RocketLord Posted August 16, 2020 Share Posted August 16, 2020 (edited) OOC for this. @Kaede Kimura Edited December 7, 2020 by RocketLord Link to comment
Kaede Kimura Posted August 17, 2020 Share Posted August 17, 2020 I am guessing that the 'make herself look like she's been using' is a disguise check, she'll take a 20. She lacks a disguise kit so -4 but I'm pretty sure it'd count as 'Minor Details Only' for +5 so: 20+5+5-4 (Take 20+ Charisma+ Minor Details- No Disguise Kit) Her bluff of word vomit 1d20+10 = 16 (20 if he finds her attractive) Link to comment
RocketLord Posted August 18, 2020 Author Share Posted August 18, 2020 You'll see if that's high enough or not in the IC. Link to comment
Kaede Kimura Posted August 19, 2020 Share Posted August 19, 2020 Bluff Check 1d20+10 = 16... 20 if he finds her attractive... Link to comment
RocketLord Posted August 20, 2020 Author Share Posted August 20, 2020 Give me a Knowledge [Streetwise] check to see if you know what Max, Zoom and Amazo is. Since you don't have the skill, just use your Int bonus for the roll. Link to comment
Kaede Kimura Posted August 20, 2020 Share Posted August 20, 2020 Streetwise is... 1d20+4 = 10 I'm going to spend a hero point because dear god no please! So Streetwise is: 1d20+4+10 = 16 Link to comment
RocketLord Posted August 21, 2020 Author Share Posted August 21, 2020 Alright, you know about Max and Zoom, then. Max gives an user super strength for about an hour, Zoom gives super speed for the same duration, with some potentially severe crashes after. You haven't heard of Amazo, though. Link to comment
RocketLord Posted September 10, 2020 Author Share Posted September 10, 2020 Give me an Intimidate check. Link to comment
Kaede Kimura Posted September 10, 2020 Share Posted September 10, 2020 1d20+5 = 18, any bonuses from having burning hands? Link to comment
RocketLord Posted September 13, 2020 Author Share Posted September 13, 2020 Yep, he can't beat that with bonus, no need to roll. Link to comment
RocketLord Posted October 7, 2020 Author Share Posted October 7, 2020 Give me a Notice check. Link to comment
Kaede Kimura Posted October 8, 2020 Share Posted October 8, 2020 1d20+5 = 14 this feels important to not screw up, so I'm going to drop another Hero Point and pray. 1d20+5 = 22 That's better Link to comment
RocketLord Posted October 8, 2020 Author Share Posted October 8, 2020 You're surrounded. There's at least 4 people around hiding all around you. Give me an Initiative roll. Link to comment
Kaede Kimura Posted October 8, 2020 Share Posted October 8, 2020 1d20+2 = 17, do you want an IC reply before the stuff starts, or wait? Link to comment
RocketLord Posted October 8, 2020 Author Share Posted October 8, 2020 Feel free to reply first. Link to comment
Kaede Kimura Posted October 10, 2020 Share Posted October 10, 2020 Regardless of whether or not Alice wins initiative, she'll be Interposing any attack headed Billy's way. Link to comment
RocketLord Posted October 14, 2020 Author Share Posted October 14, 2020 17 - Shooting Star - 3HP - Unharmed 7 - Attackers - x4? - Unharmed Alright, you get to go first. Do you want to take any other actions besides Interposing? Link to comment
Kaede Kimura Posted October 15, 2020 Share Posted October 15, 2020 (edited) Okay, Alice is going to grapple Billy, using All-Out-Attack to it's fullest, putting her Defence bonus to +0 and her attack bonus to +7 and fly away as fast as she can without hurting Billy. Interpose is still on Billy. Assuming he resists the Grapple the rolls are as follows: Attack: 1d20+7 = 8! I am DEFINITELY using that last HP on this! (I noticed you put 3HP on her initiative. Alice has so far used 2 in the thread, were they reset or was it just a misprint?) Attack (HP): 1d20+7 = 26 (+10 due to being less than 10) Grapple: 1d20+21 = 27 My rolling is terrible tonight, but at least the Grapple being low doesn't really matter... hopefully. Writing up a post now Edited October 15, 2020 by Kaede Kimura Link to comment
RocketLord Posted October 18, 2020 Author Share Posted October 18, 2020 (edited) I'd forgotten you had used them! That's a hit, and Billy can't possibly make that grapple atm, so... he's grappled! All four fire: 21 14 8 18 All but one hit, with you shielding Billy, and... your Impervious takes care of it. 17 - Shooting Star - 0HP - Unharmed 7 - Attackers - x4? - Unharmed Edited October 18, 2020 by RocketLord Link to comment
Kaede Kimura Posted October 19, 2020 Share Posted October 19, 2020 Alice is going to find somewhere a decent distance away that she can deposit Billy, hopefully with somewhere he can hide and tell him to stay put while she goes to take out the guys who just tried to gun them down, before using her movement to head back to the school, since without Billy she won't need to worry about moving slower so I assume she can get back in one turn. Link to comment
RocketLord Posted October 22, 2020 Author Share Posted October 22, 2020 it'll be a move action to get there and a free action to drop him, so another move action to get back. For the record, if you wanna do all that with just one move action with your high speed, pick up the Move-By Action feat. You're fast. But the moment you get back they all open fire on you... but now they're switching things up a bit: 21 11 11 13 Just one hit, but... Give me a DC15 Fortitude Save vs. Stun 17 - Shooting Star - 0HP - Unharmed 7 - Attackers - x4? - Unharmed Link to comment
Kaede Kimura Posted October 23, 2020 Share Posted October 23, 2020 Fort Save: 1d20+8 = 18 Made it! Link to comment
RocketLord Posted October 23, 2020 Author Share Posted October 23, 2020 (edited) You'll have to beat a Notice vs DC15 to find their hiding spots. Edited October 23, 2020 by RocketLord Link to comment
Kaede Kimura Posted October 23, 2020 Share Posted October 23, 2020 Ah my rolling returns to normal after reaching the double digits for once. 1d20+5 = 10 She doesn't notice them. She's going to try talking to them, let me know if you want a diplomacy or intimidate check or something. Link to comment
RocketLord Posted October 29, 2020 Author Share Posted October 29, 2020 Depends on what you're trying to do. Intimidate, Diplomacy and Bluff got some applications in combat. Right now, it sounds mostly like you're trying to Demoralize them, which would be an Intimidate check. Each gets to roll against it, taking a penalty if they fail. Link to comment
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