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RocketLord, August 16 in The Fens
OOC for this.
I am guessing that the 'make herself look like she's been using' is a disguise check, she'll take a 20. She lacks a disguise kit so -4 but I'm pretty sure it'd count as 'Minor Details Only' for +5 so:
20+5+5-4 (Take 20+ Charisma+ Minor Details- No Disguise Kit)
Her bluff of word vomit 1d20+10 = 16 (20 if he finds her attractive)
You'll see if that's high enough or not in the IC.
Bluff Check 1d20+10 = 16... 20 if he finds her attractive...
Give me a Knowledge [Streetwise] check to see if you know what Max, Zoom and Amazo is. Since you don't have the skill, just use your Int bonus for the roll.
Streetwise is... 1d20+4 = 10
I'm going to spend a hero point because dear god no please!
So Streetwise is: 1d20+4+10 = 16
Alright, you know about Max and Zoom, then. Max gives an user super strength for about an hour, Zoom gives super speed for the same duration, with some potentially severe crashes after. You haven't heard of Amazo, though.
Give me an Intimidate check.
1d20+5 = 18, any bonuses from having burning hands?
Yep, he can't beat that with bonus, no need to roll.
Give me a Notice check.
1d20+5 = 14 this feels important to not screw up, so I'm going to drop another Hero Point and pray.
1d20+5 = 22 That's better
You're surrounded. There's at least 4 people around hiding all around you.
Give me an Initiative roll.
1d20+2 = 17, do you want an IC reply before the stuff starts, or wait?
Feel free to reply first.
Regardless of whether or not Alice wins initiative, she'll be Interposing any attack headed Billy's way.
17 - Shooting Star - 3HP - Unharmed
7 - Attackers - x4? - Unharmed
Alright, you get to go first. Do you want to take any other actions besides Interposing?
Okay, Alice is going to grapple Billy, using All-Out-Attack to it's fullest, putting her Defence bonus to +0 and her attack bonus to +7 and fly away as fast as she can without hurting Billy. Interpose is still on Billy. Assuming he resists the Grapple the rolls are as follows:
Attack: 1d20+7 = 8! I am DEFINITELY using that last HP on this! (I noticed you put 3HP on her initiative. Alice has so far used 2 in the thread, were they reset or was it just a misprint?)
Attack (HP): 1d20+7 = 26 (+10 due to being less than 10)
Grapple: 1d20+21 = 27
My rolling is terrible tonight, but at least the Grapple being low doesn't really matter... hopefully.
Writing up a post now
I'd forgotten you had used them!
That's a hit, and Billy can't possibly make that grapple atm, so... he's grappled!
All four fire: 21 14 8 18
All but one hit, with you shielding Billy, and... your Impervious takes care of it.
17 - Shooting Star - 0HP - Unharmed
Alice is going to find somewhere a decent distance away that she can deposit Billy, hopefully with somewhere he can hide and tell him to stay put while she goes to take out the guys who just tried to gun them down, before using her movement to head back to the school, since without Billy she won't need to worry about moving slower so I assume she can get back in one turn.
it'll be a move action to get there and a free action to drop him, so another move action to get back.
For the record, if you wanna do all that with just one move action with your high speed, pick up the Move-By Action feat.
You're fast. But the moment you get back they all open fire on you... but now they're switching things up a bit: 21 11 11 13
Just one hit, but... Give me a DC15 Fortitude Save vs. Stun
Fort Save: 1d20+8 = 18
You'll have to beat a Notice vs DC15 to find their hiding spots.
Ah my rolling returns to normal after reaching the double digits for once. 1d20+5 = 10 She doesn't notice them. She's going to try talking to them, let me know if you want a diplomacy or intimidate check or something.
Depends on what you're trying to do. Intimidate, Diplomacy and Bluff got some applications in combat. Right now, it sounds mostly like you're trying to Demoralize them, which would be an Intimidate check. Each gets to roll against it, taking a penalty if they fail.
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