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Heritage

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Posts posted by Heritage

  1. Hi everybody, this is Heritage Le Noob; I just created a new PL6 Hero named Grimalkin who's a bit on the edgy side and operates out of the Fens, and I want to get her into some kind of trouble. She's something like a bizzare cross between Catwoman, Mystique and Veronica Mars, and has her own sense of justice, which can be anything from public embarrassment to having half your face ripped off. Her primary focus is helping those she feels are largely ignored or abused by the criminal justice system, as well as occasionally punishing those she feels perpetuate that system.

    So are there any storylines that she might fit? Very new to this more open style of pbp, so I can use all the help I can get ;)

    Many thanks!

  2. Hi everybody, this is Heritage Le Noob; I just created a new PL6 Hero named Grimalkin who's a bit on the edgy side and operates out of the Fens, and I want to get her into some kind of trouble. She's something like a bizzare cross between Catwoman, Mystique and Veronica Mars, and has her own sense of justice, which can be anything from public embarrassment to having half your face ripped off. Her primary focus is helping those she feels are largely ignored or abused by the criminal justice system, as well as occasionally punishing those she feels perpetuate that system.

    So are there any storylines that she might fit? Very new to this more open style of pbp, so I can use all the help I can get ;)

    Many thanks!

  3. Howdy, one and all!

    My name's Bob, though I've been going by the name 'Heritage' online for so long, it seems like it should just change it and make it legal. Been playing RPGs since I was thirteen, way back in the early 80s; I'll be turning forty this year, and I have vowed to get a Dave Trampier Monster Manual tattoo on my birthday. Played D&D off and on for years (somehow managed to miss 2nd edition completely), also lots of White Wolf (WoD and Trinityverse) and Ars magica, my all time favorite fantasy RPG. I've been playing by post since the beginning of this as-yet-nameless decade.

    Currently I've been living in a rented room at my dad's house as I slowly dig my way out of debt, mostly due to hypochondria; largely a thing of the past, but sadly not the bills! This year I will finally finish my screenwriting degree from Columbia College Chicago after a seven year hiatus, after which I plan on auditioning for the Conservatory Program at the Second City Training Center, the best damn improv school in the world.

    I work at an inbound call center for a benefits outsourcing company, mostly talking to nervous retirees and impatient East Coast financial advisors about their 401ks and health insurance; it's really starting to get to me, but if I can make it until this October, I will be fully vested in my profit sharing, and the benefits are pretty good.

    I love movies, books and high-quality TV, also theater and the outdoors; I'm a Leo, and I'm really sorry about that ;) My dream is to make a comfortable living as an actor (supporting roles or voice work) and having the free time to write my own comic book.

  4. Howdy, one and all!

    My name's Bob, though I've been going by the name 'Heritage' online for so long, it seems like it should just change it and make it legal. Been playing RPGs since I was thirteen, way back in the early 80s; I'll be turning forty this year, and I have vowed to get a Dave Trampier Monster Manual tattoo on my birthday. Played D&D off and on for years (somehow managed to miss 2nd edition completely), also lots of White Wolf (WoD and Trinityverse) and Ars magica, my all time favorite fantasy RPG. I've been playing by post since the beginning of this as-yet-nameless decade.

    Currently I've been living in a rented room at my dad's house as I slowly dig my way out of debt, mostly due to hypochondria; largely a thing of the past, but sadly not the bills! This year I will finally finish my screenwriting degree from Columbia College Chicago after a seven year hiatus, after which I plan on auditioning for the Conservatory Program at the Second City Training Center, the best damn improv school in the world.

    I work at an inbound call center for a benefits outsourcing company, mostly talking to nervous retirees and impatient East Coast financial advisors about their 401ks and health insurance; it's really starting to get to me, but if I can make it until this October, I will be fully vested in my profit sharing, and the benefits are pretty good.

    I love movies, books and high-quality TV, also theater and the outdoors; I'm a Leo, and I'm really sorry about that ;) My dream is to make a comfortable living as an actor (supporting roles or voice work) and having the free time to write my own comic book.

  5. Howdy, one and all!

    My name's Bob, though I've been going by the name 'Heritage' online for so long, it seems like it should just change it and make it legal. Been playing RPGs since I was thirteen, way back in the early 80s; I'll be turning forty this year, and I have vowed to get a Dave Trampier Monster Manual tattoo on my birthday. Played D&D off and on for years (somehow managed to miss 2nd edition completely), also lots of White Wolf (WoD and Trinityverse) and Ars magica, my all time favorite fantasy RPG. I've been playing by post since the beginning of this as-yet-nameless decade.

    Currently I've been living in a rented room at my dad's house as I slowly dig my way out of debt, mostly due to hypochondria; largely a thing of the past, but sadly not the bills! This year I will finally finish my screenwriting degree from Columbia College Chicago after a seven year hiatus, after which I plan on auditioning for the Conservatory Program at the Second City Training Center, the best damn improv school in the world.

    I work at an inbound call center for a benefits outsourcing company, mostly talking to nervous retirees and impatient East Coast financial advisors about their 401ks and health insurance; it's really starting to get to me, but if I can make it until this October, I will be fully vested in my profit sharing, and the benefits are pretty good.

    I love movies, books and high-quality TV, also theater and the outdoors; I'm a Leo, and I'm really sorry about that ;) My dream is to make a comfortable living as an actor (supporting roles or voice work) and having the free time to write my own comic book.

  6. Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication.

    Your complication looks fine. Feel free to add both of these to your sheet.

    Okay, added the complication, and used the 1 pp from Impoverished to buy Sneak Attack; let me know if everything looks good for Grim.

  7. Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication.

    Your complication looks fine. Feel free to add both of these to your sheet.

    Okay, added the complication, and used the 1 pp from Impoverished to buy Sneak Attack; let me know if everything looks good for Grim.

  8. Impoverished is going to be a 1 PP Drawback. "Struggling" will just be a complication.

    Your complication looks fine. Feel free to add both of these to your sheet.

    Okay, added the complication, and used the 1 pp from Impoverished to buy Sneak Attack; let me know if everything looks good for Grim.

  9. Per my chat with Heridfel last night, I made the following changes to the sheet above:

    Converted Toughness save to Defensive Roll (i.e. paid for it correctly)

    Added Scent and Tracking to Super-Senses, as I overpaid in my original build

    Indicated that Blending was the 2 pt version, not the 4 pt

    Things that might be added:

    Drawback (Impoverished) -2. pending Referee approval

    Complication: Prejudice (the Wealthy)

  10. Per my chat with Heridfel last night, I made the following changes to the sheet above:

    Converted Toughness save to Defensive Roll (i.e. paid for it correctly)

    Added Scent and Tracking to Super-Senses, as I overpaid in my original build

    Indicated that Blending was the 2 pt version, not the 4 pt

    Things that might be added:

    Drawback (Impoverished) -2. pending Referee approval

    Complication: Prejudice (the Wealthy)

  11. Per my chat with Heridfel last night, I made the following changes to the sheet above:

    Converted Toughness save to Defensive Roll (i.e. paid for it correctly)

    Added Scent and Tracking to Super-Senses, as I overpaid in my original build

    Indicated that Blending was the 2 pt version, not the 4 pt

    Things that might be added:

    Drawback (Impoverished) -2. pending Referee approval

    Complication: Prejudice (the Wealthy)

  12. Welcome!

    Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool!

    I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests:

    -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback.

    -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback.

    Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class.

    Hmm, okay. Free power points? Twist my arm! ;)

    This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...

  13. Welcome!

    Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool!

    I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests:

    -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback.

    -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback.

    Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class.

    Hmm, okay. Free power points? Twist my arm! ;)

    This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...

  14. Welcome!

    Thank you, kind sir or madam! Discovered this site last night from the link on RPoL - looks very cool!

    I'd like to hear from some other Refs before we make this "law," but I like the idea of going with what the Core book suggests:

    -To reduce your wealth bonus to +4 ("struggling" - probably no car, live in low-income housing, etc.) is a 1 PP drawback.

    -To reduce your wealth bonus to +0 ("impoverished" - living on the street, in a homeless shelter, etc.) is a 2 PP drawback.

    Wealth is not a big deal around here, but since some players are spending as many a 6 PPs to be rich, I think it stands to reason that there should be some PP drawback for being poorer than middle class.

    Hmm, okay. Free power points? Twist my arm! ;)

    This is for my character Grimalkin (see her write-up in the Character Bank), who I see as being Impoverished, largely by choice as she wants to stay connected to those she protects. I honestly don't know what I'd spend the 2 pp on, possibly Smell/Tracking to make her more of an urban hunter, or get some of her combat abilities up a bit higher. Hurmm...

  15. [floatr]024ydmedcrop.jpg[/floatr]Player Name: Heritage

    Character Name: Grimalkin

    Power Level: 15 (250/250PP) [252]

    Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form)

    Unspent PP: 0

    Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump)

    Alternate Identity: Lynn Epstein

    Height: 5'3"

    Weight: 116 lbs.

    Hair: Brown, worn short and a bit spiky

    Eyes: Dark Brown

    Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks.

    History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life.

    [floatl]GrimalkinHFMk2.png[/floatl]Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more.

    As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow.

    Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel!

    In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field.


    Complications:

    Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all.

    Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do

    Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field.

    Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin.

    Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly.

    Abilities: 10 + 16 + 8 + 4 + 2 + 6 = 46PP

    Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form)

    Dexterity: 26 (+8)

    Constitution: 18 (+4)

    Intelligence: 14 (+2)

    Wisdom: 12 (+1)

    Charisma: 37/16 (+13/+3)

    Combat: 12 + 12 = 24PP

    Initiative: +12

    Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form)

    Grapple: +19, +11 in Pixie Form

    Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed

    Knockback: -7, -4 in Pixie Form

    Saving Throws: 8 + 4 + 11 = 23PP

    Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size)

    Fortitude +12 (+4 Con, +8)

    Reflex +12 (+8 Dex, +4)

    Will +12 (+1 Wis, +11)

    Skills: 148R = 37PP

    Acrobat 15 (+23)Skill Mastery

    Bluff 15 (+28/+18)Skill Mastery

    Climb 3 (+11)

    Craft (Artistic) 8 (+10)

    Craft (Structural) 8 (+10)

    Diplomacy 5 (+18/+8)Skill Mastery

    Disguise 0 (+3, +38 Morph)

    Gather Information 5 (+18/+8)Skill Mastery

    Intimidate 0 (+13/+3, -1 in Pixie Form)

    Knowledge (Arcane Lore) 8 (+10)

    Knowledge (Behavioral Sciences) 5 (+7)

    Knowledge (Civics) 5 (+7)

    Knowledge (Pop Culture) 6 (+8)

    Knowledge (Streetwise) 9 (+11)

    Notice 14 (+15)Skill Mastery

    Perform (Dance) 6 (+19/+9)

    Search 14 (+16)Skill Mastery

    Sleight of Hand 7 (+15)Skill Mastery

    Stealth 15 (+23, +31 in Pixie Form)Skill Mastery

    Feats: 45PP

    Acrobatic Bluff

    Agile Climber

    All-Out Attack

    Attack Focus (Melee) 5

    Connected

    Contacts

    Defensive Attack

    Defensive Roll 2 (+4 Toughness)

    Distract (Bluff)

    Dodge Focus 9

    Elusive Target

    Equipment 2 (10EP)

    Evasion 2

    Grapple Finesse

    Improved Initiative

    Move-By Action

    Luck 3

    Power Attack

    Setup

    Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth)

    Sneak Attack

    Takedown Attack 2

    Taunt

    Uncanny Dodge 2 (Auditory, Olfactory)

    Well-Connected

    Silberman's Books (PL15 HQ) [10EP]

    Size: Small [0EP]

    Toughness: +10 [1EP]

    Features: [9EP]

    Communications

    Computer

    Fire Prevention System

    Garage

    Gym

    Library

    Living Space

    Security System (DC20)

    Workshop

    Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP

    Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP]

    Immunity 10 (Aging, Life Support) [10PP]

    Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP]

    • Base Power: Morph 7 (Any Form, +35 Disguise) [21PP]

      Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP]

      Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP]

      Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP]

      Alternate Power: Enhanced Charisma 21 [21PP]

      Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP]

    Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP]

    • Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws)

      Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP]

    Protection 7 [7PP] (Faerie Fortitude)

    Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP]

    Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP]

    Drawbacks: (-2) + (-6) = -8PP

    Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP]

    Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP]

    Abilities 46 + Combat 24 + Saving Throws 23 + Skills 37 + Feats 45 + Powers 83 - Drawbacks 8 = 250/250 Power Points

    DC Block:

    ATTACK           RANGE              SAVE                  EFFECT
    
    Unarmed          Touch              Toughness (Staged)    Damage (Physical)
    
      Medium                            DC20(22*)
    
      Tiny                              DC16(18*)
    
    Claws            Touch              Toughness (Staged)    Damage (Physical)
    
      Medium                            DC28(30*)
    
      Tiny                              DC24(26*)
    
    Create Object    Touch              DC16 Reflex           Trapped
    
    Fear             Perception/Area    DC25 Reflex           No Effect
    
                                        DC25 Will             Shaken/Frightened/Panicked
    
    
    
    *Sneak Attack

  16. [floatr]024ydmedcrop.jpg[/floatr]Player Name: Heritage

    Character Name: Grimalkin

    Power Level: 15 (250/250PP) [252]

    Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form)

    Unspent PP: 0

    Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump)

    Alternate Identity: Lynn Epstein

    Height: 5'3"

    Weight: 116 lbs.

    Hair: Brown, worn short and a bit spiky

    Eyes: Dark Brown

    Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks.

    History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life.

    [floatl]GrimalkinHFMk2.png[/floatl]Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more.

    As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow.

    Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel!

    In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field.


    Complications:

    Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all.

    Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do

    Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field.

    Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin.

    Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly.

    Abilities: 10 + 16 + 8 + 4 + 2 + 6 = 46PP

    Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form)

    Dexterity: 26 (+8)

    Constitution: 18 (+4)

    Intelligence: 14 (+2)

    Wisdom: 12 (+1)

    Charisma: 37/16 (+13/+3)

    Combat: 12 + 12 = 24PP

    Initiative: +12

    Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form)

    Grapple: +19, +11 in Pixie Form

    Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed

    Knockback: -7, -4 in Pixie Form

    Saving Throws: 8 + 4 + 11 = 23PP

    Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size)

    Fortitude +12 (+4 Con, +8)

    Reflex +12 (+8 Dex, +4)

    Will +12 (+1 Wis, +11)

    Skills: 148R = 37PP

    Acrobat 15 (+23)Skill Mastery

    Bluff 15 (+28/+18)Skill Mastery

    Climb 3 (+11)

    Craft (Artistic) 8 (+10)

    Craft (Structural) 8 (+10)

    Diplomacy 5 (+18/+8)Skill Mastery

    Disguise 0 (+3, +38 Morph)

    Gather Information 5 (+18/+8)Skill Mastery

    Intimidate 0 (+13/+3, -1 in Pixie Form)

    Knowledge (Arcane Lore) 8 (+10)

    Knowledge (Behavioral Sciences) 5 (+7)

    Knowledge (Civics) 5 (+7)

    Knowledge (Pop Culture) 6 (+8)

    Knowledge (Streetwise) 9 (+11)

    Notice 14 (+15)Skill Mastery

    Perform (Dance) 6 (+19/+9)

    Search 14 (+16)Skill Mastery

    Sleight of Hand 7 (+15)Skill Mastery

    Stealth 15 (+23, +31 in Pixie Form)Skill Mastery

    Feats: 45PP

    Acrobatic Bluff

    Agile Climber

    All-Out Attack

    Attack Focus (Melee) 5

    Connected

    Contacts

    Defensive Attack

    Defensive Roll 2 (+4 Toughness)

    Distract (Bluff)

    Dodge Focus 9

    Elusive Target

    Equipment 2 (10EP)

    Evasion 2

    Grapple Finesse

    Improved Initiative

    Move-By Action

    Luck 3

    Power Attack

    Setup

    Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth)

    Sneak Attack

    Takedown Attack 2

    Taunt

    Uncanny Dodge 2 (Auditory, Olfactory)

    Well-Connected

    Silberman's Books (PL15 HQ) [10EP]

    Size: Small [0EP]

    Toughness: +10 [1EP]

    Features: [9EP]

    Communications

    Computer

    Fire Prevention System

    Garage

    Gym

    Library

    Living Space

    Security System (DC20)

    Workshop

    Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP

    Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP]

    Immunity 10 (Aging, Life Support) [10PP]

    Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP]

    • Base Power: Morph 7 (Any Form, +35 Disguise) [21PP]

      Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP]

      Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP]

      Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP]

      Alternate Power: Enhanced Charisma 21 [21PP]

      Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP]

    Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP]

    • Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws)

      Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP]

    Protection 7 [7PP] (Faerie Fortitude)

    Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP]

    Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP]

    Drawbacks: (-2) + (-6) = -8PP

    Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP]

    Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP]

    Abilities 46 + Combat 24 + Saving Throws 23 + Skills 37 + Feats 45 + Powers 83 - Drawbacks 8 = 250/250 Power Points

    DC Block:

    ATTACK           RANGE              SAVE                  EFFECT
    
    Unarmed          Touch              Toughness (Staged)    Damage (Physical)
    
      Medium                            DC20(22*)
    
      Tiny                              DC16(18*)
    
    Claws            Touch              Toughness (Staged)    Damage (Physical)
    
      Medium                            DC28(30*)
    
      Tiny                              DC24(26*)
    
    Create Object    Touch              DC16 Reflex           Trapped
    
    Fear             Perception/Area    DC25 Reflex           No Effect
    
                                        DC25 Will             Shaken/Frightened/Panicked
    
    
    
    *Sneak Attack

  17. 024ydmedcrop.jpg

     

    Player Name: Heritage
    Character Name: Grimalkin
    Power Level: 15 (250/250PP) [252]
    Tradeoffs: None (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form)
    Unspent PP: 0
    Progress To Impervium Status: 129/150 (32PP earned pre-bump, 97PP earned post-bump)

    Alternate Identity: Lynn Epstein
    Height: 5'3"
    Weight: 116 lbs.
    Hair: Brown, worn short and a bit spiky
    Eyes: Dark Brown

    Description: A pretty young slip of a girl, Lynn typically wears ragged jeans, T-shirt, tennis shoes and a hooded sweatshirt during the day, but is wrapped in >skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. While she may appear to be a wee skinny thing, due to her faerie nature she's actually much stronger than she looks.

    History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; three years ago it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling ‘suckers’, until one night she saw a young streetwalker attacked; the FCPD’s profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life.

    Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park, ice cream of nearly any flavor, and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more.

    As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. However, she’s still quite young and her confidence continues to grow.

    Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually ambient glamour), which she uses as props, furniture or just her own amusement. She can also grow her nails into supernaturally sharp claws that can rip through steel!

    In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field.



    Complications:
    Prejudice (Vampires): While she makes an exception (with some difficulty!) in Avenger's case, Grim really doesn't trust bloodsuckers at all.
    Prejudice (The Wealthy): Due to her lower middle class upbringing, Grim has a hard time sympathizing with the well-to-do
    Secret Identity: While she doesn't go to the impressive lengths of her teammate Jack of All Blades, Grim does wear a mask and use only her heroic name while in the field.
    Sensitivity To Taunting: She can dish it out, but she can't take it. Verbal barbs have a way of really getting under Grim's skin.
    Short Fuse: Under the right circumstances, Grim can get very angry very fast, but usually cools down just as quickly.


    Abilities: 10 + 16 + 8 + 4 + 4 + 6 = 48PP
    Strength: 20 (+5), 12 (+1) in Pixie Form (Heavy Load: 400 lbs., 65 lbs. in Pixie Form)
    Dexterity: 26 (+8)
    Constitution: 18 (+4)
    Intelligence: 14 (+2)
    Wisdom: 14 (+2)
    Charisma: 37/16 (+13/+3)


    Combat: 12 + 12 = 24PP
    Initiative: +12
    Attack: +6 Ranged (+8 in Pixie Form), +11 Melee (+13 in Pixie Form), +15 Claws (+17 in Pixie Form)
    Grapple: +19, +11 in Pixie Form
    Defense: +15 (+6 Base, +9 Dodge Focus), +3 Flat-Footed, +17 in Pixie Form (+6 Base, +9 Dodge Focus, +2 Size), +4 Flat-Footed
    Knockback: -7, -4 in Pixie Form


    Saving Throws: 8 + 4 + 11 = 23PP
    Toughness: +15 (+4 Con, +7 Protection, +4 Defensive Roll), +13 in Pixie Form (+4 Con, +7 Protection, +4 Defensive Roll, -2 Size)
    Fortitude +12 (+4 Con, +8)
    Reflex +12 (+8 Dex, +4)
    Will +13 (+2 Wis, +11)


    Skills: 152R = 38PP
    Acrobat 15 (+23)Skill Mastery
    Bluff 15 (+28/+18)Skill Mastery
    Climb 3 (+11)
    Craft (Artistic) 8 (+10)
    Craft (Structural) 8 (+10)
    Diplomacy 5 (+18/+8)Skill Mastery
    Disguise 0 (+3, +38 Morph)
    Gather Information 5 (+18/+8)Skill Mastery

    Handle Animal 1 (+14/+4)

    Intimidate 0 (+13/+3, -1 in Pixie Form)
    Knowledge (Arcane Lore) 8 (+10)
    Knowledge (Behavioral Sciences) 5 (+7)
    Knowledge (Civics) 5 (+7)
    Knowledge (Pop Culture) 6 (+8)
    Knowledge (Streetwise) 9 (+11)
    Notice 14 (+15)Skill Mastery
    Perform (Dance) 6 (+19/+9)

    Pilot 2 (+10)

    Ride 1 (+9)
    Search 14 (+16)Skill Mastery
    Sleight of Hand 7 (+15)Skill Mastery
    Stealth 15 (+23, +31 in Pixie Form)Skill Mastery


    Feats: 45PP
    Acrobatic Bluff
    Agile Climber
    All-Out Attack
    Attack Focus (Melee) 5
    Defensive Attack
    Defensive Roll 2 (+4 Toughness)
    Distract (Bluff)
    Dodge Focus 9
    Elusive Target
    Equipment 2 (10EP)
    Evasion 2
    Grapple Finesse
    Improved Initiative
    Move-By Action
    Luck 3
    Power Attack
    Setup
    Skill Mastery 2 (Acrobat, Bluff, Diplomacy, Gather Information, Notice, Search, Sleight of Hand, Stealth)
    Sneak Attack
    Takedown Attack 2
    Taunt
    Uncanny Dodge 2 (Auditory, Olfactory)
     

     



    Silberman's Books (PL15 HQ) [10EP]
    Size: Small [0EP]
    Toughness: +10 [1EP]
    Features: [9EP]
    Communications
    Computer
    Fire Prevention System
    Garage
    Gym
    Library
    Living Space
    Security System (DC20)
    Workshop

     

    Powers: 4 + 10 + 26 + 17 + 7 + 8 + 11 = 83PP

    Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP]

    Immunity 10 (Aging, Life Support) [10PP]

    Glamour Body 10.5 (21PP Array, Feats: Alternate Power 5) [26PP]

    Base Power: Morph 7 (Any Form, +35 Disguise) [21PP]

    Alternate Power: Concealment 10 (All Non-Tactile Senses, Extras: Affects Others, Flaws: Blending, Passive, Feats: Close Range, Selective) [12PP]

    Alternate Power: Elongation 5 (100ft) [5PP] + Insubstantial 1 (Liquid) [5PP] + Super-Movement 3 (Slithering, Trackless, Water-Walking) [6PP] (Liquid Form) [16PP]

    Alternate Power: Emotion Control 15 (Extras: Area [General, Burst], Flaws: Limited [Fear], Sense-Dependent [Vision], Feats: Progression [Area] 6 [7,500ft / 1.5 mile radius]) [21PP]

    Alternate Power: Enhanced Charisma 21 [21PP]

    Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP]Glamour Control 8 (16PP Array, Feats: Alternate Power) [17PP]

    Base Power: Strike 8 (Extras: Penetrating [2] [DMG 15, 17 Sneak Attack], Feats: Accurate 2, Improved Critical 2 [18-20], Incurable, Mighty) [16PP] (Dark Faerie Claws)

    Alternate Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Flaws: Range [Touch], Feats: Innate, Precise, Progression 2 [25ft cubes], Subtle, Drawbacks: Power Loss [Contact with Iron]) [16PP]Protection 7 [7PP] (Faerie Fortitude)

    Super-Movement 4 (Slow Fall, Sure-Footed, Wall-Crawling 2) [8PP]

    Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Olfactory]) [11PP]


    Drawbacks: (-2) + (-6) = -8PP

    Vulnerability (Iron, Frequency: Uncommon, Intensity: Major [+50% DC]) [-2PP]

    Weakness (Iron, Frequency: Common, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP]


    Abilities 48 + Combat 24 + Saving Throws 23 + Skills 38 + Feats 42 + Powers 83 - Drawbacks 8 = 250/250 Power Points


    DC Block:

    
    ATTACK RANGE SAVE EFFECT
    Unarmed Touch Toughness (Staged) Damage (Physical)
    Medium DC20(22*)
    Tiny DC16(18*)
    Claws Touch Toughness (Staged) Damage (Physical)
    Medium DC28(30*)
    Tiny DC24(26*)
    Create Object Touch DC16 Reflex Trapped
    Fear Perception/Area DC25 Reflex No Effect
    DC25 Will Shaken/Frightened/Panicked
    
    
    *Sneak Attack
  18. I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points.

    Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!

  19. I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points.

    Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!

  20. I'd personally go with either a complication or a 1 point draw back. It doesn't seem too intense, and she can conceivable get out of poverty. But it is a Role Play situation, so I lean more toward complication. Earn those hero points.

    Yeah, complication sounds about right, since as you say it won't always be a problem for her, and it's sort of a personal choice - thanks!

  21. Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?

  22. Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?

  23. Hi, brand spankin' new to these fine forums, and I come with character concept in tow! My PL6 heroine is something of a street rat who uses her powers to protect the 'honest lowlifes' of the city; she lives on the street or in squats (she's Immune to cold) and owns few if any possessions. Is there a way to simulate this sort of thing in the rules, or should I just roleplay it? Mind you, she's also a former shoplifter, and may not have fully abandoned her ways... :?

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