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Okay, this is an easy one.

Mind-Set can't really attack higher than DC20, which against a +14 bonus is not good odds. His Mind-Control is based on organic brainwaves and robots are famed for their impassive and relaxed frames of mind.

Which leaves Illusions...or Tricks. Renewing the Oncealment with a Free Action. Moving over to the Strong Robot, Mind-Set SURGEs for another Move Action(leaving him Fatigued) to get a Full-Round action to use Bluff with no penalty. Bluff roll to try and Trick to the Strong Robot into letting go of Thoughtspeed: 24.

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Initiative

34 - Fast Drone - Dead - GM

15 - Thoughtspeed - Uninjured - HPx1

14 - Stronghold - Uninjured - HPx2

10 - Mind-Set - Fatigue - HPx0

9 - Maelstrom - Uninjured - HPx1

8 - Flying Drone - Dead - GM

1 - Strong Drone - Bruisex2 + Daze (Maelstrom) - GM

Thoughtspeed's up.

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Woops my bad this got lost in the shuffle. Let's see. 

 

Free Action: Set Array to Twin Blades. 

Free Action: All-Out Attack for 5. Attack is now +16, Defense is +6.

Free Action: Power Attack for 5. Attack is +11, base damage is DC 20, now 25, with Autofire.

Move Action: Use Move-By-Attack to hit the robot then put some distance between it and Thoughtspeed. 

Standard Action: Melee Attack: 20. Ugh. That's pretty lame. If that does hit, then no reroll, but if that misses, going for an HP Reroll: 30.

So yeah. DC 25 Toughness save, plus Autofire if it can pop up there. 

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