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Gizmo

Interceptors: Echo vs Gecko [OOC]

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Okay! Start off with some initiative rolls for me. We won't be worrying about Toughness saves for this part since they're not actively trying to hurt each other, just make touch attacks.

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Alright, Echo is up first then! Let me know if you need any help working out the mechanics of what you want her to do.

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Echo will use an Acrobatic Feint on Chris. Using Skill Mastery to take 10 on the check, he has to beat a 32 with Acrobatics or Sense Motive, or lose his dodge bonus against her next attack.

 

Then she'll boop him right back: 1d20+14 18

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Alright, rolling for Geckoman since we've been waiting on Ecal for two weeks: Acrobatics vs DC 32: 1d20+15 17 That means the feint works and the attack hits. Go ahead and post in-character, Bluefish.

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Bluff check to resist Taunt: 14. Yeah, that wasn't happening. (Cripes, Chris has a +21 Bluff? Why does he even bother hitting people, he could just convince them that he's actually their long-lost mother.)

 

Move action: Fast Acrobatic Feint (again). With Skill Mastery, that's a 32 to beat.

 

Standard action: Have at thee: 1d20+14-2 29

 

My, my my. Woulda look at that.

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Sorry it took too long to respond, new job has me all in a loop. 

 

Move Action: Fast Feint, with a +21 bonus. She can't resist, so.

 

Standard Action: Face punch! In the face: 1d20+16 24

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