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Paper (PL14, built as 12), Spacefurry


Spacefurry

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Paper

Power Level: 14, but built as 12 (219/222PP)
Unspent Power Points: 3PP
Trade-Offs: None

 

 

In Brief: Reformed juvenile criminal with the power to control and shape paper, still has a slight authority problem

Catchphrase: None

Theme: ‘The Anthem’ by Good Charlotte 

 

 

Alternate Identity: Leon Moore (Secret)
Birthplace: Seattle, WA

Residence: Downtown Freedom City and Young Guardians Manor
Base of Operations: Downtown Freedom City and Young Guardians Manor
Occupation: Actor
Affiliations: Young Guardians, Claremont Academy Alumni

Family: Foster brother and sister

 

 

Description:
Age: 20 (DoB: March 19, 2004)
Apparent Age: 20

Gender: Male
Ethnicity: Caucasian
Height: 5' 10"
Weight: 180 lbs.
Eyes: Grey
Hair: Black

 

 

Description: Black hair, cut short and brushed back except for a few bangs that won't cooperate. Leon keeps himself in shape, and trains to keep his agility.

He likes to dress casually in his free time, anime/cartoon or band themed t-shirts and jeans usually.

After graduating Leon has been trying several changes to his costume. Most notably he now creates a plain white mask of paper to cover his nose and mouth. He usually also creates a hooded jacket, black with red trim, reminiscent of the shirt he wore as a student during missions. His shirt is usually white with reinforced white paper for protection. His pants vary, but are also reinforced by paper. He still carries a couple pouches of paper on his thighs, as well as pockets of paper concealed on himself. He has also learned to better hide paper amongst his clothing and within his paper arm.

 

 

History:
Born in Seattle to a teen mother, she moved to Freedom City when he was still young with her then boyfriend. When Leon began to show signs of not being ‘normal’ the man abandoned them. His mother felt she could not take care of a ‘special’ child and surrendered him to the foster system without telling them of his ‘nature’. Shortly there after she returned to family in Seattle. Leon has not had any contact with her since.

 

In the system since age 8, Leon was moved from home to home several times, unable to settle, acting up, and trying to run away. At first, he blamed his powers for his mother abandoning him. When he was 11 he landed in the same foster house as two other children hiding their powers. With their help he accepted his powers and embraced them. The three agreed that they could only rely on each other and swore to always be there for the each other.

 

Believing the system was a failure and that no one else could or would see them as more then either a burden or a paycheck, the three ran away together and turned to small crimes to do what they thought they needed to survive. 

 

At the age of 16, Leon wanted to prove to his brother and sister that he could work solo; he broke into the Freedom City Museum to attempt to steal something. Before he could secure his prize an explosion rocked the building. In the resulting confusion a FCPD detective that was in the building entered the showroom Leon was in. A second, smaller explosion struck and part of the building collapsed inward. Without thinking, he moved to protect the detective with a shield of paper over them both, but he wasn’t fast enough and Leon was knocked out.

 

After the events at the museum Leon was hospitalized. He woke days later to find he had lost his left arm mid-bicep, but thanks to his quick reaction the detective had escaped with only minor injuries.

 

During the hearing that followed, the court gave special considerations for his selfless actions and young age, while he would not turn evidence against his siblings, a deal was reached. A representative from Claremont Academy had petitioned on his behalf and Leon agreed to attend the private school under probation. If, and when, Leon successfully graduates from Claremont he would be given a clean slate with the courts and his juvenile records will be sealed.

 

At first he was rebellious and troublesome, but teachers quickly saw the seeds for a good kid buried under the anger of a rough life. In the time he has attended Claremont, Leon has grown in both power and sense of responsibility, although he would never admit to the latter himself.

 

He hasn’t disclosed it to anyone yet, but relations with his brother and sister have become strained and he can’t understand why. 

 

While still attending Claremont, he and fellow student Neko Musume began dating and continues to.


With the sudden return of the now named Stormcrow, coupled with being estranged from his found family, Leon is resentful toward the hero. But despite that, he has remained as a member of The Young Guardians and loyal to his teammates.

 

During a trip to Japan with his girlfriend, Neko, and two teammates, Charlie and Bernadette, Leon came into contact with a book containing an entity. Unknown to Leon, the entity slipped into the paper he uses to escape the captivity of the book. While hiding in his paper, the entity has formed a bond with Leon and is able to strengthen Leon’s powers.

 

As yet, the entity seems to be biding its time and has not revealed any motives or plans, other than not being returned to its old prison.

 

Personality & Motivation:

Leon has always been a bit of a show off. He was also the most ‘energetic’ of his trio of foster siblings. Not bad kids by nature, they simply felt let down and abandon by an over taxed system. Although feeling they had to do what they had to, to survive, none of them ever wanted to hurt anyone. Leon would never give up his siblings, and would never turn his back on them. He isn’t likely to trust anyone quickly, and even if he does, he would just be waiting for the other shoe to drop.

 

While he doesn’t usually trust anyone quickly, usually suspicious of the motives of others, he has formed a strong bond with Luke Landers. His roommate throughout his time at Claremont. He considers Luke his best friend. He is also fiercely loyal to his girlfriend Neko.

 

If asked why he saved the officer he just shrugs and dismisses it as an act of stupidity on his part, admitting he couldn’t stand to see someone get hurt. This is the excuse he gives whenever asks when he continues to act as a hero.

 

Power Descriptions:

Leon can control and manipulate paper, altering its shape and strength at his will. He can make paper stronger than metal and sharper than any normal blade. He can make it solid enough to resist liquids and gas. He can even have it resist heat and fire to a point. It can easily protect from an explosion with little harm to the paper, but repeated or continued exposure could eat away at the paper eventually.

 

Shaping it, he can create nearly anything from simple weapons and gear to clothing and simple golems. Many pieces of smaller papers can be melded into a single, seamless construction and when done with them the constructs fall apart into their original pieces, or what’s left of them.

 

Aside from his power over paper, or perhaps more because of it, Leon has taught himself how to use simple weapons. These would cover most blades, clubs/maces, spears/staves, bows and arrows, and throwing objects. All things he can easily create with paper. Skill wise, Leon is quick and agile from practicing often. He is not overly strong, equal to anyone his size that works out every so often. He has also developed a firm sense of balance. 

 

Leon has gained greater control over his power, including creating modes of transportation. Recently, due to the acquisition of an ancient tome he has found his power increased and has even learned to shape paper even more realistically. This can allow him to potentially disguise himself, and possibly others. This also adds a Mystical element to his powers.

Complications:

Claustrophobic: a result of the trauma after his accident, it hadn’t come up until sometime later. Leon has panic attacks when forced into small spaces.

Book Knowledge: the boost to his power is because of the spirit of the book he absorbed. As such, should he be separated from its power or have its powers nullified, he would lose its benefits. This would reduce the level of all powers in his Paper Control array by 2 and reduce his Protection by 2.

Growing Fame: Leon has a growing role on a locally filmed daytime drama. Work/life/hero balance may cause problems. Possible issues could range from having to duck out of filming to fight, the chance of someone recognizing him in is civilian identity (for good or bad), paparazzi, maybe even the  chance of a stalker someday, etc.


ABILITIES 4 + 10 + 8 + 6 + 4 + 8 = 40PP
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 18 (+8)


COMBAT 12 + 14 = 28PP
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Attack: +6, +12 w/ Paper Control
Defense: +12 (+7 Base, +5 Dodge Focus), +3 Flat-Footed Uncanny Dodge

Grapple: +8 (+6 Melee Attack, +2 Strength), +24 w/ Paper Control, +26 vs Paper
Knockback Resistance: -9, -2 without "Paper Shield"


SAVING THROWS 6 + 7 + 8 = 21PP
Toughness: +12 (+4 Con, +8 Protection; Impervious 6)
Fortitude: +10 (+4 Con, +6PP)
Reflex: +12 (+5 Dex, +7PP) Evasion 2
Will: +10 (+2 Wis, +8PP)
 

 

SKILLS 168R = 42PP

Acrobatics 5 (+10) Skill Mastery

Bluff 16 (+20) Taunt

Climb 8 (+10)

Computers 7 (+10)

Concentration 8 (+10)

Disable Device 7 (+10)

Disguise 1 (+5)

Escape Artist 5 (+10) 

Gather Information 6 (+10)

Knowledge (Pop Culture) 7 (+10)

Knowledge (Streetwise) 7 (+10)

Knowledge (Technology) 7 (+10)

Language (Japanese (English native))

Notice 17 (+19) Skill Mastery

Perform (Acting) 11 (+16) 

Pilot 5 (+10)

Search 12 (+15)

Sense Motive 13 (+15)

Sleight of Hand 14 (+19) Skill Mastery

Stealth 15 (+20) Skill Mastery

 


FEATS 19PP

Benefit (Fame: TV Star)

Distract

Dodge Focus 5

Evasion 2

Improved Initiative

Luck 4

Quick Change

Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth)

Taunt

Uncanny Dodge 2 (Sense Types: Auditory, Visual)

 

 

POWERS  71PP (2+2+45+14+8=71)

 

Comprehend 1 (Languages 1 [Read/Write Any]) [2PP]  (Descriptors: Mutation, Paper Control)

 

Comprehend 2 (Objects 2 [Speak To; Understand]; Flaws: Limited [Books, Paper, Paper-like objects]) [2PP]  (Descriptors: Mutation, Paper Control)

 

Paper Control 20.5 (41PP Array; Feats: Alternate Power 4) [45PP]  (Descriptors: Mutation, Paper Control)

Base Power: [40PP] (Additional Descriptors: Lift Paper)

Move Object 18 (Lifting Strength: 90, Heavy Load: 3.2k tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [40/41PP]

 

Alternate Power: [40PP] (Additional Descriptors: Paper Projectiles)

Blast 12 (Range: 12 100-ft Increments, 1200ft Max; Extras: Penetrating [6 ranks, Effective Damage 18]; Feats: Accurate 3 [+6 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [paper]) [40/41]

 

Alternate Power: [40PP] (Additional Descriptors: Shape Paper)

Create Object 12 (Range: 1200ft; Max Volume: 12 5-ft. cubes; 120 ft. Max.Toughness: 12; Lifting Strength: 60,Heavy Load: 50 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25-ft cubes], Selective, Stationary, Subtle; Drawback: Medium [paper])) [41/41]

 

Alternate Power: [34PP] (Additional Descriptors: Paper Barrage)

Damage 12 (Extras: Area [General, Cone] 120' long, Penetrating [6 ranks, Effective Damage 18], Selective; Flaw: Action (Full Round); Feats:  Indirect 3, Selective, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [36/41]

 

Alternate Power: [32PP] (Additional Descriptors: Paper Cocoon)

Snare 12 (Range: 12 100-ft Increments, 1200ft Max; Feats: Accurate 3 [+6 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether; Drawback: Medium [paper]) [36/41]

 

Protection 6 (Paper Shield 6; Extras: Impervious 6) [12PP]  (Descriptors: Mutation, Paper Control, Paper Shields)

 

Super-Senses 8 (Paper Awareness; Descriptor Frequency: Common; Sense Type: Mental, Default Extras: None; Extras: Accurate, Acute, Extended, Radius, Ranged) [8PP] (Descriptors: Mutation, Paper Control)

 

 

ATTACK                 RANGE       SAVE                     EFFECT

Unarmed                Touch       DC17 Toughness (Staged)  Damage (Physical)

Lift Paper*            Perception  Grapple vs +27           Pinned/Bound

  Thrown Paper         Throwing    DC27 Toughness (Staged)  Damage (Physical)

Lift Stuff With Paper  Ranged      Grapple vs +24           Pinned/Bound

  Thrown Object        Throwing    DC27 Toughness (Staged)  Damage (Physical)

Paper Cocoon           Ranged      DC22 Reflex (Staged)     Entangled/Bound

Paper Projectiles      Ranged      DC27 Toughness (Staged)  Damage (Physical)**

Shape Paper

  Dropped Paper        Ranged      DC22 Reflex              Avoided

                                   DC27 Toughness (Staged)  Damage (Physical)

  Paper Trap           Ranged      DC22 Reflex              Trapped

 

* Limited to Paper.

** Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage.

 

 

TOTALS

Abilities (40) + Combat (26) + Saving Throws (21) + Skills (42) + Feats (19) + Powers (71) - Drawbacks (0) = 219/222 Power Points

 

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Just noticed the ‘change log post’ bit.

 

March 26 - changed age from 17 to 16 (meant to do that before posting, but it slipped by me)

March 27 - fixed skills for proper total bonuses, adjusted PP for Paper Weapons; removed Contacts from Feats; added Extra: Area to Force Field

March 28 - Removed Area and Selective from Force Field and added Impervious

Edited by Spacefurry
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Double-check the bonuses on skills; you're short-changing yourself on Acrobatics, Sleight of Hand, and Stealth.

 

The paper weapons setting in the array is 17PP, by my count, but please do correct me if I'm misplaced some math.

 

Per the notes in the character sheet template, all PP must be spent at character creation; Paper currently has 2pp to spend on something fun.

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The Mighty on that paper weapon won't do you any good - with a +0 strength bonus, it won't add anything. Since a +0 won't break anything either, and the slot's already under-budget, I'm fine with leaving it as well.

 

APPROVED!

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