Heritage Posted March 1, 2008 Share Posted March 1, 2008 Here's my spending for Grim: Point 1: Adding Protection 12 (can I go that high?) to Morph as an Alternate Power, with Sustained/Free action (+0 Extra) Point 2: Adding another rank to Attack Specialization (Strike) Point 3: 1 Rank of Takedown Attack Ooh, would I be able to sustain Protection and Blending at the same time? If not, it might still be worth it. Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 And for Hub, increase his Constitution by 1. Since it was at 17, that puts it to 18, increasing his Toughness and Fortitude saves by 1 apiece. Updated by Barnum Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 And for Hub, increase his Constitution by 1. Since it was at 17, that puts it to 18, increasing his Toughness and Fortitude saves by 1 apiece. Updated by Barnum Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 Here's my spending for Grim: Point 1: Adding Protection 12 (can I go that high?) to Morph as an Alternate Power, with Sustained/Free action (+0 Extra) Point 2: Adding another rank to Attack Specialization (Strike) Point 3: 1 Rank of Takedown Attack Ooh, would I be able to sustain Protection and Blending at the same time? If not, it might still be worth it. 1) The highest you could go with your Protection is Protection 3. You already have a Defense bonus of 5 and Toughness of +6, and the PL maximum is 14. 2) That would also put you over the PL limit with +9 to attack and +6 Save DC, for a total of 15 (not including the Sneak Attack, which also technically breaks PL. Since it's conditional, it's cool). 3) Takedown Attack added. You may want to spend the pp to change your Impoverished drawback into the complication. The drawback is really rough, and reading through The Date, you might want to have enough money that you aren't tempted to eat Drawbridge, Mafia, or Plaque when the going gets rough. Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 Here's my spending for Grim: Point 1: Adding Protection 12 (can I go that high?) to Morph as an Alternate Power, with Sustained/Free action (+0 Extra) Point 2: Adding another rank to Attack Specialization (Strike) Point 3: 1 Rank of Takedown Attack Ooh, would I be able to sustain Protection and Blending at the same time? If not, it might still be worth it. 1) The highest you could go with your Protection is Protection 3. You already have a Defense bonus of 5 and Toughness of +6, and the PL maximum is 14. 2) That would also put you over the PL limit with +9 to attack and +6 Save DC, for a total of 15 (not including the Sneak Attack, which also technically breaks PL. Since it's conditional, it's cool). 3) Takedown Attack added. You may want to spend the pp to change your Impoverished drawback into the complication. The drawback is really rough, and reading through The Date, you might want to have enough money that you aren't tempted to eat Drawbridge, Mafia, or Plaque when the going gets rough. Link to comment
shazam Posted March 2, 2008 Share Posted March 2, 2008 Captain Wonder's PP expenditure: 1. Favored Enviroment: Airborne (2) (making him PL 11 on attack and defense while airborne; is this OK?) 2. Luck (1) [raising the rank in the feat from 1 to 2] Updated by Heridfel (Luck switched to skill points) Link to comment
shazam Posted March 2, 2008 Share Posted March 2, 2008 Captain Wonder's PP expenditure: 1. Favored Enviroment: Airborne (2) (making him PL 11 on attack and defense while airborne; is this OK?) 2. Luck (1) [raising the rank in the feat from 1 to 2] Updated by Heridfel (Luck switched to skill points) Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 1) This is fine. He is now a PL 11 character, so his limits are increased. He's not actually hitting his caps yet, since you'll still need to increase your save DC and Toughness saves. Added. 2) I'd like more explanation as to why his Luck is going up. Per the character creation guidelines, Luck has a higher bar for justification. It's very powerful for a single Power Point, because it can be used for so many purposes. Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 1) This is fine. He is now a PL 11 character, so his limits are increased. He's not actually hitting his caps yet, since you'll still need to increase your save DC and Toughness saves. Added. 2) I'd like more explanation as to why his Luck is going up. Per the character creation guidelines, Luck has a higher bar for justification. It's very powerful for a single Power Point, because it can be used for so many purposes. Link to comment
shazam Posted March 2, 2008 Share Posted March 2, 2008 1) This is fine. He is now a PL 11 character, so his limits are increased. He's not actually hitting his caps yet, since you'll still need to increase your save DC and Toughness saves. Added. 2) I'd like more explanation as to why his Luck is going up. Per the character creation guidelines, Luck has a higher bar for justification. It's very powerful for a single Power Point, because it can be used for so many purposes. ...you know, I can't really think of a good explanation. You're right, it should have a better explanation. Instead, I'm going to sink that point into the Language: Ancient Egyptian...because Captain Wonder should be able to speak the language and read and write hieroglyphics. Link to comment
shazam Posted March 2, 2008 Share Posted March 2, 2008 1) This is fine. He is now a PL 11 character, so his limits are increased. He's not actually hitting his caps yet, since you'll still need to increase your save DC and Toughness saves. Added. 2) I'd like more explanation as to why his Luck is going up. Per the character creation guidelines, Luck has a higher bar for justification. It's very powerful for a single Power Point, because it can be used for so many purposes. ...you know, I can't really think of a good explanation. You're right, it should have a better explanation. Instead, I'm going to sink that point into the Language: Ancient Egyptian...because Captain Wonder should be able to speak the language and read and write hieroglyphics. Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 Will do. You get 4 skill points for each power point, so you have three more skill points to spend as you wish. The Egyptian has been added. Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 Will do. You get 4 skill points for each power point, so you have three more skill points to spend as you wish. The Egyptian has been added. Link to comment
shazam Posted March 2, 2008 Share Posted March 2, 2008 Will do. You get 4 skill points for each power point, so you have three more skill points to spend as you wish. The Egyptian has been added. Okay, well, let's add: Languages: Old Norse, Latin, and Greek Captain Wonder can converse with the Norse and Greco-Roman pantheons in their own language. Link to comment
shazam Posted March 2, 2008 Share Posted March 2, 2008 Will do. You get 4 skill points for each power point, so you have three more skill points to spend as you wish. The Egyptian has been added. Okay, well, let's add: Languages: Old Norse, Latin, and Greek Captain Wonder can converse with the Norse and Greco-Roman pantheons in their own language. Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 Added them as well. You're all spent up. Link to comment
Heridfel Posted March 2, 2008 Share Posted March 2, 2008 Added them as well. You're all spent up. Link to comment
Shadowboxer Posted March 2, 2008 Share Posted March 2, 2008 I was rewarded 3 PP. Please update my character sheet with: Skills: Climb 10 (+14), Knowledge (streetwise) 13 (+13), Stealth 10 (+16) = 2 PP Feats: Improved Critical (19-20, unarmed) = 1 PP Thanks! Updated by Barnum Link to comment
Shadowboxer Posted March 2, 2008 Share Posted March 2, 2008 I was rewarded 3 PP. Please update my character sheet with: Skills: Climb 10 (+14), Knowledge (streetwise) 13 (+13), Stealth 10 (+16) = 2 PP Feats: Improved Critical (19-20, unarmed) = 1 PP Thanks! Updated by Barnum Link to comment
Barnum Posted March 2, 2008 Share Posted March 2, 2008 And for Hub, increase his Constitution by 1. Since it was at 17, that puts it to 18, increasing his Toughness and Fortitude saves by 1 apiece. All done. Link to comment
Barnum Posted March 2, 2008 Share Posted March 2, 2008 And for Hub, increase his Constitution by 1. Since it was at 17, that puts it to 18, increasing his Toughness and Fortitude saves by 1 apiece. All done. Link to comment
Barnum Posted March 2, 2008 Share Posted March 2, 2008 I was rewarded 3 PP. Please update my character sheet with: Skills: Climb 10 (+14), Knowledge (streetwise) 13 (+13), Stealth 10 (+16) = 2 PP Feats: Improved Critical (19-20, unarmed) = 1 PP Thanks! All done. Link to comment
Barnum Posted March 2, 2008 Share Posted March 2, 2008 I was rewarded 3 PP. Please update my character sheet with: Skills: Climb 10 (+14), Knowledge (streetwise) 13 (+13), Stealth 10 (+16) = 2 PP Feats: Improved Critical (19-20, unarmed) = 1 PP Thanks! All done. Link to comment
Thevshi Posted March 2, 2008 Author Share Posted March 2, 2008 Okay, ready to spend my points. 4 are going to buy a device (something Dadealus made for Velocity) Write up goes like this: 8) Device 1 (hard to lose): High-tech visor. [4 pp] Super-Senses (5): Extended sight, Ultravision, Infravision, Radius (sight sense type) The fifth point will buy a rank of Luck. I also would make some changes in her array. Free Slot: Strike 11 (Feats Accuracy 4 (+8 to hit), Power Attack, Defensive Attack, Elusive Target, Takedown Attack 2, Improved Critical 2 (18-20)) (22 pts) Alt 1- Super Movement: Wall Running 2 (Flaw: Only while moving); Water Running (Flaw: only while moving); Permeate 3 (Flaw: only while moving); Sure-Footed 2; Running 2 (for 10 ranks total); Quickness 2 (for 9 ranks total) (14 pts) Updated by Heridfel Link to comment
Thevshi Posted March 2, 2008 Author Share Posted March 2, 2008 Okay, ready to spend my points. 4 are going to buy a device (something Dadealus made for Velocity) Write up goes like this: 8) Device 1 (hard to lose): High-tech visor. [4 pp] Super-Senses (5): Extended sight, Ultravision, Infravision, Radius (sight sense type) The fifth point will buy a rank of Luck. I also would make some changes in her array. Free Slot: Strike 11 (Feats Accuracy 4 (+8 to hit), Power Attack, Defensive Attack, Elusive Target, Takedown Attack 2, Improved Critical 2 (18-20)) (22 pts) Alt 1- Super Movement: Wall Running 2 (Flaw: Only while moving); Water Running (Flaw: only while moving); Permeate 3 (Flaw: only while moving); Sure-Footed 2; Running 2 (for 10 ranks total); Quickness 2 (for 9 ranks total) (14 pts) Updated by Heridfel Link to comment
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