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Icy Dead People


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OOC for thread


Phantasmo and the Black Knight end up with some cold and bleak spookiness in Greenland. 


To Start off: Black Knight can give me a Knowledge (History) Roll


DC 10

The ghost is a viking

DC 15

He looks like Erik the Red!

DC 20

You know about the Greenland and Vinland settlements of the Vikings, to which the Ghost is referring to

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In order to faciltate PLOT, Phantasmo can indeed cast Teleport Via Mystic Stones, at this particular time, because Stonehenge is so active. Ill give a nominal DC 15 Arcane Knowledge Skill roll for that ritual, although failure will mean you cast it and it causes Fatigue as I side effect. 


Tanya wants to come, but you dont need to take her. Taking her does of course mean complications...

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Tanya has no powers. She is a regular bystander with above average INT, WIS, CHA, and some reasonable skills, a bit feisty, a bit clever, perhaps even helpful, but mainly just complications!


Something like

STR 10 DEX 10 CON 10 INT 14 WIS 12 CHA 12

Attack +0 Defence +0 Fort +0, Reflex +0, Will +5

Feats: Attractive, Well Informed

Skills: Bluff 4 (+5), Gather Information 4 (+5), Knowledge (History) 6 (+8), Knowledge (Art) 2 (+4), Knowledge (THeology) 2 (+4), Knowledge (Behavioural Sciences) 4 (+6), Knowledge (Pop Culture) 2 (+4), Sense Motive 4 (+5)

Languages: English, Latin, Spanish, Greek, French

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For reference, we are in cold conditions. Tanya and Black Knight need to make a fort save every hour. Phantasmo is of course immune. 


There is a small road nearby, but who knows where it leads?


A Survival Check DC 5 will at least orientate you (which way the road leads - north or south). (Although you could substitute an INT roll or an Earth Sciences roll if you are being clever!) Other Survival checks as per core rule book, p 55

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So, feel free to do whatever as always - 


But if you fancy poring over newspapers and computer searches of stuff, then a Knowledge (Current Events) DC 10 (untrained). Give yourself a -2 Penalty as you cant read Greenlandic or Danish (there is lots of stuff in English however). 


DC 15 or DC 20 will give a little more info. 



You may also do other searches on Greenlandic history (Knowledge History) or other stuff if you wish, or even flirt with the librarian to get her to help you. Whatever you fancy! :)

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Attempts to set the good woman at ease with a good, nice talking performance: 1d20+8=25 - Yay! (Performance - Oratory) 


Looks around and scans the surrounding area usin' dem' zombie noticin' abilities. 1d20+9=20 - Yay! (Notice)


Und finally - dips into his (admittedly amateur knowledge of ACTUAL magic) Knowledge of the Arcane to do some Magic Noticin'. 1d20+9=12 - D'oh! (Knowledge - Arcane Lore)

Edited by MisterShoebox
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