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Avenger Assembled

Watchdog/Daystar (PL 10/12)

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Watchdog/Daystar 

Power Level: 10/12 (197/197PP) 
Trade-Offs: +4 DEF/-4TOU, +4 ATK/-4DMG
Unspent Power Points: 0

 

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In Brief: Teenage sidekick turned Secret Service Agent pretending to be a teenage vigilante. 

 

Alternate Identity: Ashley Tran, Special Agent (United States Secret Service) 
Identity: Secret? Ish? Depends on who you ask.
Birthplace: New Orleans, USA 
Occupation: Secret Service Agent, Superhero, Bodyguard 
Affiliations: Her charge, Jaycee Cahill 
Family: Phillip Tran [father, deceased], Mary Arbour-George [mother, living], William George [stepfather, living] Mary (1994), Cecilia (1997), Agnes (2001) and Phillipa (2003) [sisters, living]


Age: 27 (DoB: April 1992)
Gender: Female
Ethnicity: Eurasian
Height: 5'6"
Weight: 145 lbs
Eyes: Black 
Hair: Black, dyed pink at the tips

 

Physical Description

 

Ashley is short and round-faced, with big eyes and a smile that makes it easy for her to pass as sixteen - not that she's doing a lot of smiling these days. She's grown her jet-black hair out for this mission and dyed the tips pink, another way to help herself pass as someone a decade younger than her actual age. She has the muscular build of a born athlete, with the clear physical power many martial artists develop. When not wearing her helmet, she sticks close to "Judy" and doesn't say much except when directly addressed or speaking to her 'sister', keeping most of her face hidden behind dark sunglasses and a near-perpetual scowl. She speaks English with no particular accent, though her French and Vietnamese have Louisiana and American accents, respectively. She usually dresses like a teenage girl trying to look like a punk, or at least push the dress code - leather jackets, dark T-shirts, and denim skirts or pants.


In costume as Watchdog, she wears a grey armored outfit with a bright red snarling dog's face over the chest. Over that she wears a black and grey leather jacket with metal studs on the shoulders - and covering her head a modified motorcycle helmet painted the same red as her chest symbol. She wears fingerless black gloves on both hands while in combat. Her jacket comes with a hood that she usually keeps pulled up, the better to strike a more intimidating profile. At her lleft hip is a silvered pistol. Watchdog is, if anything, a sourer presence than Ashley - her helmet-muffled voice sounding tinny and artificial.  

 

Character History: 

 

Phillip Tran fled what had once been South Vietnam with his parents in the late 1970s, his family traveling through the Phillippines and Guam before their arrival in the mainland United States. They settled in New Orleans, with its heat, its French language, and its Catholic population. (His father had served in the South Vietnamese army and his mother was Hoa, an ethnic Chinese minority disliked by the new regime - they had ample reason to leave the country.) The Trans were determined that their son, only a small boy when they fled the country, would remember the nation of his birth and so taught him language, culture, and customs. When Philip was a young man, he did what his father had and joined the military - at eighteen, he enlisted in the US Army in 1989.

 

Phillip served his adopted homeland well, fighting in Operation Desert Storm before returning to New Orleans East to marry his high school sweetheart Mary Arbour in 1991. They were a mixed couple, but Mary was a good Catholic and fluent in French - the Trans had no complaints. They settled in New Orleans East, where Phillip's military service got him a job with the NOPD, patrolling the neighborhood where he'd grown up. Phillip and Mary became the parents of five girls [(Ashley (1992), Mary (1994), Cecilia (1997), Agnes (2001) and Phillipa (2003)] and did their best to balance both worlds - Ashley grew up hearing English, Vietnamese, and French spoken in the household and in both school and afterschool programs, worshiping at the local Vietnamese Catholic Church, and was honestly very happy. Her father doted on her and passed on his deep love of his adopted homeland, its people, and his chosen career - law enforcement.

 

Ashley loved her father and the neighborhood where she grew up - but unlike her father, she hoped to use service to others as a way up and out. Her way out, influenced by her dad's love for Clint Eastwood movies, was from an early age the United States Secret Service. Protecting the President, the symbol of American freedom, seemed like the coolest job in the world - she read about the long hours and thankless conditions, but she appreciated the need for sacrifice to get what you want. And what she wanted was the Secret Service and the Presidential Protective Detail. It would take years of training and study, especially since fate and genetics had given her a small frame that would make a lifetime of physical activity difficult. But she had the drive and the commitment to make it happen. 

 

But life had some curves to throw her way first. 

 

Ashley was thirteen when Katrina hit - thirteen when her father died. It was all very sad - a beloved local cop killed by a looter in the frantic days just after the hurricane, four little girls and one very pregnant widow left behind. She didn't believe it - despite what the outside media said, there weren't that many looters around, especially not in their relatively isolated neighborhood, and even those looters wouldn't shoot a police officer in the back for no reason anyone had ever been able to find. It didn't add up. But nobody wanted to hear it - especially not her grieving mother. A few months after her father's death, a month after her baby sister was born, her mother married one of her father's former partners - an Anglo man who was himself eager to get out of the damaged city. They moved to Lafayette, where her stepfather found a job as a campus police officer for the University of Louisiana - and Ashley made plans to get the hell out of town. 

 

When Ashley's powers first appeared on the Fourth of July, 2006, when Lady Liberty's appearance at the Lafayette, LA Fourth of July festivities ended with a certain teenager firing beams of golden light from her eyes and singing the National Anthem (an utterly mortifying experience that she is forever grateful took place just before the widespread adoption of the smartphone), Mary George almost didn't let her daughter go to Claremont even after the League helped keep the news of the "Copycat" out of the national news, and after the arrival of kindly headmaster Duncan Summers - not until it was made clear to her that the school was safe and that her daughter would be protected. 

 

When Ashley found out what the school was _really_ for, it wasn't hard for her to figure out what she wanted to do - she wanted to find the man who had killed her father! First came two years of hard training and discipline, learning everything she'd need to learn to be a superhero. What was a social life when there was work to be done? Maybe she studied too hard, and pushed her body to its breaking point - but what else was there to do? She had to find justice, even if no one else wanted to - or could. 

 

Ashley George's first time on patrol with the Raven changed her life. It was 2008 and she was sixteen, in her second year at Claremont Academy and honestly not sure if she wanted to be a superhero. She didn't have the flashy powers of many of her classmates, the first Next-Gen students like Bolt or Megastar, she wasn't a particularly outstanding student (though she did work hard, spending hours in the library every night), nor was she particularly happy in Freedom City, so far from her home in New Orleans. But the Raven saw something in Ashley she didn't see in herself - and so it was that 'Copycat' joined the Raven on patrol as an occasional sidekick. People who kept a close eye on Raven around the start of the current decade will remember Copycat in her full-face mask and cat-ears, the black and navy blue costume that she burned years ago. But never mind that. Ashley enjoyed adventuring alongside the famous hero, especially once she gained enough control over her energy-draining abilities to use them in the field - but truthfully she appreciated the private lessons more. 

 

She learned the Raven's "style-less" style of goju hand-to-hand fighting, learning how to take down men half again her size in hand-to-hand combat. She learned how to work a room and how to control a crowd with her voice and her eyes, letting darkness, mystery, and the occasional violent beating distract from the fact that she was just a petite girl whose superpowers generally didn't do much to make her bulletproof (except when she was fighting psychopaths who could punch through steel doors!) She learned other things too - Raven was Amerasian too and had also lost a parent to crime. Maybe it was their similarities that had drawn Raven to her - Raven wasn't much for talking. The problem was, after her senior year, Ashley wasn't one for listening - at least, not to Raven. Ashley George's break with superheroing began the spring of 2010; the day she caught the man who, ten years earlier, had murdered her father. 

 

On the one hand, it was incredibly satisfying. Raven and Copycat found the killer of her father in the spring of 2010, the culmination of two years of investigative work by the duo (both remotely and on-scene) that finally cracked after a lucky break. He made the mistake of fighting back when Raven crashed through his apartment door and Copycat through his window, and Copycat had the great pleasure of kicking him in the knee until he collapsed, then beating him into unconsciousness with the butt of his own shotgun. Ashley still lets herself go back to that moment when she needs something to get her blood pumping. 

 

On the other hand, it wasn't so satisfying at all.

 

Paul Dubois was a drug dealer and a criminal, a man who had turned to marketing zombie powder and Zoom to impressionable young people in Ashley's old neighborhood. He was a bad man and taking him down was a great thing. But he'd turned to crime as a way of paying for his own addiction to zombie powder, a downward spiral that earned him a death sentence in the spring of 2012 when he was convicted of murdering Phillip Tran, an NOPD officer who had come across him cleaning out one of his drug stashes while the storm hit. It was hard to ignore how superhumans had made him worse rather than better, how a man who might have been able to turn his life around had only sunk further into the muck because of the gods and monsters of the world. 

 

She and Raven started arguing more after that, arguing about superheroes and supervillains, about how much good the former actually did when they weren't stopping world-ending threats. In the end, it was no one great thing that drove apart hero and sidekick, no great crisis that either of the two born 'fixers' could have solved. When Raven kept Copycat at arms length, endless tests and trials and secret drills only taught Ashley that her mentor valued her costumed identity more than her real self - when Raven kept Copycat close, the hidden reality of the superhero world showed her the underbelly of the gods and heroes - the dimensional vibrations where supers had gone to war with humans rather than protecting them, the criminals turned heroes who laughed at justice for their crimes, the Grue and other monsters hiding among innocent people, the codenames and secret identities and the endless secrets kept from a general public that supposedly couldn't "handle the truth". 

 

When Copycat left the Raven's side after graduation, it was not on good terms - and she didn't look back. She had better things to do. When Ashley graduated from Claremont Academy in 2010, she had her diploma and her associate's degree both - having taken advantage of the school's early college program during her time as the "workaholic wallflower." After two more years, she had her bachelor's degree in criminal justice (and a minor in political science) from Our Lady of Holy Cross College. After a lifetime of repression, college had been a breath of fresh air - she'd gotten drunk for the first time and smoked weed while she was at it and had her first real boyfriend - at least until he found out she was serious about not wanting to stay in New Orleans and that she wasn't interested in getting married right now.

 

She had plans. First came three years (2012-2015) as a New Orleans police officer, wearing the star and crescent badge her father had died wearing, defending the New Orleans East neighborhood where she'd grown up. (Beyond her family ties, it's the largest American police force that doesn't ask questions about superpowers or vigilantism when you join - a legacy of the post-Katrina recruitment drives.)  Eurasian and female, she was part of a tiny minority on the force - but she'd already been through much worse than anything the boys in blue could throw at her. She enjoyed the work, enjoyed patrolling the streets and keeping people safe, but nothing about being back in her old neighborhood changed her mind about her desire to move out of it. Her mother, sisters, and step-brothers were settling in fine in Lafayette; there was nothing for her here but ghosts. 
 

The laws dealing with superbeings and federal employment are complex - something Ashley knew even before she filled out her application to join the Secret Service. She had the grades, she had the physical training, and she certainly had the experience. She had to be careful about how she wrote about that last thing (given that Copycat had much more training in criminal justice than Ashley George could ever admit to having) - but her three years at the NOPD, her fluent command of French and Vietnamese, along with glowing recommendation letters from her former supervisor, turned out to be just enough to make the grade. She was young (at 23, just past the minimum age) and not powerfully built - but she had what the federal government was looking for. Of course, she _also_ had the meta-gene.

 

With so many witnesses to her accidentally stealing Lady Liberty's powers as a teenager, and the extensive battery of first physical, then psychological tests she had to undergo once she admitted to having superpowers on a federal employment form, there was no hiding who she was. But she'd thought this through, and she made her case time and time again. Despite her powers she was all-too-human; and those powers could be tremendously useful as a government agent - she could shut down the powers of an attacking metahuman with a touch, and detect the hostile intentions of many different types of beings even before they attacked. Easy to overlook (albeit often mistaken for a teenager thanks to her youth, slight build, and rounded features), she could blend right into a group of agents until she had to go into action. 

 

The hard part was avoiding AEGIS. After the mandatory ten week AEGIS training course for metahumans working for the federal government, almost all of them wind up working for AEGIS in some capacity or another - but Ashley wasn't interested. Working with AEGIS would put her too close to the worst parts of the life she left behind, with its codenames and its secrets, and she wanted the best parts instead - the bravery, and the courage, and the principles, to risk your life for another because it was the right thing to do. 

 

As the first superhuman agent of the Secret Service, her promotions were fast-tracked - within certain limits. She was in her mid-twenties (and had only been an agent for a year and a half) when she was assigned to the White House, but only to manage the file room in the basement. She liked it there, only called 'upstairs' when the President was meeting with superhumans of some character or another (usually the members of the Dream Team), where she usually stood discreetly off to one side in her sunglasses and dark, conservative clothing, making sure that President Cahill (a man popular with his detail) stayed safe. She wasn't actually part of the Protective Detail - but it was still pretty damn good. 

 

Then came D-Day. 

 

On March 15, 2018, there was an incident at the White House. The general public is aware that all the radios and other electronic gadgets near the White House went dead, some of them permanently, for a good hour and a half. The Secret Service, Capitol Police, and other law enforcement agencies in Washington went on high alert that afternoon and the whole city went into lockdown for 24 hours. The general public believes that the incident was the result of a terrorist attack by robotic members of the Foundry - an attack foiled by the Secret Service. 

 

This is a lie. What really happened was that Jaycee Cahill nearly set the White House on fire. 'Sick in bed' with agonizing migraines, she was the source of the sudden 'radio black hole' that made it appear that every radio and other wireless signal in the White House had gone dead. In the process of being evacuated from the terrorist attack along with her mother and younger sister, it was she who generated an EMP powerful enough to keep Marine One from flying - and then in a sudden burst of microwave energy, emit a pulse powerful enough to nearly kill her family and Secret Service detail as their internal temperatures raised to dangerously high levels. It was Agent Ashley George, running at full speed across the White House lawn even as the grass began to smolder around the frightened teen (who had run, hands to the side of her head, from the landing pad on the South Lawn), who saved the day, grabbing Jaycee by her pressure points and holding her as she drained the energy that powered the teen's radiation. She saved the First Family, she saved her fellow agents, and she probably stopped the irradiation of a significant number of White House staff and tourists. 

 

And it was Agent Tran who was on point for the news of what had followed - about Jaycee's powers couldn't be turned off or suppressed, about how she needed to learn how to use them or she would die - and so would a hell of a lot of other people if she stayed in the White House. So what could they do? Could they really tell the world that the President's daughter had power enough, theoretically, to fry an entire city - power that had come from alien DNA that blood tests found in the President and his three daughters? 

 

There had to be another way. 

 

Ashley's not sure if this was the right way, though. She was desperately improvising when she reached out to Claremont on behalf of the Cahills, desperately improvising when she suggested a plan to both the President and to the former Raven - and it worked. Judy and Ashley Smith are refugees as far as anyone knows, from a world where the heroes failed and the Grue are everywhere, and the former is getting trained to be a hero while the latter watches her back. 

 

But how many lies is she going to tell? Have her efforts to save Judy only corrupted her? Has she served the country she loves so much - or has she made it worse? When she looks at herself in the mirror, she doesn't know who she is anymore... 

 

Complications

Agent: Ashley is technically a sworn law enforcement officer, but doesn't act as such while wearing her costume except for her duties to protect Jaycee Cahill. This is a complicated situation. 

Break: Ashley's complicated relationship with the Raven remains both a sore point and a point of pride. 

Copycat: Ashley isn't hiding her superpowers but she is keeping them to herself; she'll use them as a second resort rather than a first unless she needs to save a life. 

Duty: Ashley George is responsible for the life and well-being of the First Daughter, Jaycee Cahill. This is her highest priority - whatever she or Jaycee thinks about this. 

Enemy: Baron Samedi's drug empire indirectly killed Ashley's father. Given the chance, she'll go for him - minus her duty to Jaycee. 

Forget-Me-Not: Ashley's powers, coupled with her undercover status, make it easy for her own identity to slip away. 

Lies: Ashley lied about how she'd developed her powers when she joined the Secret Service. 

Nobody Knows The Troubles I've Seen: Watchdog's personality is of necessity not very nice - she has to play the part of the gritty, unlikable vigilante as a way of making sure no one pays too much attention to her. 

Patriot: Ashley George loves the United States of America and all it stands for.

Secret: Ashley George is a 27 year old Secret Service agent, not a teenager from an alternate universe! 

Split Personality: Ashley's powers occasionally result in her copying certain mental traits of those whose powers she steals - this annoyance is one of the reasons she doesn't do it very often. 

We Get The Job Done: Ashley is the biracial daughter of a first-generation immigrant.

Who's That Girl: Ashley is losing track of who she is. 

 

Abilities: 4 + 12 + 4 + 4 + 6 + 6 = 36PP 
STR: 14 (+2)
DEX: 22 (+6) 
CON: 14 (+2) 
INT: 14 (+2) 
WIS: 16 (+3) 
CHA: 16 (+3) 

 

Combat: 16 + 10 = 26PP 
Attack +8 (+14 Melee, +15 Tonfa) 
Defense +12 (+7 Dodge Focus, +5 Base, +3 Flat-Footed) 
Init +10
Grapple +20
Knockback -3/-1

 

Saves: 6 + 2 + 5 = 13PP
Tou: +8/+6/+2 (+2 Con, +4 Defensive Roll, +2 Leather Jacket) 
Fort: +8 (+2 Con, +6)  
Ref: +8 (+6 Dex, +2) 
Will: +8 (+3 Wis, +5) 

 

Skills: 96R=24PP 
Acrobatics 9 (+15, SM)
Bluff 12 (+15, SM)
Climb 3 (+5)

Concentration 4 (+7) 

Craft (Mechanical) 3 (+5) 
Diplomacy 1 (+4)
Disable Device 3 (+5) 
Drive 4 (+10)
Escape Artist 4 (+10) 
Gather Information 7 (+10)
Intimidate 7 (+10) 
Investigate 3 (+5)
Knowledge [Civics] 3 (+5) 
Knowledge [Streetwise] 3 (+5) 
Languages 3 (Chinese [Mandarin], French, Vietnamese, base: English) 
Medicine 2 (+5) 
Notice 8 (+11, SM) 
Search 3 (+5)
Sleight of Hand 2 (+8) 
Sense Motive 8 (+11, SM)
Stealth 4 (+10)

 

Feats: 59PP
Acrobatic Bluff 
Attack Focus 6 (Melee)
Challenge (Fast Acrobatic Bluff) 
Defensive Roll 2
Dodge Focus 7

Equipment 1 (Tonfa [Damage 3, PF: Masterwork, Mighty]) 

Equipment 15 [from Veteran reward] 
Evasion 2
Grappling Finesse
Improved Initiative 
Inspire 3
Interpose
Luck 
Power Attack 

Quick Draw 
Sidekick 27 (Daystar
Skill Mastery (Acrobatics, Bluff, Notice, Sense Motive) 
Takedown Attack
Well-Informed

 

 

 


 

Equipment 15=75EP

The Dawg (STR 45 SPD 6 DEF 9 TOU 10 Size: Huge, Features: Alarm 1 [DC 20], Communications, Computer, Hidden Compartments, Navigation System, Remote Control, Powers: Impervious Toughness 10, Immunity 9 (Life Support),  Super-Senses 4 (Radar), Teleport 10 (Flaw: Anchor [Area 51]) [59EP]

Description

The Dawg looks like a decade-old Cadillac DeVille that's been modified by an experienced street mechanic into a fearsome road machine, perfect for a badass vigilante.

 

The front of the car is modified to look like a snarling dog with headlights for eyes and snarling teeth around the grille, while the sound of its specially modified engine sounds distinctly like the growl of a large pitbull. It's fast and tough, easily capable of chasing down almost anything on the road - including metahumans! It's also completely bulletproof, with an internal life support system, built-in communicator and satellite phone, 'storage compartments' and an almost unbeatable onboard GPS.

 

A close look reveals even more modifications - 5-inch armored doors, and "bulletproof glass so thick it blocks out parts of the light spectrum."  run-flat tires, and a 454-cubic-inch engine.Confirmed accessories include "an integrated 10-disc CD changer, a foldaway desktop and reclining rear seats with massaging, adaptive cushions." It weighs about 14,000 pounds.

 

The teleporting built into the car is a recent feature - and not Ashley's favorite! She'll only use it in an extreme emergency, as sending the car to a major Air Force base is a bit of a giveaway... 

 

Utility Jacket 6 (12EP, PFs: Alternate Powers 2, Subtle) [16EP] 

BE: Stun 6 (taser) {12/12}

AP: Blast 6 (grapple gun 1.0) {12/12} 

AP: Speed 2 + Super-Movement 3 (Slow-Fall, Stop Fall, Swinging) (grapple gun 2.0) {8/12} 

AP: Masterwork Computer + Flashlight + GPS + Super-Senses 1 (Commlink w/Dawg) {5/12} 

 

59 + 16=75EP

 

 

 

Powers: 4 + 1 + 32 + 2 = 39PP
Device 1 (Leather Jacket, 5PP, Flaw: Hard to Lose) [4PP] (technological) 

  • Enhanced Feats 2 (Second Chance 2 [vs. piercing and ballistic]) [2DP]
  • Feature 1 (Cellphone) [1DP]
  • Protection 2 [2DP] 

 

Immunity 1 (Daystar's Powers) [1PP] (mutation) 

 

Power Thief Container 6 (30PP Container, PFs: Precise, Subtle 1 [psionic senses]) [32PP] (mutation)
Fatigue 6 (Extra: Linked [Mimic, +0]) {12} + Mimic 6 (All Powers, 30PP; Extra: Linked [Fatigue, +0], Flaw: Tainted) {18} + = [12+18=30/30PP]

 

Super-Senses 2 (Danger Sense [Mental], Uncanny Dodge [Mental]) (mutation) [2PP]

 

DC Table 
Unarmed DC 17 Tou 

Tonfa DC 18 Tou 
Fatigue: DC 16 Fort

Abilities 36 + Skills 24 + Feats 59 + Powers 39 + Combat 26 + Saves 13= 197/197

 

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Daystar 

 

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Jaycee Cahill was born in 2002 in Guymon, Oklahoma. She's the middle of three girls, all of them named after their father J.T. (who she still calls 'Daddy', especially when she wants something from him). Her family has deep roots in rural Texas County; her late grandfather's savvy business sense made him a millionaire (and the richest man in Texas County, at least for a while) when he sold his failing cattle lands to invest in the natural gas boom of the 1930s. Her daddy met her momma Rachel twenty years ago, when he was fresh out of Harvard and a graduate student at the University of Oklahoma and she was just finishing up her BA in nursing. Rachel left her family in Muskogee behind to settle in her husband's hometown and work as a school nurse; Jaycee looks a lot like her mom, with her mother's skin tone, petite build and dark hair. 

 

Jaycee  knows there was a time when her daddy wasn't a politician, but she can't really remember it. She wasn't yet in elementary school when her daddy ran for the Oklahoma State Legislature, a position he held for only a few years before deciding legislative service wasn't for him. The former political science professor at OPSU wasn't a man for legislative negotiations and dickering - he wanted to be the man in charge. Friendly to the oil industry, married to a Comanche woman, projecting a folksy-but-informed manner that let him speak cordially to both Tulsa suburbanites and farmers in the Panhandle, JT Cahill ran first as an outsider in the Republican primary, then was elected Governor of Oklahoma in 2010. 

 

Jaycee found that she liked being a governor's daughter. She was one of the most popular kids in her tony private schools in Oklahoma City, getting her attention she'd hardly ever won as a middle child back home, and living in Oklahoma City was a lot better than living in Guymon. It meant changes at home - she saw a lot less of her daddy and her momma, but she was reaching an age where that wasn't so bad. She got to travel too; out to DC and down to Austin, getting to know the children of other politicians and rich friends of her daddy's, and even got to visit. She wasn't old enough to be interested in boys the way her older sister Jaybee was, but she was sure that when she did, she'd have her pick of the best ones. She had a lot of plans.

 

Jaycee was old enough to have some idea of what they were getting into when her daddy and momma sat her and her two sisters down in December of 2014 to tell them something very serious. Her daddy had thought hard, he'd prayed hard, and he'd talked to their mom and his friends - and Governor Cahill was going to run for President in the next election. Freshly 13, Jaycee rolled her eyes but didn't actually backsass her daddy - her daddy had just been re-elected Governor earlier that year and she figured the campaign for President couldn't be _that_ different from the campaign for Governor. And besides, it probably wasn't going to amount to anything. She had to admit she loved her dad (privately, anyway), but the country wasn't going to elect her dad, with his corny jokes and his Sooner ties and cheerful belly, President, right? 

 

The headaches started around the time of Jaycee's fourteenth birthday, just a short time after her father had been elected President of the United States. They were small at first and she got aspirin for them, then stronger stuff - stuff the White House doctors had to prescribe, then hospital visits to get her on a new type of painkillers. Her daddy's people kept it out of the media, which made her feel a little better - running for President was _not_ like running for Governor at all, and the campaign had turned her life completely upside-down. She knew how important this job was to her family, to her sisters, to America; she decided not to tell anyone when the headaches came back after a few months of treatment - or when she started hearing whispers in empty rooms in the White House, and then seeing things she knew weren't there - strange colors and patterns that she blocked out by sheer force of will. She wasn't going to ruin everything for her family by being a freak! 

 

And then came D-Day. 

 

A year later, Claremont has taught her things about the world. The worldly things she grew up fearing aren't so threatening, but there are demons in the world - monsters who would drag everything down into darkness, and righteous heroes determined to fight them. She's transforming, turning into something other than human - but as horrifying as that is, maybe she can use what's happened to her to make things better for other people. And even if life means she has to lie about who she is and what she is, if she has to keep being Judy Smith the Grue refugee to protect her family name - that just means she has to shine her light all the brighter. At least she has a sister to stand by her side.

 

When not empowered, she wears modest A-line dresses and occasionally jeans - when empowered, she glows with a bright inner light that obscures her facial features. 

 

Judith 13:20

"May God make this redound to your everlasting honor, rewarding you with blessings, because you risked your life when our people were being oppressed, and you averted our disaster, walking in the straight path before our God.” And all the people answered, “Amen! Amen!”"

 

Abilities: 0 + 0 + 12 + 0 + 4 + 8 = 24PP 
STR 10 (+0) 
DEX 10 (+0) 
CON 22 (+6) 
INT 10 (+0) 
WIS 14 (+2) 
CHA 18 (+4)

 

Combat: 8 + 8 = 16PP
Init: +0
ATK: +4 [+9 Ranged] 
DEF: +10 (+6 Dodge Focus, +4 Base, +2 Flat-Footed) 
Grapple: +4 
Knockback: -4/-3

 

Saves: 1 + 7 + 5 = 13PP 
TOU +8/+6 (+6 Con, +2 Defensive Roll) 
FORT +7 (+6 Con, +1)
REF +7 (+0 Dex, +7) 
WILL +7 (+2 Wis, +5) 

 

Skills: 76R=19PP  
Bluff 11 (+15, SM) 
Diplomacy 6 (+10, SM) 
Knowledge (Civics) 5 (+5)
Knowledge (Physical Sciences) 5 (+5)
Knowledge (Pop Culture) 5 (+5) 
Knowledge (Theology and Philosophy) 10 (+10)
Handle Animal 1 (+5)
Medicine 6 (+8)
Perform (Vocals) 6 (+10) 
Ride 5 (+5)
Notice 8 (+10, SM)
Sense Motive 8 (+10, SM) 

 

Feats: 18PP  
Attack Focus (Ranged) 5 
Defensive Roll 1 
Dodge Focus 6
Improved Defense 2 
Precise Shot

Quick Change 
Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)
Uncanny Dodge (radio)


Powers: 1 + 4  + 7 + 30 + 3 = 45PP

Datalink 1 (10 ft, radio, alien) [1PP] 

 

Light Control 1 (Stellarian might, 10 ft, Extras: Action 3 [Reaction]], Flaw: Range [Touch], alien) [4PP] 

 

Immunity 7 (disease, environmental cold, environmental heat, environmental radiation, poison, sleep, starvation and thirst, alien) [7PP]

 

Radio Control Array 14 (28PP, PFs: Alternate Powers 2, alien) [30PP] 
BE: Damage 9 (microwaves, Extra: Area [Burst]) {18} + Dazzle 9 (radio) (Extra: Area [Burst], Flaw: Range [Touch]) {18+9=28/28}
AP: Damage 7 (infrared, Extra: Aura [+3], PF: Subtle) {28/28} 
AP: Disintegration 9 (microwaves 2.0, Flaw: Action 2 [Full], PF: Indirect) {28/28} 
 
Super-Senses 3 ( Infravision, Radio, Ultravision, alien) [3PP] 

 

DC Table 

Unarmed      DC 15      Bruised/Injured 

Blast        DC 24      Bruised/Injured

Damage  DC22  Bruised/Injured

Damage       DC 24      Bruised/Injured

 

costs 
Abilities (24) + Combat (16) + Saves (13) + Skills (19) + Feats (18) + Powers (45) = 135/135

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Watchdog

Flat-footed defense is half your defense rounded up; with +5 base defense, Watchdog would have +3 flat-footed defense.

 

I count 112r/28pp of skills, not 96r/24pp.

 

 

Daystar

With Toughness +8/+6, Daystar's Knockback would be -4/-3.

 

In the final cost tally, Daystar's listed as having 15pp of saves, not 13pp.

 

We do not generally allow free-action attacks, and Dazzle is an attack; even at rank 1, assuming a PL9 enemy with a (PL-3=) +6 reflex save, they'll be blinded ~20% of the time, for free. Enhancing it to Dazzle 8 would mean a free-action DC18 blind, which we'd expect an at-PL enemy to fail more than half the time.

 

Range [Touch] is not a valid Flaw for Damage, since Damage is already touch-range. Damage 9 (+Area) is already 18pp, and does not need the flaw.

 

Dazzle 9 (+Area, -Range) is 9pp; adding the Subtle power feat to it would be 10pp, which would push this combo power over-budget for the array.

 

 

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Okay, @Fox, I think I caught everything you suggested and reworked the mechanism of making Daystar blindingly bright. Let me know if that's good.

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APPROVED!

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Watchdog

With her unarmed she only hits PL 9 offensively, though does hit PL 10 with the fatigue and potentially more with mimic.

 

I think her defense is wrong +5 Base +6 dodge focus would be +11 not +14  putting her defenses at a PL 8.5 without boosts from mimic.

 

Daystar

Points all add up but powers in Daystars final line powers cost should be 45 not 43

 

Also green chapter powers for shame AA for shame.  Not actually verboten though.

 

 

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Device formatting was a little confusing so I put a bullet point in there and I noted the additional dodge focus you bought in the defense line for combat.

 

APPROVED  

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