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  1. The swordsmanship class for Blodeuwedd, Gaian Kight, Myrmidon and Sage!
  2. A warm summer breeze blew through the West End street of small businesses and restaurants weathering the times with varying degrees of success. The light wind stirred the gorgeous flowering plants hanging from the second storey windows of one such building, trailing leaves and vines brushing against the top of a bold gold-on-black sign that proclaimed the street-level floor to be home to "The Espadas School of Self-Defense and Swordsmanship!". The dojo had been open for a little over a month at that point, attendance gradually picking up as fliers throughout the city and good word-of-mouth did their job. The proprietor was a well like native of the neighbourhood if unknown in the city at large and while the more introductory self defense courses were all well and good it was the more specific sword fighting classes which were purportedly worth the trip. Erik Espadas himself was locked in particularly grueling battle with the second hand computer on the reception desk, attempting to bring up the spreadsheet with the list of new students signed up for that week's class. "No, that's the budget," he grumbled under his breath, the annoyed expression on his lightly stubbled face visible from the other side of the large windows that looked out onto the street. "Depressing but not helpful right now. C'mon..." The attendee would be showing up shortly; if he could get this sorted out he was going to have to track down a pad of paper and a pen to take attendance.
  3. June 3, 2011 9 AM Secure in his locked-down office, Warden Drummer stared at the broadcast again, his mouth a tight line of pure rage. "When I find out how he managed to build twenty robot bees in solitary in my prison, I will find whoever is responsible and I will murder them. I have been in the corrections business for twenty-five years. I know how to make it look like an accident!" He sighed, looking again around his office. Too bad there was no one around to hear it; that had been one of his more satisfying rants. With a curse, he picked up the secure landline on his desk and dialed the Freedom League...
  4. Early December Gaian Knight sat in a chair in a black room, the only thing visible in what could have been a yawning cavern for all the viewer could tell. Though his face was hidden under hood, goggles, and cloth his posture was all business as he leaned forward and pulled something out of his coat pocket. “This,†he said, holding up something small and unidentifiable and speaking in an absurd voice, “is cra--“ The film crew cracked up and, when they could get the breath to do so, called cut. The hero leaned back, chuckling and holding up what was now clearly a small, average white rock. “Sorry, sorry,†he apologized, holding up one hand while the other put the stone back in his coat pocket. “We’ve been at it a while...I couldn’t resist!†Aside from some good-natured scowling no one really seemed that put out. The earthmover put his game face back on as the lights went down again (I really hope this is the last take.) and the crew gave him the signal to go. Gaian Knight sat in a chair in a black room, the only thing visible in what could have been a yawning cavern for all the viewer could tell. Though his face was hidden under hood, goggles, and cloth his posture was all business as he leaned forward, hands clasped in front of him. “Everyone,†he said, “has heroes. Most people wish they were heroes; they wish they had that kind of power, to fly, to fight crime, to....†He pulled a little crystal out of his coat, floating it above his hand. “....to make the earth move.†He frowned at the crystal for a moment before letting it drop, catching it in a closed hand as he stood up. “But this isn’t really power, is it?†Shaking his head, he slowly walked to the side, camera turning to follow him. “Anyone can get exposed to a meteor, or find some ancient artifact, or be a little too close to a science lab explosion. But you know what real power is?†He tapped the side of his head. “It’s up here.†The camera stopped following him now, and as he left the screen the background changed to an airport.... “Do you know who can fly? Pilots can.†....to some officers leading handcuffed villains away.... “Do you know who can stop crime? The police.†....to a construction site. “Do you know who can move the earth? A civil engineer.†As the image faded back to black the camera caught up with him again, as he’d apparently walked in a large circle and made it back to his chair. “As cheesy as it sounds, real power - honest to goodness true power - isn’t in a glowing rock or an Atlantean staff or a chemical explosion. Real power is in you, in your mind, and in the limitless potential that mind can give you. And the only way to exercise that power, the only way to make sure that you are the best, the most powerful you can be, is to stay in school. So go to class, pay attention...and be the most powerful thing of them all: your own hero.â€
  5. "Wait, seriously?" "Mm." "You built that - all of that - without a college degree." "Yes." "You’re not even a student?" "No. Never put a foot on a campus." "Huh." A dim glow illuminated a cramped metal room that didn’t have much room to spare after accommodating the two trapped heroes - could an observer see in the inky blackness (and, dear reader, why not?) they might note the curious contrast - the sword-wearing, goggled, longcoat-clad Gaian Knight at one end cross-legged on the floor, and the technologically-gifted, gauntleted, visor-obscured Dragonfly leaning back at the other, feet propped up on a wall as she stared up at their metal prison. "Seriously, though," the earthmover probed, mostly to fill the silence. "Never? Not even a single class?" The inventor only shrugged. "No. High school, either. GED, though. Safety nets...mm. Why? That surprising?" "Well, I mean...well yeah. You don’t think it’s a little weird to build all that stuff with just a GED?" She tilted her head, apparently pondering that for a minute. "Maybe," she conceded. "Not sure someone who doesn’t breathe can talk about ‘weird’." He had to laugh at that, throwing up his hands. "Hey, hey. Alright. In my defense, I normally DO breathe. I just don’t really have to when I’m underground." "Mm." There was silence again, filled only by fidgeting and the quiet, almost imperceptible noise coming from Dragonfly’s gear. Far, far above the metal roof came the noise of machinery and shouted orders. "So, uh, I don’t mean to pry. But...why?" came the question that once more broke the silence. "Didn’t really see a point. Know plenty...could teach half the classes. By proficiency. Experience poor, patience...mm. May not be suited for it. But have the knowledge." "Well, sure, okay. But there’s so much more to it than that! I think you’d gain a lot by getting a-" He barely managed to cut himself off before saying ‘proper education’. "...a solid college experience." She turned her head and raised an eyebrow, her shifting audible in the close quarters and silence. "Examples?" she challenged. "Like....erm. It’s a whole...social....I mean, it’s not what you learn, it’s what you....that is...." He trailed off, and he could see (Bless you a thousand times, fancy and expensive goggles.) her flat stare, the full force of a stubborn and unamused young woman turned in his direction (Curse you a thousand times, fancy and expensive goggles.). "You could...meet people your own age?" he finished, rather weakly, his hands spread in an unseen gesture of helplessness. She snorted, turning her head back up to look up at the ceiling. The noise was changing, now, the dim sound of machines being turned on and sending vibrations that made the metal walls hum. "Little use for people my age. ...am not that young, anyway." There was silence again, though this time the sounds from above were muffled by the terrible awkwardness that filled the air. Both heroes, magic and science, cheered inside as they heard a loud and reverberating hum through the ground, as if some massive generator had been switched on up above ground. They stood up, adjusting their respective coat or jacket and making sure they were leaving nothing behind. Her gauntlets were already charging, lines of blue and quietly illuminated glass; his hands glowed a soft golden brown in the darkness as he reached out with his senses and felt the earth above them. "Ready?" "Mm. Ready. Teleporting in five...." Then there was a flash, the sound of air rushing to fill a vacuum, and nothing. The little metal container sat silent again and empty, deep beneath the earth while sounds of fighting broke out on the surface above.
  6. Gaian Knight Power Level: 13/15 (225/250 pp) [252] Trade-Offs: -3 Defense / +3 Toughness Unspent PP: 25 In Brief: Young professor, given powers over the earth by unknown forces, just out to do some good in the world. Alternate Identity: Tarrant David McLeod Identity: Secret Birthplace: United States, West Coast Occupation: Professor of Earth Sciences, Freedom City University Affiliations: Sanctuary, Freedom City University, The Freedom League (reserve) Family: Parents (west coast), Brother (location unknown; estranged) Sidekick: Tiamat Description: Age: 29 (DoB: October 1984) Gender: Male Ethnicity: Caucasian Height: 6'1" Weight: 170 lbs. Eyes: Green (now flecked with Gold) Hair: Brown A tall man seeming to be in his early to mid twenties, Tarrant’s fit but not overly muscular: he looks more like someone who spends a lot of time outdoors than someone who hits the gym five days a week. Short brown hair tops a charming face with amused green, gold-flecked eyes. Left to his own devices he trends towards simple, durable clothing (jeans, t-shirt, unadorned jacket), but dresses up a bit more for teaching (button-up shirt, vest, tie, and slacks). No matter what he’s wearing, his footwear is practical – “death before dress shoesâ€. His heroing gear seems serviceable but a little slapdash: black fingerless gloves, heavy brown boots, dark jeans, dark red cloth over his mouth and nose, and a long brown hooded coat. Only three items are truly notable: first, a dull metal platemail chestpiece under the coat, apparently designed with an eye towards flexibility; second, a pair of round goggles completely obscuring his eyes; and third, an antique-looking but well-cared-for sword which never leaves his side. Power Descriptions: Gaian Knight leverages the abundant nearby earth for his effects, moving or reshaping it to his own ends, attacking from various angles to surprise his enemies or attack around cover. As a hobbyist sculptor he takes a bit of pride in the appearance of the things he makes, and if he's able he likes to add his own little artistic touches. His magic often causes a noticeable earthy-gold glow that becomes more and more apparent as he takes larger and larger actions, starting around his hands, then his eyes, and finally his whole body (and any rock nearby). Though he rarely notices, long-term use of his power leads to small rocks orbiting him or following him around in the air. History: Young grad student Tarrant McLeod lived a pretty ordinary life up until a friend of his – an archaeology student – called him up to help with a gigantic, mysterious cave they’d unearthed near an old ruined city. Upon entering and touching a distinctly out-of-place pedestal of polished stone he was transported to an unknown, seemingly endless plane of earth where a floating vision of a woman in flowing robes spoke to him in broken sentences and half-formed images, part of some ancient recording or ceremony; she called him the Gaian Knight, charged him with protecting “the swordâ€, and implied the purpose of this place was to empower a defender for the surrounding city when it was at the height of its grandeur. When returned to the cavern he found he’d been linked into the earth: he could feel the stone around him, shape it, move it. He also found a sword and scabbard on the altar where there had been none, and (unconsciously compelled to take it with him) made his way back outside more confused than enlightened. Since then he’s spent quite a bit of time learning to control his power, and took advantage of his new abilities to complete his schooling in record time. Offered a teaching job at FCU, he finally feels like he’s in a place in life where he can apply what he’s learned...in more ways than one. Personality & Motivation: Strange sense of humor and (sometimes forced) cheer; Tarrant’s a decent guy at heart, level-headed, stubborn, and somewhat 'salt of the earth' – he feels bad when he sees bad things happen, he wants to help when someone’s in need of help. He never paid much attention to superheroes growing up (something he regrets, now), but he genuinely enjoys helping people, even if he’s aware that may be occassionally naïve. He enjoys cheap magic tricks and carving/sculpting small art pieces in his spare time. Powers & Tactics: With his determination and power-reinforced body, Tarrant tends to be the proverbial immovable object in a fight; he won't walk heedless into danger, but if necessary he will stand and take his licks while giving as good as he gets. He's no master combatant or tricky fighter - he tends to fight as simply and as effectively as he can while minimizing the outright damage he's doing to most opponent. Complications: Honor (Chivalry): Respect and honor; he’s not an old-school knight, but even before getting his powers he was of the “won’t hurt a lady†sort. Though he’s not usually compelled to fight fair (since your average mook isn’t going to extend him the same courtesy) he can be easily convinced to listen to his opponent’s side of things... and to fight a fair battle against an enemy he knows (or thinks) is honorable. Responsibility: Professor. He tries to arrange his schedule (and the assigned homework!) as best he can, but he does have students to help and classes to teach. Secret: Identity. Teleportal: Gaian Knight's portals require an anchor - he can only create a portal to somewhere he's already set up a special anchor stone, usually in the form of an archway. No anchor, no portal - and destruction of any anchor prevents him from opening a portal to that location until he can get there some other way to fix it. Abilities: 4 + 0 + 6 + 4 + 6 + 4 = 24pp Strength: 14 (+2) Dexterity: 10 (+0) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 18 + 14 = 32pp Initiative: +0 Attack: +9 Base, +13 Earthshaping Grapple: +11 Defense: +10 (+7 Base, +3 Dodge Focus), +3 Flat-Footed Knockback: -8/-3/-1 Saving Throws: 10 + 8 + 7 = 25pp Toughness: +16/+7/+3 (+3 Con, +13 Protection or +4 Breastplate) Fortitude: +13 (+3 Con, +10) Reflex: +8 (+0 Dex, +8) Will: +10 (+3 Wis, +7) Skills: 72R = 18pp Climb 4 (+6) Concentration 12 (+15) Craft (Artistic) 8 (+10) Knowledge (Earth Sciences) 13 (+15) Notice 12 (+15, +11 Nightvision Goggles) Perform (Oratory) 5 (+7) Sense Motive 8 (+11) Sleight of Hand 10 (+10) Feats: 36pp Dodge Focus 3 Equipment 6 (30EP) Luck 2 Precise Shot Sidekick 24 + 15 (Veteran Award) = 39 Equipment: 6pp = 30ep Customized Platemail Chestpiece (Protection 4) [4ep] Goggles (Flash/Nightvision) [4ep] League Communicator (Communication 5 (Radio; Extra: Area (5 miles), Flaw: Limited [Other League Communicators]) [5ep] Masterwork Sculpting/Carving Tools [1ep] Flying Islands (PL12 HQ) [16ep] A handful of large land masses floating above the surface of Earth-Sanctuary. The largest, central 'island' has a very nice castle, of all things. Size: Colossal [5ep] Toughness: +10 [1ep] Features: [9ep] Holding Cells (Toughness +15) Infirmary Isolated Library Living Space Pool Power: Flight 8 (Extras: Duration [Continuous]) [24pp] Power System Sealed Workshop Powers: 1 + 6 + 54 + 3 + 3 + 13 + 10 = 90pp Burrowing 1 (1mph / 10ft per Move Action) (Earth, Magic) [1pp] Device 1 (5pp Container, Flaws: Easy-To-Lose, Feats: Indestructible, Restricted 2 [Current Knight]) [6pp] An old and ornate-looking masterwork sword. Strike 4 (Feats: Mighty) [5pp] Earthshaping 22 (44pp Array, Feats: Accurate 2, Alternate Power 8) (Earth, Magic) [54pp] Base Power: Create Object 13 (13 cubes, Lifting STR 65 [Heavy Load: 100 tons], Toughness +13; Extras: Duration [Continuous], Range [Perception], Flaws: Action [Full], Feats: Precise, Progression 3 [50ft cubes], Stationary) [44pp] Alternate Power: Blast 13 (10 130ft Range Increments / 1,300ft Max Range; Extras: Autofire, Feats: Indirect 2, Variable Descriptor [bludgeoning, Piercing, Slashing]) [42pp] Alternate Power: Blast 13 (1,300ft Max Range; Extras: Area [General, Shapeable], Feats: Indirect 2, Progression [Area] 2 [65 5ft cubes], Variable Descriptor [bludgeoning, Piercing, Slashing]) [44pp] Alternate Power: Burrowing 10 (1000mph / 10,000ft per Move Action; Extras: Affects Others, Area [General, Burst, 100ft diameter tunnel], Feats: Progression [Reverse Area] 10 [5ft-100ft tunnel], Subtle) [41pp] Alternate Power: Move Object 22 (Lifting STR 110 [Heavy Load: 50K tons]; Extras: Range [Perception], Flaws: Limited [Earth]) [44pp] (Earth Control) Alternate Power: Move Object 11 (Lifting STR 55 [Heavy Load: 24 tons]; Extras: Damaging) [33pp] (Earthen Hands) Alternate Power: [10 + 34 = 44pp] Obscure 5 (Visual Senses, 500ft Max Range, 100ft radius; Extras: Independent, Total Fade [10 rounds]) [10pp] Snare 13 (10 130ft Range Increments / 1,300ft Max Range; Feats: Indirect 2, Obscure Senses 5 [All], Reversible) [34pp] Alternate Power: Super-Movement 3 (Dimensional Movement 3 [Any], Extras: Linked [Teleport], Portal, Flaws: Action 2 [standard Action to open Portals]) [6pp] + Teleport 11 (2 million miles ["Earth To Past The Moon"]; Extras: Accurate, Linked [Dimensional Movement], Portal, Flaws: Action 2 [standard Action to open Portals], Feats: Change Velocity, Progression [Portal Size] 2 [25ft x 25ft], Complications: Medium [Anchor-Stones]) [33pp] [6 + 36 = 42pp] Alternate Power: Transform 10 (Earth Into Earth, 1000 lbs., 10 100ft Range Increments / 1000ft Max Range; Extras: Duration [Continuous/Lasting], Feats: Precise) [41pp] Flight 3 (50mph / 500ft per Move Action; Flaws: Platform) [3pp] (Earth, Magic) Immunity 3 (Aging, High-Pressure Environments, Suffocation [underground]) [3pp] (Earth, Magic) Protection 13 [13pp] (Earth, Magic) Super-Senses 10 (Detect Earth 2 [Mental, Extras: Accurate, Acute, Analytical, Radius, Ranged], Tremorsense [Tactile, Extras: Ranged]) [10pp] (Earth, Magic) [table]DC Block ATTACKRANGESAVEEFFECT UnarmedTouchDC17 Toughness (StagedDamage (Physical) SwordTouchDC21 Toughness (Staged)Damage (Physical) BlastRangedDC28* Toughness (Staged)Damage (Physical) Area BlastRanged/AreaDC23 Reflex1/2 Effect DC28 Toughness (StagedDamage (Physical) Create ObjectRangedDC23 ReflexTrapped Dropped ObjectRanged/AreaDC23 ReflexNo Effect DC28 Toughness (Staged)Damage (Physical) Earth ControlPerceptionGrapple checkPinned/Bound Move ObjectRangedDC26 Toughness (Staged)Damage (Physical) Thrown ObjectRangedDC28 Toughness (Staged)Damage (Physical) SnareRangedDC23 Reflex (Staged)Entangled/Bound Disabled (All Senses)[/table]*Up to DC34 with Autofire. Abilities (24) + Combat (32) + Saves (25) + Skills (18) + Feats (36) + Powers (90) - Drawbacks (0) = 225/250 Power Points Character Name: Tiamat Power Level: 11 (195/195pp) Trade-Offs: -4/+4 Attack/Damage, -4/+4 Defense/Toughness Unspent Power Points: 0 In Brief: A dragon stuck in the modern world, with a chance at a clean slate and a society with fewer torches and pitchforks. Alternate Identity: Teagan Delphyne Identity: Secret Birthplace: Europe, Alternate Earth Occupation: Part-Time Translator Affiliations: Gaian Knight, Sanctuary Family: None local. Description: Age: 297 Apparent Age: Mid-Twenties Gender: Female Ethnicity: Lizard (Caucasian, in human form) Height: 6' (human), up to 16' (dragon) Weight: 165lbs / ~6 tons Eyes: Red Hair: Dark red, down to her shoulder blades Tall and fit with dark red hair and red eyes, few would disagree that Teagan is attractive, but not the sort of attractive one finds on a runway or the cover of a magazine; where willowy supermodels may look like they'd be blown over by a strong wind, Teagan Delphyne is better described as the strong wind itself. Strong, pleasant features built on a (deceptively) strong frame, she wouldn't look terribly out of place in a suit of armor at the head of a medieval army. It's something she's likely well aware of, as when fighting crime she dons a dark grey and red chestplate and cape over dark red pants and sturdy boots, her hair pulled up and her identity hidden under a simple domino mask. When she changes to her true form, though, she looks like the thing the army rides against: large and truly powerful, a European-style quadrupedal, horned dragon straight out of myth and legend. Her hide runs dark along her underside but a deep crimson everywhere else, a huge creature of teeth and scales and awful beauty. But for all her savage glory, the intelligence behind her slitted red eyes mark her unmistakeably as above a common beast. Power Descriptions: Teagan's powers are typically either subtle or inherent to her being - the major exception to this is her fire breath, a directed storm of billowing red and orange flames. When changing shape her personal belongings disappear, clothes and mace simply lost from existence until she changes back. History: Once upon a time there was a dragon, living in a world where magic had never quite been traded in for science, and where the populace knew that dragons were something to be feared and destroyed, lest they destroy cities and eat livestock...or worse. And that's precisely what dragons did, too: difficult to gather together when your species is so competetive, and nigh impossible to blend into human society (even if you could disguise your eyes and hair and hide from too-clever wizards) when the magic that offered you human form left you marked with a symbol of what you truly were. It was simply the way of things. It was how Teagan was raised, and it was how she lived, until one day she encountered a dimensionally-displaced heroine from a far-away place called Freedom City. They fought, of course, but even a mighty dragon isn't prepared for modern technology; her last waking memory on her home was hitting the ground and assuming that the nearby peasants would take advantage of her weakness and finish her, once and for all. And then she woke up somewhere very different with a very strange man nearby. He smelled of earth and old magic, and patiently explained that this may have been the way of things, but circumstances had offered her a new way: a clean slate, in a new place, full of strange people and powers. A place where she could blend in, if she wanted. Where her kind was the stuff of unbelieved but fondly-remembered legends, where - if she chose, and wanted it badly enough - she could be respected, not feared...or at least, only feared by those worth being feared by. Where every day could be something new, and interesting, and carry fights to remember. Personality & Motivation: Teagan is proud, and she can be more than a little brash and hot-headed, but with a new chance and a clean slate her heart's in the right place. Helping people - and having them thankful to be helped! - is both novel and deeply gratifying, and the ability to fight truly worthy battles is the delicious icing on a delicious cake. She's loyal to a fault (once you earn that loyalty), enjoys a good challenge (and generally respects those who give her one), and willing to stand her ground, no matter the cost, for a good cause. She has a lot to learn about her new world, but she's not as thick-headed as she'd like to appear - she learns quickly, and looking foolish or out of place hurts her dignity enough that she puts real effort into trying to fit into modern day America. Powers & Tactics: No matter her form or the battle, her strategy is pretty straight-forward: hit it until it stops fighting back, and then stop hitting it. She's a little too used to being able to win by pure, overwhemling force, but she's a clever and experienced fighter (if largely self-trained) coming from a lifetime of conflict. Complications: Compu-whatnow?: Teagan's adjusted well enough to modern life, but where she's from they didn't have 'computers' and 'cars' and 'cell phones'. Dragon: Dragon. Secret: Identity. Abilities: 14 + 2 + 14 + 4 + 2 + 4 = 40pp Strength: 24 (+7) / 40 (+15) Dexterity: 12 (+1) Constitution: 24 (+7) / 32 (+11) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 8 + 8 = 16pp Initiative: +1 Attack: +4 Base, +5 Melee, +6 Mace, +9 Unarmed (human) / +7 Unarmed (dragon) Grapple: +16 / +30 / +40 (Super-Strength) Defense: +9 (+4 Base, +5 Dodge Focus) / +7 Dragon, +2 Flat-Footed Knockback: -3 / -15 Saving Throws: 3 + 7 + 9 = 19pp Toughness: +7 (+7 Con) / +15 (+11 Con, +4 Protection) Fortitude: +10 (+7 Con, +3) / +13 (+11 Con, +3) Reflex: +8 (+1 Dex, +7) Will: +10 (+1Wis, +9) Skills: 64r = 16pp Bluff 8 (+10) Intimidate 16 (+18, +22 dragon) Knowledge (Arcane Lore) 8 (+10) Language 1 (Draconic [native], English) Notice 10 (+10) Search 3 (+5) Sense Motive 8 (+8) Survival 10 (+10) Feats: 16pp Attack Focus (Melee) 1 Attack Specialization (Unarmed) 2 Dodge Focus 5 Equipment 1 Fast Task (Startle) Power Attack Ritualist Set-Up Startle Takedown Attack Uncanny Dodge (auditory) Equipment: 1pp=5ep League Communicator (Communication 5 (Radio; Extra: Area (5 miles), Flaw: Limited [Other League Communicators]) [5ep] Powers: 53 + 4 + 16 + 3 + 6 + 6 = 88pp Alternate Form 9 (45pp Container; Extras: Duration [Continuous], Drawbacks: Action [Move]) [53pp] (dragon form; magic, shapeshifting) Damage 3 (stacks with Damage 8 below; Extra: Area (General, Cone), Feats: Alternate Power 1) [7pp] Alternate Power: Super-Strength 10 (Heavy Load: 3,200 tons; Feats: Super-Breath, Thunderclap) (22/22) Flight 2 (25mph / 250 ft per move action) [4pp] Growth 8 (Extras: Duration [Permanent, +0], Feats: Innate) [25pp] Protection 4 (Feats: Innate) [5pp] (dragon hide) Super-Movement 1 (Wall-Crawling) [2pp] Super-Senses 2 (Auditory (Extended), Visual (Extended)) [2pp] Comprehend 2 (Speak Any, Understand Any) [4pp] (gift of tongues) Damage 8 (Extras: Area (General, Cone)) [16pp] (fire breath) Device 1 (Flaw: Easy-to-Lose) [3pp] A heavy, unadorned dull steel mace with a leather-wrapped handle and a hanging leather loop. Feature (Masterwork; +1 Attack) [1pp] Strike 3 (Feat: Mighty) [4pp] Immunity 11 (Aging, Fire Effects [Flaw: Half]) [6pp] Super-Senses 6 (Detect Magic [Olfactory, Extra: Acute], Infravision, Ultra-Hearing) [6pp] [table]DC Block ATTACKRANGESAVEEFFECT Unarmed (human)TouchDC22 Toughness (Staged)Damage (Physical) Unarmed (dragon)Touch (10')DC30 Toughness (Staged)Damage (Physical) MaceTouchDC25 Toughness (Staged)Damage (Physical) Fire Breath (human)80' coneDC23 Toughness (Staged)Damage (Fire) Fire Breath (dragon)110' coneDC26 Toughness (Staged)Damage (Fire) Thunderclap55' radiusDC21 ReflexDeafened DC21 Fortitude (-1/round)Recover[/table] Abilities (40) + Combat (16) + Saving Throws (19) + Skills (16) + Feats (16) + Powers (88) - Drawbacks (0) = 195/195 Power Points
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