Brown Dynamite Posted June 24, 2014 Share Posted June 24, 2014 (edited) OOC for >this thread Edited June 30, 2014 by HG Morrison Link to comment
KnightDisciple Posted June 24, 2014 Share Posted June 24, 2014 Tagging. Also, thank you for adding in that Nevermore got to do some high-up interrogation. Link to comment
EternalPhoenix Posted June 24, 2014 Share Posted June 24, 2014 As discussed in chat, I'll be joining this one. Let me know when I'm needed, please. Link to comment
Blue Rose Posted July 3, 2014 Share Posted July 3, 2014 If anyone wants to keep an eye out for the little ginger thief, she's taking 10 on stealth, for a result of 27. Link to comment
Brown Dynamite Posted July 3, 2014 Author Share Posted July 3, 2014 The little ginger thief can also make a notice check of her own. She might spot something that the trio don't see while talking to one another! Link to comment
Blue Rose Posted July 3, 2014 Share Posted July 3, 2014 Oh! Oh! I know! Someone dropped a gift card to the Red Lobster! That's it, isn't it? Notice: 1d20+5 22 Link to comment
Blue Rose Posted July 4, 2014 Share Posted July 4, 2014 That was not a gift card for the Red Lobster. Sam will open up with a visual/audio illusion on my fellow heroes, to try and draw their attention to the correct edge of the building. DC16 Will to resist on interaction, though it'll be gone before there's any real chance to interact. Phantasm, so it's purely mind-affecting.If there's time, Sam will also use Emotion Control: Fear on whoever's closest to entering the building. Trying to get him to scream, or otherwise draw attention to himself without giving Sam's involvement away. DC17 Will to resist. Link to comment
Brown Dynamite Posted July 5, 2014 Author Share Posted July 5, 2014 Let's see for narrative's sake considered auto failing the illusion. But then thought to myself, hey...let's have her be oblivious. Will Save vs Illusions: 1d20+6 18 Will Save vs Emotion Control: 1d20+3 5 He's a screaming, he's a crying. Link to comment
Blue Rose Posted July 5, 2014 Share Posted July 5, 2014 I don't think you actually get a save against illusions unless you interact with them, but I'm not picky on the point at the moment. Link to comment
EternalPhoenix Posted July 9, 2014 Share Posted July 9, 2014 Notice for the screaming is 16Will save vs Illusion is 23 Link to comment
Brown Dynamite Posted July 27, 2014 Author Share Posted July 27, 2014 DC15 Reflex on the Auditory/Visual Dazzle effects for Terrifica, Argonaut, and Nevermore. Evasion works as usual Link to comment
EternalPhoenix Posted July 27, 2014 Share Posted July 27, 2014 (edited) 16 beats that. Terrifica doesn't have Evasion.10 for the eyes27 for the ears Edited July 27, 2014 by EternalPhoenix Link to comment
Brown Dynamite Posted August 10, 2014 Author Share Posted August 10, 2014 So, the funny thing is. I was waiting for EP's Reflex Roll. And it turns out he had already gone! Which means I left you waiting for mine. Woosh, my bad. So only one reflex save for both the blinded and deafening. And one for the area. Alas the first one you noted was the one in which she failed. So Terrifica should be blinded and deafened. But, I shall instead make you this offer. You can take an HP and not only be blinded and deafened but lack of balance with the sudden affliction makes it so she falls out the window (to be saved before the splat of course). Or we can just count the last reflex save (Even though the one that should be in effect is the one that landed on 10. Reflex Save (DC15): 1d20+1 10 Reflex Save (DC15): 1d20+1 21 Link to comment
Blue Rose Posted September 7, 2014 Share Posted September 7, 2014 Illusion on the fear'd robber. DC16 to resist, and using it as a conduit to bluff whilst staying hidden, perhaps convincing him to not even try to disbelieve.Bluff: 1d20+13 21 Link to comment
Brown Dynamite Posted September 13, 2014 Author Share Posted September 13, 2014 He'll get the chance to disbelieve first, with a +4 from Terrifica's urging. Will Save vs Emotion Control: 1d20+10 16 However, we'll use the bluff to try and trick him that his disbelief wasn't real. Thus he lost track of the first illusion but not the one's taunting him afterwards if he fails Sense Motive vs Bluff: 1d20+5 17 Alright we'll have him more cognizant but still frightened out of his wits, and kinda doubting his own sanity now. Link to comment
Brown Dynamite Posted October 25, 2014 Author Share Posted October 25, 2014 HP to Terrifica and Kit. He's in midfall not splat on the ground. Because we're not going grim and gritty here folks! Link to comment
Blue Rose Posted October 25, 2014 Share Posted October 25, 2014 Oh dear.Is he on the sunny side of the building, or the shady side? Link to comment
Brown Dynamite Posted October 26, 2014 Author Share Posted October 26, 2014 I'd say it's plenty shady considering the time of day. Link to comment
Blue Rose Posted October 27, 2014 Share Posted October 27, 2014 In that case, swan dive to teleport, pulling him back inside. Link to comment
Brown Dynamite Posted November 7, 2014 Author Share Posted November 7, 2014 Argonaut's Notice: 1d20+10 19 And Initiative Time two different set pieces. Argonaut's Initiative: 1d20+1 19 Mook 1's Initiative: 2#1d20+8 13 Mook 2's 25 Thief Leader Initiative: 1d20+3 7 Bringing one set piece to Round 1. And the other waiting on Nevermore. Round 1 25 - Argonaut - 1 HP - Unharmed19 - Mook 2 - GM - Unharmed13 - Mook 1 - GM - Unharmed As for Kit and Terrifica? Well, their robber friend is unconscious. But a notice check is needed. Link to comment
KnightDisciple Posted November 7, 2014 Share Posted November 7, 2014 Nevermore Initiative: 4. Link to comment
Brown Dynamite Posted November 8, 2014 Author Share Posted November 8, 2014 Bringing the other set piece to Round 17 - Thief Leader - GM, 1 HP - Unharmed4 - Nevermore - 1 HP - Unharmed Argonaut's going to Move Action: Draw Power PikeStandard Action: Blast (DC22) vs Mook 1: 1d20+9 23 Mook 1's Tou Save (DC22): 1d20+3 8 Leaving him StaggeredMook 2 takes a shot with the Pistol (DC19): 1d20+6 8 Missing The Thief Leader shows his boxing chops with a Punch (DC21): 1d20+7 10 Suffice to say he misses Link to comment
EternalPhoenix Posted November 8, 2014 Share Posted November 8, 2014 Notice check 17. Link to comment
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