Avenger Assembled Posted September 21, 2020 Author Share Posted September 21, 2020 Okay, start looking for what you can see, @RocketLord @Electraand @TheAbsurdist - roll or Skill Master whatever seems applicable. Link to comment
Electra Posted September 22, 2020 Share Posted September 22, 2020 Okay. Chelone gets a 14 on Notice but may redeem herself with a 28 on Life Sciences Link to comment
Avenger Assembled Posted September 23, 2020 Author Share Posted September 23, 2020 Y'all have enough time to take 10 or 20 on Notice if you like, you can just go ahead and roll the skills that help explain what you spot. Life Sciences: The air here is hot and really humid (enough that everyone but you and Judy are sweating just a little) and smells a bit like the ocean, but is otherwise perfectly fine for humans - and so's the gravity. It probably means something that they keep the cargo hold like this; like maybe it's how they live? It's dark enough that your teammates probably can't see very clearly, except by the glow of the white lamps on the high overhead ceiling - maybe another clue about the beings that took you. The floor is smooth and multicolored, all in shades of grey, with dark squiggly marks. @TheAbsurdist @RocketLord - your guys' turn. Link to comment
RocketLord Posted September 23, 2020 Share Posted September 23, 2020 (edited) Gonna take 10 on Notice with Skill Mastery, for a total 25. He has no skills beyond his Jack-of-All-Trades, so gonna roll a knowledge with +2 from his Intelligence to see what he understands from what he spots: 8 Oh well! Tell me what I see and I'll get an IC out ASAP Edited September 23, 2020 by RocketLord Link to comment
Avenger Assembled Posted September 24, 2020 Author Share Posted September 24, 2020 Okay, well! You see: It's dark enough you're having trouble seeing clearly, but the walls are an odd mixture of different kinds of metal. All in greyscale, but different shades of grey, as if whoever put the place together didn't care enough to put it together. You can make out the alien writing on the walls too - I don't remember if your Comprehend works on written languages but if it does it says WATCH OUT - CARGO DOOR one way and EXIT the other way. Because of all the time you spend with Eira and all her talk about robots, you spot the hovering, glowing thing passing by overhead with a faint whirr, though you can't tell if it saw _you_ yet. You know that you have been taken by _pirates_ - it's just in your gut somewhere. But where rae they? Link to comment
RocketLord Posted September 24, 2020 Share Posted September 24, 2020 (edited) Pan can read anything too! Gonna send his Shadow out to try and catch the flying robot, that's an attack roll at 25, with Indirect 3, so might catch it flat footed. Reflex at DC20 vs. Snare if it hits. Edited September 24, 2020 by RocketLord Link to comment
Avenger Assembled Posted September 25, 2020 Author Share Posted September 25, 2020 That will catch it, I will cover it in post. Link to comment
RocketLord Posted September 29, 2020 Share Posted September 29, 2020 Diplomacy cus Pan's making friends! 26 Link to comment
TheAbsurdist Posted October 4, 2020 Share Posted October 4, 2020 [url=https://orokos.com/roll/852156]Notice[/url]: [u]1d20+6[/u] [b]9[/b] So not helpful, even if he is 'aware' of the space. Link to comment
Avenger Assembled Posted October 4, 2020 Author Share Posted October 4, 2020 @TheAbsurdist Give me a Streetwise check. Link to comment
Avenger Assembled Posted October 4, 2020 Author Share Posted October 4, 2020 Nice! Okay, you get the feeling that these are small-time operators - not just the crew, but everything you're hearing about the story so far. That doesn't necessarily make them good guys (small-time operators can do some bad things) but these are people on the fringes of power and influence rather than at the center of it. They don't seem immediately hostile in the sense that they're not going to attack you, but that doesn't make them allies either. And you're not sure about that werewolf-looking guy in the back either. Link to comment
RocketLord Posted October 9, 2020 Share Posted October 9, 2020 Using Illusion from Pan's Trick Array to make it seem like he's holding some gold. Let's see what the space pirates have to say about that! Link to comment
Avenger Assembled Posted October 21, 2020 Author Share Posted October 21, 2020 Let's have a Sense Motive check, @Electra. Link to comment
Avenger Assembled Posted October 21, 2020 Author Share Posted October 21, 2020 Everything seems fine on the phone as far as Danica can tell! =D Link to comment
Electra Posted December 13, 2020 Share Posted December 13, 2020 Danica is going to spend an HP to use Ultimate Check: Diplomacy, and add that to her +20 score for a total of 40 to convince Lon to get them back home. Link to comment
RocketLord Posted December 17, 2020 Share Posted December 17, 2020 Pan will use Aid to Aid Danica, using Diplomacy. My +15 bonus from Charisma should be enough to hit the DC10 mark, and with Teamwork 3 that's another +5 bonus to Danica for a total 45. Link to comment
RocketLord Posted January 18, 2021 Share Posted January 18, 2021 Gonna spend a HP for Inspiration for Pan to figure out the best place to go. Link to comment
Avenger Assembled Posted January 20, 2021 Author Share Posted January 20, 2021 Pan should go see what's causing the trouble - it sounds like it's the hanger deck back where you came! Bring Danica with you! =D Link to comment
RocketLord Posted February 2, 2021 Share Posted February 2, 2021 Pan is going to aid Danica's attempt to diplomatically tell them how to calm the god. Do you want any rolls? Link to comment
RocketLord Posted February 3, 2021 Share Posted February 3, 2021 Pan is gonna use his Emotion Control 10 to make the rampaging elephant Calm. Link to comment
RocketLord Posted February 10, 2021 Share Posted February 10, 2021 Pan is going to attempt to read Lucy's mind to see if she's really alive or just animated. Also, grapple immunity! Link to comment
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