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Tiffany Korta

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  1. Mz Grue Daphne enjoyed shopping for human clothes, even when her jumpsuit provided all the fashion choices she needed. Still, new ideas were always good, especially as apparently her fashion sense was a few years out of date. Luckily she was at the back of a store when the hologram popped into existence to shower her with options and confetti! With some gentle encouragement and a smidge of telekinesis, Daphe encouraged the probe into a nearby changing booth, though anyone looking up may get a glimpse of the glowing hologram. After getting the probe to repeat, a little quieter, the offer she looked at the prize for participation. The little lump of biotechnology didn't look like much but it was a Grue memory module, obviously, the implication was that it had the memories of her previous life, all the experiences she was still missing about the last few years. See if you find a source of the probe Mother Unit, I'll delay it for a few moments she then spoke, in a loud whisper to the hologram before her "What's to guarantee that you'll keep your word about all this? I don't think I'm a good enough fighter to expend that many quatloos!"
  2. Claremont Academy, Morning If you weren't paying attention it might seem that the two had arrived the normal way, rather than via teleporter, a guardian and their ward arriving on their first day at a new school. It looks familiar, but I don't remember anything about this place Daphne looked around with something approaching wide-eyed wonder Did I really go to school here? "You previously went to a place called Wells High School, though you did assist them when you were older. And remember to speak not use telepathy, humans are unnerved by such things!" Uncle Rick spoke with a deep melodic voice, that well-suited his current human identity "You are probably experiencing Jamais Vous, the experience of feeling you know a place without remembering anything about the location." the third voice came from a cube attached to Daphne's patch-festooned backpack, who (the cube, not the bag) was Mother Unit Daphne's carer for want of a better word. "Though it is probably best you keep quiet, humans are still nervous around Artificial General Intelligences." As they chatted away the group drew nearer to the building where some of its many students were already milling around for many and various reasons related to the still early day.
  3. Madame Raven "We should probably secure him before we leave then, and definitely no killing him whilst he's helpless. Though we can't stop you if you want to give him a swift boot to something personal..." She stepped back folding her Raven Claw back away and putting her hands up. "That should do it! If you have a plan I'll follow you out, if you need something don't hesitate to let me know!"
  4. Madame Raven "You should listen to your watch!" it came from just behind Dwayne's ear, where most would swear no one was there before Onto a nearby chair Callie lept, dressed in what most people could tell was a classic Raven costume. Compared to the ramshackle one she wore at school, or the mix-and-match version of her times travelling, this was a sleek hi-tech suit. It felt a little weird to Callie to wear the suit in an open place like the Atom Academy, but it wasn't just her identity she was protecting, she pulled the hood down though, her identity hidden by a domino mask. "Madame Raven!" she gave a friendly smile, something many thought a Raven couldn't do "I guess we're going to be working together on the same team?" Whilst her journey had potentially answered some questions about why she was still here in the 21st century, it opened a plethora of other questions. And if there was anywhere better to find out answers about Super Sciences than the ATom's she couldn't think of one. Besides she's gotten a taste for investigating the weird and unusual whilst travelling and she wanted to keep giving back and this was a good resource to do such things. Besides she wasn't in a rush to get all the answers, who she was didn't depend totally on what the truth about her origins!
  5. I apologise for fostering on you one of two size-changing characters at the same time! Super hard to balance, as you can see, but I appreciate the confidence you have in me. Everything else is alas typos and missing stuff, was missing a Feat which means the numbers were written down wrong. Same with Mother Unit, numbers were right but written down wrong. Should all be fixed now and hopefully ready to go.
  6. Madame Raven Having effortlessly woven through the crowd Callie popped out from behind Charlie, giving a friendly little wave. "Hello there, I'm Callie a friend of Charlie, we're almost like family really!" She'd been away for a while so everyone was new to her, but that was okay she still enjoyed meeting new people "Are we not dancing here? It's been a couple of years but I'm sure people should be dancing!"
  7. Starshine Luckily when the giant illusion popped into life it was of someone that they'd covered recently in History of Supers classes, so with a quick double take she focused on the one nearby Drone that hadn't been fooled (or was just really focused). "Does it still work if you point out it's not real?" she wondered out loud as she fired off a burst of hard light. The bracelets gave a sad chirp, as disappointed as her when it seemed not to have any effect. Maybe she should thing of something bigger?
  8. Starshine With a growing sense that she probably screwed this all up, though always good to assume the best in her book. As subtly as she could she gestured for Consuelo to move away from the woman, even to help the others or go get help from others. Then she floated so she was in the eye line of this woman, glowing brightly to try and keep her attention on just her for now. "Could you maybe tell me why you've done all this ma'am?" stay polite and act as if this was all natural and maybe they could get out of this without resorting to becoming popsicles!
  9. Starshine Rosalind had been powered up and ready to attack the Tengu, but it seemed that her schoolmates were well ahead from a power-level point of view. She'd have to remember all these tricks if they got into trouble again in the near future. "Wow... just wow! That was pretty cool!" she enthused she looked around and groaned at her own"So what's the plan now? I'm guessing we're not out of the woods yet..." accidental joke "... metaphorically speaking!"
  10. Will Save: 1d20+6=22. Yay, not attacking the spooky illusion! Will this time take the 10 and fire upon the one Drone not fooled by the illusion! DC 22 for the Hard Light.
  11. Madame Raven "As someone who has only one... maybe two lives to live I'll enjoy my successes along with learning from my failures. As long as these things don't defeat me." Callie gesticulated at the lock that she'd been working on for a few minutes. As she did she filed away the stuff she didn't understand completely, like this mysterious Mr Wrack, as something she'd look into when she got back to Freedom City, whenever that happened to be. A note for her journal she figured. "Unless we're lucky there are at least two in the warehouse and a similar number patrolling outside, most probably more if Mr Silk valued his precious objects. And I doubt all three of us can sneak out unless we figure out a good distraction!" She wasn't happy about leaving Mr Silk to the police here, but with getting the three of them out they couldn't worry about an extra person of any size or build.
  12. Baby (Grue Spacecraft, Vehicle) Officially Birthing Unit TT3-47, Baby's kind are designed to deliver a new decanted clone to its designated location undetected. Though designed to be operated via a Mother Unit the craft has basic intelligence to carry out this task itself. Decades of operation, as well as exposure to cosmic rays, have increased Baby's intelligence to the point that she is an independent being in her own right. Whilst she cannot talk Baby can get her opinions over easily to others, expressing empathic feelings that feel somewhat like being embraced by a relaxing warm bath. Or that's in general as she's generally friendly and relaxed, whoa betide anyone who gets her ire... Traits: 4EP Strength: 30 (+10) [0EP] Toughness: +9 (5 base, 4 Size) [0EP] Defense Bonus -2 Size: Huge [2EP] Features: 3EP Communications Navigation System 1 Remote Control Powers: 30EP Concealment 5 (all visual senses, hearing ) [10EP] Flight 5 (250 mph, 2,200 ft/rnd) [10EP] Healing 4 (Feat Regrow, Flaw Limited to Others) [5EP] Regeneration 4 (+2, Disabled [5 hours], Injured [20 minutes]) [4EP] Totals: Traits (4) + Features (3) + Powers (30) = 35 Equipment Points
  13. Mother Unit (Grue Computer, Minion) Mother Unit is a cube of matt black material with the exact dimensions of 40mm x 40mm x 40mm (2 in x 2 in x 2in). Made of extremely advanced material the black surface reflects minimum light meaning it looks exactly the same in all conditions. When communicating the surface seems to shimmer slightly giving an appearance of motion, though this is a psychic projection instead of a physical action. She speaks in a rather posh matriarchal voice, giving the general appearance that she knows exactly what is going on, thank you very much! She is always polite and friendly, even if it's in an ever so slightly condescending way. Whatever happened to the original Daphne seems to have affected Mother Unit's memory of the last few days before her disappearance, though this doesn't matter to her as this Daphne is to her digital mind the same person as the one from before. Abilities: -10 - 10 - 10 + 24 + 4 + 6 = 4PP Strength: - (+0) Dexterity: - (+0) Constitution: - (+0) Intelligence: 34 (+12) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 0 + 0 = 0PP Initiative: +0 Attack: +2 Defense: +2, +1 Flat-Footed Grapple: +0 Knockback: +4 Saving Throws: 0 + 0 + 0 = 0PP Toughness: -2 Fortitude: Immune Reflex: +0 (+0 Dex, +0) Will: +2 (+2 Wis, +0) Skills: 36R = 9PP Computers 8 (+20) Skill Mastery Gather Information 7 (+10) Skill Mastery Language 1 (Grue [Native], Galstandard) Notice 8 (+10) Skill Mastery Pilot 12 (+12) Skill Mastery Feats: 4PP Eidetic Memory Online Research Skill Mastery 1 (Computer, Gather Information, Notice, Pilot) Well-Informed Powers: 4 + 12 + 4 + 30 + 8 = 58PP Communication 4 (telepathy, 1 mile) [4PP] Comprehend 6 (Languages - Read All, Speak All, Understand All, Understood, Machines - Speak To, Understand) [12PP] Datalink 4 (telepathic, 1 mile) [4PP] Immunity 30 (Fortitude Saves) [30PP] Shrinking 8 (Flaw Permanent) [8 PP] Totals: Abilities (4) + Skills (9) + Feats (4) + Powers (58) = 75 Power Points
  14. Mz Grue Power Level: 7/12 (180/180PP) Unspent Power Points: 0 Trade-Offs: None In Brief: A reborn Grue out again to experience all Earth's wonders. Catchphrase: "Oh wow!" Theme: Save the World - Daphne & Celeste Alternate Identity: Daphen Celeste (Secret) Birthplace: Birthing Unit TT3-47 Residence: Claremont Base of Operations: Claremont Occupation: Student Affiliations: None now Family: Meta-Mind (Gene father, very distant), Mother Unit. Description: Age: 16 Apparent Age: 16 Gender: Female Presenting Ethnicity: Grue Height: 1.73m (5'8") as Daphne Weight: 60kg (130lbs) as Daphne Eyes: Naturally White, Brown as Daphne Hair: Black In her natural form, Daphne looks fairly typical of her species with her red skin, brow ridges, pointed ears and a mouth, unlike Drones that do without. On a second glance, however, her appearance is subtly different, with her brow greatly reduced and her mouth having natural lips. But the most obvious change is her long flowing hair, from a species that naturally has no hair. Through exposure to cosmic rays, her metamorphic fields have been altered meaning that this is her natural form, though as a shapeshifter she can choose to adopt the more standard forms of her species. And even though her species has no concept of gender, Grue being either cloned or produced by binary fission, Daphne chooses to express herself as female. The original Daphne had based her human form on a character she'd watched on television, but as she'd gotten used to Earth she had begun to form her own distinctive identity. Her rebirth has finalised this with her adopting her own unique form, taking on the identity of a sixteen-year-old African-American woman. As Mz Grue her costume is the silvery-white jumpsuit that was provided by the Grue for her to wear, being a morphic fabric that can adjust size, shape, colours and textures as needed to whatever she needs it to with but a thought. On the chest is the three-pronged star that is the symbol of the Grue Union, Daphne thinks that she’s reclaiming the symbol and using it as a force of good. And whilst she’s a little less fashion-conscious than when she was younger, she still dresses stylishly her costume abilities allowing her to appear perfectly tailored for whatever frame she is wearing. History: At the turn of the twenty-first century envious eye turned towards a certain area of the Orion-Cygnus arm, a Grue infiltrator ship was dispatched but never arrived at its destination. Instead, it came into conflict with a Lor Cruiser and after the Grue attacked, according to Lor Naval records, the Grue vessel was destroyed apparently with all hands. In the battle, however, one of the infiltration/birthing units, Baby, was ejected from the craft with its precious cargo. Damaged from the combat the pod activated its Grue podling occupant, with the onboard portable AI, later calling itself Mother Unit, began to scan for a signal to signify a location for their infiltration mission. However, the signals were scrambled and the AI mistook the signals from Earth as the locking signal. So this little party began the sixteen light-year journey towards the Sol System under sublight powers. The data from these signals was used to help rebuild the damaged databanks, whilst the pod slowly repaired its battle-damaged systems. Though with damaged radiation shields it podling occupant was bathed in cosmic rays, along with those Earth signals that Mother Unit was using to construct a personality to determine how best to raise this young podling. Little Daphne grew up in this environment of the ship limping towards Earth at light speed, learning about this world from the carefully picked entertainment. Apart from instinctively knowing Grue the isolated podling had no connection to the telepathic influence of the Meta-Mind, instead, she learned to read and write the languages English of the shows. With the aid of the only parent she knew Daphne formed her own identity and gained a sense of right and wrong from the heroes she saw on these human shows. With the cosmic rays causing alteration to her cells Daphne developed differently than the Drone she was originally designed to be, instead, she took on more human features (much like a Grue Metamorph). She spent her time practising her shapeshifting and telepathic abilities, as well as learning as much as she could about Earth culture from its broadcasts. From this information she chose a name for herself, Daphne Celeste, feeling that she was ready to experience her new home. During her time on Earth Daphne had done a lot to embrace her new home planet, making many friends with the heroes of Freedom City. She has also ended up living among the women living in the DuTemps castle, being a gregarious person who enjoys the company of those around her. From her superhero activities adopting the title of Miss, now Mz, Grue making efforts to be accepted by the common folk of her adopted home. This effort finally led to her being offered a position of Freedom League Auxiliary. Everything was going great for Daphne as an accepted superhero in Freedom City, she had even begun to use Mz Grue over her original Miss Grue identity and had begun to form her own unique identity. Then she just disappeared, and no one knows quite what happened, even Daphne, her body has never been found and it's generally assumed she was taken out but another villain or the Grue themselves. What they, or anyone else, knew what that Baby, had made a spare clone to keep in storage in cas eof emerganceis. Activated the Birthing Unit released this new Daphne clone onto the world. Or at least as far as anyone can work out, this Daphne is again sixteen but her form is more like that the older Daphne had been forming for herself, and her knowledge of the world is completely up to date. She doesn't however have any memories of her superhero days, only vaguely recalling people that she has met before. As she's a clone there's no way to tell if it's a revitalised old Daphne or a completely new version of the same Grue. Not sure what to do with this new Daphne it was decided to send her to Claremont to become a student again. Personality & Motivation: Everything about Earth is new again, and Daphne is enjoying Earth and everything it has to offer. She is often amazed at things with an optimism that everything working out has suited her well through the darkest of times. As a telepath, she knows the best and worst of what humanity can and does think, though she knows not to pry into people's thoughts unless it's an emergency. But despite this she still gives people a chance to prove their better nature, trusting in the inherent goodness she believes are in (most) people. Though never to the point that she would endanger another, she is still a hero after all. Whilst she can, and has experienced the full range of emotions the one that she has never felt the need to seek out is physical love. Partly this is from her alien nature, a clone species does not need sex after all, but neither has it a need for love and family which she has experienced many times. It’s mostly however that she feels no need for sexual encounters, instead, she is happy to experience romantic love in all its shapes and forms. Powers & Tactics: In her enthusiasm, Daphne tends to go off half-cocked spending no time assessing the situation and instead rushing into danger to try and help people as quickly as she can. She will attempt to use her shape-shifting abilities to best cope with the situation at hand. Power Descriptions: A reclone of the original Mz Grue has all the standard abilities of a Grue and though she's lost her phasing powers (for now) she seems to have kept her telekinetic powers. If anything they seem more powerful than they were before. Complications: Grue are you? Daphne's knowledge of her own species is based on a very damaged copy of the original database contained in Mother Unit. As such, she knows almost nothing, apart from the media portrayal of them, about her own species. Grue the Looking Glass Almost all of Daphne's knowledge about Earth comes from humanity's broadcasts into space. As such her knowledge is slightly skewed and she expects life to behave just how she had experienced things from watching television and movies. Hide and Grue Daphne know that as a Superhero she must preserve her secret identity to protect her loved one. Not that her strange habits make this easy sometimes. Grue the best Daphne is a natural optimist and naive and tends to naturally assume that people are telling her the truth. Even when all evidence should be telling her the exact opposite. Congrueity Shapeshifters and Grue especially are feared and hated by a majority of citizens of Freedom City. Daphne feels that this is just a massive misunderstanding and everything would be fine if only she could explain things to them. Mothering Grue During her time in space the Birthing Unit, now calling herself Mother Unit, has gained some unusual habits based on the broadcasts she has monitored. She considers herself Daphne's literal mother and occasionally will intervene if she considers that her daughter has been placed in too much danger. The GM can take control of Mother Unit to try and influence Daphne's actions or even attempt to stop her acting. Gruesome End Someone had it in for the original Daphne, and may still be out for this new clone. Abilities: 2 + 0 + 4 + 2 + 2 + 6 = 16PP Strength: 12/28/28/4 (+2/+9/+9/-3) Dexterity: 10 (+0) Constitution: 14/22 (+2/+6) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 16 (+3) Normal/ Density/Growth/Shrinking Combat: 8 + 4 = 12PP Initiative: +4 Attack: +5/+2/+7 Unarmed, +4/+2/+6 Base Defense: +5/+3/+7 (+2 Base, +3 Dodge Focus, Size -2/+2), +1 Flat-Footed Grapple: +6/+13/+13/+1 Knockback: -1/-7/-11/+1 Normal/ Density/Growth/Shrinking Saving Throws: 5 + 7 + 7 = 19PP Toughness: +2/+6/+6 (+2/+6/+6 Con, +0) Fortitude: +7/+11 (+2/+6 Con, +5) Reflex: +7 (+0 Dex, +7) Will: +8 (+1 Wis, +7) Normal/ Density/Growth/Shrinking Skills: 60R = 15PP Bluff 7 (+10) Concentration 9 (+10) Diplomacy 7 (+10) Gather Information 7 (+10) Knowledge 9 (Popular Culture) (+10) Language 3 (Grue [Native], Galstandard, English, Spanish) Notice 9 (+10) Sense Motive 9 (+10) Feats: 18PP Attack Focus (Melee) 1 Dodge Focus 3 Fearless Improved Initiative 1 Minion (Mother Unit) 5 Equipment (Baby) 7 Powers: 8 + 6 + 5 + 8 + 27 + 11 + 9 + 26 = 100PP Communication 8 (telepathy, 2,000 miles) [8PP] Comprehend 3 (Languages - Speak All, Understand All, Understood) [6PP] Detect Emotions 5 (Super-Senses, Telepathy, Acute, Radius, Ranged) [5PP] Detect Minds 6 (Super-Senses, Accurate, Acute, Radius, Ranged) [8PP] Grue Nature 12 (24 PP Array, Feat Alternative Power 3) [27 PP] Base Power: Density 8 (+16 Str, +4 Toughness, Weight x5 [600lbs], Immovable 2, Super-Strength 2 [heavy load 520lbs]) [24PP] Alternate Power: Growth 8 (+16 Str, +8 Con, +2 Size categories [15ft]) [24PP] Alternate Power: Morph 8 (Any Form, +40 Disguise) [24PP] Alternate Power: Shrinking 8 (-8 Str, -2 Size categories [2ft, 8lbs], Feats Normal Movement, Normal Toughness) [24PP] Immunity 11 (Life Support, Sleep, Starvation & Thirst) [11PP] Mind Reading 7 (Feat Subtle 2 [unnoticable]) [9PP] Power of the Mind 11 (22 PP Array, Feat Dynamic Alternative Power 3) [26PP] Base Power: Telekinesis 7 (range 70ft, Str 35 [heavy load 3.2 tons], Feats Attack Focus, Extra Damaging, Attack Specialization) [23PP] Dynamic Alternate Power: Flight 11 (25,000 mph, 220,000 ft/rnd) [22PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Unarmed (density) Touch DC 24 Toughness Damage Unarmed (growth) Touch DC 24 Toughness Damage Unarmed (shrinking) Touch DC 12 Toughness Damage Mind Reading Ranged DC 17 Willpower Mind Probed Telekinesis Ranged DC 22 Toughness Damage Totals: Abilities (16) + Combat (12) + Saving Throws (19) + Skills (15) + Feats (18) + Powers (100) = 180/180 Power Points
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