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Heritage

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Posts posted by Heritage

  1. Well, your defense is still a bit low. You might try giving yourself some dodge bonus instead of having all of it in BDB. Impervious Toughness 10 is good, but you realize that most PL 10s are throwing down +10 damage, so if you want a better chance of saving versus them, how about dropping the Impervious to 7, enough to ward off all small arms without needing a save, and upping your Toughness to 14? That's a big number to beat, and almost puts you dead even with a +10 damage effect.

    (+10 damage making for a DC 25 save, and +14 Toughness making the average roll a 24)

    Either of those options are good. Just decide if you want to be hit less often, or save more often.

    So would I reduce the Force Field to 7, and if so how would that tie in with the linked Immunity 9? Can the linked power be more than the power it's based off of, or does it have to be less than or equal to? And how exactly do I get the Toughness up that high with your formula?

  2. Well, your defense is still a bit low. You might try giving yourself some dodge bonus instead of having all of it in BDB. Impervious Toughness 10 is good, but you realize that most PL 10s are throwing down +10 damage, so if you want a better chance of saving versus them, how about dropping the Impervious to 7, enough to ward off all small arms without needing a save, and upping your Toughness to 14? That's a big number to beat, and almost puts you dead even with a +10 damage effect.

    (+10 damage making for a DC 25 save, and +14 Toughness making the average roll a 24)

    Either of those options are good. Just decide if you want to be hit less often, or save more often.

    So would I reduce the Force Field to 7, and if so how would that tie in with the linked Immunity 9? Can the linked power be more than the power it's based off of, or does it have to be less than or equal to? And how exactly do I get the Toughness up that high with your formula?

  3. Lynn looks at the card for a second, then into Ren's pained fearful eyes; she still hasn't uncrossed her arms, but her frown is starting to crack. "Huh. Okay." She turns and looks up the street for a second. "I'm sorry, I didn't understand how your powers worked." She's still looking up the street as a crooked smile begins to form. "I only spent four twenty-five on the card; I was rounding up because I was pissed."

    Finally she turns back to face him, and she drops her arms to her sides as she looks down at her boots. "I've had a lot of bad experiences, I guess you can tell, but some of them have been with guys." She scuffs the slushy sidewalk with her toe, then squints up at him. "Sometimes I'm too quick to assume the worst, y'know? Like I'm just waiting for the other shoe to drop, or to be disappointed by people." She shrugs with embarrassment. "It's a thing; hopefully I'll get over it some day, but from time to time I will do something reeaaally stupid, and that's probably why, so...."

    Lynn takes a deep breath, lets it go, and then gently grabs both of Ren's arms, tugging at them just a bit. "I'm really sorry I flipped out." She smiles as she points to the card. "You can go ahead and eat that now, y'know, if you want."

  4. Lynn looks at the card for a second, then into Ren's pained fearful eyes; she still hasn't uncrossed her arms, but her frown is starting to crack. "Huh. Okay." She turns and looks up the street for a second. "I'm sorry, I didn't understand how your powers worked." She's still looking up the street as a crooked smile begins to form. "I only spent four twenty-five on the card; I was rounding up because I was pissed."

    Finally she turns back to face him, and she drops her arms to her sides as she looks down at her boots. "I've had a lot of bad experiences, I guess you can tell, but some of them have been with guys." She scuffs the slushy sidewalk with her toe, then squints up at him. "Sometimes I'm too quick to assume the worst, y'know? Like I'm just waiting for the other shoe to drop, or to be disappointed by people." She shrugs with embarrassment. "It's a thing; hopefully I'll get over it some day, but from time to time I will do something reeaaally stupid, and that's probably why, so...."

    Lynn takes a deep breath, lets it go, and then gently grabs both of Ren's arms, tugging at them just a bit. "I'm really sorry I flipped out." She smiles as she points to the card. "You can go ahead and eat that now, y'know, if you want."

  5. Normally Lynn would be joining Ren in maintaining a somewhat more normal facade, but she's just too happy to do that; her hand finds his and locks fingers, and she playfully bumps up against him as they walk.

    "It's hard to believe this world can be so dangerous sometimes; sometimes you just feel-" She stops as she looks up into Ren's eyes and smiles. "Safe."

  6. Normally Lynn would be joining Ren in maintaining a somewhat more normal facade, but she's just too happy to do that; her hand finds his and locks fingers, and she playfully bumps up against him as they walk.

    "It's hard to believe this world can be so dangerous sometimes; sometimes you just feel-" She stops as she looks up into Ren's eyes and smiles. "Safe."

  7. The mood in the room is electric, and Grim smiles as she feels it in her pulse and stomach.

    I have the coolest boss ever.

    She grabs another few forkfuls of food, hastily excuses herself, and quickly makes her way back to the kitchen; not her most graceful exit, but what are ya gonna do?

    "Hiya, bossman." She peers at him closely and gently lays a hand against his cheek. "Ooh, looks like you already had a busy night; you need an aspirin or something? I could go get Sister Claire."

  8. The mood in the room is electric, and Grim smiles as she feels it in her pulse and stomach.

    I have the coolest boss ever.

    She grabs another few forkfuls of food, hastily excuses herself, and quickly makes her way back to the kitchen; not her most graceful exit, but what are ya gonna do?

    "Hiya, bossman." She peers at him closely and gently lays a hand against his cheek. "Ooh, looks like you already had a busy night; you need an aspirin or something? I could go get Sister Claire."

  9. The kissing was very nice, and part of Lynn really wanted to kiss him on the lips (I bet they're soft), but she held back; it was too early for that, this was only their first official date. Everything was just so right, so special...and then Ren did the thing with her card. Lynn frowns and points at his sleeve.

    "So what, you just ate it? That thing cost me five bucks to make! If I knew you were that hungry, I would have just bought some Robo-snacks or something."

    She hotly folds her arms and turns away from him slightly; she's not shutting the door completely, but her hand is on the latch :x

  10. The kissing was very nice, and part of Lynn really wanted to kiss him on the lips (I bet they're soft), but she held back; it was too early for that, this was only their first official date. Everything was just so right, so special...and then Ren did the thing with her card. Lynn frowns and points at his sleeve.

    "So what, you just ate it? That thing cost me five bucks to make! If I knew you were that hungry, I would have just bought some Robo-snacks or something."

    She hotly folds her arms and turns away from him slightly; she's not shutting the door completely, but her hand is on the latch :x

  11. 003cropbig.jpg

    Character Name: Red Queen

    Power Level: 11 (175/175pp)

    Tradeoffs: Defense -4/Toughness +4

    Unspent PPs: 0

    Alternate Identity: Faye Spenser

    Height: 5’ 10â€

    Weight: 138 lbs

    Hair: Reddish-brown

    Eyes: Black

    Description:

    Faye is an attractive woman of athletic build in her mid-twenties, who wears her hair short in the front and in a long single braid down her back. She favors jackets and slacks of a professional masculine cut, though her extensive wardrobe features a wide range of styles, including some lovely dresses.

    History:

    Faye Spenser is a user, and has been all her life: the only child of a moderately wealthy Dublin banker, she long ago learned how to pester and wheedle until she got exactly what she wanted. She’s also always been interested in things that are forbidden, be it the local bad boy, street drugs or the occult, and pursued all of the above fervently. Several years ago she met an experienced magus in a London pub; they proceeded to have a torrid love affair that lasted almost two years, during which she was a most avid pupil of the magical arts. After she learned all she could from him, she stole several of his darker texts and went into seclusion to study them in detail.

    In an abandoned Yorkshire farmhouse, she opened a portal to a nameless dimension, home to many mad gods long thought dead; she made horrible pacts with these gods, offering herself as their servant on Earth, their tool for spreading chaos and despair. In exchange for her service, they taught her the darkest of magicks, which she has used in a very effective criminal career. Now a sorceress of great power, she travels the world freely, committing remarkable thefts and quiet assassinations for the highest bidder; she only dates men who have something to teach her, and she has dated mercenaries, safecrackers and terrorists in her pursuit of knowledge.

    Using her ill-gotten gains, she had an underground bunker constructed under the Icelandic Highlands, which she chose for both its splendid isolation and access to free geothermal power; she paid the contractors well, and after allowing them a week to enjoy the fruits of their labors, she hunted them down and killed them to a man, the regrettable cost of preserving her secrets.

    She detests trains and airplanes (she finds them far too cramped), but thankfully never has to use them. When she’s not working, she loves to tour the world’s art galleries; her Icelandic bunker is decorated with a wide array of paintings, etchings and sculptures, all of course stolen, and she has impeccable taste.

    Abilities: [0+6+2+6+8+4 = 26pp]

    Strength: 10 (+0)

    Dexterity: 16 (+3)

    Constitution: 12 (+1)

    Intelligence: 16 (+3)

    Wisdom: 18 (+4)

    Charisma: 14 (+2)

    Combat: [12+12 = 24]

    Attack: +6

    Grapple: +6, +16 w/TK

    Defense: +6 (+3 flat-footed)

    Knockback: -10; -0 w/out Force Field

    Initiative: +3

    Saves: [7+6+4 = 17pp]

    Toughness: +14 (Imp 7); +1 w/out Force Field

    Fortitude: +8 (+1 Con, +7)

    Reflex: +9 (+3 Dex, +6)

    Will: +8 (+4 Wis, +4)

    Skills: [120r = 30pp]

    Acrobatics 12 (+15)

    Bluff 13 (+15)

    Computers 12 (+15)

    Concentration 7 (+10)

    Disable Device 12 (+15)

    Intimidate 4 (+6)

    Knowledge (Arcane Lore) 5 (+8)

    Knowledge (Art) 4 (+7)

    Knowledge (Streetwise) 5 (+8)

    Notice 11 (+15)

    Search 11 (+15)

    Sleight of Hand 12 (+15)

    Stealth 12 (+15)

    Feats: [15pp]

    Accurate Attack

    All-Out Attack

    Contacts

    Equipment 5

    Improvised Tools

    Power Attack

    Precise Shot x2

    Ritualist

    Skill Mastery 2 (Acrobatics, Bluff, Computers, Disable Device, Notice, Search, Slight of Hand, Stealth)

    Equipment:

    Headquarters

    Size: Tiny. Toughness: 15. Features: Computer, Concealed, Fire Prevention System, Gym, Isolated, Library, Living Space, Power System, Security System.

    General equipment: Cellphone, comlink, flashlight, PDA

    Powers:

    Flight 3 (50 mph / 500 feet) [6pp]

    Force Field 13* (Extra: Impervious 7; PF: Subtle 1) [21pp]

    Immunity 9 (Life Support, Sustained, Linked w/ Force Field) [9pp]

    Magic 10 (PFs: 7 Alternate Powers/Spells) [29pp]

    BE: Strike 10 (Extra: Penetrating; PFs: Attack Specialization 2 [+10 to hit])

    AP: Blast 11

    AP: Comprehend 4 (Languages)

    AP: Dimensional Pocket 10 (PF: Precise)

    AP: ESP 10 (Global + Moon, Visual: PFs: Subtle 2)

    AP: Illusion 6 (Auditory & Visual; PFs: Progression 2)

    AP: Telekinesis 10 (Str 50; PFs: Precise, Subtle)

    AP: Teleport 10 (Global + Moon)

    Super-Senses 1 (Magical Awareness [Mental]) [1pp]

    Drawbacks:

    Power Loss (*when unable to gesture -3)

    DC Block

    Unarmed -- DC 15/Toughness -- Damage

    Blast -- DC 26/Toughness -- Damage

    Dimensioal Pocket -- DC 20/Reflex/Will -- Confinement

    Illusion -- DC 16/Will -- Belief

    Strike -- DC 25/Toughness -- Damage

    PP Totals:

    Abilities 26 + Skills 30 + Feats 15 + Powers 66 + Combat 24 + Saves 17 + Drawbacks -3 = Total: 175

  12. 003cropbig.jpg

    Character Name: Red Queen

    Power Level: 11 (175/175pp)

    Tradeoffs: Defense -4/Toughness +4

    Unspent PPs: 0

    Alternate Identity: Faye Spenser

    Height: 5’ 10â€

    Weight: 138 lbs

    Hair: Reddish-brown

    Eyes: Black

    Description:

    Faye is an attractive woman of athletic build in her mid-twenties, who wears her hair short in the front and in a long single braid down her back. She favors jackets and slacks of a professional masculine cut, though her extensive wardrobe features a wide range of styles, including some lovely dresses.

    History:

    Faye Spenser is a user, and has been all her life: the only child of a moderately wealthy Dublin banker, she long ago learned how to pester and wheedle until she got exactly what she wanted. She’s also always been interested in things that are forbidden, be it the local bad boy, street drugs or the occult, and pursued all of the above fervently. Several years ago she met an experienced magus in a London pub; they proceeded to have a torrid love affair that lasted almost two years, during which she was a most avid pupil of the magical arts. After she learned all she could from him, she stole several of his darker texts and went into seclusion to study them in detail.

    In an abandoned Yorkshire farmhouse, she opened a portal to a nameless dimension, home to many mad gods long thought dead; she made horrible pacts with these gods, offering herself as their servant on Earth, their tool for spreading chaos and despair. In exchange for her service, they taught her the darkest of magicks, which she has used in a very effective criminal career. Now a sorceress of great power, she travels the world freely, committing remarkable thefts and quiet assassinations for the highest bidder; she only dates men who have something to teach her, and she has dated mercenaries, safecrackers and terrorists in her pursuit of knowledge.

    Using her ill-gotten gains, she had an underground bunker constructed under the Icelandic Highlands, which she chose for both its splendid isolation and access to free geothermal power; she paid the contractors well, and after allowing them a week to enjoy the fruits of their labors, she hunted them down and killed them to a man, the regrettable cost of preserving her secrets.

    She detests trains and airplanes (she finds them far too cramped), but thankfully never has to use them. When she’s not working, she loves to tour the world’s art galleries; her Icelandic bunker is decorated with a wide array of paintings, etchings and sculptures, all of course stolen, and she has impeccable taste.

    Abilities: [0+6+2+6+8+4 = 26pp]

    Strength: 10 (+0)

    Dexterity: 16 (+3)

    Constitution: 12 (+1)

    Intelligence: 16 (+3)

    Wisdom: 18 (+4)

    Charisma: 14 (+2)

    Combat: [12+12 = 24]

    Attack: +6

    Grapple: +6, +16 w/TK

    Defense: +6 (+3 flat-footed)

    Knockback: -10; -0 w/out Force Field

    Initiative: +3

    Saves: [7+6+4 = 17pp]

    Toughness: +14 (Imp 7); +1 w/out Force Field

    Fortitude: +8 (+1 Con, +7)

    Reflex: +9 (+3 Dex, +6)

    Will: +8 (+4 Wis, +4)

    Skills: [120r = 30pp]

    Acrobatics 12 (+15)

    Bluff 13 (+15)

    Computers 12 (+15)

    Concentration 7 (+10)

    Disable Device 12 (+15)

    Intimidate 4 (+6)

    Knowledge (Arcane Lore) 5 (+8)

    Knowledge (Art) 4 (+7)

    Knowledge (Streetwise) 5 (+8)

    Notice 11 (+15)

    Search 11 (+15)

    Sleight of Hand 12 (+15)

    Stealth 12 (+15)

    Feats: [15pp]

    Accurate Attack

    All-Out Attack

    Contacts

    Equipment 5

    Improvised Tools

    Power Attack

    Precise Shot x2

    Ritualist

    Skill Mastery 2 (Acrobatics, Bluff, Computers, Disable Device, Notice, Search, Slight of Hand, Stealth)

    Equipment:

    Headquarters

    Size: Tiny. Toughness: 15. Features: Computer, Concealed, Fire Prevention System, Gym, Isolated, Library, Living Space, Power System, Security System.

    General equipment: Cellphone, comlink, flashlight, PDA

    Powers:

    Flight 3 (50 mph / 500 feet) [6pp]

    Force Field 13* (Extra: Impervious 7; PF: Subtle 1) [21pp]

    Immunity 9 (Life Support, Sustained, Linked w/ Force Field) [9pp]

    Magic 10 (PFs: 7 Alternate Powers/Spells) [29pp]

    BE: Strike 10 (Extra: Penetrating; PFs: Attack Specialization 2 [+10 to hit])

    AP: Blast 11

    AP: Comprehend 4 (Languages)

    AP: Dimensional Pocket 10 (PF: Precise)

    AP: ESP 10 (Global + Moon, Visual: PFs: Subtle 2)

    AP: Illusion 6 (Auditory & Visual; PFs: Progression 2)

    AP: Telekinesis 10 (Str 50; PFs: Precise, Subtle)

    AP: Teleport 10 (Global + Moon)

    Super-Senses 1 (Magical Awareness [Mental]) [1pp]

    Drawbacks:

    Power Loss (*when unable to gesture -3)

    DC Block

    Unarmed -- DC 15/Toughness -- Damage

    Blast -- DC 26/Toughness -- Damage

    Dimensioal Pocket -- DC 20/Reflex/Will -- Confinement

    Illusion -- DC 16/Will -- Belief

    Strike -- DC 25/Toughness -- Damage

    PP Totals:

    Abilities 26 + Skills 30 + Feats 15 + Powers 66 + Combat 24 + Saves 17 + Drawbacks -3 = Total: 175

  13. Pleased with her success, Grim moves on to the next closest thug (who's currently still standing, that is) and takes a not-so-playful swipe at his chest.

    This is the way I fight best, taking advantage of confusion and panic; of course, being pretty much invisible also helps.

  14. Pleased with her success, Grim moves on to the next closest thug (who's currently still standing, that is) and takes a not-so-playful swipe at his chest.

    This is the way I fight best, taking advantage of confusion and panic; of course, being pretty much invisible also helps.

  15. Lynn's stomach knots itself into a fist of rage and nausea as the injured describe the source of their suffering; the stories of the women in particular stab her heart like ice needles. When at last she finds the power to speak, her words are choked with anger.

    "Who....which gang? Who did this?"

    She can hear blood rushing in her ears, and feel her claws sprouting involuntarily as she clenches her fists under the table, biting into the flesh of her palms.

    "Um, hey everyone. Ya got a minute?"

    Oh thank God - I can't hope to kill them all by myself. :evil:

    'Linda' attempts to catch Nightrival's eye with a nod of her head, letting him know that she is here and more than ready.

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