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Fox

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  1. (12:13:22) AvengerAssembled: And we know from the Silver Age book he was a closet Freedom Friends fan. (12:13:44) AvengerAssembled: pictures Duncan Summers hastily sweeping the action figures off his desk when students come in (12:14:15) rpgronin can just hear Duncan Summers making his own sound-effects now... (12:14:35) Fox is glad he wasn't the only one, ronin. (12:14:38) Raveled imagines the Big Man sitting in Parkside with a cardboard sign. "Will smell things 4 food." (12:14:45) AvengerAssembled: "Oh no, we're tied up with rubberbands by Dr. Stapler! Won't someone come save us!?!" "Yes, Lady Liberty and Siren, I, Raven, will..." sweep "Mr. Hunter. Good evening." (12:14:56) Derp: heh (12:15:32) Electra: Retirement can be a tough adjustment to make. (12:15:41) Ecalsneerg: Of course, when old man Hunter visits, he joins in (12:15:42) AvengerAssembled: And then when the student is gone: "You saved us! Mwa-mwa-mwa-mwa!" (12:15:53) Gizmo: Heh. (12:15:54) Raveled: "Did you see anything!?" "No sir! I didn't see you playing with your dolls!" (12:16:23) Gizmo: Travis' problem is he always wants to use real acid for the miniature death traps. (12:16:46) AvengerAssembled: He invited Rick once, but Rick slipped and said, "Yeah, I did this all the time when I was a kid! I've got a Jasmine Sin figure that...ohhh, you look mad. I'll just be going."
  2. Fox

    Jobbernaut WIP

    Heck, if it's an NPC why are you so worried about exact pp totals?
  3. Fox

    Mad Max (OOC)

    Er. Is that the attack roll for kicking the door into Dragonfly (in which case, what's the save DC?), or a check of some kind, or am I missing something? The latter's possible. I miss things all the time. :D
  4. Fox

    Mad Max (IC)

    Dragonfly sat tapping a finger against her leg, waiting and studying the outside of the house. She had to admit, it had been a pretty successful string of - word - 'busts'? crackdowns? - dislike the term - descriptive, though. Around the fifth time she checked back with the camera system to make sure they were still out, she started getting worried. Double-checking her force field and shield, she quietly made her way towards the door Silhouette had disappeared through....
  5. Fox

    Mad Max (OOC)

    Is the door locked?
  6. She blinked, still a little...'star-struck' probably wasn't the right term, but it was close enough. She certainly wasn't used to anyone taking an interest in her work, much less a couple of other heroes...much less in this sort of setting, and much, much less heroes with Dr. Archeville's reputation or Americana's...stature. She was a little overwhelmed. catch up - was asked a question - try not to make a fool of yourself "What? Oh. Yes." She frowned, trying to concentrate on the problem and not her audience before continuing. "Yes. 'Big' is deceptive - normal dimensions break down when you fold them, height, width, length...some limits on how big the field can get here, in normal space, but otherwise the problem is mass. Plenty big enough for people; benchmarked just under 10,000 kilograms...could push it higher if I had to. Power drain, though...no longer self-sustaining at high stress or limit. Working on that. Specialized device could go much higher...gauntlets have to do many things at once. Tinkering with it off and on. Not...as impressive as some things, I'm sure. Entertaining, though."
  7. "Mm. Too many projects to build one worth living in. Other priorities...never enough time. Have theoretically extended the concepts to a local time distortion but not really comfortable playing with time unless proper countermeasures are in...place...." Dragonfly looked up and froze, the little ball of broken physics between her hands flickering and untangling back into normal space as she lost concentration. Doktor Arche... - what - over here - what "D...Dragonfly," she managed, reaching out to shake the hand. "Honored to meet you."
  8. "Mm." Dragonfly tilted her head, nerves smoothing away a little as science took over her brain. She held her hands close together as if she was holding an invisible basketball; as the seams and glass in her gauntlets lit up in a soft neon blue the space between them buckled and twisted, silently wrapping around itself into a spherical distortion. "True universe...difficult. Stability, energy requirements...have to seed, frame it right or entropy claims it when you look away. An interesting engineering challenge. Certain risks - invites trouble. Theoretically could...don't currently have the resources or reason. Suppose it'd be convenient in places." secondary/primary base? - interesting thought - file for later Tilting her head the other way, the little sphere turned inside-out in a way that three-dimensional eyes really weren't designed to see and became a blank void in space, jagged lines darting across its surface. "Smaller-scale is much easier. Use it mostly for storage. Fold space over, make a pocket...secure, easy, no maintenance. It's habitable, if uncomfortable. Or so I'm told...criminals usually complain."
  9. Fox

    Mad Max (OOC)

    Ah. Not too sure myself - standard options are 'boss fight' (super-powered enemy, enemy on power-granting drugs, truly massive fight, or whatever); unknown mystery ending (they don't end up getting many answers, setting them up for vignettes); or just clearing out this last house and figuring they've done a lot of good for the night, exchanging contact information, and parting ways.
  10. ....crap. Just after the edits went in, too....sorry, Dr. A! Formatting boo-boo. The sheet has, in the Gauntlet device: Shield 6 (spacial; Feats: Enhanced Feat (Evasion) [7dp] Which looks just awful, and probably ought to be: Shield 6 (spacial) + Enhanced Feat (Evasion) [6+1= 7dp] [b]Shield 6 ([/b]spacial[b])[/b] + [b]Enhanced Feat ([/b]Evasion[b])[/b] [6+1= 7dp] Dok knows requires fine-tuning
  11. Fox

    Mad Max (OOC)

    Hmm. Do you mean plot-wise, or with that archetype?
  12. Even though she was well aware one of her study subjects was coming closer (position was, after all, an important variable), by the time Dragonfly realized that meant someone was coming closer Miss Americana was already there and talking. It took her a second to catch up, and she gracefully filled that space with a blank look and a brief stammer. "I - yes, um. Hello. Yes. I mean-" stupid stupid stupid - catch up - not very smart for a smart person are you "Sorry," she replied, reaching her her visor to pinch the bridge of her nose. "Yes. Dragonfly. I am, I mean...nice to meet you. An...interesting crowd. May be interesting. Enlightening, possibly. I...dabble. Long history of variety." technically true "Mostly spacial technology, lately. Reality folding and manipulation. ...you?"
  13. Fox

    Mad Max (IC)

    "Point. Good catch. Mm..." Dragonfly frowned up at the cameras and scowled, muttering something foul in Russian under her breath. "Cheap. Unfortunate. Could get lucky...." She went still as she trailed off, lights dancing behind the visor, behind her eyes, as she cast out with the gift she'd inherited from her mother. One by one nearby computers and electronics reacted, most of them sending back a short message: 'I'm here.' And one by one she sifted through them, looking for one in particular, one hooked up to some cheap cameras, one getting streams of video from outside... there She smiled a tiny smile and got to work, each camera shutting down in turn, images freezing or blinking out. "Blind," she said, with quite a bit of satisfaction in her voice. "Hopefully confused."
  14. Fox

    Mad Max (OOC)

    Horray! Taking 20 on the computers check (because I can! I love you, Quickness) for a Computers roll of 35. That's enough to shut down even maximum security cameras.
  15. Yes, Dragonfly is totally attempting to formulate a Master Plan for social interaction. (Social!) Master Plan roll (DC10) (1d20 + 6=9) (Social!) Master Plan Reroll (DC10) (1d20 + 6=7) ..d.sagaglkgjagsagh :argh: 1 on the reroll becomes 11, plus 6 is 17. +2 bonus when she's done studying. I hate you, dice. We can no longer be friends.
  16. Dragonfly sat against her wall, feeling more and more uncomfortable as the room started to fill up but forcing herself to stay put. need the practice - good environment - may learn something - skin crawling She knew she'd seen Jessica come in a few minutes ago, but wasn't sure where her friend was now...or how to approach her. not a very good liar - 'Dragonfly' doesn't know her - if it was a fight I'd study th- - .... - hm Leaning forward, the young woman scanned the room, watching people interact; how they moved, what they did, what they said, who was notable and attending and why. Maybe, just maybe, there was a science to this kind of thing after all....
  17. Fox

    Mad Max (OOC)

    Well, second try, knowing that - Datalink scan, goooo! It's an extended Search action, trying to locate the computer controlling the cameras, if the computer's within 100 feet. Taking advantage of her mental quickness to Take 20; takes about half a minute if my math is right (normal time 2 minutes; 2 minutes * 60 seconds * 20 / 100). So, a Search roll of 26 to locate the computer in question, but she'll only 'find' it if it's within that 100-foot range. Post pending on the result.
  18. Fortunately, Dragonfly had expected it too. She was just a step behind Cannonade, stopping near what was left of the doorway with a gauntlet already charged and humming. She threw up a hand and started the fight off with a bang, launching a twisting shockwave at the first gun-wielding man she laid eyes on. limit possible casualties - hard and fast - unintentional euphemism "Would have preferred you'd just answered questions," she calmly noted to the armed suits as she brought up her other hand to draw a bead on as many targets as possible. "Hard way won't end well for you."
  19. Ranged Attack Roll vs. Gun-Wielding Man in Suit (Blast) (1d20 + 7=24) Any suit will do. DC23 Toughness save vs. Damage.
  20. Fox

    Mad Max (OOC)

    GM's call on whether or not a couple store-bought security cameras qualify as computers for Datalink's use. If they're just dumb cameras (that is, they're not 'smart' - all they do is take in what they see and send it somewhere, so they're about as smart as an eyeball) then maybe not. If they're higher-end or have a decent amount of electronics in them, then yeah, Datalink might work. Regardless, Knowledge (Technology): taking 10 for a roll of 25 to identify the cameras. Post pending on whether or not the cameras are Datalink-worthy. If they're not, she can try to use Datalink to scan for the controlling computer....
  21. Dragonfly Ho boy. This'll be fun. [*:v0rohdpo]Various and assorted formatting updates and added information to reflect the latest version of the template. [*:v0rohdpo]Minor backstory fill out/retcon: Was hit with Fridge Logic and realized that Mara would have been born in France. She's thus a dual citizen; this has been reflected on her sheet. [*:v0rohdpo]Added a complication: visual or auditory dazzles can cancel out her ability to make use of some her new visor's powers (see below), depending on the dazzle used. [*:v0rohdpo]Dropped a rank of base attack (Attack 5 to Attack 4), added a rank of Accurate to the gauntlets (Accurate 1 to Accurate 2), for a net change of +1 attack (bringing her up to PL8 caps). This freed up 1pp, for a total of 7 unspent pp. [*:v0rohdpo]Dragonfly now has a second device: her visor (easy to lose; Analytical Vision, Infravision, Radio, Uncanny Dodge), costing 4pp. [*:v0rohdpo]Added a feat: Skill Mastery. 1pp. [*:v0rohdpo]Added a power point to skills; skill points were spent on Language (French), Computers, and her two Knowledge skills. 1pp. [*:v0rohdpo]Bought the Innate feat for her Quickness, which really should have been there to begin with. 1pp. [b][u]Characters Name:[/u][/b] Dragonfly [b][u]Power Level:[/u][/b] 8 (123/123) [b][u]Trade-Offs:[/u][/b] +2 Defense / -2 Toughness [b][u]Unspent PP:[/u][/b] 0 [b][u]Gold Status:[/u][/b] 18/30 [b][u]In Brief:[/u][/b] Bitter young genius out to apply her mind on [i]her[/i] terms, and no one else's. [b][u]Alternate Identity:[/u][/b] Mara Hallomen [b][u]Identity:[/u][/b] Secret [b][u]Birthplace:[/u][/b] France (dual citizen, French/American) [b][u]Occupation:[/u][/b] inventor; full-time hero [b][u]Affiliations:[/u][/b] Ironclad [b][u]Family:[/u][/b] Alexander 'Hollow Man' Hallomen (father) [b][u]Age:[/u][/b] 18 (born December 1991) [b][u]Gender:[/u][/b] female [b][u]Ethnicity:[/u][/b] Caucasian [b][u]Height:[/u][/b] 5'4" [b][u]Weight:[/u][/b] "I can build death rays, you know." [b][u]Eyes:[/u][/b] dark blue [b][u]Hair:[/u][/b] dirty blonde [b][u]Description:[/u][/b] On the short side, slim and modestly proportioned but not exactly muscular, Mara tends to take just enough care of herself to maintain her shape and stay alive, but not much else. She nearly always looks a little strung-out, hair disheveled and eyes tired, like she doesn't sleep well (which she doesn't) or spends long stretches distracted by some project or idea to the neglect of all else (which she does). Her clothing is simple, practical, and subdued in color (shades of gray and black being popular, dark reds, blues, and purples being runners-up). Very often what she's wearing hasn't been washed recently. Makeup is practically a foreign concept. When out fighting crime her outfit is a little more clean and constant: slim black pants, a short grey jacket with a stylized black dragonfly on the back, and her devices - currently a pair of large, heavy-looking high-tech gauntlets, a high-tech flexible chestpiece and belt, and a large headset which covers both ears and has a translucent blue visor over her upper face. She prefers boots with a little bit of heel to them – they're not very practical, but she's self-conscious about her height (especially when confronting criminals or working with your standard 6' bombshell heroine). [b][u]Power Descriptions:[/u][/b] When Dragonfly's Datalink is active small lights 'dance' behind her eyes; this effect is not very bright, but is highly piercing (being subtly noticeable even under her visor, which obscures most of her features). Failed attempts to penetrate her Mental Immunity are met with psychic 'static', resistance, and unintelligible echoes of her multiple running thoughts. Her technology-based spacial effects typically manifest as shifting, churning distortions or fragmented space. Some effects are tinted the same distinct neon blue her gauntlets emit at the seams and glasswork when charged. [b][u]History:[/u][/b] In certain parts of the underworld you don't buy or sell weapons without knowing the name Hallomen. Word is that for the right price he can get you anything: designer drugs like Max or Zoom, the very latest in illegal technology, and even, once in a rare while – if you can afford it – gadgets from caught supervillains that got 'lost' on their way to the incinerators or science labs. From the back alleys to high-class black market auctions, he supplies whole armies if the price is right and by luck, bribes, and exceptional planning he never seems to get caught; those who've dealt with him jokingly call him the “Hollow Man†(through rarely to his face) in honor of how the police raid into his storehouses and labs to find empty – 'hollow' – rooms. What customers only very rarely know is where most of the new and custom items came from. Hallomen is a cold and ruthless man but a man none the less, and around the turn of the 20th century had a short tryst with a villainess and frequent buyer. He was completely uninterested in the child she bore (what use did he have for a wailing, disgusting baby?) until several years later, when he got word that the child was displaying superhuman traits – signs of high intelligence (for a child of that age) and her mother's ability to control computers by thought alone. Now and only now was the girl useful to him and when the mother died (something he calmly claims he had nothing to do with, of course) she fell into his care. Little Mara Hallomen indeed was predicted to be brilliant when she grew older but that simply wouldn't be enough (or soon enough) for the Hollow Man – no, anything good can be made better. He invested considerable resources into her 'education', and so it was that young Mara grew up all but alone in a barely-staffed lab, under a constant regimen of 'vitamins' and 'medicine', supplied with a never-ending stream of knowledge and information, her only human contact a rare visit from her father, a scant few researchers or guards, and the occasional empath or psychic paid to enhance her mind in ways science could not. Even this was cold comfort, however: anyone who set foot in the building was under strict orders not to talk to Mara unless absolutely necessary so she could concentrate on her real purpose: designing new and improved tools of crime. From death rays to personal teleporters to battlesuits, she made them all. Old-school and cutting-edge, energy to gravity to good old bullets, she designed a veritable panoply and Hallomen made money hand over fist. Kept docile, driven, and borderline insane as an intended side-effect of her constant 'health treatments', the only thing her father could never have predicted was the net effect it was taking on her mind: redundant and parallel in some places, warped and enhanced in others, bit by bit her brain was growing resistant to outside influence. The older she got the more treatment she underwent and the more treatment she underwent the more resistant she became; the more resistant she became the more disquieting her life seemed. Finally, near her 18th birthday, she was resting in what passed for her private room when a lone dragonfly wandered its way through the barred window and caught her eye. To anyone else it wouldn't even have been a remarkable specimen of a dragonfly, but to her the darting little bug was the most beautiful thing in the world: free. Then and there she made up her mind to be as free as the dragonfly was: to escape and feel the wind under her metaphorical wings. Less than a month later, the guards came to wake her and found the room empty, the majority of her research and designs completely destroyed, and a very large sum vanished from her father's own personal bank account. She's managed to stay a step ahead of her father and his goons ever since, figuring Freedom City and its relatively high hero count to be the perfect place to hide out…and test some new designs on her own terms. [b][u]Personality & Motivation:[/u][/b] Mara's more than a little bitter about not having had much of a childhood, and not amazingly socially skilled (which she typically deals with using snark and mistrust). When presented with a puzzle or new idea to build she's energized and almost manic as her brain kicks into gear to solve the task at hand. She's very intelligent and highly rational, but a combination of chronic bad sleep and frequent headaches (both side-effects of assorted substances that are even now still washing out of her system) can make her snide and irate. Given her life so far, she has a fairly intense dislike of criminals. She's softer at heart than she'd ever admit, having an especially strong drive to aid children, but by and large she's more driven by the victimizers than their victims. It's occurred to her that she could accomplish many of her goals by villainy (at the very least as the sort of villain who hunts other villains as often as they break the law), but believes heroism's just more rational – being strictly on the hero side of things provides more advantages than disadvantages...not to mention helps her sleep a little easier, particularly if she gets her own creations off the streets. [b][u]Powers & Tactics:[/u][/b] Mara dabbles in many areas of technology but most of her combat tech is based on spacial distortions, something she developed under her father's thumb but didn't work the kinks out of until she'd escaped. Her devices, her gauntlets especially, are built to warp and fold space to provide any number of effects. Her Datalink power she finds useful, but more for utility than combat; her mind's resistance to outside influence is something she tries to keep well-hidden as her ace in the hole against manipulation. When given half a chance she plans her battles quickly and efficiently, well aware that she relies on her devices and that those devices have limits. Against an obviously inferior foe she might be careless, but against anything or anyone challenging she is methodical and deliberate, striking when she'll have the upper hand and analyzing the situation for any advantage. [b][u]Complications:[/u][/b] [b]Enemy:[/b] The Hollow Man. When she left she dealt a huge (if sadly not crippling) blow to her father's business, not to mention the very large sum of money she took with her. He wants her back, preferably in good condition, though the longer he has to pretend that the key to his most popular items has vanished the more and more flexible he gets as long as she's alive and her head's in one piece. [b]Hatred:[/b] People taking advantage of children, anyone using the creations she thought up, and to a lesser extent organized crime or high-end weapons dealers. [b]Legacy:[/b] Against her best efforts, some of her creations are still being made here and there, and there are still quite a number of older designs floating around through the underworld. Anyone savvy enough, or connected enough, can link this (often quite lethal or empowering) technology to her. [b]Secret:[/b] Identity. [b]Visor:[/b] The visor device communicates most of its powers through Dragonfly's normal senses, and thus may be lost to the appropriate dazzle or similar sense-impairing attack (eg, all visual senses and Uncanny Dodge are lost when visually dazzled; radio signals cannot be 'heard' if deaf; etc). [b][u]Stats:[/u][/b] 0+4+0+12+2+2 = 20pp Str: 10 (+0) Dex: 14 (+2) Con: 10 (+0) Int: 22 (+6) Wis: 12 (+1) Cha: 12 (+1) [b][u]Combat:[/u][/b] 8+8 = 16pp Initiative: +6 Attack: +4, +8 Gauntlets Grapple: +5 Defense: +10/+4 (+4 Base, +6 Shield), +2 Flat-Footed Knockback: -0 Base, -3 with Force Field [b][u]Saves:[/u][/b] 4+4+6 = 14pp Toughness: +0 Base, +6 with Force Field (+0 Con, +6 Force Field) Fortitude: +4 (+0 Con, +4) Reflex: +6 (+2 Dex, +4) Will: +7 (+1 Wis, +6) [b][u]Skills:[/u][/b] 68r = 17pp Computers 10 (+16) Concentration 4 (+5) Craft (electronic) 9 (+15) Craft (mechanical) 9 (+15) Knowledge (physical sciences) 10 (+16) Knowledge (technology) 10 (+16) Languages 3 (English [native], French, Japanese, Russian) Notice 4 (+5) Perform (stringed instruments) 9 (+10) [b][u]Feats:[/u][/b] 13pp Ambidexterity Benefit (wealth) Eidetic Memory Equipment 3 (15ep) Fearless Inventor Luck Master Plan Online Research Skill Mastery (Computers, Craft (electronic), Craft (mechanical), Notice) Speed of Thought [quote name="Equipment"]Multitool [1ep] Masterwork Double Bass [1ep] Masterwork Violin [1ep] Warehouse HQ [12ep] [device][i]An outwardly-unremarkable warehouse tucked away in Greenbank, no local gangs or criminals seem to want to talk about it. Funny, that....[/i] Size/Medium Toughness/10 Concealed Computer Defense System Fire Prevention System Garage Laboratory Living Space Power System Security System Workshop[/device][/quote] [b][u]Powers:[/u][/b] 2+27+4+6+4 = 43pp [b]Datalink 2 ([/b]100ft, mental; mutation[b])[/b] [2pp] [b]Device 1 ([/b]Visor, 5dp; technology; [i]Flaws:[/i] Easy to Lose; [i]Feats:[/i] Restricted [Datalink][b])[/b] [4pp] [i]A blue, obscuring visor attached to two ear-covering mounts and covering much of the upper face. It requires the wearer to have Datalink to be used properly.[/i] [device][b]Super-Senses ([/b]Radio; Uncanny Dodge[b])[/b] [2dp] [b]Super-Senses ([/b]Visual; Analytical 2, Infravision[b])[/b] [3dp][/device] [b]Device 6 ([/b]Gauntlets, 30dp; technology; [i]Flaws:[/i] Hard to Lose; [i]Feats:[/i] Accurate 2, Restricted [Datalink][b])[/b] [27pp] [i]A pair of heavy, high-tech gauntlets capable of warping and folding space. They require the wearer to have Datalink to be used properly.[/i] [device][b]Spacial Array 8 ([/b]16pp array; spacial; [i]Feats:[/i] Alternate Power 1[b])[/b] [17dp] [list] [b]Damage 8 ([/b][i]Extras:[/i] Range [Ranged][b])[/b] [16/16] [b]Dimensional Pocket 7 ([/b]25,000lbs; [i]Feats:[/i] Progression 1[b])[/b], [b]Enhanced Feat ([/b]Quick Change[b])[/b] [15+1 = 16/16][/list] [b]Protection 6 ([/b]spacial; [i]Extras:[/i] Force Field; [i]Flaws:[/i] Ablative; [i]Feats:[/i] Selective[b])[/b] [4dp] [b]Shield 6 ([/b]spacial; [i]Feats:[/i] [b]Enhanced Feat ([/b]Evasion[b])[/b] [7dp] [b]Teleport 1 ([/b]100ft; spacial[b])[/b] [2dp][/device] [b]Immunity 10 ([/b]Mental Effects; [i]Flaws:[/i] Limited [Half]; [i]Feats:[/i] Innate[b])[/b] [6pp] [b]Quickness 6 ([/b]x100; [i]Flaws:[/i] One Type [Mental]; [i]Feats:[/i] Innate[b])[/b] [4pp] [b][u]DC Block:[/u][/b] [code]Unarmed 15 DC/Toughness damage Blast 23 DC/Toughness damage Pocket 17 DC/Reflex trapped 17 DC/Will, -1 per save failed to escape (Dimensional Movement grants automatic escape) Costs: Abilities (20) + Combat (16) + Saves (14) + Skills (17) + Feats (13) + Powers (43) - Drawbacks (0) = 123pp The Doktor has done to her
  22. Fox

    Sword & Sheath (IC)

    Gaian Knight chuckled. I like these two. If half the kids in my classes had half as much spirit.... "Tell you what," he said, giving the rear group an object lesson in why you shouldn't throw earth back at the earthmover; as he swept out a hand the bricks picked themselves up and spun in a wide circle, scything through the crowd...as much as a couple blunt objects can scythe, anyway. It wasn't as good as spikes from the ground, but it'd do. "If you can't get a fist bump from your friend here, I've gone one waiting when we've mopped up. It's the least I can offer."
  23. Fox

    Mad Max (IC)

    "Possible," Dragonfly wryly commented as she brought her defenses up again, "but unlikely legal ones. Stolen, repurposed, drug transports...fortunate if some are legal. Police can follow the licences up the food chain. Maybe." mental note - study up on chemistry - knowledge weak - should be more familiar with common uncommon street drugs - establish contacts at police station? assemble chemistry lab - vents glassware build own machinery She cracked a knuckle, tilting her head to eye the lit window. "Shock and awe again? Worked well last time. Could get lucky."
  24. Sorry, sorry...last couple of days seriously kicked my butt. Initiative Roll (1d20 + 6=24) I love you, Speed of Thought. Anything happening before-hand or should Dragonfly go ahead and start off combat?
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