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Party Rocking OOC


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  • 4 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Init rolls:

Ghost: 7

Purple Haze: 25

Holly: 15

 

I'll do a quick GM post for Purple Haze, the @Spacefurry is up!

Both @Spacefurry and @Nerdzul is affected by illusions that affect all senses. Everything is just weird now! You'll get to do DC21 Fort saves on your turns (with increasing +1 to your roll for each round after the first) to recover from the effect.

 

25 - Purple Haze - Stunned (DC20 Fort save to recover on Init 7; Flat-footed, -2 Defense, only reactions)

20 - Paper - 3HP - Affected by DC21 Fort save Illusion

15 - Holly - Unharmed

10 - Nightscale - 3HP - Affected by DC21 Fort save Illusion

7 - Ghost - 4HP - Unharmed

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  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

Ghost attacks Purple Haze with a Shock Touch: 29, that's a hit.

DC25 TOU save for Purple Haze: 12, fail by 13, Staggered and Dazed.

Secondary effect hits on Init 7

 

DC20 Fort save to recover from Stun: 24, no longer stunned.

 

Purple Haze recovers from Dazed, then @Spacefurry is up

 

25 - Purple Haze - Staggered, hit by DC25 TOU save on Init 7

20 - Paper - 3HP - Affected by DC21 Fort save Illusion (+1 to roll)

15 - Holly - Unharmed

10 - Nightscale - 3HP - Affected by DC21 Fort save Illusion (+1 to roll)

7 - Ghost - 4HP - Unharmed

Edited by RocketLord
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Holly talks a bit more and @Nerdzul is up.

 

25 - Purple Haze - Staggered, hit by DC25 TOU save on Init 7

20 - Paper - 3HP - Affected by DC21 Fort save Illusion (+1 to roll)

15 - Holly - Unharmed

10 - Nightscale - 3HP - Affected by DC21 Fort save Illusion (+1 to roll)

7 - Ghost - 4HP - Unharmed

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Fort Save: 23 Yey!

 

Luke isn't sure if he should punch the DJ yet. My reasoning though is that at least he will try to intimidate him (With skill mastery 20) as a standard action.

Edited by Nerdzul
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Purple Haze resisting intimidate: 20, resisted!

 

Purple Haze DC25 TOU vs. Ghost's secondary effect: 17

Purple Haze is down for now.

 

And Ghost... turns to talk to Nightscale, which means @Spacefurry is up, and he did just see Ghost having hit Holly's brother!

 

25 - Purple Haze - KO

20 - Paper - 3HP - Affected by DC21 Fort save Illusion (+1 to roll)

15 - Holly - Unharmed

10 - Nightscale - 3HP - Unharmed

7 - Ghost - 4HP - Unharmed

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How are the people in the crowd? I was wondering, since the hallucinations are caused by a gas, what if Nightscale tries to use his wingbuffet to clear the gas (he would probably have to stunt and hero point it though as otherwise a lot of people might get hurt by the knockback)

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  • 3 weeks later...

Most of them still seem to be affected. You can try to do something like that, something with the Nullify power, probably!

 

Ghost just talks, so @Spacefurry is up!

 

25 - Purple Haze - KO

20 - Paper - 3HP - Unharmed

15 - Holly - Unharmed

10 - Nightscale - 3HP - Unharmed

7 - Ghost - 4HP - Unharmed

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Ok Luke will try to power stunt something like this to try and disperse the hallucinogenic gas:

 

Nullify 8 (Only one effect with a gas descriptor. Extra: Area Burst[200 ft], Effortless, Flaws: Range[Close], Action[Full], Feats: Progression [Area 4]) 12 PP (I imagine I can get more progression, but I guess that 200 ft range is enough to cover the area?)

 

In practice he  is using the wind generated by his wings to disperse the gas on a large area instead of knocking people around.

 

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