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Nyrath

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  1. That's Jack of Blades down there bantering with the girl already. Though Alex as she took a second to assess the situation and seeing who she recognized. And that's got to be Breakdown down there. Getting an I-beam in the chest... Now Maenheld was a little pissed. She flared her wings up and out, slowing down from an almost leisurely glide to a hover for increased stability for her shot. Angry red, black-tinted flames collected in and around her hands before being thrown at the big one who'd just struck at the musical teen hero.
  2. Round 1: All-out Power Attack 5/5 [Def now 11] Soul Scourge vs. Strong Man; DC 29 Will save if hit (1d20 9=27) I be thinkin' that be a hit no?
  3. Alex wore her heart on her sleaves, or at least could make it look that way even when she didn't, so when Moira arrived and didn't give her a hug (kiss optional) she pouted a little. She did pick up that Moira was a little unsure about something at the moment, well maybe she could fix that, hopefully. "Aw, you stole my line." She said just before moving up and giving the slightly shorter woman a proper hug herself, and a peck on the cheek. "Not that I mind much, 'oh-you-of-the-stunning-curves'." The dark angel whispered in the redhead's ear before pulling away enough to stand in front of her properly. "So, anything on your mind?"
  4. A blizzard got in the way of my posting, it's up now at least.
  5. I should probably work on getting better at this. Alex thought as she shock of the disorientation following her long-distance teleport. Having overheard the distress call on the radio of the police officer doing an impromptu interrogation regarding the nature of her relations with his younger siblings (officer Halbourn was rather rather sharp she'd learned), moving at once on that had offered her a handy escape. To bad she hadn't spent enough time at the Hanover warehouses before to go straight to number 138, or one nearby for that matter, so she'd had needed to aim for a place she knew from where she might get there quickly. I.e the sky, which wasn't the best of places to be disoriented in when you need a mediocrum of concentration to remain airborne. Fortunately starting high up did allow her to stabilize, get an overview, find the incident and then go for a somewhat dramatic swooping dive onto the scene. Which is what she did.
  6. At one time I know he made at least the blueprint for a lightsaber-esque device. He reckons we're within forty to fifty years of that, the big issue being battery capacity (nano-carbon layer batteries being the solution here apparently).
  7. MA is up for this at least, she's unlikely to know much about the history connected with the Madcap identity (though she could make DC10&15 untrained so some basics at least, provided she doesn't roll badly). In any case she'd be giving him the benefit of doubt at the very least, she's fairly accepting and acknowledges that there's many shades of grey and not so much white or black as one might like.
  8. Initiative (1d20 1=16) And Mongrel'll go for Strongman, probably; what with being the comparative heavy-weight of this line-up.
  9. Sounds like a good idea, and maybe have it be more than just one villain.
  10. I would like to get Mongrel into into this
  11. Mongrel Angel 15 posts = 2pp Afternoon Delight (1) Bug Hunt (2) Holy Meeting (0) News Posts (1) Sentry Session (1) Surely you Jest (5) Woodland Gymnasia (5) [1+2+0+1+1+5+5=15]
  12. Now what? After a moment Alex calmed down, and took stock of the situation. She's got three crooks on her hands, but only two arms. None of them looked like they'd fit in her pocket even enlarged like it was nowadays. Wait, maybe I can enlarge it still further, kinda like those few times I've made a single great leap with my teleport. Sure it'll be a little tireing, but I think it'll be worth it. So a few moments of concentration later, and an experimental pocketing of the ruffian with the admittedly magnificent mustache, and she proceeds to round up the other two and takes off into the skies. FCPD HQ should be able to hold these guys overnight at least. And at least she'd let off some steam. Though I still can't get Moira off my mind. I really need to work up the courage to call her.
  13. Round 6: Fig- It's OVER! Well, cleanup time. MA Extra Efforts to up her Dimension Pocket from rank 1 to 3 allowing her to stow up to 1000lbs in there. All the crooks are still unconscious, so no save for them.
  14. Mongrel Angel was struggling to hold herself back, there was such a thing as excessive force after all. So she held back the part of her that screamed for more, howled for the pleasure of breaking bones, splitting skin and feeling the enemies blood on her knuckles. It was a part of her she loathed, and most certainly didn't want to loose herself to. Then the ruffian spat in her face. "Is that it?" That's it! Now she was actually pissed. Her wings flared out behind her as she assumed her proper form, her height increased by two inches as she strove to properly display just what the beast-armed thug had tangled with. In keeping with this she re-channeled her power into her hands, altering it into scorching holy light. Wordless she raised her arms above her head before slamming them downwards as if throwing a heavy weight at the ruffian. Rather than a weight a blast of searing light is emitted, and when it clears the hairy lug lies still apart from the faint movement of his breathing.
  15. Round 5: Fight! Shut Up! Bear-Knuckle: Init 18 - Bruised 3, Staggered - Raging [6 rounds] - Fiat count: 2 Mongrel Angel: Init 15 - Bruise 2 - Morphed [No wings] - HP: 3 B-K Fiats to overcome stun B-K Fiats a recovery check to overcome Staggered in half the usual time, it'll come into effect at the start of the next round unless he's KOed by then. MA spends a move action to morph back to her own proper shape. MA Round 5: All-out Attack 5, Power Attack 2 vs Def 16 DC 30 if hit [blast with Holy Descriptor] (1d20 12=24) B-K Round 5: Toughness save vs. DC 30 (1d20 11=17) fails by 13, and is subsequently knocked out.
  16. After the last couple of stinging hits Bear-knuckle reins himself in a little, dancing away a little he goes with a straight punch, and misses as Mongrel Angel ducks to the side of it. The young woman jabs at the mustache in front of her, and as expected it's a feint and the grizzled fighter notices her starting to shift her weight as if for a kick, and steps closer to her as to avoid that. But that was another feint and now she clocks him straight on. With a split and bloody lip, and a few loose teeth, the brutal bear of a man falls over backwards groggily. As he struggles to regain coherency Alex decides to not kick the man when he's down, she throws a haymaker in his gut instead.
  17. Round 4: Fight! Oh be quiet! Bear-Knuckle: Init 18 - Bruise 2 - Raging [7 rounds] - Fiat count: 2 Mongrel Angel: Init 15 - Bruise 2 - Morphed [No wings] - HP 4 B-K Round 4: Power Attack for 2 vs Def 11, DC 31 if Hit, unmodified 16-20 crit (1d20 8=9) Miss MA feints again, DC 23 B-K Round 4: Sense Motive vs Feint DC 23 (1d20 9=14) MA Round 4: All-out Attack 5, Power Attack 4 vs. Defence 12, DC 32 if hit (1d20 10=16) B-K Round 4: Toughness Save vs DC 32 (1d20 12=22) Fails by 10, Staggered and Stunned. I'm not Fiating this away a third time in as many rounds, he'll have to live with it for the rest of the round at least. Knockback total of, 1; he falls over MA Surges, spends a hero point to avoid fatigue Round 4: HP surge attack, All-out 5, Power 4, DC 32 if it, def 10 to hit (1d20 10=28) B-K Round 4: Toughness Save vs dc 32 (1d20 12=23) fails by 9, another bruise and stunned.
  18. Donovan keeps up his unrelenting offensive this time going for a rather risky move, he steps up close and hammers in his right fist/paw just below the ribcage of his daintier foe. He feels in connect solidly, but notices that she seems to be overplaying it and steps smartly away. Not quite quick enough though as Maenheld's left elbow, given further propulsion by her right arm, slams into his right side nearly knocking the wind out of him. The two fighters now both quite bruised, but the fight is just starting.
  19. Round 3: Fight! Can't you stop doing that? Bear-Knuckle: Init 18 - Bruise 1 - Raging [8 rounds] - Fiat count: 1 Mongrel Angel: Init 15 - Bruise 1 - Morphed [No wings] - HP 4 B-K Round 3: All-out Attack 5, Power Attack 1 vs Def 14, DC 30 if hit, Crit on unmodified 16-20 (1d20 14=20) MA Round 3: Toughness Save vs DC 30 (1d20 14=18), fails by 12, Staggered and Stunned. Hero Point time! Round 3: HP Re-roll for Toughness vs DC 30 (1d20 14=26) fails by four, much better. Another bruise. MA keeps feinting, DC 24 this time B-K Round 3: Sense Motive vs. Feint, DC 24 (1d20 9=28) MA Round 3: All-out Attack 5, Power Attack 4 vs Def 11, DC 32 if hit (1d20 10=27) B-K Round 3: Toughness Save vs DC 32 (1d20 13=21) fails enough to be staggered, a fiat number two for this kind of case Round 3: Fiat Toughness Reroll vs DC 32 (1d20 13=28), another bruise instead
  20. Bear-Knuckle kept up the offensive, snarling as he goes, but swings wide and exposes himself somewhat. Mongrel keeps to the tried and tested, ducking and weaving a bit, feinting to the left with her corresponding fist before bringing round her right leg in a swift kick. The canny old pit fighter that he is Michael sees through the feint but is unable to fully dodge the kick, he braces himself with his right leg and brings up his right to diffuse the blow. It works, his durable body no worse for wear from taking a kick that cracked the pavement by his right foot.
  21. Round 2 Fight! Are you going to keep doing that? Bear-Knuckle: Init 18 - 1 Bruise - Raging [9 rounds] - Fiat count: 0 Mongrel Angel: Init 15 - 1 Bruise - Morphed [No wings] - 3HP B-K Round 2: All-out Attack for 2 vs MA's Def 16, DC 29 if hits, Crit on unmodified 16-20 (1d20 12=13) Misses, and I'm not fiating that right now. MA Feints again, DC 25 (easier since she's done it once before) B-K Round 2: Sense Motive vs. Feint DC 25 (1d20 9=26) MA Round 2: All-out Attack 2, Power Attack 1, vs Def 16, DC 29 if hit (1d20 10=24) B-K Round 2: Toughness save vs DC 29 (1d20 13=16) Fails by 13, Staggered & Stunned. Fiating for reroll Round 2: Fiat Toughness Save vs DC 29, 10 if unmodified roll is below 11 (1d20 13=23) Effective 33, no damage
  22. Michael Donovan, more commonly known as Bear-Knuckle storms up the short street with fire in his eyes, a little liquor is his gut. He doesn't care that his opponent sees him, in fact he wants her too. It means a longer fight, hopefully. The mustache-sporting fighter slams his massive right paw into his opponents side, seemingly knocking the wind out of her and she staggers. Is that it? Is she incapable of actually taking a hit? Evidently not, as she suddenly launches a vicious kick at his nether-regions. He twists enough to take the hit on his thigh rather than the rather more sensitive parts aimed at. Even through his vision and thinking is clouded by anger he recognises a canny and strong fighter, and gives her a little respect. He smiles, this was going to be good. Alex also smiled, this was going be a lot better than those two punk atlas-imitators she'd just floored.
  23. Fight 2 Round 1: Fight! Ahem, moving on Bear-Knuckle: Init 18 - Fully Healthy - Raging (10 rounds) Mongrel Angel: Init 15 - Fully Healthy - Morphed [No wings, i.e no Flight] B-K Round 1: Charge vs Mongrel Angel Def 16, DC 25 if hit, Crit on unmodifier 16-20 (1d20 12=18) Hit MA Round 1: Toughness vs. DC 25 (1d20 15=26) Didn't account for Rage boost, DC is 29 so failed by 3, Bruised condition taken. MA Skill Mastery move action Feint DC 26 B-K Round 1: Sense Motive vs. Feint DC 26 (1d20 9=11) MA Round 1: Standard Attack vs Bear Knuckle Def 12 (1d20 9=18) B-K Round 1: Toughness vs. DC 28 (1d20 14=24) Fails by 4, Bruise taken
  24. Few of those who got their powers from the Power House where known for their brains, and these cheap American copies of Atlas were no exception. Having seen his buddy launched down the street by a single blow from the woman in front of him he tries to punch her out. The dark-skinned amazon simply ducks underneath the arm and hammers him like his pal, and similarly sends him flying. "Is that all you've got?!" Down at the end of the street Donovan hastens round the corner to see if he can get in on the action and hardly has time to react before a second big red youngling comes flying, and hits him. Not particularly hard mind you, he rolls with it and lets most of the force go to the side. But the fat red bastard made him drop his booze, and messed up the belt somehow. It's throwing up sparks, and now his paws are showing. Well, at least he's got a better excuse than 'I felt like it'.
  25. Round Two Mook #2 tries to hit Attack vs. Mongrel Angel Def 16 (1d20 3=12), but fails. He gets the same treatment as his fellow, sans the bluff, and similarly goes flying. He does however hit Michael Donovan who's just come round the corner, this is treated as basically plot/fluff. Michael takes no damage from this, but it was fiated hit so no HP for MA. It does make him angry though. Initative for the new fight starting next round. Bear-Knuckle: Initative (1d20 2=18) Mongrel Angel: Initiative (1d20 1=15)
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