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Thevshi, October 16, 2015 in Archives
OOC for this thread.
So, while we wait for Goose, lets have some initiative rolls.
For initiative, Ruby gets a 17 on Initiative
Okay, the initiative will go as follows:
17 Ruby Voxx[url= http://orokos.com/roll/337561]8 Enemy fighters.
So, I have made a short post (as you gave them a warning), so you can go first Dark.
Voidrunner moves into position and opens fire.The roll is a 23. The Voidrunner has Blast 10 with Autofire. Mentioning it here just to help account for damage
Well, they are chasing you, so it is more just continue moving away from them and shooting behind you.That easily hits, and gets +3 to the damage. The fighter gets a 23 for its toughness save, which damages it, and is enough to cause the controls to seize, which at this altitude, sends it crashing into the forest below rather quickly.
Go ahead and post!
One note Dark, to shoot more than one enemy with an autofire attack, you need to use a full round action (which means you could also not pilot/move the ship), so you just autofired on one.
Okay, one of the enemy fighters goes down, but the others open fire: 14, 8 and 23, so that is two hits and a miss.Two DC 25 toughness saves are needed for the Voidrunner.
Round TWO17 Ruby Voxx8 Enemy fighters.
Making Rolls now
First roll: 17!
Second Roll: 20!
We have taken damage!
EDIT: Piloting roll requested in Chat. That roll comes out to 30
OK. Attempting Evasive maneuvers. Been told to make a piloting check.
That roll comes out to a 19
Reflex: 1d20+7 19
Okay, a couple of piloting rolls for two of the fighters that follow you down into the canyon: 21 and 27.
They are able to keep up with the ship and open fire 8 and 22, so a miss and a hit. To keep us moving, I will make the toughness save: 28, the ship is fine!
Round Three17 Ruby Voxx8 Enemy fighters.
Piloting roll for navigating the Canyon: 32
Opening fire on both ships
First attack roll: 11
Second attack Roll: 23
Edit: using a hero point to actually attack both
Okay, the first shot misses, the second hits. The enemy fighter only gets a 12, so it is going down.
The other enemy fighter opens fire, hitting with a 20.
That is a DC 25 toughness save (and remember the Voidrunner is at -2 for the save from earlier damage).
Making Toughness roll
The roll comes out to a 17
Round Four17 Ruby Voxx (unharmed, 1 HP)8 Enemy fighters.
Rolling Dice to shoot that damm fighter.
The Roll comes out to a 17
Need a piloting roll as well.
Thats a 30 on the piloting roll. The ship is not going to crash that easily!
Nope, I will just pull GM story power now and say you hit the last fighter and cause it to crash as you weave down the canyon. But...the damage you have already sustained is bad enough that you do not believe you will be able to clear the atmosphere without some repairs.Go ahead and post IC (and HGM you can be putting out that fire in a post)
So, just to make sure the information is out there (mentioned this to TA in chat tonight), the atmosphere on this planet is breathable (you all have already been out in it to capture the bounty in the holding cell). The natives do have space flight capability, but not as advanced as the Lor, Grue, Khanate or other major spacefaring races. The nearest major population center is probably a few hundred kilometers away.
Darn holidays/work keeping me busy.
Okay, trying to get us back on track...due to the complications I have thrown out, I am giving everyone a HP.
So, time to get out there and start walking.
HGM, go ahead and give me a sense motive check.
Sense Motive: 1d20+14 15
The mark tries to bluff, and fails.