Forgot your password?
December 17, 2018 in Europe
OOC for this
Sense Motive DC 15 please!
You get the sense that Morgen is scared and crazy!
Klara's Sense Motive: 1d20+15 26
As per the spoiler above for Klara!
Klara will impress them with her credentials, I don't know if it Bluff, Diplomacy or Intimidate but luckily they're all the same so we have Awe: 1d20+15 31
They are fanatics, but lets play out that impressive roll!
Ok initiative time @Tiffand @Exaccus
Although this is somewhat academic. The Giants are rolling zero. And on a twenty sided dice that is impressive. (i.e. its part of their nature to be slow to react and act!)
Dready steady go!
Klara's Initiative: 1d20+11 23
23 - Voin - Unharmed - 2 HP
20 - Dreadnought - Unharmed - 1 HP
0 - Giants  - Unharmed
Voin is up!
Let's start with a simple punch Attack Roll: 1d20+10 26, DC 25 Toughness.
Tough Save: 1d20+12 13 and a great start!
It is not a minion, but as that is a natural 1 ill bend the rules and say it is knocked clean out! (and comedic knockback effect too!)
Meaning Dreadnought is up!
Gonna deposited morgen somewhere with cover and then engage the rage.
All out power attacking charge.
+9 to hit
defense is +0/10
DC37 toughness save on a hit.
Tough Save: 1d20+12 23 a better roll, but still fails by 12, so dazed and staggered. It is also knocked back a few feet (10 to be precise. Thats giants for you...-18 Knockback!)
In response, the two non-hit giants will smash Voin and Dreadnought each.
First off; demoralising as a move action -5: Intimidate / Startle: 2#1d20+8 23 19 so beat that (23 for Voin, 19 for dreadnought) with Will/sense motive/intimidate.
Then, the smash attacks: Smashy: 2#1d20+4 11 19 i believe Dreadnought catches a blow, for a DC 27 Tough save.
0 - Giants [1,2] - Unharmed
0 - Giant  - Staggered
Cosmic horrorhold no fear for Klara, yet one smelly giant Intimidate Save: 1d20+15 19
So obviouslty she'llpunch them back Attack Roll: 1d20+10-2 25
Intimidate Vs demoralised
17 dang it.
This what you get for not listening to Klara's plan
Yeah but it was never gonna be easy.
Going all out power slap again this time against the giant he just toppled.
Yeah no luck right now but hey prone makes melee easier to land right?
Klara is shaken 1 round. Her attack, however, still hits! DC 25 Toughness save: Tough Save: 1d20+12 26 Giant makes it.
Dreadnought is also shaken 1 round, meaning attack roll is at -2: a total of 11. However, as you say, the Giant is prone, so +4 for a total of 15 which does in fact hit. Tough Save: 1d20+12 29 vs DC 37 is bruised and dazed. Incredibly, not KOd!
So two giants can act this round, and, predictably and slowly they will do exactly the same as before!
Demoralise fast: 2#1d20+8 13 25 for Dread and Klara respectively.
Then, SMASH (Again!)
Smash: 2#1d20+4 16 21 I think that hits both (as Dreadnought all out power attacked), so another Toughness save DC 27!
Resisting demoralised with intimidate
Dazed and bruised!
Just realized I can't attack cause of my dazed but rolled it..I'll clear the dazed with my hp and miss merrily ic on my turn!
Lets skip that hp in the spirit of honesty and good narrative. Do you want to post that clumsy swing!?
Klara's Sense Motive: 1d20+15 25 and Toughness Save: 1d20+10 26
So I realised it wasnt Dreadnoughts turn anyway! But lets leave it stand!
23 - Voin - Bruised - 2 HP
20 - Dreadnought - Bruised - 1 HP
0 - Giant  - Staggered, Bruised
Klara's Attack Roll: 1d20+10 18
You need to be a member in order to leave a comment
Sign up for a new account in our community. It's easy!
Already have an account? Sign in here.