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Grimalkin (PL13/15) - Heritage [Impervium]

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Player Name: Heritage
Character Name: Grimalkin
Power Level: 13 (250/250PP) [283]
Tradeoffs: +2 Defense/-2 Toughness (+2 Attack / -2 Damage, +2 Defense / -2 Toughness, in Pixie Form)
Unspent PP: 0

In Brief:
Shapeshifting faerie with a human soul, recently returned to Freedom after a three-year absence.

Alternate Identity: Lynn Epstein
Identity: Secret
Birthplace: Atlantic City, NJ
Occupation: Bookstore owner
Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Partner of the Shrike.
Family: Elaine Epstein (mother), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son)

Description:
Apparent Age: Mid-twenties
Actual Age: 108
Gender: Female
Height: 5'3"
Weight: 121 lbs.
Eyes: Brown
Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin

Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Unless she is going undercover, she always wears a leather lanyard around her neck, from which dangles a dark black ring with a row of diamonds set along the top; she frequently fiddles with the ring while deep in thought. Her ears are pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair.

History:
A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. Three years ago she married Reynolds and retired from active crime-fighting, and she had not been seen in Freedom City since.

Upon her return, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She recently revealed to her former teammates that time moved differently on Colt's world, where she'd been for the last three years, and she's now closer to one hundred and eight.

She has recently taken on Gretchen McDaniels as her 'personal crimefighting assistant' (Gretchen's preferred term), though the world will soon come to know her as 'the Shrike'!

Personality & Motivation:
Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers.

As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law.

Powers & Tactics:
Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture; a favorite form is that of a pixie, just under one foot tall with a two pairs of gossamer wings for flight

She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement; she has now found a way to maintain a connection with these objects, and can use this link for surveillance purposes.

In combat, Grim prefers the stealthy strike to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents.



Complications:
Cannot Eat Normal Food: Though she can still consume mundane liquids, Grim's faerie body can no longer process mundane foodstuffs; her body violently rejects any human food.
Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination.
Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore.
Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do.
Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works.
She's the Boss: Lynn employs a small number of employees at her recently-reopened bookstore; sometimes they are overly curious or manage to get into trouble.
Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc.


Abilities: 2 + 16 + 8 + 4 + 4 + 16 = 50PP
Strength: 22/12 (+6/+1), 4 (-3) in Pixie Form (Heavy Load: 520/130 lbs., 20 lbs. in Pixie Form)
Dexterity: 26 (+8)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 26 (+8)

Combat: 24 + 12 = 36PP
Initiative: +12
Attack: +12 Ranged (+14 in Pixie Form), +12 Melee (+14 in Pixie Form)
Grapple: +20, +12 in Pixie Form
Defense: +14 (+6 Base, +8 Dodge Focus), +3 Flat-Footed. +12 Enraged (+6 Base, +8 Dodge Focus, -2 Rage), +3 Flat-Footed. +16 in Pixie Form (+6 Base, +8 Dodge Focus, +2 Size), +4 Flat-Footed
Knockback: -5, -4 in Pixie Form

Saving Throws: 6 + 8 + 8 = 22PP
Toughness: +10 (+4 Con, +6 Defensive Roll), +8 in Pixie Form (+4 Con, +6 Defensive Roll, -2 Size)
Fortitude +10 (+4 Con, +6), +15 Enraged (+4 Con, +5 Rage, +6)
Reflex +16 (+8 Dex, +8)
Will +10 (+2 Wis, +8), +15 Enraged (+2 Wis, +5 Rage, +8)

Skills: 156R = 39PP
Acrobatics 12 (+20)
Bluff 12 (+20)
Craft (Artistic) 8 (+10)
Craft (Structural) 8 (+10)
Diplomacy 7 (+15)
Disguise 0 (+8, +38 Morph)
Drive 2 (+10)
Gather Information 7 (+15)
Handle Animal 2 (+10)
Intimidate 2 (+10, +6 in Pixie Form)
Knowledge (Arcane Lore) 8 (+10)
Knowledge (Behavioral Sciences) 3 (+5)
Knowledge (Civics) 2 (+4)
Knowledge (Pop Culture) 3 (+5)
Knowledge (Streetwise) 8 (+10)
Knowledge (Tactics) 1 (+3)
Knowledge (Theology and Philosophy) 2 (+4)
Language 1 (Hebrew)
Medicine 3 (+5)
Notice 13 (+15)
Perform (Dance) 2 (+10)
Perform (Singing) 2 (+10)
Pilot 2 (+10)
Ride 2 (+10)
Search 13 (+15)
Sense Motive 3 (+5)
Sleight of Hand 7 (+15)
Stealth 14 (+22, +30 in Pixie Form)
Survival 3 (+5)
Swim 4 (+5)

Feats: 34PP
Acrobatic Bluff
Ambidexterity
Benefit: Wealthy
Defensive Attack
Defensive Roll 3 (+6 Toughness)
Distract (Bluff)
Dodge Focus 8
Elusive Target
Equipment 4 [From Rewards] (20EP)
Evasion 2
Fascinate (Bluff)
Grapple Finesse
Improved Initiative
Move-By Action
Power Attack
Rage 4
Setup
Sidekick 41 [From Rewards] (205PP)
Sneak Attack
Takedown Attack 2
Taunt
Uncanny Dodge (Auditory)

Equipment: 3PP = 15EP

Silberman's Books (PL12 HQ) [15EP]
Size: Small [0EP]
Toughness: +10 [1EP]
Features: [14EP]
Communications
Computer
Fire Prevention System
Gym
Library
Living Space
Powers 4 (120PP, see below)
Security System 2 (DC 25)
Workshop 2 [Electronic, Magical]

 

Concealment 1 (

ESP Effects,

Extras:

Area [General, Burst], Duration [Continuous],

Feats:

Progression [Area] 4 [100ft/rank = 100ft radius], Selective

)

[9PP] (Magic Wards)

Dimensional Pocket 2 (Flaw: Range [Touch], 250 lbs.) [2PP] (Magical Safe)

Nullify 12 (Summon, Super-Movement [Dimensional Travel], and Teleport Effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 120ft radius]) [109PP] (Magic Wards)

Rusty's Ranch (PL12 HQ) [5EP]
Size: Medium [1EP]
Toughness: +10 [1EP]
Features: [3EP]
Combat Simulator
Gym
Security System 1 (DC 20)

 

 

Powers: 4 + 18 + 3 + 21 + 7 + 12 + 12 = 77PP

Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP]

Glamour Creation 8 (16PP Array, Feats: Alternate Power 2) [18PP]

Base Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 2 [25ft cubes], Selective, Subtle, Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron], Flaws: Feedback) [16PP]

Alternate Power: ESP 7 (Range: 200 miles. Auditory, Visual, Flaws: Medium [Created Objects], Feats: Subtle) [1PP]

Alternate Power: Teleport 7 (Range: 200 miles. Extras: Accurate, Feats: Change Direction, Change Velocity, Disadvantage: No Extra Weight, Flaws: Medium [Created Objects]) [1PP]


Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP]

Glamour Body 9 (18PP Array, Feats: Alternate Power 3) [21PP]

Base Power: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) [18PP]

Alternate Power: Concealment 10 (All Non-Tactile Senses, Flaws: Passive, Feats: Close Range, Selective) [12PP]

Alternate Power: Emotion Control 9 (Extras: Action 2 [Free], Area [Perception/Visual], Flaws: Limited to Fear, Range 2 [Touch]) [18PP]

Alternate Power: Flight 4 (100mph / 1,000ft per Move Action, Drawbacks: Power Loss [Wings]) [7PP] + Shrinking 8 (Tiny: 2.5ft Space / 0ft Reach, -8 Strength, 1/2 Carry Capacity, +2 Attack, +2 Defense, -2 Toughness, -8 Grapple, +2 Knockback, -4 Intimidate, +8 Stealth, Feats: Normal Movement) [9PP] (Pixie Form) [16PP]


Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP]

Strike 6 (Extras: Penetrating [2] [DMG 7, 12 with Rage], Feats: Improved Critical 2 [18-20], Incurable, Mighty) [12PP] (Dark Faerie Claws)

Super-Senses 12 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Communication Link [with Shrike], Darkvision, Danger Sense [Auditory [12PP]

Drawbacks: (-2) + (-6) = -8PP

Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP]

Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP]


Abilities 50 + Combat 36 + Saving Throws 22 + Skills 39 + Feats 34 + Powers 77 - Drawbacks 8 = 250/250 Power Points

DC Block:

 


ATTACK          RANGE             SAVE                 EFFECT
Unarmed         Touch             Toughness (Staged)   Damage (Physical)
                                  Medium DC16(18*)
                                  Medium w/ Rage DC21
                                  Tiny DC12(14*)

Claws           Touch             Toughness (Staged)   Damage (Physical)
                                  Medium DC22(24*)
                                  Medium w/ Rage DC27
                                  Tiny DC18(20*)

Create Object   Touch             DC16 Reflex          Trapped

Fear            Perception/Area   DC22 Reflex          No Effect
                                  DC22 Will            Shaken/Frightened/Panicked

*Sneak Attack
Edited by Fox
+2pp for March/April 2018

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Gretchen alt

 

Player Name: Heritage
Character Name: The Shrike
Power Level: 10 (205/205PP)
Tradeoffs: Defense -2/Toughness +2
Unspent PP: 0

In Brief: Snarky barista/musician with three magical artifacts.
Alternate Identity: Gretchen McDaniels
Identity: Secret
Birthplace: Portland, ME
Occupation: Barista/bookseller/personal crime-fighting assistant
Affiliations: Grimalkin, Silberman's Books
Family: Evelyn Woolsey (mother, deceased), Mark McDaniels (father), Caroline Clement (aunt), Lynn Epstein (girlfriend)

Age: 24
(DoB: November 21, 1991)
Gender: Female
Height: 5'1" (5'4" in costume)
Weight: 113 lbs.
Hair: Brown
Eyes: Blue

 

Gretchen is an attractive young woman in her early twenties; she tends to keep her brown hair loose, and has a lightly-muscled athletic build. She has several tattoos on her body, including bars of music on both forearms, inspirational lyrics on various parts of her torso, and the words 'The Future Is Unwritten' on the four knuckles of her left hand. Her ears bear multiple piercings, mostly a mix of rings and ear spikes. Gretchen usually doesn't wear much makeup, but she experiments with lips gloss and eyeliner.

 

As far as clothing goes, she sort of falls into the 'hipster chick' look, mostly because she just hits the same resale shops she favored as a FreeSA student, so comfortable jeans, hi-tops, combat boots, fatigue jackets, plaid shirts, t-shirts, vests, etc. When she's feeling frisky, she'll show some skin (typically a more revealing top), but if she's feeling antisocial, she'll dress down. She often wears rings and bracelets, but always has a silver ring with a large red stone on her left index finger.

 

The Shrike is a mysterious figure wrapped in black; her costume is mostly reinforced black leather with silver accents, topped with a hawk-like silver half-face mask bearing another large ruby in the middle of her forehead. Her heavy reinforced boots add three inches to her height, much to Grim's annoyance. A black hooded cloak reaches down to her ankles; when she pulls the hood up, the Shrike disappears from view! A silver ring with a red stone is visible on the index finger of her left gloved hand.

History:
For most of her life, Gretchen McDaniels has been disappointed; by a father who abandoned her mother to raise a child alone, by a world that seems more concerned with money than reducing human suffering, and by a music industry obsessed with churning out catchy crap. Growing up in Portland, Maine, young Gretchen was drawn to the performing arts from an early age; her mother Evelyn was a successful attorney specializing in labor law, and though their family was small it was full of love, and the budding musician never lacked for love and encouragement. There were piano lessons and violin recitals, and Evelyn couldn't be prouder.

 

But then when Gretchen was fourteen, her mother was killed in an accident while driving home in a New England ice storm; with her father nowhere in sight, it was decided it would be best for the girl to live with her free-wheeling aunt Caroline in Freedom City. Moving to a much larger city during her freshman year of high school, especially right have her mother's tragic death, proved to be particularity painful for the introverted girl, and she began to slowly build walls around herself. However Caroline, who was also musically inclined, offered something to Gretchen to help with the pain: classic punk rock. The anger, passion and energy of the music struck a chord with the unhappy girl, and even though she often struggled to express her grief and frustration through words, she could always turn to punk to feel better

 

Eventually graduating from FreeSA with a degree in Musical Performance, Gretchen found her BFA opened a few doors but didn't lead to steady employment, so like many recent college graduates she turned to the world of retail to make ends meet. She frequently found herself 'working with idiots to serve idiots', and her dry humor and rather surly demeanor did little to enamor her to either her coworkers or customers. In time she got a job at Slberman's Books in the West End, and her life has never been the same.

 

Due to a rather bizzare set of circumstances, Gretchen now bears the Three Gifts of the Magi, once borne by Lynn's great-grandfather Ira Silberman, aka the Amazing Al-Kazar; these three magical artifacts adapt to their user, so her costumed identity is very different from her predecesor's.

 

Personality & Motivation:
Gretchen is keenly aware of life's injustices, but for most of her life, she felt powerless to do anything about it; but now, inspired by her mysterious employer Lynn Epstein, she found that she can make a difference in small ways, and as the equally mysterious Shrike, she can do even more! Her attitude is frequently seen as caustic or sarcastic, but it secretly hides a big caring heart that she tries to wall off from the dangers and disappointments of the world.

 

Though she doesn't like to use labels like 'bisexual', Gretchen has dated both men and women in her life; she finds men to be uncomplicated and easier to get along with, but women to be more challenging and rewarding in the long run. In any event, she's never been very good at maintaining long-term relationships, due to her extremely guarded and somewhat negative attitude.

 

Powers & Tactics:
The Shrike is still learning to use the three Gifts; her ability to communicate telepathically with her partner Grimalkin allows them to better coordinate attacks, which means the elder heroine can provide her with both needed advice and intel. The Shrike's combination of flight, stealth and ranged attacks make her an ideal infiltrator and combat 'sniper', and the psychokinetic power of the ring allows her to grab and detain foes as well as move objects and remove obstacles with ease.

 

The Three Gifts are now better attuned to her personality, unlocking several new powers, including creating a sort of 'magic grenade' that greatly increases her combat flexibility.

 

Complications:
Give a Guy a Break: Gretchen has a tendency to not take men super-seriously, seeing them as rather uncomplicated creatures; this underestimation may cost her.
I Don't Like Labels: Gretchen has dated both men and women in her life, though never for very long; this attitude may bother those with more traditional values.
Secret Identity: The Shrike has been told how important it is to maintain a secret identity, especially if you're not a shapeshifter!
Sidekicks Don't Date: Gretchen is currently dating her partner Lynn Epstein; where this may lead, she doesn't know, but she secretly fears it won't be good.
The Distance Between Us: Gretchen is very reluctant to let anyone into her life, due to the many issues of her past; she tends to enter new relationships with a defeatist, self-sabotaging attitude.

 

Abilities: 2 + 6 + 4 + 6 + 4 + 4 = 26PP
Strength: 12 (+1) [Heavy Load: 130 lbs]
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 12 + 16 = 28PP
Initiative: +3
Attack: +6 Ranged, +6 Melee, +10 Ring of Power
Grapple: +7, +16 Ring of Power
Defense: +8
Knockback: -10 (-1 without Cloak)

Saving Throws: 8 + 7 + 8 = 23PP
Toughness: +2/+12 (+2 Con, +10 Protection)
Fortitude +10 (+2 Con, +8)
Reflex +10 (+3 Dex, +7)
Will +10 (+2 Wis, +8)

Skills: 144R = 36PP
Bluff 8 (+10)
Computers 12 (+15)
Craft: Electronics 12 (+15)
Disable Device 12 (+15)

Disguise 0 (+2, +17 with Morph)

Gather Information 3 (+5)
Investigate 7 (+10)

Knowledge (Arcane Lore) 2 (+5)
Knowledge (Current Events) 2 (+5)
Knowledge (Pop Culture) 7 (+10)
Knowledge (Technology) 7 (+10)
Medicine 3 (+5)
Notice 8 (+10)
Perform (Keyboards) 13 (+15)
Perform (Singing) 13 (+15)
Perform (Stringed Instruments) 13 (+15)
Search 7 (+10)
Sense Motive 8 (+10)
Stealth 7 (+10)

 

Feats: 6PP
Attack Specialization 2 (Ring of Power)

Improvised Tools

Interpose
Precise Shot

Teamwork

 

Powers: 33 + 17 + 36 = 86PP (All have Magic descriptor)

Device 8 (Cloak of Mystery, Magical Cloak, 40PP, Power Feat: Subtle. Flaws: Hard-To-Lose) [33PP]
Concealment 6 (All Audio and Visual Senses) [12PP]
Immunity 9 (Life Support) [9PP]
Protection 10 (Power Feats: Impervious 8) [18PP]

 

Device 4 (Helm of Truth, Magical Helmet, 20PP, Power Feat: Subtle. Flaws: Hard-To-Lose) [17PP]

Comprehend 2 (All Codes and Written Langauges) [4PP]
Super-Senses 16 (Danger Sense, Magic Awareness [Visual, Analytic, Extended, Tracking], Vision Counters Concealment, Illusion, and Obscure [All]) [16PP]

 

Device 9 (Ring of Power, Magical Ring, 45PP, Flaws: Hard-To-Lose) [36PP] 

Magic Blast Array 10 (23PP Array, Feat: Alternate Power 2) [25PP]

     Base PowerRanged Damage 10 (Power Feats: Affects Insubstantial 2, Precise) [23PP]

     Alternate Power: Ranged Burst Damage 6 (Power Feats: Affects Insubstantial 2, Selective, Triggered 2) [1PP]
     Alternate Power: Move Object 10 (Strength 50, Heavy Load: 12 tons. Power Feats: Precise, Subtle) [1PP]

Morph 3 (Limited to Clothing[3PP]

Flight 5 (250 mph) (Extras: Continuous Duration, Power Feats: Subtle) [16PP]
Super-Senses 1 (Communication Link [with Grimalkin]) [1PP]

 

Abilities 26 + Combat 28 + Saving Throws 23 + Skills 36 + Feats 6 + Powers 86 - Drawbacks 0 = 205/205 Power Points

DC Block:


ATTACK          RANGE             SAVE                 EFFECT
Unarmed         Touch             DC16 Toughness       Damage (Physical)
Blast           Ranged            DC25 Toughness       Damage (Physical)

Burst                          Ranged                          DC21 Toughness                  Damage (Physical)

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Okay, both sheets are fixed and ready for review! 

Grim's sheet is mostly the same; there are a few tweaks to Silberman's Books (mostly new magical effects), and her skills and feats have been adjusted. She also now has Communication Link, which comes from Gretchen's Ring of Power.

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Grimalking

I believe you only have spent 34PP into Grim's feats.  Meaning you still have 2 to spend.

Relatedly, Dimensional Pocket is Touch Ranged by default.  So I can't really take that as a Flaw.  I feel like I may have brought this up before and just can't remember that discussion.  Perhaps you meant Storage Only?

As Grim is a PL15 character brought down to PL12 caps this isn't wholly a big deal.  But, technically, as Sneak Attack counts against caps meaning she'd subscribe to PL13 caps offensively while raging.  That said, she can't actually feint while raging to forcefully take advantage of that (well she could startle if she had that) she could be set-up by someone else who feints for her.  My recommendation rather than getting rid of it would be simply changing her listing to PL13/15 and possibly considering skimming points from somewhere to raise defense or toughness.  Perhaps two points of protection with those points you left over from feats?  But, up to you!

An Uncommon Vulnerability with a Major Intensity is wort h3 points.  But you have it listed as 50% for Intensity so I suspect you meant moderate

Shrike

You actually have only spent 20PP in Abilities.

Looking at your saves you seem to believe that she has a +2 Con bonus.  I suspect that's where the missing 2PP in Abilities is meant to go.

Medicine is based on Wis not Int so her total bonus is +3

Although the total PP for skills is correct the amount of ranks bought is incorrect.  You have actually bought 95/96 ranks if I'm counting correctly

For your Detect.  By our House Rules Detect is folded into Awareness.  And being a Very Common Descriptor Cost 3PP.  But, being tied to a Visual Sense it is Ranged by default as well.  I believe you have gone one point over on the device due to this.

Although I know Grim's Communication Link is to her and Vice Versa.  For ease of use, could you annotate as such on their sheets?

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Okay, I think i fixed everything; that 2PP from Feats did not actually exist, so I couldn't adjust either Defense or Toughness, but I listed her as PL13 anyways.

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