Jump to content
Sylinator

General Giirok (PL 10) - Sylinator

Recommended Posts

General Giirok

PL 10 (150/153)

Unspent PP: 3

 

SvWIoWKl.jpg

In Brief: Looks like a giant alien bug monster. Acts like a high-ranking military general of a warrior culture. Actually the former Andromedan ruler before he was beaten and exiled.

Catchphrase: None

Theme Song: "Alien Invaders" by Brandon Fiechter (Link: https://www.youtube.com/watch?v=1i_NvRRs7LA)

Alternate Identity: Giirok of the Orion Brood

Birthplace: Churrux

Residence: Andromeda Galaxy (Formerly), Mobile (Current)

Base of Operations: Andromeda Galaxy (Formerly), None (Current)

Occupation: Military General and Absolute Monarch (Formerly), Gladiator and Adventurer (Current)

Affiliation: Orion Brood (Formerly)

Family: Brood-Queen Atayah the Great (Consort, Formerly), countless offspring with Atayah

Age: 100 (Andromedans tend to live to be 80 years old, but his mutation has extended his lifespan)

Gender: Male

Ethnicity: Not applicable

Height: 10'0''

Weight: 1400 lbs.

Eyes: Green compound eyes

Hair: None

 

Description

As a radioactively mutated, genetically modified Andromedan, Giirok looks like a giant, rotund humanoid beetle-like monster with four arms, a horn sticking out of his head (kind of like the Rhinoceros beetle of Earth), a shell that protects his wings, rows of needle-like teeth hidden behind his mandibles, and glowing green compound eyes. While he looks like something out of a kaiju movie, those who assume that he is an unintelligent beast could not be further from the truth. He is in fact a member of an alien race of insectoids from another galaxy known as the Andromedans, though he is many times larger and more powerful than the average Andromedan thanks to a radioactive mutation. He typically wears a gold-colored traditional Andromedan warrior's sash, which has a functional purpose as a sheath to hold his weapons, as well as various medals he'd earned over his career, pinned to his very exoskeleton. Other than that, he typically wears little else.

 

History

The Andromedan who would one day become General Giirok was genetically modified while still developing in the egg. This led him to becoming naturally stronger and more durable than most Andromedans out there... with the side effect of making him more intelligent than the average Andromedan. Since the day he first hatched, Giirok was one of countless warrior-caste Andromedans training to fight, kill, and die in the Andromedans' expansionist invasions as well as in inter-brood wars that happened on his homeworld, Churrux. As a result, as he matured, he slowly began to question that nature of his existence; while the other Andromedans of his brood were too busy thinking about asking himself questions like "Who am I?", "Why am I not like the others?" As one of the few individualist thinkers in a collectivist culture, these questions drove him to fight even harder than ever, until he began to take an actual liking to "proving his strength" beyond simple survival and serving his then-current Brood-Queen's interests. But he also began to secretly resent that he was expected to be "just another disposable warrior-caste" and not allowed to be anything else, despite his enhanced mental faculties and the strength that came with his modifications, and silently swore to prove to everyone that he had existed, and to improve his lot in life. Then, on one fateful night during battle with another brood gone horribly wrong, he was badly injured and left for dead by his own war party, who had forgotten about him in their hasty retreat. The heavily irradiated sinkhole where he fell into triggered a slow metamorphosis. He returned to his original colony... changed. Much larger. More powerful than ever. Even more durable. And with a lengthened lifespan. Details are murky, but he soon garnered a well-earned reputation as the mightiest warrior the Andromedans had ever known; the monstrous four-armed giant warrior-caste fighter. Already, increasingly elaborate stories detailing his exploits were made up, at least, among those who were capable of intelligent thought. He eventually climbed to the rank of General, and proved instrumental in winning inter-brood war after inter-brood war until more or less the entire planet was under his rule as its Hive-King, and took a Brood-Queen, Atayah, to rule by his side.

 

However, years later, a particularly vicious and ambitious warrior-caste Andromedan called Kekarx struck a deal the bio-engineers to have poisoned weapons in order to render his opponent unable to lead. Kekarx challenged Giirok for rulership over the planet, and Giirok accepted. The plan worked like a dream, and Kekarx was crowned Hive-King, but he quickly proved to be a petty tyrant, even by Andromedan standards. However, Giirok's Brood-Queen, Atayah, nursed him back to health in secret, and urged him to go offworld, as Kekarx had sent assassins after him. Giirok was stubborn, bent on revenge, but Atayah's urging and pleading eventually got through to him. So he begrudgingly went offworld, but not before promising Atayah, the love of his life, that he would one day return for his people.

 

Shortly after he left his homeworld, he was captured by slavers who promptly sold him to an intergalactic gladiatorial combat league in the Stellar Khanate, assuming he was just another Andromedan, one they could control. So he decided to play their games, keeping his past from anyone but himself, biding his time for a day he could get away. In every single battle he participated in, he ended up the victor, smashing his opponents into bloody paste. He has even come to enjoy the fame and admiration the crowds have heaped upon him. But he has every intention of getting out once he is able.

 

Personality & Motivation

Giirok has decades of experience in matters of war, and it shows. By Earth terms, he has what most would call a "Type-A", personality, possessing of a completely unrelenting, stern, militant, but also controlled confidence, and acting dignified to the extent of coming across as elitist most of the time, but once he gets angry, excited, or goes off on a speech, then by the stars, he REALLY gets going. He just doesn't stop until he ends on a particularly melodramatic note or is interrupted. He tends to think of himself as being superior to most people, especially people who haven't proven themselves in battle, except in cases with beings that are quite obviously more powerful than he is, and not just in physical power. As someone who used to be both a military commander and the ruler of an entire planet, he's very much used to wording requests as commands he expects to be obeyed. However, he respects the concept of the chain of command and is perfectly willing to follow orders as well. By far his most notable feature, however, is is love of battle. This guy lives for a good fight, and he especially loves the possibility of earning glory by proving himself a better fighter than his opponent. He sees open combat as the one true way of determining a person's worth, as he tends to take the notion of might equaling right as a given, but is open to being proved otherwise. On the other hand, a part of him is genuinely curious as to the exact nature of things beyond the world of his hatching.

 

Powers & Tactics

Being an Andromedan from the Orion Brood, he is naturally stronger, tougher, and more resilient than a normal human. But the radioactive mutation he has took that strength, toughness, and resilience even further than that. Though strong enough to lift two different cars with both top hands and rip through steel, and tough enough to withstand common military weapons, his real passion isn't only the art of war, but the art of wielding weapons. He's had four different weapons crafted for his personal use, each masterpieces of traditional weaponry, one for each of his four arms. Two swords, one axe, and one mace. And he uses them to deadly effect. As for his fighting style, he tends to be pretty straightforward, though, being a former general of an army, he has picked up a few combat tricks.

 

 

Complications

Rightful Hive-King Returns - He hopes to eventually gather enough resources to launch a military campaign to depose the treacherous Andromedans who overthrew him in the first place.

Andromedan - As a member of a species that is known for indiscriminate attacks on other worlds, it makes sense for others to fear this massive mutant Andromedan, not helped at all (if not made worse) by his bellicose personality.

Pride - He possesses a kind of warrior's pride that makes him come across as arrogant and even warlike. The problems this can cause are rather self-evident.

Witness! - He hopes that his prowess in battle will lead him to be remembered as something other than just another disposable drone. He wants to earn glory through extraordinary deeds. This also can cause serious problems, depending on the situation.

Gladiatorial Reputation - During his recent years as a gladiator in a gladiatorial combat ring, he's garnered quite the reputation as a fearsome, deadly combatant. Fans, gamblers, and surviving rivals (assuming there actually are any) may recognize him.

Veteran of a Thousand Wars - As an experienced soldier, indeed, someone who was born warrior-caste, he tends to place the mission first, and, to a lesser extent, the needs of the group over the needs of the individual. As such, he may not be particularly empathetic towards people who have just gone through tragedy and loss, as Andromedans tend not to focus on such things. Indeed, his attitude toward someone who has undergone an injury can be summed up as "If you can still fight, stop whining, because we have a battle to win!" This may cause him to be viewed as heartless. However, if that person cannot fight anymore, he will probably order someone to take the person who is indisposed out of the general area, to avoid giving the enemy the chance to kill them.

 

 

Abilities: 14 + 0 + 16 + 4 + 4 + 4 = 42 PP

Strength: 24 (+10) / 32 (+11) w/ Growth,  Lifting 56 (Heavy Load: 16 tons 1200 lbs.)

Dexterity: 10 (+0)

Constitution: 26 (+8) / 30 (+10) w/ Growth

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 14 + 14 = 28 PP

Initiative: +0

Attack: +6 (+7 Base, -1 Growth)

Grapple: +24 (+6 Melee Attack, +11 Strength, +4 Growth, +3 Super-Strength)

Defense: +6, +3 Flat-Footed (+7 Base, -1 Growth)

Knockback Resistance: -11 / -16 w/ Growth

 

Saving Throws: 0 + 6 + 6 = 12 PP

Toughness: +12 / +14 w/ Growth (+4 Constitution, Impervious 10)

Fortitude: +8 / +10 w/ Growth (+8 Constitution / +10 Con w/ Growth, +0 PP)

Reflex: +6 (+0 Dex, +6 PP)

Will: +8 (+2 Wis, +6 PP)

 

Skills: 44R = 11PP

Diplomacy 2 (+4)

Gather Information 3 (+5)

Intimidate 8 (+10, +12 Growth)

Knowledge: Galactic Lore 3 (+5)

Knowledge: History 2 (+4)

Knowledge: Tactics 10 (+12)

Languages 2 (Andromedan (Native), Galstandard, Zultasian)

Notice 3 (+5)

Perform: Oratory 6 (+8)

Pilot 2 (+2)

Sense Motive 3 (+5)

Stealth 0 (-4 Growth)

 

Feats: 13 PP

Ambidexterity

Fearless

Equipment 7 (Andromedan Personal Bioship)

Luck 2

Startle

Stunning Attack

 

Equipment: 7 PP = 35 EP

 

Andromedan Personal Bioship (Vehicle; Spacecraft) [35 EP]

Spoiler

Size: Gargantuan [3 EP]

Strength: 50 [2 EP]

Defense: -4 [0 EP]

Toughness: 16 [5 EP]

Features: [2 EP]

Alarm 1

Navigation System 1

Powers: [23 EP]

Flight 5 (250 mph / 2200 ft. per Move Action) [10 EP]

Immunity 9 (Life Support) [9 EP]

Space Travel 2 (Interstellar) [4 EP]

 

Powers: 3 + 6 + 2 + 13 + 13 + 7 = 44 PP

 

Additional Limbs 2 (Insectoid Anatomy; 2 Extra Limbs, +2 to Grapple when not using Improve Grapple, Feats: Innate) [3 PP]

 

Device 1 (Twin Swords, Axe, and Mace; Easy to Lose; Feat: Multiple Weapons 3; Container PP Spent, 5/5) [6 PP]

  • Strike 3 (Weapon Attack; Feat: Mighty; Feat: Variable Descriptor 1 (Narrow Group - Slashing/Bludgeoning)

 

Flight 1 (Insectoid Wings; 10MPH / 88ft per Move Action) [2 PP]

 

Growth 4 (Giant Alien Bug; Size: Large, +8 Strength [+13 Lifting], +4 Constitution, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidate, -4 Stealth, Extras: Duration [Continuous], Flaws: Permanent, Feats: Innate) [13 PP]

 

Protection 4 (Insectoid Chitin Armor; Extras: Impervious 10, Drawbacks: Noticeable) [13 PP]

 

Super-Strength 3 (Mutant Strength; Lifting Strength 56, Heavy Load: 16 tons 1200 lbs., Feats: Groundstrike) [7 PP]

 

DC Block:

ATTACK                      RANGE           SAVE                    EFFECT

Unarmed Attack              Touch           DC 26 Toughness         Damage

Strike                      Touch           DC 29 Toughness         Damage

 

Totals: 42 PP on Abilities + 28 PP on Combat + 12 PP on Saving Throws + 11 PP on Skills + 13 PP on Feats + 44 PP on Powers = 150/153 PP

Edited by Thevshi
+1 PP for March

Share this post


Link to post

So we will start on the mechanical bit.

You've overspent on the Equipment.

1 rank of Equipment gives you 5EP

So you have 45 Total.

Share this post


Link to post

Okay, so, using the 1PP = 5E rule, I got rid of a rank in Equipment. In order to to make the bioshop fit neatly into the 35 EP limit, I got rid of the 2nd rank of Navigation System. It should now say Navigation System 1.

Share this post


Link to post

I got rid of the nonessential parts of his backstory, a couple of nonessential or superfluous complications, and added in the total composition of the attack and defense bonuses in parenthesis.

Share this post


Link to post

I am putting this here, I do want to stress that Growth is a problematic power.  It messes with numbers, and will have impact outside of that.  I know this is part of your character design, so I wont nay say, but I wanted to put this on record.

 

In the Ability and Toughness make sure to notate in the stat line the impact from Growth.


Ex: 

Con 26 (+8) | 30 (10) w/Growth

Share this post


Link to post

Fluff

To make sure I understand the character's purpose, this is a space-based character, not intended for Earth play?

 

Saves

Toughness gets a bonus from Con, not Strength, though I believe the final math works out.

 

Skills

I count 45 ranks of skills, though one of those may be illusory - you've bought Languages 2, but only one extra language.

 

Powers

The Multiple Weapons power feat should be on the Device, not on the Strike power. This may require some cost adjustment.

Share this post


Link to post

@Fox, I moved the Multiple weapons feat from the Strike power to the Device and adjusted costs accordingly. I also changed the descriptor for Toughness from Strength to Constitution. Also added Zultasian to fill in the missing language.

Share this post


Link to post

Pulling back out of the Heroes bank for further review; missed a bit of math, to my great shame.

Share this post


Link to post

I made the PL corrections by lowering his strength to 32, then filled in the missing PP with the Fearless feat, a couple of ranks in both Knowledge: Tactics and Perform: Oratory, and a couple of ranks in Super-Strength.

Share this post


Link to post
Guest
This topic is now closed to further replies.

×
×
  • Create New...