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Roulette (PL11/12) - HG Morrison

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Player Name:  HG Morrison
Character Name:  Roulette
Power Level: 11/12 (181/185PP)
Trade-Offs: -4 Attack / +4 Damage, +2 Defense / -2 Toughness
Unspent Power Points: 4

In Brief: Conman who shoots optic blasts


Alternate Identity:  Stahnze Turk
Identity:  Public
Birthplace:  Zultas  
Occupation:  Bounty Hunter
Affiliations: The Voidrunners (Ruby Voxx and Bliss)
Family:  Leorio Turk (Father, Deceased), Sattara (Mother, Deceased)



Age: 28 (DoB: 1986 [April 22nd])
Gender:  Male
Ethnicity: Zultasian
Height:  6'1
Weight:  205 lbs.  
Eyes:  Blue
Hair:  Silver and Black





Roulette is an purple skinned male with an athletic build.  His short spiky silver hair is kept spiked owing to some dedicated time with hair care products.  His typical clothing tends to favor exposing his arms to take in light better directly on the skin.


On the job, Stahnze wears a custom made white jumpsuit that looks almost like militarized gear.  He is known to wear a silver visor with a ruby lens. The visor an attachment system for Stahnze to add a portable rebreather.  When either the rebreather or the environmental seal of the space suit are in use it appears much like a jade green transparent layer over his face.  


Power Descriptions:

His Optic Blasts appear as if they were violet colored beams of coherent light.  Appearing a bright red for those whom can see the infrared spectrum.  And a dark blue for those who see under the ultraviolet spectrum.



Stahnze Turk was born the son of a Star Knight and a lounge singer.  The pair met while Leori (his father) was in the midst of an investigation and Sattara (his mother) was working in a bar in the seediest bit of Khanate claimed space.  Leori was a rarity in that not many citizens of the Stellar Khanate were chosen as Star Knights.  Few having deemed worthy by Mentor of having the strength of character required.


Leori served his time as a Star Knight honorably, earning him about as many fans as could be expected in Kinan Kahn's empire.  Which was to say none, at least none that could actively express much support publicly.  At least until the Stellar Khanate went to war with the Lor.  When Leori  left to participate in the war, dying branded a traitor against the Khanate.


When Stahnze was fourteen years old, his mother passed away from an untreatable coronary disease.  Leaving him with no one left to care for him.  Stahnze chose to spend his teenage years traversing the stars.  Unfortunately living as a spacer required some sort of financial backing.  Lacking a proper source of income he learned to rely on the kindness of strangers.  


Or rather manipulating said kindness to his own ends.  Stahnze became an interstellar confidence man.  Funding his travels by tricking others out of their hard earned gains.  Stahnze actually began to get a taste for the luxurious as he began to accrue wealth.  In response to his burgeoning craving of the high life his crimes began to get more extravagant attracting more unwanted attention his way.


Such attention lead to Stahnze being captured by members of the Stellar Khanate crime syndicate as retribution for scamming one of their members out of a substantial sum.  The crime syndicate handed Stahne over over to an underground military research team that worked directly for Star Kahn.  Their research seeking to create living weapons for the glory of the Khanate.  The researchers  thoroughly modified and experimented on Stahnze.  

With tremendous results as Stahnze became able to metabolize photons around him into coherent beams of concussive force fired out of his eyes.  Before any further research could be conducted on the full capability of his powers, Stahnze used his new ability to blast his way out of the facility.  Leaving the entire location in shambles, with the research data fully destroyed.


As a free man again, Stahnze resumed pulling off massive confidence jobs.   Tricking criminal and lawman alike out of many a profit.  For as good as he was at acquiring money with his scams, Stahnze was equally lacking in business savvy.  Accruing a massive debt with some bad investments through various criminal contacts.  His face became a common sight on many a bounty poster soon after.


Bounty hunters were usually caught off guard by proper misdirection or a well placed optic blast.  To Stahnze's credit, he never harmed a civilian while on the run.  There was definite amounts of collateral damage as he destroyed the environment all willy nilly to escape capture.  But, Stahnze kept enough control to avoid catching anyone he wasn't targeting in the crossfire.  


It became so costly to chase after him that Bounty hunters began to actively avoid going after Stahnze's bounty.  With the notable exception of a bounty hunter by the name of Ruby Voxx.  Stahnze considered her the most relentless bounty hunter to chase him down.  If he lingered for too long, she would be hot on his heels soon after.  Keeping the conman looking over his shoulder everywhere he went.  This dichotomy continued on for years.


Everything changing when Stahnze went to the planet Un-Sabnur.  Stahnze lost a card game in a small bar and had to rely on his charm to avoid being bifurcated after admitting he did not have the money to pay the amount he owed.  Ranark the winner of the game agreed not to kill Stahnze.  Stahnze just had to return the payment in triplicate.   With Ranark having already chosen the means for Stahnze to gain the money.  Ranark was a former gladiator in the planet's famed coliseum.  After retiring he became the cruel overseer of the current crop of gladiators on the planet.


Seeking to earn a big pay day, he wanted Stahnze to drug the current gladiatorial champion's latest challenger. In all betting pools Bliss, the current champion, was the massive underdog going into the fight.  So a bet in support of Bliss would have paid substantially had she won the fight.  Rather than leave things up to chance, Ranark wanted Stahnze to provide him a guarantee.  


Before Stahnze could accomplish the poisoning he was caught in the act by Bliss.  Barely managing to escape capture he made a run for it in the process alerting more of the gladiators of the commotion.  Bliss was accused as Stahnze's co-conspirator by Ranark who spun the story around to cover himself.  Disgraced gladiator Bliss sought to clear her name, escaping in the heat of night rather than face an undeserved punishment.  Her plan to catch Stahnze and beat a confession out of him.  


While Bliss was chasing Stahnze through Space, so too was Ruby Voxx in hot pursuit of the two "partners in crime."  A pursuit which ended with all of them crash landing on a remote planet called Slogth in the rim of Lor and Stellar Khanate territory.  Though Voxx had technically caught her quarry upon landing, it left the three stranded on a planet they knew nothing about.


The locals had actually intended on hiring a trio of famed warriors for hire named the Voidwalkers to defend them against the Nebula crime syndicate whom wanted to invade the village for its herbs that could be used to manufacture a new drug.  Unbeknownst to the locals the Voidwalkers were merely characters in an old Earth sci fi show that had somehow streamed on to their planet.  When Ruby Voxx informed them that her ship was called the Voidrunner, the locals jumped to the conclusion that these three were apart of the Voidwalkers.  It didn't hurt that Stahnze looked like one of the cast members from the show whose character was known as Roulette.  Compounded further by his willingness to propagate the lie.


All three of them found it prudent to not get slaughtered by the invading force, so they played along.  Bliss, Roulette, and Ruby Voxx worked together actually managing to fend off the criminal syndicate's invasion.  Surviving with some parts ingenuity and more parts luck.  Roulette actually rather enjoyed doing the right thing for once, and conceded with Bliss's request (threatening glare) that they refuse the payment for protecting the village.  Voxx then put forward the idea that they not let the teamwork end there, and officially take upon the Voidwalkers banner.  With Voxx agreeing to "handle" the issue of their prior crimes and bounties, so long as they didn't betray her in the future.   And thus the Voidwalkers were formed


Personality & Motivation:

Roulette has spent most his life as an arrogant self-serving jerk.  The only thing that has really changed is he's a bit less self serving.  Roulette abhors violence, claiming it makes him look unprofessional and will always attempt to talk his way out of a fight if he can.  A consummate liar preferring to use his silver tongue rather than a weapon.  His more negative qualities are hidden behind a thin veneer of politeness.  But, Roulette consciously chooses proper etiquette solely when it suits whatever his current needs.  Preferring to rudely unnerve those around him.


However, Roulette is not without his positive traits.  He enjoys the feeling that comes from helping people, even if he'll never admit it.  He has a massive soft spot for children.  To the point that all one needs to do is tell them a child would be in danger and he's willing to be a hand.  Despite his willingness to manipulate even his own teammates, there is a burgeoning sense of loyalty growing towards them.


Powers & Tactics:

Roulette's body is able to metabolize ambient energy from photons found in the environment around him.  He is then able to release that energy in a coherent beam of light.  The beam has no apparent heat or recoil to it relying on concussive force instead.  The more power put into a beam the more concentration it takes to sustain, making more powerful blasts difficult to aim. 


Roulette prefers to avoid combat whenever possible.  Relying on his wits and sharp tongue to manipulate foes.  Feeling that a good con never need raise his hands.  Acting as support for his teammates on the defensive instead.  If pushed to the offensive Roulette eschews finesse for fire superiority to end things as quickly as possible.  His Optic Blasts operate on principles similar to lasers.  Making it possible for Roulette to refract the beam, fire it off with blinding speed, as well as taking advantage of reflective surfaces to hit multiple foes or attack from unexpected angles.  




Body Heat: While not running any hotter than normal, his body emits a far larger heat signature than normal.  This can lead to issues in hiding from those able to track or distinguish heat signatures.  Or worse heat seeking weaponry.

Enemies: In Roulette's less than stellar days he accrued a large number of enemies.  Even with his debts settled by Ruby Voxx, many of them still feel as if they have a reason to come after his head.

Look where you're pointing that thing:   Prolonged use of his powers has begun to erode Roulette's vision.  If a GM feels like temporarily blinding him or sticking the Uncontrolled flaw on his optic blasts during a "blind" episode it would make sense.

Mirror, Mirror on the Wall:  Roulette's optic blasts take on many of the properties of lasers.  Including being able to bounce of reflective surfaces.  Unfortunately, this can be used against him with his own blasts being refracted or reflected in a direction he doesn't want if an opponent is prepared to deal with him.

Power Loss:  When away from a light source for too long, Roulette can use up his reserves of solar and ambient energy with repeated firings of his optic blasts.  Leaving him with a lack available access to his energy source for a  recharge.  Furthermore, being low on his energy reserves can also make those last few shots an exhausting affair.

Rose Tinted Glasses:  Roulette is color blind.  He sees everything only in shades of red.  Although he has naturally adapted over time this still provides ample opportunity for the GM to be devious



Abilities: 0 + 6 + 8 + 10 + 10 + 10 = 44PP
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 20 (+5)
Wisdom: 20 (+5)
Charisma: 20 (+5)



Combat: 8 + 10 = 18PP

Initiative: +3
Attack: +4 Base, +7 Ranged
Grapple: +4
Defense: +13 (+5 Base, +8 Dodge Focus), +3 Flat-Footed
Knockback: -4



Saving Throws: 3 + 4 + 2 = 9PP

Toughness: +9 (+4 Con, +5 Space Suit)
Fortitude: +7 (+4 Con, +3)
Reflex: +7 (+3 Dex, +4)
Will: +7 (+5 Wis, +2)



Skills: 80R = 20PP

Bluff 14 (+19)
Concentration 4 (+9)
Diplomacy 5 (+10)
Disable Device 5 (+10)
Knowledge (Behavioral Sciences) 8 (+13)
Knowledge (Galactic Lore) 4 (+9)

Knowledge (Tactics) 10 (+15)
Language 4 ( Galstandard, Grue, Jerreid, Khanate [Native], Lor )
Notice 5 (+10)
Pilot 6 (+9)
Sense Motive 10 (+15)
Sleight of Hand 5 (+8)



Feats: 37PP

Accurate Attack
Attack Focus (Ranged) 3
Beginner's Luck

Benefit 2 (Use Tactics to Set up a Surprise Attack, or to Detect Ambush/Avoid Feint)
Distract (Bluff)
Dodge Focus 8
Equipment 5
Fascinate (Bluff)
Improved Aim
Inspire 5
Luck 3
Master Plan 2
Power Attack


Equipment: 5PP = 23/25 EP

Lock Release Gun [1EP]

Multi-Tool [1EP]


Space Pod The ORPod [21EP]
Size: Huge [2EP]
Strength 30
Toughness 9
Defense -2
Features: Alarm 1 (DC 20) , Communications, Computer, Living Space, Navigation System 1 (+5 Nav)
Powers: [14]

Flight 5 ( 250 mph ) [10EP]
Super Movement 2 (Space Travel 2) [4EP]


Powers: 12 + 1 + 37 + 1 + 2  = 53PP

Device 3 (15PP, Hard to Lose]) [12PP] (Lor Spacesuit)

Immunity 9 ( Life Support [9PP]
Protection 5 [5PP]
Super-Senses 1 ( Infravsision [1PP]


Immunity 1 ( Own Powers [1PP]


Optic Blast Array ( 34PP Array Feat: Alternate Power 3 ) [37PP]

Base PowerDamage 15 ( Extra: Range [Ranged]; Feats: Improved Critical 2, Precise, Ricochet 1 [1 Bounce] ) (Optic Blast) {34/34}
Alternate PowerDamage 11 ( Extras: Area [General, 60-110-220' Cone]; Feat: Progression, Decrease Area 5, Progression, Increase Area 1 )(Wide Angle Optic Blast) {28/34}
Alternate PowerDamage 11 ( Extras: Area [General, 5x275' Line]; Feat: Progression, Decrease Area 5, Progression, Increase Area 1 )(Optic Beam) {22/34}
Alternate PowerDamage 11 ( Extras: Area [General, 55-110' Burst], Range [Ranged], Selective Attack; Feat: Progression, Increase Area 1; Flaw: Action [Action] )(Optic Bank Shot) {34/34} 


Quickness 3 ( Perform Routine Tasks at x10 Speed; Flaw: Limited to Trigonometry [-2] [1PP]


Super-Movement 1 ( Slow-Fall [2PP] (Optic Blast Landing)


Drawbacks: (-0) + (-0) = -0PP




DC Block







DC15 Toughness

Damage (Physical)

Optic Beam

5x275’ Line

DC21 Reflex

DC26 Toughness

Damage (Bludgeon/Light)

Optic Blast


DC30 Toughness

Damage (Bludgeon/Light)

Optic Bank Shot

55-100’ Burst

DC21 Reflex

DC26 Toughness

Damage (Bludgeon/Light)

Wide Angle Optic Blast

60-110-220’ Cone

DC21 Reflex

DC26 Toughness

Damage (Bludgeon/Light)



Totals: Abilities (44) + Combat (18) + Saving Throws (9) + Skills (20) + Feats (37) + Powers (53) - Drawbacks (0) = 181/185 Power Points

Edited by Fox
+1pp for March 2020
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Okay HGM, most everything looks good (not seeing any math errors or the like).


One thing that I am personally unsure about is having four ranks of Area Progression on the Area Blast.  Reaching out to half a mile is a HUGE area (even if you might not ever use that much).  The thing that really makes me wonder is that his normal (I would assume more focused blast) has a max range of 1,200 feet.  Why does the last where he is spreading the blast (with only a minimal reduction in damage and actually more penetration power) have the ability to reach out to twice that distance? 

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That's a fair point.  I actually didn't expect to use the full area progression size as you guessed.  At most cropping up once in an open space environment.  Rare though they may be.  But do agree that the rapid fire scything blast probably shouldn't go further than his more concentrated one.  So edited.  and Took 3 away from increase area and put it into decrease area.  So now the length's are  50-100-200'

Edited by HG Morrison
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