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Rosethorn (PL 10) - Darksider42

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Power Level: 10 (150/156PP)
Unspent Power Points: 6
Trade-Offs: None


In Brief: Lonely goth girl becomes natures champion

Theme Song: VNV Nation - Illusion


Alternate Identity: Lillian “Lilly” King (Secret)
Birthplace: Thornwood, Oregon

Base of Operations: Claremont Academy
Occupation: Student
Affiliations: Claremont Academy, The Court of Leaves
Family: Julia and Adam King (Mother and Father)


Age: 16 (DoB: 9th october 2000)
Gender: Female
Height: 5'5
Weight: 110lbs
Eyes: Green
Hair: Black


Lilly is a slender young woman with long black hair and pale skin. Her fashion sense leans more towards gothic, preferring black dresses, plenty of silver jewelry and any footwear that can add even the slightest boost to her height.


In costume Rosethorn wears a dark green and black bodysuit with a red rose printed on the right side, fishnet sleeves and black gloves. A dark red mask helps hide her identity.


Power Descriptions:

Lilly is imbued with power from a high ranking spirit in the Court of Leaves. She can rapidly grow nearly any form of plant life she can think of from nearly anywhere and guide them into any shape she wills. From pheromone-laced flowers to thorn covered vines and carnivorous plants. She does seem to lack the power to animate or directly control them after growing them though. She has also gained enhanced strength, durability and the power to regenerate wounds thought photosynthesis.




Lilly grew up in Thornwood, Oregon. A small town who's only notable feature was the incredibly dense forests surrounding it. More interested in fairy tales and stories as a kid rather than playing with others. Daydreaming rather than talking. As she grew older her interests became a bit darker. Horror movies, dark music and occult titbits from the internet became items of an interest and even her fashion tastes began to reflect that. Her parents were not too perturbed, thinking this was just a phase teenagers went through and she was not that rebellious all things considered. Unfortunately such feelings did not transfer over to high school life. Students avoided her at best and bullied her at worst, seeing her as some witch the town always seemed to have rumours about.


It often became too much for her and she willingly hid away from people in places where they could not hurt her. Her favorite was clearing in the forest that surrounded the town. It was always a calming, peaceful experience for her and at times her only escape from it all. Things were different one day. She heard voices in the woods, speaking in unison in some language she did not recognize. Against her better judgment, she went in deeper to investigate. There she found a group of women gathered in a circle chanting with a tree-like human in the center. It started to scream for help as its essence was being pulled from its body violently.


What was happening was clearly not good, but Lilly was not sure what she could do. But in the end she figured she had to try something. She grabbed a fallen branch, sneaked up behind one of the women and tried to knock her unconscious. It was not enough, but it interrupted the chant and broke whatever spell was being cast. The spirit was free and went on a rampage and the witches were forced to flee for their lives


The spirit then stopped and studied Lilly. She was not sure what it was about to do or if rescuing it might have been a mistake until it pointed at her and declared. “You will become our Champion.” She did not have enough time to react before before Lilly found herself engulfing in a giant flower. It was not until late in the evening she emerged changed.


She stumbled home to her worried parents, who then had their feelings turn to outright panic when she accidentally grew a tree in the living room while trying to explain what happened. Searching for a way to get Lilly's powers under control, it was not long until they came into contact with the Hero Boosters Club and then the Claremont Academy in Freedom City.


Personality & Motivation:

The years of social isolation have had an impact on Lilly. She is rather anxious and aloof of others at first, at least until they gain her trust. Then they find out she is a lot more cheerful and pleasant, even if her interests and sense of humor leans more towards the dark and morbid. She is happy to have superpowers, yet she frets that she might do something terrible with them by accident and feels a bit lost about being the champion of some mystical entity.


The past few years have left Lilly sick and tired with mistreatment and cruelty in the world. She would rather see the world become a better place and now she can do just that.


Powers & Tactics:
Rosethorn does not like getting in close and personal with enemies. She prefers to use her plants, spores and pollen's to keep as much distance between her and them as possible. Should anyone manage to break through these powers hoping for a harmless target will be disappointed to find that she is much stronger than she looks and is more than willing to punch anyone close to her with thorn covered fists.



Overgrowth: Rosethorn does not have full control of her powers and the plant life she creates tends to cause unintentional damage.
Secret Identity: Lilly tried to keep her identity secret, if only out of privacy.

Something Wicked: The Coven is after revenge for Lilly's meddling and covet the power she now possesses.
What the hell is that?: Lilly's lacks knowledge about her status in the spirit courts and everything tied into that. Her ignorance could lead to problems.

Abilities: 4 + 4 + 4 + 2 + 4 + 2 = 20PP
Strength: 30/14 (+10/+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)

Combat: 8 + 8 = 16PP
Initiative: +6
Attack: +4 Base, +10 Melee
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Grapple: +12/+20
Knockback: -5

Saving Throws: 6 + 4 + 8 = 18PP
Toughness: +10 (+2 Con, +8 Protection)
Fortitude: +8 (+2 Con, +6)
Reflex: +6 (+2 Dex, +4)
Will: +12 (+4 Wis, +8)

Skills: 40R = 10PP

Bluff 4 (+5/+9)

Craft: Artistic 4 (+5)

Diplomacy 4 (+5/+9)

Knowledge: Arcane Lore 4 (+5)

Knowledge: Theology and Philosophy 4 (+5)

Notice 6 (+8)

Sense Motive 6 (+8)

Stealth 8 (+10)


Feats: 16PP

Attack Focus: Melee 6


Dodge Focus 6

Improved Initiative

Power Attack


Powers: 4 + 16 + 3 + 24 + 8 + 6 + 2 + 7 = 70PP


Concealment 4 (Forest Cloak, All Visual. Flaw: Limited [In Vegetation]) [4PP]


Enhanced Strength 16 [16PP]


Immunity 3 (Plant Physiology, Critical Hits, Poison) [3PP]


Plant Powers Array 10.1 (3 Alternate Powers) [24PP]

Base: Paralyze 10 + Damage 0 (Toxic Thorns. Linked, Power Feats: Mighty) [21PP]

AP: Snare 10 (Vines and Flytraps. Extras: Area: Shapeable. Flaws: Range (touch) Power Feats: Progression (Area) 1) [1PP]
Emotion Control 10 (Pheromones. Extras: Area (Cloud). Flaws: Sense-Dependent (Olfactory)) [1PP]
Create Object 8 (Rapid Growth. Power Feats: Innate, Precise, Progression 2. Flaws: Permanent) [1PP]


Protection 8 (Lignin Skin) [8PP]


Regeneration 10 (Recovery +3, Bruised 1 (1 Round), Injured 3 (1 Minute), Staggered 3 (1 Minute), Power Feats: Regrowth. Flaws: Source (Sunlight)) [6PP]


Super Senses 2 (Spirit Awareness. Visual) [2PP]


Teleport 7 (200 Miles, Flaws: Medium: Plants) [7PP]

DC Block

ATTACK                   RANGE              SAVE                           EFFECT
Unarmed                  Touch              DC 25 Toughness                Damage (Physical)

Toxic thorns             Touch              DC 20 Will (staged)            Damage (Physical) + Slowed/Paralyzed (Toxins)

Vines and flytraps       Area (Shapeable)   DC 20 Reflex (Staged)          Entangled/Bound and Helpless

Pheromones               Area (Cloud)       DC 20 Will (Staged)            Emotion Control


Totals: Abilities (20) + Combat (16) + Saving Throws (18) + Skills (10) + Feats (16) + Powers (70) = 150/156 Power Points

Edited by Fox
+1pp for March 2017
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Concealment 4 (Forest Cloak, All Visual. Limited: Vegetation) [4PP]
- what's the meaning of the flaw here?    7:22 PM
Immunity 4 (Plant Physiology, Critical Hits, Poison) [3PP]
- some weird math here    7:22 PM
Plant Powers Array (4 Alternate Powers) [24PP]
Base: Paralyze 10 + Damage 0 (Toxic Thorns. Linked, Extras: Mighty) [21PP]
AP: Snare 10 (Vines and Flytraps. Extras: Area: Shapeable. Flaws: Range (touch) Power Feats: Progression (Area) 1) [1PP]
AP: Emotion Control 10 (Pheromones. Extras: Area (Cloud). Flaws: Sense-Dependent (Olfactory)) [1PP]
AP: Create Object 8 (Rapid Growth. Power Feats: Innate, Precise, Progression 2. Flaws: Permanent) [1PP]    7:22 PM
Some issues there - that should be Array 10.1 (21PP, PFs: Alternate Powers 3) [24PP]    7:22 PM
Might y is a PF    7:22 PM
Super Senses 2 (Detect Spirits. Ranged) [2PP]
- recheck our House Rules re: Super-Senses

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I reckon Grapple should be +12/+20 here, unless I'm missing a +2 bonus from somewhere. Which is possible!


By the same token, the Knockback modifier seems awfully high: -5 from the non-Impervious toughness, and what else?



Just a minor mathy typo here: Knowledge: Arcane Lore doesn't currently account for the character's int bonus.



We merged Detect and Awareness into a single power, [Descriptor] Awareness. I'm unsure what this particular power is detecting, though - is Rosethorn detecting nature spirits, say, or any living soul? I'd probably rate the former as Uncommon to Common (depending on how you were planning to play their frequency), and the latter as Very Common, which would have obvious impact on the cost.


You are short-changing yourself on the total power tally - you're only spending 70pp, not 71. As such, you have 1pp to spend somewhere.

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