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OOC thread for this thread.

 

Justice gets in touch with her spiritual side.

 

@RocketLord Initiative, please.

 

Using the Warrior Demon from the Core Rules to represent the Monster. Taking 10 on its roll, for 11.

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EDIT: Originally thought I could take 10 on initiative, but asked and was told not normally, so rolling instead!

Initiative: 1d20+2 = 7

 

I'll do a slight rewrite, so she just transforms. Alright if I use the stuff below for her attack once its Justice's turn?

 

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Transforming with a free action, and taking a shot with the Justice Buster at the Monster: 1d20+9 = 28. DC 20 Toughness roll if it hits.

 

And then she moves out of the way of its charge.

Edited by RocketLord

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The spirit takes the shot pretty well, rollin a 25 on Toughness and absorbing the Justice Buster like a champ. Grabbing a heavy thing nearby, they throw it at Justice: 9. Misses by several miles.

 

justice's turn.

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Taking another shot: 1d20+9 = 19. Still DC20 Toughness if it hits.

And Robin moves to the side, trying to get out of the way of the charge.

Edited by RocketLord

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No, no time has passed, that's ridiculous.

That hits! DC20 TOU check: 14, failed by 6 so Dazed and Bruised.

 

Justice is up.

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What time? Where time?

 

Anyway, since Justice here is on her very first outing, I'll keep with her only really having unarmed and the Justice Buster for offensive options, and otherwise only having access to the Justice Armor (once she gets her update giving her different armors)

 

So, taking another shot: 1d20+11 = 22

DC20 TOU if it hits.

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