Jump to content

Search the Community

Showing results for tags 'wraith'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Are we in initiative? I dunno. Disable Device, Notice, Sense Motive, or Technology checks might also be prudent.
  2. Monday, June 4th 6:16 PM Eric LaCroix had just gotten off his shift at the Black Petal, and was enjoying the time before his night job began. Usually he'd go right back to his apartment, bolt down a sandwich or something pre-made from Trader Joe's, then get on the makeup as soon as twilight hit and head out to Lantern Hill. But one of the things about getting closer to the Summer Solstice was that twilight got later and later, which gave him a bit more downtime. So, with some cash from tips in his pocket and not much else to do, he decided to head over to Pyramid Plaza. For a resident of Freedom, Eric never really got much chance to check out the landmark plaza. Sure, there had been the luncheon for various practitioners that had been thrown soon after he'd settled down in the city, but his day job usually kept him around Riverside and his night work didn't often take him to places so peaceful and well-maintained. As he walked away from the food court, a pulled pork sandwich in his hand, he took the time to take advantage of the rare peaceful hubbub. It said a lot that the chorus of screams sounded more familiar. Setting the pulled pork sandwich aside, he found a place in the shadows to duck away to the back corner of Hades' demesne where he kept his work gear. Within a few seconds, Nick Cimitiere was back out in the world of the living, scanning the street for the source of panic. He found it across the street, as dozens of people were running out of an apartment building that looked like a fortress carved from marble. He thought about stopping to ask someone about what was going on, but figured a skull-faced man stopping them in a time of crisis would not help anyone. So he danced around the crowd, pushing his way into the building and towards the horror within.
  3. January 2013 Outside Heesterstadt (formerly Branson), Missouri It was raining when the Wonderbus arrived, a thick, icy-cold storm of freezing rain that would have surely been a blizzard had the weather been any warmer. Warm and insulated through the dimensional craft was, it wasn't hard to feel the chill outside. The bus had folded its way through space and time to come rumbling out onto a deserted stretch of concrete road by a grim, grey lake that might possibly have been more attractive in the spring. As it was, the whole world was grey and brown: the city across the lake, what was Branson on another world, was almost lost beneath the heavy fog which swaddled the area. Shifting his clothing over to the bland, servile pattern his counterpart had worn, Sharl peered through the front windows, just able to make out tall concrete towers and a massive, hovering flag projected against the clouds from the city below like a massive old-style holographic billboard. It was grim. "Everybody get changed," he said, calling back to the passenger compartment as he reached down to turn on the conventional gasoline engine. "The Tronik base is about five miles up this road! We're turning around..." He muttered a bad word in Lor, trying to remember how to work these stupid controls. With all the worries about fighting Nazis and transdimensional technology, maybe he hadn't paid enough attention to how to drive a stupid four-wheeled, rubber-tired bus! Why can't they just use antigravs like civilized people?
  4. May 18, 2012 The first thing that Kimber Storm noticed as terribly, urgently wrong as she staggered, coughing from the cloud of smoke was not in fact that she had to cough or even stagger. Neither should have been a concern for the long since deceased poltergeist, but her first thought was that she was wearing absolutely the wrong hood. Rather than the ethereal cowl of her usual reaper's cloak, this was a heavy fabric attached to a sweatshirt with the sleeves ripped off and something scrawled on the front in stylized spraypaint. The jumpsuit underneath she recognized as the Claremont Academy uniform, which she was also sure wasn't right. Raising her hands to pull the hood out of the way, she saw that they were a healthy pink, undeniably solid and beating with a pulse. "Oh, marmalade," the living girl gulped. Thirty Minutes Earlier It took a lot of concentration from Kimber to keep her excited feet on the floor as the group of students entered the famous 'Super Museum' in Midtown, and even more concentration to keep her excitable body language confined to the shelter of the black umbrella blocking the sun's rays from revealing her as a translucent specter. The school trip to see the recently unveiled Lucas Collection had prompted a few significant looks between the senior members of the current iteration of Young Freedom, but the entusiastic Canadian was just looking forward to seeing all of the memorabilia in person. If all of the pieces were half as interesting as the ones mentioned specifically in the brochure, it was bound to be a memorable day!
  5. January, 2013 When the Young Freedom students got back home from Christmas break, or rather found themselves on campus again steadily for the first time, there was a message for them from Citizen, calling them to meet with him at the 13th Floor right away. Citizen had been very busy in the weeks and months leading up to the break, working with the school and his mentor Miss Americana, on the project they'd all signed on for: the stealth mission to the Erde variant where an enslaved city of Tronik was a cybernetic captive of a collapsing Nazi regime. The shiny, glossy headquarters of the sometimes-troubled team looked busy and lived in as the team got there, and Sharl ushered everyone in with a tight look on his face. The various holo-emitters in the main conference room were all playing images as they arrived, familiar images to those who'd taken their other-dimension classes: massive Nazi super-tanks moving across the landscape of a battered United States, heavily-armed and armored German super-soldiers in combat with determined Resistance fighters, and a thousand other scenes of a world at war. Sharl waved his hand to silence all the machines, leaving only the grim images playing out behind him. Without preamble, he said, "We have to go. We have to go now." He coughed nervously, his image flickering, and added, "Over the holiday, Miss A and I made contact with Erde-Sharl and the leaders of the resistance movement in that universe's Tronik. Their Reich is running out of Ubersoldaten, so they're building an army of combat droids to take out the Resistance. Plague weapons, chemicals, anything designed to destroy organic life. And the worst part is, they're planning to use Tronikians as the software. A sentient program can do things even the best non-AI can't, especially when you destroy the sections that allow for emotion and personality." His jaw tightened. "They've already started. Miss A is in New York getting the last of the parts we'll need for a real gateway, but our departure time is tomorrow." Sharl strongly suspected she was watching, but his relationship with his mentor right now wasn't such that he could ask. "A...defector captured by the Liberty League last year gave us the plans for the base in what the locals used to call Missouri, and the other Tronik gave us the passcodes we'll need to get in without bringing all the Ubersoldaten down on us. The school's been cleared on it and we're all good to go...if you all are still in, that is," he added, a little belatedly. He was a little out of breath, but that was what happened when you still thought you needed to breathe: program or not. "Even though we're not going to get in trouble now that the school signed off on it, we are still putting ourselves in a lot of danger."
  6. Nick Cimitiere, Ghost Girl and Wraith deal with an extremely weird smuggling ring.
  7. September 7, 2012 Sharl wasn't sure what to make of the assignment he'd gotten from Ms. Harcourt, Claremont's hardworking science teacher, but he was there anyway for the "special team project" she'd invited him for. As more of his teammates arrived, it soon became clear that most of Young Freedom, and even one or two faces outside of it, had been invited along for the elective. They were in one of Harcourt's science labs, and Citizen found himself studying the homemade equipment with undisguised fascination as more people entered. _Could she really have made one of these out of household items?_ he thought with a little amazement as he drifted around a big kitbashed cylinder of electronic parts in the center of the room. "Come on in, everybody!" called Harcourt as more students entered. "Those of you who were asked to bring bags, and that's everyone who could, make sure you have those before you find a seat. This will be an overnight trip, and you need to be self-sufficient."
  8. Power swapping! Whee! We'll catch up with the first bit soon enough, but for now just describe arriving at the museum.
  9. July 2012 Freedom City was an especially alien place in the summertime, given that Citizen had come here from one of his too-few visits back home. The heat poured off the naked alien sky overhead in a hot, moist blanket of humidity, the bizarre scents of humanity en masse rising from above the streets as he wafted his way through the sky towards Claremont Academy. Citizen had been in contact with Miss Americana since his departure, of course, as well as sending emails to his friends, but this was the first time he'd been back on Claremont's campus since his departure at the end of the formal school year. It was also the first time he'd brought his friend. "Hey, come here, Lora!" called Sharl, snapping his fingers towards the sky and bringing forth his dog! Lora was a black and brown canine from the German Shepard breed, an alien creature who'd had to board with a programmed sitter at Miss A's placewhile he visited a city where such creatures would have been an alien menace. But here on the streets of Freedom City, Lora was just another dog. It had taken some work to bond with the creature, but she was a nice doggie. Gina had made her well. Lora jumped up and licked her young master's face for a moment, making him sputter and reset his glasses, before he affectionately scratched behind her ears and went to look for his friends, cyber-dog in tow. Lora's holographic paws skittered lightly as he headed up the steps into the dorm building that he and Koshiro had shared.
  10. 14 April 2012 The weather is nice today, Eve thought as she looked out across the Great Bay. It was a fleeting thought, and only a momentary distraction from the anxiety gnawing at her, for guests would be arriving soon. Eve was never one for drawing attention to herself--the few friends she had knew she preferred to be the quiet, unseen hand in the background--but there were certain things she was unable to avoid. Unavoidable, perhaps, but not immutable. By floating out an invitation to her friends and teammates, and most importantly Etain, Eve was able to neatly sidestep the preconceived notion of what an eighteenth birthday party for someone of her wealth and status should be like. Taking things into her hands would allow the Martel heiress to do things her way. That thought brought a smile to her face as she slipped back into her room then headed down the stairs, guests would be arriving soon, after all.
  11. When: 14 April 2012Where: Martel Estate (Windrush), North Bay, Freedom City Who: Both YF 1.5 and YF 2.0 have been floated invites, so who attends is up to the players of the cross team PCs. Etain was, of course, invited.
  12. Second Week of January 2012 Christmas and New Years were not a particularly meaningful holiday for Sharl, lacking a cultural understanding of the holiday and a chronological mindset that made the change between one year and the next relevant to his day-to-day life. It wasn't even like he'd gone onto a new grade at Claremont yet, something that made all this talk of school years seem terribly archaic. But things had gone pretty well for him; he'd gotten a house upgrade from Miss Americana that he was still customizing; the incredible, sinful luxury of another five rooms to himself, not to mention a simulated animal to tend to, was still something he was trying to wrap his mind around. Home and how different it was from Claremont had been on his mind lately: he'd managed a trip back home during the school holiday to visit his family in Tronik and to do some more superheroing in his home city, where the "mysterious Citizen" had gotten a chance to pull off some pretty impressive feats of derring-do, culminating in a spectacular rescue of a sinking exploratory ship on its way to visit the new set of islands Leroj had helped raise at the end of the previous month. No one on the outside had seen that, and maybe none of them would care, but he'd still felt good about it coming out. And that, he thought, had been that until Mr. Summers had summoned him and all of Young Freedom into his office the first day they were all back on campus after the Christmas break. Even with Mrs. Harcourt, by no means Sharl's favorite teacher, as their chaperone, Sharl was inordinately happy: they were going back to the Sanctum, the place that held his home, and with any luck his friends would be able to see it for themselves! With his usual laptop as his companion, Sharl put aside his house and went to work studying the school's files on the Sanctum again, heedless of the Arctic winter outside their jetplane window. After all, the Sanctum was one of the great repositories of super-tech on Earth, as well as the home of his home city: he'd better know something about it!
  13. Second Week of January, 2012 Young Freedom 2.0 goes to the Sanctum, and by extension to the Claremont Academy. (This is set after Wraith's return from the Hunter planet, chronologically)
  14. GM October 10th, 2011 The West End, Freedom City The holiday was in full swing, and the kids of Young Freedom were doing their homework. The Columbus Day Parade was an annual Freedom City tradition. While it was nowhere near the size or intensity of the celebrations in New York City, the city's Italian population regularly congregated upon the West End to celebrate their heritage and the long road to America. Like any other city's celebrations, it had its share of controversies - several aldermen had tried over the years to get the parade officially renamed in the face of protests from Native American groups - but Headmaster Summers had put the fledgling superteam on assignment for a different reason. "The police are often overworked at celebrations like this," he had told Young Freedom, "and sometimes, things escape their notice. Especially when the person moving about has talents that go beyond what the human eye sees. Then there are the opportunists. Most supervillains aren't above a simple hostage situation, and a parade is a good opportunity. While it's hard for a single villain to control a large number of individuals, if they have the right powers, they can net enough to issue demands. Stay on observation. Keep to the fringes of the parade, but move through the crowds when you can. Odds are everything will go smoothly - but if it doesn't, I want you to be the first to notice, and the first to respond." And so, the Claremont students moved through the crowd and outside it, trying to keep a low profile. They were ready for if danger emerged... but maybe Summers was right. Maybe today would go off without a hitch.
  15. Young Freedom starts off with a conventional assignment to protect a Freedom City gathering that will soon become anything but conventional. I'll give Young Freedom a few minutes to enjoy the Columbus Day parade before the chaos begins. Sample the cannoli!
  16. With such a diverse student body, the Claremont Academy dormitories featured a number of unique rooms. Some of the teenagers living there required specific conditions to better replicate their native environments or furniture constructed of materials that would be proof against their own abilities. Others had cultural concerns or entirely personal preferences. The school went to considerable lengths to ensure that all such considerations were accounted for, but for two of the newer enrollees, even the basic room design was superfluous. Kimber floated idly in lazy circles just below the ceiling of the room she shared with Indira, making a close study every nook and cranny as she attempted to while away the hours in the middle of the night. The space below was spartan indeed, with neither girl having much to contribute beyond the standard beds and desks that had already been there when they arrive. Of the former, neither had much use as for their own reasons they had no need to sleep; in fact, they might have been cut off from electricity and heat without noticing, the necessities of living humans meaningless to them. Unfortunately, with the vast majority of the city needing to rest for the night, it was very easy to become bored. Having completed her thorough examination of the long crack in the ceiling for the umpteenth time, the translucent blue phantom heaved a sigh before turning downward to address her Kinigosi friend. For whatever reason, she'd taken to shifting the appearance of her clothes to flannel pajammas at night, purely as an affectation. "D'you think they'd let us paint the room a more interesting colour?" she inquired without warning or preamble.
  17. September 26, 2011 Young Freedom Citizen, Ghost Girl, Sage, Cobalt Templar, Wraith, and Papercut are left to watch Freedom Hall. What could go wrong? (It turns out a lot)
  18. Once Becky was safely in the hands of True North and Kimber had done all she needed to do at her old homestead, Young Freedom's members young and old crowded aboard the regional jet flight from Thunder Bay to Detroit. Though Sharl could easily have emailed himself straight to the DPD mainframe and searched as he would, he made a point to stay on the plane with his colleagues. He was acutely aware of how alone he was out here, so far from the few people in Freedom City he did know, and the last thing he wanted to do was alienate the people who were supposed to be on his team. He was here to be part of the real world, to make connections and alliances that would give him the tools he needed to protect Tronik; hell, he was here to have adventures in this wide-open alien world! This wasn't the time to get into stupid arguments with his friends. So while the others socialized, he took the opportunity to crack open his laptop to connect to the local satellite network (carefully using a tightly-focused IR signal that wouldn't interfere with the plane's own navigation) to research their target: Koshiro McMillan of Detroit, Michigan, and the city itself in the process. Detroit had once been a center of petroleum-based industry that had fallen on hard times, and looking at his laptop screen, it looked like things hadn't gotten any better. Freedom City was sparse enough, but a city like Freedom that had lost so many of its people was a strange thought to contemplate. There must be so much to explore! When his search came up with something, or rather, something that was nothing, Sharl said "Hmm...it says Koshiro McMillan's record has been sealed by the order of a judge. So I don't know. What kind of things would cause someone to be held in a juvenile detention facility?" he asked, pointing to the address on his computer that matched where they'd been told to go.
  19. The growing group of young metahumans and aliens found the flight to Canada considerably less eventful than the one to India, but their reception was equally less warm. There was no one to greet the four teenagers as they disembarked at Thunder Bay International Airport after a brief stop over on the west coast, walking through the long corridors of shopping establishments before finding a local map and a set of hastily scrawled directions left for them at the information desk. The path marked for them in ballpoint pen left the city and traveled northward, into what looked like a wooded area. The desk attendant's sunny smile flickered briefly as she glanced at the location of the broad X indicating the route's destination, but she was evidently too polite to say anything unbidden. At the bottom of the written direction, on a page that had clearly been torn out of a journal, the scratchy penmanship finished, DON'T stray into the woods. And thanks. --DS
  20. Feel free to make any Knowledge, Gather Information etc. checks you think would be relevant!
  21. After the excitement of their last flight, the final leg to India was likely a terrible anticlimax...but boring isn't always a bad thing. Still, after nearly ten hours of peanuts, recycled air, and terrible movies the rest of the passengers certainly looked like they were ready to be on the ground and stretching their legs. That plus a little more time to get through security and claim whatever luggage they'd brought and a plane's worth of tourists and natives were stepping out into a warm but overcast Mumbai summer day. The city was busy and streets were even busier, but as fortune had it the collective of heroic envoys didn't have very far to go: right there at the sidewalk stood a tall, dour-looking man in a button-up shirt and what could only have been his daughter. Both were standing almost unnaturally still, like metal rods against the shifting tide of the crowd, but they were clearly watching the groups leaving the airport. The daughter, an attractive teenage girl in fairly conservative clothes, was holding a sign that read only: CLAREMONT.
  22. OOC thread for Conspiracy Theory. 'cos we're gonna need it!
  23. Wraith Power Level: 12/15 (210/250PP) Trade-Offs: -3 Defense / +3 Toughness Unspent PP: 40 In Brief: A kind, polite teenage girl who's actually a terrible alien made of fluid metal. Alternate Identities: Indira Singh Identity: Secret Birthplace: Kinigos Occupation: Student (Criminal Justice) Affiliations: Claremont Academy, Freedom City University, >Ghost Girl Family: Mother & Father Age: 19 (in your human years) Apparent Age: 19 Gender: Female (apparent) Ethnicity: Kinigosi (true), Indian (apparent) Height: 5'10" Weight: 350 lbs. Eyes: Solid Black (alien), Dark Brown (human) Hair: None (Alien), very Dark Brown (human) Description: In her human guise, Indira Singh is a charming young lady with a pleasant face, dark eyes, and long dark brown hair; an athletic build and oddly fluid grace belie her true weight and the true nature that causes it. Indira favors slim, light clothing - more often than not she's making it herself with her shapeshifting, and heavy or complex layers are simply harder to create and maintain. As she truly is, Indira is a largish and usually humanoid being made of seamless silvery metal, polished-looking and warm to the touch. She has three eyes (the third of which is in the center of her 'forehead', vertically oriented), all of which are pure black; she has no mouth and (for that matter) no other visible orifices. Everything else is likely to change with mood and the needs of the moment, though the longer she's on Earth and in human form the more feminine the 'body' of her alien form tends to be at default. Rather absurdly, she often gives her alien form a small raised area around the eyes, like a (three-eyed) domino mask...because heroes wear masks, of course. Power Descriptions: See "Powers & Tactics" below. History: Crime has always spread to wherever there was room to hold it, and as the name would imply there's a lot of room in space. So much room, in fact, that crime can be had on a scale unheard of on any single planet - but the problem with large, sprawling criminal empires is that sometimes you need front businesses, bean counters, legitimate employees, paper trails...and sometimes someone you've 'encouraged' to work for you gets ahold of some terribly sensitive information, something they can take to the authorities to help hurt or bring down a sizeable piece of your empire. Unfortunately for them, this is probably enough to do some very painful damage but not enough to cripple or end your organization, so they're almost certain to have to be relocated somewhere where they won't be found by angry humanoids with squinty eyes and middle names like "Big Jim" or "the Claw". This was something of a problem for the Lor, once the case was finished and the testimony given. They had three members of a relatively rare race that needed to be hidden somewhere, away from the seeking eyes of a sprawling and angry criminal group suspected to have connections anywhere and everywhere worth having connections. Fortunately, there was a little planet that wasn't so developed that a few aliens couldn't remain fairly anonymous, but developed enough to be comfortable; a place with a good variety of distinct cultures and peoples, where the odd was almost common in places and where the Lor just so happened to have a few contacts in good standing. And so it was that Indira and her family came to Earth: first to India, where they established an identity for themselves, and then to Freedom City, where even the odd alien sighting would hopefully be lost in the unsettlingly high concentration of metahumans and mythological beings come to life. As an added bonus, Indira could be sent to a school where she wouldn't stand out quite so much.... Personality & Motivation: A kind but fierce soul, Indira fights crime mostly because she feels that she must. Not only is it an excellent excuse to let loose and - literally - be herself for a while, but in a world of fragile fleshy beings she's...well, not exactly the Centurion, but more equipped to deal with high crime than many. She can't sit idly by with that kind of strength while bad things happen around her. She's very curious about how humans live - human culture and interaction, local animals, and whatever else captures her fancy. By and large she tends to be a bit formal and straight-laced as a consequence of her upbringing, but that doesn't mean she's one to turn down an opportunity to cut loose if she can get away with it and it sounds like fun.... Powers & Tactics: Wraith is capable of shifting and reshaping her own body mass in response to what she needs to do and/or be for the task at hand: if she needs to run quickly she becomes sleek and quadrupedal, if she needs to fight her way through a sea of minions she sprouts long whip-like limbs tipped with hammers or scythe-like blades, and so on. She can similarly change her solidity, anywhere from a viscous but fluid metal to more solid than any Earthly steel. This ability isn't without limitations, however: bits of herself that are completely separated from her main mass are lost forever if not quickly recovered (and the separation is very painful), and her ability to change her color is extremely limited. A normal member of her race can only shift between metallic shades, and generally only in shades of silver or grey; a combination of Kinigosi and Lor technology has introduced a mutation that lets her kind assume a single humanoid form and to - with practice - change details of that form in the way of clothes and hairstyle and the like. The basic template, however, is relatively fixed and most shapeshifting will create obvious breaks in the facade (eg, she could elongate a limb, but it would be a normal human upper arm connected to a normal human lower arm by a long silver tentacle). Her people are born with castes, not genders (though the social importance of one's caste has decreased dramatically since less civilized times); Wraith would be considered a prime specimen of the warrior caste, highly fit with excellent shapeshifting control and good fighting instincts. That said, she has relatively little fighting training or experience, and relies heavily on those instincts to get her through combat. She tries diplomacy if it seems likely to work but otherwise hits hard, fast, and has a bad habit of depending on her considerable durability over complex tactics. Complications: Alien: Alien. Not only does she often look and move like a sci-fi horror movie monster, but even her human guise is essentially skin-deep: if you cut her she bleeds silver, she weighs too much for her size, her inhumanity is immediately apparent to many super-senses, etc. Secret: Identity. Space-Fish Out of Space-Water: She's been on the planet for a little while already but is still an alien; humans are weird and their culture is weirder (but the TV's pretty neat), and she has to deal with being foreign both as an alien and as a recently-immigrated Indian. Witness Protection: This is why she and her family are on Earth to begin with; while most up in space aren't likely to be watching broadcasts from that little blue planet full of under-developed monkeys, there are people out there looking for her parents, and would find her terribly useful as leverage - this puts certain risks on whatever she does, and means there's probably an overworked Lor witsec officer somewhere who'd rather she kept a low profile. Your Car Was Delicious: While she can't starve she does require mass (in the form of metals) to replace any mass that is lost or too damaged to heal. Abilities: 14 + 6 + 14 + 6 + 4 + 4 = 48pp Strength: 24 (+7) Dexterity: 16 (+3) Constitution: 24 (+7) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 10 = 22pp Initiative: +7 Attack: +6 Base, +12 Melee Grapple: +17 Defense: +9 (+5 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -7/-3 Saving Throws: 4 + 7 + 6 = 17pp Toughness: +15/+7 (+7 Con, +8 Protection) Fortitude: +11 (+7 Con, +4) Reflex: +10 (+3 Dex, +7) Will: +8 (+2 Wis, +6) Skills: 120R = 30pp Acrobatics 12 (+15) Bluff 6 (+8, +12 Attractive) Concentration 4 (+6) Diplomacy 6 (+8, +12 Attractive) Disguise 0 (+2, +4 Shapeshift, +42 Morph [Human Form]) Gather Information 13 (+15) Intimidation 8 (+10) Skill Mastery Investigate 12 (+15) Knowledge (Civics) 7 (+10) Knowledge (Current Events) 2 (+5) Knowledge (Galactic Lore) 7 (+10, +15 Kinigosi) Knowledge (Pop Culture) 2 (+5) Language 3 (English, Galstandard, Hindi, Kinigosi [Native]) Notice 14 (+16) Skill Mastery Search 13 (+18) Skill Mastery Sense Motive 5 (+7) Stealth 15 (+18) Skill Mastery Survival 9 (+11) Feats: 27pp Acrobatic Bluff Ambidexterity Attack Focus (Melee) 6 Attractive Benefit (Native: Kinigosi) Dodge Focus 4 Environmental Adaptation (Zero Gravity) Fast Task (Acrobatic Bluff) Improved Grapple Improved Initiative Improved Pin Interpose Luck Move-By Action Set-Up Skill Mastery (Investigate, Notice, Search, Stealth) Takedown Attack 2 Ultimate Save (Toughness) Powers: 37 + 8 + 16 = 61pp Alien Biology 7.2 (36pp Container [Passive, Permanent]; Feats: Innate) [37pp] Immunity 23 (Critical Hits, Falling Damage, Magnetic Effects, Life Support [Disease, Poison, Environmental Cold/Heat/Pressure/Radiation/Vacuum, Suffocation], Sleep, Starvation/Thirst) [23pp] Insubstantial 1 (Extras: Special [Free Action / Sustained Duration to become Solid], Flaws: Permanent, Feats: Selective, Subtle) [7pp] (Liquid Metal) Super-Senses 6 (Acute Smell, Darkvision, Infravision, Ultrasonic Hearing, Ultravision) [6pp] Protection 8 [8pp] Shapeshift 2 (10pp, +10 Disguise) [16pp] Sample Configurations: Spoiler "Give Us A Hug" Additional Limbs 3 (+5 Limbs; Flaws: Duration [sustained]) [3pp] Elongation 3 (25ft) [3pp] Super-Strength 2 (+10 STR) [4pp] [3 + 3 + 4 = 10/10pp] Human Form Morph 8 (One Form, +40 Disguise, Feats: Quick Change 2) [8pp] Hunter Leaping 2 (x5 [Running Long Jump: 75ft]) [2pp] Speed 1 (10mph / 100ft per Move Action) [1pp] Super-Movement 3 (Slithering, Wall-Crawling 2) [6pp] Super-Senses 1 (Tracking Scent [1/2 Speed]) [1pp] [2 + 1 + 6 + 1 = 10/10pp] "Om Nom Nom" Drain Toughness 6 (Extras: Affects Objects, Linked [Damage, Healing], Flaws: Limited [Objects], Limited [Metal]) [3pp] + Damage 6 (Extras: Linked [Drain, Healing], Flaws: Limited [Objects], Limited [Metal]) [2pp] + Healing 4 (Recovery +9, Extras: Action [standard], Linked [Drain, Damage], Flaws: Personal, Source [Metal], Feats: Regrowth) [5pp] [3 + 2 + 5 = 10pp] Whip-Blades/Clubs Elongation 2 (10ft) [2pp] Speed 1 (10mph / 100 feet per Move Action) [1pp] Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp] [2 + 1 + 7 = 10/10pp] Drawbacks: -0pp None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC22 Toughness (Staged) Damage (Physical) Strike Setting Touch (~15ft w/ Elongation) DC27 Toughness (Staged) Damage (Physical) Abilities (48) + Combat (22) + Saving Throws (17) + Skills (35) + Feats (27) + Powers (61) - Drawbacks (0) = 210/250 Power Points
×
×
  • Create New...