Jump to content

Search the Community

Showing results for tags 'ooc'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Fairy Tale, warning, Unapproved NPC still in the works. Otherwise, the build for Military Fairy from AA oddballs will be used as minions for this thread.
  2. The senses-shattering conclusion to the Evil!Dok saga! For now, just the six Interceptors -- Colt, Dynamo, Fulcrum, Grim, Jack and Jill -- should post. (They'll find the inside of the house empty, as by now Scarab's already warnedAvenger & Phantom of what's going on.) Others can come in by invite, and other threads may be spun off from this one as needed.
  3. Let there be...an Out-of-Character thread! :kaboom: :eek: *cues up "O Fortuna"*
  4. Willow and Thrude need pants badly! Also, some supervillains show up, because that's how these things typically go.
  5. Wail's making just a regular Intimidate check to start off with. Intimidate check. (1d20+15=25)
  6. Alright, tell you what, get Initiative up for Mara. I'm going to be using the PL1 Criminal minion from the Core Rulebook for the robots. They won;t be doing any real damage, goal is to tag each of them once before she gets hit three times herself. Training Drones: Initiative. (1d20+2=12)
  7. Feel free to make any Knowledge, Gather Information etc. checks you think would be relevant!
  8. I cannot especially be bothered playing out phone conversations ( ), so just have the guys appear at Siobhan's apartment door.
  9. 1 HP for Ferros, Geckoman, Thrude, and Willow b/c the villain escaped. 1 HP for them b/c I'm fiating the Self-Destruct feature for the Brownstone. Since it's a PL 15 HQ, I'll treat it as an Area Damage 15 Attack. DC 25 Reflex, then a DC 30 (or 22) Toughness save.
  10. OOC thread for Conspiracy Theory. 'cos we're gonna need it!
  11. EMP 8 (PFs: Extended Reach 2, Improved Crit 2, Incurable, Precise) [18 pp] The plane loses the maximum TOU from the Drain, which is 8, dropping it to +5 Tou vs 28: 10 Okay, so everything electronic is technically fried. IC post ahoy. Citizen goes on 16; Rogue goes on 9
×
×
  • Create New...