Raveled Posted September 8, 2014 Author Share Posted September 8, 2014 Let's have the friendly alien goes now. He'll use the Aid action to give the next person attacking a +3 to their roll.Mind-Set's up next! Link to comment
Ari Posted September 8, 2014 Share Posted September 8, 2014 Okay, this is an easy one. Mind-Set can't really attack higher than DC20, which against a +14 bonus is not good odds. His Mind-Control is based on organic brainwaves and robots are famed for their impassive and relaxed frames of mind. Which leaves Illusions...or Tricks. Renewing the Oncealment with a Free Action. Moving over to the Strong Robot, Mind-Set SURGEs for another Move Action(leaving him Fatigued) to get a Full-Round action to use Bluff with no penalty. Bluff roll to try and Trick to the Strong Robot into letting go of Thoughtspeed: 24. Link to comment
Raveled Posted September 13, 2014 Author Share Posted September 13, 2014 Maelstrom tried the big blast before, time to do lots of tiny things! Maelstrom's ranged attack check w/ +5 Accurate Attack, vs. Strong Drone's Def. DC 25 Tou + Autofire (1d20+10=15) Well at least it hits.Strong Drone's Toughness check, vs DC 25. (1d20+14=20) Heeeeey it's Dazed! Yay, it starts taking damage... Link to comment
Ari Posted September 13, 2014 Share Posted September 13, 2014 What about my Bluff save? Link to comment
Raveled Posted September 13, 2014 Author Share Posted September 13, 2014 Sorry, forgot to mention. It cannot make that check, so! Link to comment
Ari Posted September 13, 2014 Share Posted September 13, 2014 That that, robo-The-Rock! Link to comment
Raveled Posted September 13, 2014 Author Share Posted September 13, 2014 Initiative34 - Fast Drone - Dead - GM15 - Thoughtspeed - Uninjured - HPx114 - Stronghold - Uninjured - HPx210 - Mind-Set - Fatigue - HPx09 - Maelstrom - Uninjured - HPx18 - Flying Drone - Dead - GM1 - Strong Drone - Bruisex2 + Daze (Maelstrom) - GMThoughtspeed's up. Link to comment
KnightDisciple Posted September 18, 2014 Share Posted September 18, 2014 Woops my bad this got lost in the shuffle. Let's see. Free Action: Set Array to Twin Blades. Free Action: All-Out Attack for 5. Attack is now +16, Defense is +6. Free Action: Power Attack for 5. Attack is +11, base damage is DC 20, now 25, with Autofire. Move Action: Use Move-By-Attack to hit the robot then put some distance between it and Thoughtspeed. Standard Action: Melee Attack: 20. Ugh. That's pretty lame. If that does hit, then no reroll, but if that misses, going for an HP Reroll: 30. So yeah. DC 25 Toughness save, plus Autofire if it can pop up there. Link to comment
Raveled Posted September 21, 2014 Author Share Posted September 21, 2014 Strong Drone's Toughness save, vs DC 27. (1d20+13=22) Bruise x3. Horn, want to throw up another post for Stronghold? Link to comment
Raveled Posted October 6, 2014 Author Share Posted October 6, 2014 I'll be frank, I had a more elaborate situation in mind to take this thread though, but this is only thing keeping Arich involved day-to-day. Are there strong objections to moving towards a simple wrap-up post? Link to comment
Ari Posted October 30, 2014 Share Posted October 30, 2014 Bluff and Diplomacy rolls: 26. 25. The Bluff is to try and get him to meet Mind-Set's eyes, the Diplomacy is to try and keep him focused on Mind-Set(basically a pseudo-Fascinate effect). Link to comment
Ari Posted November 8, 2014 Share Posted November 8, 2014 Raveled, what occured? Are we just skipping over the rolls, were they ineffective, or what? Link to comment
Ari Posted November 11, 2014 Share Posted November 11, 2014 Attack roll with the Mental Blast: 13. If that hits, DC25 Will save. If not, using Mind-Control. DC20 Will save to withstand. The command is "Put down the rock." Initiative roll: 25. Link to comment
Raveled Posted November 15, 2014 Author Share Posted November 15, 2014 Alien's Will save, vs DC 25. (1d20+8=20) Alien man is Dazed + Bruised and the fight is on.Alien's Initiative (1d20+5=15)Maelstrom's Initiative (1d20+2=19)I don't know if Thoughtspeed and Stronghold want to roll and get in on this 'combat' as well. Link to comment
horngeek Posted November 15, 2014 Share Posted November 15, 2014 Stronghold's focusing on keeping the shield up. Not sure what else she could really do in a primarily mental fight. Link to comment
Raveled Posted November 20, 2014 Author Share Posted November 20, 2014 So Toughtspeed and Stronghold are sitting this one out. KD, horn, if you want to make some flavorful posts during all this, feel free.Initiative25 Mind-Set -- Uninjured -- HPx019 Maelstrom -- Uninjured -- HPx114 Alien -- Bruise + Daze (Mind-Set) -- GMMaelstrom's ranged disarm check, vs Alien's def. (1d20+1=18) Well that's not gonna hit. Link to comment
Ari Posted November 20, 2014 Share Posted November 20, 2014 Oh, right, back to me. Mind-Set will attempt to OVERTHROW the alien's SOVEREIGN MIND through his PSIONIC TELEPATHY. DC20 Will save to resist the Mind-Control effect. Same as before, first command if successful is "Put down the rock." Link to comment
Raveled Posted November 21, 2014 Author Share Posted November 21, 2014 Alien's Will save, vs DC 20. (1d20+8=24) Iron will! Link to comment
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