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Supercape

Codus Immortus: Old Gods Anew (OOC)

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Sense Motive DC 15 please!

 

You get the sense that Morgen is scared and crazy!

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Klara will impress them with her credentials, I don't know if it Bluff, Diplomacy or Intimidate but luckily they're all the same so we have Awe: 1d20+15 31

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Ok initiative time @Tiffand @Exaccus

 

Although this is somewhat academic. The Giants are rolling zero. And on a twenty sided dice that is impressive. (i.e. its part of their nature to be slow to react and act!)

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Round 1

 

23 - Voin - Unharmed - 2 HP

20 - Dreadnought - Unharmed - 1 HP

0 - Giants [4] - Unharmed

 

Voin is up!

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That hits!

 

Tough Save: 1d20+12 13 and a great start!

 

It is not a minion, but as that is a natural 1 ill bend the rules and say it is knocked clean out! (and comedic knockback effect too!)

 

Meaning Dreadnought is up!

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Posted (edited)

Dready steady go!

 

Gonna deposited morgen somewhere with cover and then engage the rage.

 

All out power attacking charge.

 

+9 to hit

defense is +0/10

 

DC37 toughness save on a hit.

 

Kapow!: 24

Edited by Exaccus

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Posted (edited)

That hits!

 

Tough Save: 1d20+12 23 a better roll, but still fails by 12, so dazed and staggered. It is also knocked back a few feet (10 to be precise. Thats giants for you...-18 Knockback!)

 

In response, the two non-hit giants will smash Voin and Dreadnought each. 

 

First off; demoralising as a move action -5: Intimidate / Startle: 2#1d20+8 23 19 so beat that (23 for Voin, 19 for dreadnought) with Will/sense motive/intimidate. 

 

Then, the smash attacks: Smashy: 2#1d20+4 11 19 i believe Dreadnought catches a blow, for a DC 27 Tough save

 

Round 2

 

23 - Voin - Unharmed - 2 HP

20 - Dreadnought - Unharmed - 1 HP

0 - Giants [1,2] - Unharmed

0 - Giant [3] - Staggered

 

 

 

 

 

Edited by Supercape

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Yeah but it was never gonna be easy.

 

Going all out power slap again this time against the giant he just toppled.

 

Slap: 13

 

Yeah no luck right now but hey prone makes melee easier to land right?

 

 

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Klara is shaken 1 round. Her attack, however, still hits! DC 25 Toughness save: Tough Save: 1d20+12 26 Giant makes it. 

 

Dreadnought is also shaken 1 round, meaning attack roll is at -2: a total of 11. However, as you say, the Giant is prone, so +4 for a total of 15 which does in fact hit. Tough Save: 1d20+12 29 vs DC 37 is bruised and dazed. Incredibly, not KOd!

 

So two giants can act this round, and, predictably and slowly they will do exactly the same as before!

 

Demoralise fast: 2#1d20+8 13 25 for Dread and Klara respectively. 

 

Then, SMASH (Again!)

 

Smash: 2#1d20+4 16 21 I think that hits both (as Dreadnought all out power attacked), so another Toughness save DC 27!

 

 

 

 

 

 

 

 

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Resisting demoralised with intimidate

1d20+16=23

 

Toughness save!

1d20+16=22

 

Dazed and bruised!

 

Just realized I can't attack cause of my dazed but rolled it..I'll clear the dazed with my hp and miss merrily ic on my turn!

 

1d20+2=8

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Lets skip that hp in the spirit of honesty and good narrative. Do you want to post that clumsy swing!?

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Posted (edited)

So I realised it wasnt Dreadnoughts turn anyway! But lets leave it stand!

 

Round 3

 

23 - Voin - Bruised - 2 HP

20 - Dreadnought - Bruised - 1 HP

0 - Giants [1,2] - Unharmed

0 - Giant [3] - Staggered, Bruised

 

Voin is up!

 

Edited by Supercape

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