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Heritage

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Posts posted by Heritage

  1. Still hugging the wall of the building, Grim quietly made her way down the sidewalk until she got to the garage door; once it was open enough for her to slip through, she ducked under it into the unknown.

  2. Still hugging the wall of the building, Grim quietly made her way down the sidewalk until she got to the garage door; once it was open enough for her to slip through, she ducked under it into the unknown.

  3. Ohhh, I'm gonna feel like crap tomorrow...assuming I survive tonight.

    Grim staggers an unsteady step forward as the two Neanderthals bounce on their toes, whooping and giving each other high fives. Her eyes swim with the pain throbbing in her shoulder and back as she desperately tries to push the hurt down and focus on not dying, and maybe even a little payback.

    Don't be such a girl! You can take these idiots! Fight it! Fight it!

  4. Ohhh, I'm gonna feel like crap tomorrow...assuming I survive tonight.

    Grim staggers an unsteady step forward as the two Neanderthals bounce on their toes, whooping and giving each other high fives. Her eyes swim with the pain throbbing in her shoulder and back as she desperately tries to push the hurt down and focus on not dying, and maybe even a little payback.

    Don't be such a girl! You can take these idiots! Fight it! Fight it!

  5. Ohhh, I'm gonna feel like crap tomorrow...assuming I survive tonight.

    Grim staggers an unsteady step forward as the two Neanderthals bounce on their toes, whooping and giving each other high fives. Her eyes swim with the pain throbbing in her shoulder and back as she desperately tries to push the hurt down and focus on not dying, and maybe even a little payback.

    Don't be such a girl! You can take these idiots! Fight it! Fight it!

  6. I very rarely miss a year, and I was wondering if anyone else was going; I now go for all four days and will be running two events, a Gothic-themed Ars Magica game set in Colonial New York and a light-hearted pulp romp set in 1920s Hollywood for WW's Adventure!. I would love to have anyone here at my table, play any sort of game anywhere (table, floor, hotel bathroom), or just say hi. Let me know!

  7. I very rarely miss a year, and I was wondering if anyone else was going; I now go for all four days and will be running two events, a Gothic-themed Ars Magica game set in Colonial New York and a light-hearted pulp romp set in 1920s Hollywood for WW's Adventure!. I would love to have anyone here at my table, play any sort of game anywhere (table, floor, hotel bathroom), or just say hi. Let me know!

  8. I very rarely miss a year, and I was wondering if anyone else was going; I now go for all four days and will be running two events, a Gothic-themed Ars Magica game set in Colonial New York and a light-hearted pulp romp set in 1920s Hollywood for WW's Adventure!. I would love to have anyone here at my table, play any sort of game anywhere (table, floor, hotel bathroom), or just say hi. Let me know!

  9. Grim gives Rival one last pat on the shoulder and whispers in his ear again.

    "I'm off; wish me luck."

    She then makes her way to the edge of the trailer and silently drops off the side into a protective roll, then moves quickly to the side of the warehouse, hugging the wall as she darts to the corner and peers around, not daring to drop her protective camouflage.

  10. Grim gives Rival one last pat on the shoulder and whispers in his ear again.

    "I'm off; wish me luck."

    She then makes her way to the edge of the trailer and silently drops off the side into a protective roll, then moves quickly to the side of the warehouse, hugging the wall as she darts to the corner and peers around, not daring to drop her protective camouflage.

  11. Grim gives Rival one last pat on the shoulder and whispers in his ear again.

    "I'm off; wish me luck."

    She then makes her way to the edge of the trailer and silently drops off the side into a protective roll, then moves quickly to the side of the warehouse, hugging the wall as she darts to the corner and peers around, not daring to drop her protective camouflage.

  12. Isn't killing players in the GM's job description? :)

    Nightrival won't pop in until Grim makes her Toughness save. If she fails, he's swooping in.

    Looks like you might be doing some swooping, since Grim rolled a 15 and a 12 :(

    VM, can you do another post which indicates how badly she is hurt? I don't know the system well enough to do it justice, but I can react to it once you've posted.

  13. Isn't killing players in the GM's job description? :)

    Nightrival won't pop in until Grim makes her Toughness save. If she fails, he's swooping in.

    Looks like you might be doing some swooping, since Grim rolled a 15 and a 12 :(

    VM, can you do another post which indicates how badly she is hurt? I don't know the system well enough to do it justice, but I can react to it once you've posted.

  14. Isn't killing players in the GM's job description? :)

    Nightrival won't pop in until Grim makes her Toughness save. If she fails, he's swooping in.

    Looks like you might be doing some swooping, since Grim rolled a 15 and a 12 :(

    VM, can you do another post which indicates how badly she is hurt? I don't know the system well enough to do it justice, but I can react to it once you've posted.

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