

EFFECT

EM Blast (Crit 18-20)

Ranged (1,000 feet max)

DC 25 Toughness (Staged)

Damage (Energy)

EM Field

Perception

DC 15 Will

Nullify

EM Pulse

Touch Burst Area, 250 feet max

DC 20 Will

Nullify

Lightning Arc

Perception, 80 foot line

DC 18 Fortitude (Staged)

Stun

Synaptic Stimulation

Perception

DC 18 Will

Confuse

TASER Fist (Crit 19-20)

5 feet

DC 25 Toughness (Staged) + DC 20 Fort (Staged)

Damage (Energy) + Stun

Unarmed

Touch

DC 15 Toughness (Staged)

Damage (Physical)

Wakizashi (melee)

Touch

DC 17 Toughness (Staged)

Damage (Physical)

 

 

Saving Throws: 0 + 6 + 8 = 14

Toughness: +10 (protection)

Fortitude: Immune

Reflex: +12 (+6 Dex, +6)

Will: +10 (+2 Wis, +8)

 

Skills: 18 PP – 72 Ranks

Bluff 4 (+4)

Computers 15 (+20) [Skill Mastery]

Craft (Electronic) 15 (+20) [Skill Mastery]

Diplomacy 4 (+4)

Disguise 0 (+10 with Morph) [Skill Mastery]

Intimidate 4 (+4)

Knowledge (Technology) 15 (+20)

Language 2 (Chinee [Mandarin], English, Korean, Japanese)

Notice 4 (+6)

Sense Motive 4 (+6)

Stealth 4 (+10) [Skill Mastery]

 

Feats: 13 PP

Ambidexterity

Attack Specialization: Swords

Benefit: Wealth 2 (Ill gotten gains from hacking cyber gangs)

Eidetic Memory

Equipment 5

Improved Initiative 1

Inventior

Skill Mastery 1 (Computers, Craft Electronic, Stealth, Disguise)

 

Equipment: 5 PP = 25 EP (24 used)

Headquarters: Hidden underground base. Toughness 10 [1], Size Medium [1], Features: Communications, Computer, Concealed 5 (+30 DC), Fire Prevention System, Living Space, power System, Security System 5 (DC 40), Workshop  [1+1+16 = 18ep]

 

Twin Wakizashi (Strike 2, Mighty, Masterwork, Thrown, Multiple Weapons 1) [6 EP]

 

Powers: 7 + 42 + 32 + 5 + 10 + 6 + 3 = 105

 

Additional Limbs 4 (10 Extra Limbs, Extras: Duration [Continuous], Feats: Variable Descriptor 2 [Morph], Drawbacks: Move action to activate [1], Power Loss: Magnetic fields [2]) [7 PP]

 

Electromagnetic Array 17 (34 PP Array, Feats: Alt Powers 8) [42 PP]

BP: Blast 10 (Extras: Autofire, Feats: Improved Critical 2, Precise, Variable Descriptor 1 [Electromagnetic]) [34/34 PP]

 

AP: Blast 6 (Extras: Range [Perception], Duration 2 [Sustained, countered by current being conducted away eg immersion in water], Conductive [Variant of contagious extra: damages anything in direct contact, but allows reflex save to drop/remove contact], Feats: Precise, Subtle, Flaw: Original target limited to metal objects) [32/34 PP] “Induce current” Electricity and Heat Descriptors

 

AP: Confuse 8 (Extras: Duration 2 [Sustained], Feats: Subtle) [33/34 PP] "Synaptic Stimulation"

 

AP: Move Object 10 (Extras: Range [Perception], Damaging, Feats: Precise, Subtle, Flaws: Limited to metals) [32/34 PP] “Magnetism”

 

AP: Stun 8 (Extras: Range 2 [Perception], Area: Line, Feats: Triggered 1 (Movement between two metal surfaces), Flaws: Limited, line must be between two metal surfaces) [33/34 PP] “Lightning Arc”

 

AP: Nullify 10 (Electronics, Extras: Area Burst [50-250'r], Effortless Feats: Subtle, Precise, Progression Area 2 [x5], Flaws: Range Touch) [34/34 PP] "EM Pulse"

 

AP: Nullify 5 (Electronics, Extras: Duration-Sustained [+2], Effortless, Range-Perception, Feats: Selective, Subtle, ) [32/34 PP] "EM Field"

 

AP: Strike 10 (Feats: Improved Critical 1, Extended Reach 1) linked with Stun 10 (Feats: Improved Critical 1, Extended Reach 1) "Taser Fist" [12+22=34 PP]

 

AP: Alt Power: HAVEN NETWORK, Container 6 [30 PP] (Extras: Affects Others, Area [Burst], Duration [Continuous], Feats: Progression increase area 2 [120’ r], Selective, Subtle, Flaws: Paralysed/Helpless [-2], Insensate except for radio and mental senses [-1]) [34/34 PP]

Communication 2 (Radio, 100'r, Extras: Area Omnidirectional, Feats: Subtle, Flaws: Limited one way) [3 PP]

Data Link 2 (Radio, 100', Feats: Subtle) [3 PP]

Comprehend 5 (Speak all, read all, understand all, you are understood, Decryption) [10 PP]

Feature 3 (Virtual reality environment, Internal Computer, Internal Library) [3 PP]

Quickness 18 (1,000,000x speed, 1 second=10 days, Drawbacks: Limited to mental) [9 PP]

Supersenses 2 (Radio, Analytical Radio) [2 PP]

 

Immunity 32 (Critical Hits, Fortitude Saves) [32 PP]

 

Morph 2 (+10 to disguise checks, any form, Extras: Duration (continuous), Drawbacks: Move action to change, Power Loss 2 [Magnetic fields]) [5 PP]

 

Protection 10  [10 PP]

 

Regeneration 10 (+5 Recovery Bonus [Total of +0 as construct], Disabled 5 [1/min], Feats: Regrrowth, Flaws: Source [Plugged in]) [6 PP]

 

Super Senses 3 (Radar sense, Accurate) [3 PP]

 

 

Drawbacks: -1 + -3 = -5

Disability (No sense of smell, uncommon, minor) [1 PP]

Vulnerability (Magnetic effects, Common, Moderate x1.5 DC) [3 PP]

 

 

Totals:

Abilities 16 + Combat 40 + Saving Throws 14 + Skills 18 + Feats 13 + Powers 105 – Drawbacks 4 = 202/223 Power Points

 

Edited by trollthumper
+3 PP for Feb 2024
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Per Ultimate Power's guidelines on +Duration'd Damage, is there a "reasonable means" by which the Sustained Blast effect can be countered, other than stunning or KO-ing Haven?

 

I'm not familiar with 'Conductive' as an extra; was this pulled from a separate book?

 

Distracting is a -1 flaw that just takes away your dodge bonus; becoming entirely paralyzed/helpless when using HAVEN NETWORK would be worth a -2 in my opinion seeing as it carries far worse defense penalties and opens Haven up to things like coup de grace.

 

Minor notation things: HAVEN NETWORK's Communication power is missing its point cost. The final Totals line has the skill ranks, not the skill power point cost; you've also listed Powers at 95pp when you only bought 94pp (though I believe, with 94pp of powers, the final sheet cost is correct at 180pp).

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Thanks Fox,

 

I think the reasonable way of countering would be anything sufficiently conductive? Like immersion in water as the main way, but arguably other ways such as contact with power cable - I have clarified this in sheet. 

 

The Conductive Extra is made up; its essentially a slight variation on the contagious extra but applies to anything in contact, not just metals. The reflex save is a way to avoid the contact (thus its contagious extra with a wider target but save allowed). Open to suggest how to make this more sensible but hopefully have annotated it better now. I think it would be essentially be built as Contagious, then make the Affects only metal extra limited to initial target only, then add in additional save (Reflex) limited to contagious items to, which all adds up but I think is spectacularly ugly and more confusing... 

 

Haven Network: Yes I agree with you, but I decided to err on the side of caution rather than cheesing it. I have altered slightly to incorperate the new cost. 

 

PP annotation editted. 

Edited by Supercape
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Final tally line still lists skill ranks instead of skill power points; otherwise, looks fine to me.

 

For due diligence I'm going to reach out to the larger ref team and make sure Conductive will fly, since it's a custom Extra; I don't expect any big problems, though? For the purposes of getting your second round of review in, this can be considered my provisional approval as long as the Total line's fixed.

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I wrapped my brain about how to model it but it seemed Conductive as an extra was the best way. 

 

Possible house rule extra? Helps model things like Electricity, Heat, Spectral Insect Swar,m? You can melt the thugs gun and s/he gets a Reflex save to drop it (or take the pain)? 

 

Given enemies are rarely in contact with each other it's not particularly effective. Arguably it has disadvantages too (like grapples or snares, it would have a disadvantage in that you would damage the team mate or the bonds that wrap around the target). But I thought it was pretty cool :)

 

After further thought its not the same as contagious which would be - if the target is affected (misses save, gets damaged/nauseated/etc) then anything touching target whilst it is affected (which may be for some time) has to save. Which is, I think, generally more effective (but also potentially more dangerous to surroundings and allies). 

 

Anyways, thanks to the Refteam and you for due consideration and flexibility :D

 

Edited by Supercape
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