Supercape Posted January 11, 2019 Author Share Posted January 11, 2019 Sense Motive DC 15 please! You get the sense that Morgen is scared and crazy! Link to comment
Tiffany Korta Posted January 12, 2019 Share Posted January 12, 2019 Klara's Sense Motive: 1d20+15 26 Link to comment
Supercape Posted January 13, 2019 Author Share Posted January 13, 2019 As per the spoiler above for Klara! Link to comment
Tiffany Korta Posted February 20, 2019 Share Posted February 20, 2019 Klara will impress them with her credentials, I don't know if it Bluff, Diplomacy or Intimidate but luckily they're all the same so we have Awe: 1d20+15 31 Link to comment
Supercape Posted February 20, 2019 Author Share Posted February 20, 2019 They are fanatics, but lets play out that impressive roll! Link to comment
Supercape Posted March 3, 2019 Author Share Posted March 3, 2019 Ok initiative time @Tiffand @Exaccus Although this is somewhat academic. The Giants are rolling zero. And on a twenty sided dice that is impressive. (i.e. its part of their nature to be slow to react and act!) Link to comment
Tiffany Korta Posted March 3, 2019 Share Posted March 3, 2019 Klara's Initiative: 1d20+11 23 Link to comment
Supercape Posted March 3, 2019 Author Share Posted March 3, 2019 Round 1 23 - Voin - Unharmed - 2 HP 20 - Dreadnought - Unharmed - 1 HP 0 - Giants [4] - Unharmed Voin is up! Link to comment
Tiffany Korta Posted March 13, 2019 Share Posted March 13, 2019 Let's start with a simple punch Attack Roll: 1d20+10 26, DC 25 Toughness. Link to comment
Supercape Posted March 14, 2019 Author Share Posted March 14, 2019 That hits! Tough Save: 1d20+12 13 and a great start! It is not a minion, but as that is a natural 1 ill bend the rules and say it is knocked clean out! (and comedic knockback effect too!) Meaning Dreadnought is up! Link to comment
Exaccus Posted March 19, 2019 Share Posted March 19, 2019 (edited) Dready steady go! Gonna deposited morgen somewhere with cover and then engage the rage. All out power attacking charge. +9 to hit defense is +0/10 DC37 toughness save on a hit. Kapow!: 24 Edited March 19, 2019 by Exaccus Link to comment
Supercape Posted March 19, 2019 Author Share Posted March 19, 2019 (edited) That hits! Tough Save: 1d20+12 23 a better roll, but still fails by 12, so dazed and staggered. It is also knocked back a few feet (10 to be precise. Thats giants for you...-18 Knockback!) In response, the two non-hit giants will smash Voin and Dreadnought each. First off; demoralising as a move action -5: Intimidate / Startle: 2#1d20+8 23 19 so beat that (23 for Voin, 19 for dreadnought) with Will/sense motive/intimidate. Then, the smash attacks: Smashy: 2#1d20+4 11 19 i believe Dreadnought catches a blow, for a DC 27 Tough save. Round 2 23 - Voin - Unharmed - 2 HP 20 - Dreadnought - Unharmed - 1 HP 0 - Giants [1,2] - Unharmed 0 - Giant [3] - Staggered Edited March 19, 2019 by Supercape Link to comment
Tiffany Korta Posted March 19, 2019 Share Posted March 19, 2019 Cosmic horrorhold no fear for Klara, yet one smelly giant Intimidate Save: 1d20+15 19 So obviouslty she'llpunch them back Attack Roll: 1d20+10-2 25 Link to comment
Exaccus Posted March 19, 2019 Share Posted March 19, 2019 Intimidate Vs demoralised 17 dang it. Toughness save 1d20+17=26 Link to comment
Tiffany Korta Posted March 19, 2019 Share Posted March 19, 2019 This what you get for not listening to Klara's plan Link to comment
Exaccus Posted March 19, 2019 Share Posted March 19, 2019 Yeah but it was never gonna be easy. Going all out power slap again this time against the giant he just toppled. Slap: 13 Yeah no luck right now but hey prone makes melee easier to land right? Link to comment
Supercape Posted March 20, 2019 Author Share Posted March 20, 2019 Klara is shaken 1 round. Her attack, however, still hits! DC 25 Toughness save: Tough Save: 1d20+12 26 Giant makes it. Dreadnought is also shaken 1 round, meaning attack roll is at -2: a total of 11. However, as you say, the Giant is prone, so +4 for a total of 15 which does in fact hit. Tough Save: 1d20+12 29 vs DC 37 is bruised and dazed. Incredibly, not KOd! So two giants can act this round, and, predictably and slowly they will do exactly the same as before! Demoralise fast: 2#1d20+8 13 25 for Dread and Klara respectively. Then, SMASH (Again!) Smash: 2#1d20+4 16 21 I think that hits both (as Dreadnought all out power attacked), so another Toughness save DC 27! Link to comment
Exaccus Posted March 21, 2019 Share Posted March 21, 2019 Resisting demoralised with intimidate 1d20+16=23 Toughness save! 1d20+16=22 Dazed and bruised! Just realized I can't attack cause of my dazed but rolled it..I'll clear the dazed with my hp and miss merrily ic on my turn! 1d20+2=8 Link to comment
Supercape Posted March 22, 2019 Author Share Posted March 22, 2019 Lets skip that hp in the spirit of honesty and good narrative. Do you want to post that clumsy swing!? Link to comment
Tiffany Korta Posted March 22, 2019 Share Posted March 22, 2019 Klara's Sense Motive: 1d20+15 25 and Toughness Save: 1d20+10 26 Link to comment
Supercape Posted March 23, 2019 Author Share Posted March 23, 2019 (edited) So I realised it wasnt Dreadnoughts turn anyway! But lets leave it stand! Round 3 23 - Voin - Bruised - 2 HP 20 - Dreadnought - Bruised - 1 HP 0 - Giants [1,2] - Unharmed 0 - Giant [3] - Staggered, Bruised Voin is up! Edited March 23, 2019 by Supercape Link to comment
Tiffany Korta Posted March 29, 2019 Share Posted March 29, 2019 Klara's Attack Roll: 1d20+10 18 Link to comment
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