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Miras (PL10/12) - Raveled

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Power Level: 10/12 (172/184PP)
Trade-Offs: None
Unspent PP: 12


In Brief: A hero trained in music and magic protecting those the world may have looked over.


Alternate Identities: Asli Safiyyah Sadik, DJ Eclectic, Sophie
Identity: Secret
Birthplace: Los Angeles, California
Occupation: Superhero, student, DJ, musician.
Affiliations: FreeSA, FCU, Stone Soup Musical Group, Starlight
Family: Father (Kemal), mother (Fehime), 2 brothers (Aydin, Mohammed).


Age: 30
Gender: Female
Ethnicity: Turkish/Djinn
Height: 6' 2"
Weight: 220 lbs
Eyes: Blue
Hair: Black


Asli is a tall woman, with a solid, curvy frame. Her skin and hair are dark, and her eyes are a deep, unclouded blue. Her features are rounded and her teeth are very white against her skin; it's noticeable because she's usually talking or laughing. She deliberately avoids makeup, and she usually keeps her hair just long enough for a ponytail. She does like to use wilder styles for her stage show, though.


Asli's everyday style is an urban-punk asthetic. She favors heavy boots, tight jeans, and layers that usually end in a hoody or a leather jacket. As Miras her clothes transform into a hooded robe of summer green, with a purple stole over her shoulders. The stole has white letters in Arabic script that always seems to be changing, and the robe's cowl manages to hide her features no matter what happens. She has a pair of green gloves that complete the look, with white stars on the back of her hands.


Power Descriptions: Asli's power comes from two distinct sources. Her magic is rooted in the writings of Lord Deosil, a Master Mage who was skilled in time magic and prophecy. With that she can turn aside attacks, speed up her own passage through time, or freeze others in place. With a great deal of effort, she can even turn back someone or something's personal timeline. These spells are often accompanied by chiming bells, or gold or silver clock faces or meshing gears appearing in the air.


Her other source is her own djinni heritage. Combined with her understanding of magic, she can do quite a lot to manipulate the world around her. She can throw bolts of magical fire, change one thing into another (if she concentrates), make the air solid enough to trap a man or fool the senses, or take a form as substantial as smoke. Using these powers often results in colored, geometric traceries appearing in the air.


History: Asli was born in a small Turkish community in California, and her early days were filled with sun and surf and the same group of people she saw every day. She was a talented singer even as a very young child, and when she came of age and started sending out college applications, the Freedom School for the Arts offered her an impressive scholarship.


She accepted FreeSA's invitation and moved out to Freedom City, studying dance and songwriting professionally for the first time in her life. It was an exciting, exhilarating time. It was also a scary, stressful time, as the girl was away from her family for the first time in her life. Sophie (she started going by that in college) tried drugs at a party first, and then started self-medicating for stress. Before she knew what had happened she was kicked out of FreeSA and working dead-end jobs, getting wasted at night and waking up the next day to start it all over again.


Asli might have ended up another burn-out junkie, a cautionary tale for the next generation of students, if she hadn't gotten caught. She was buying for herself and all her friends and was charged with possession with intent to distribute, but her public defender pleaded down to a misdemeanor with rehab. The potential of a felony conviction scared her straight; she cleaned up her life, went back to school, and rediscovered her faith. She got a degree in Media Communications from FCU and started writing music again, taking an apartment in Greenbank.


In a corner of the apartment she found an old cardboard box filled with yellowing journals. Asli began reading them, and discovered that they were the writings of a 18th century clockmaker named Hans Lorcano, who became the Master Mage Lord Deosil. She experimented with his style of magic at the same time as she was experimenting with her music. Her skill in both grew, and when a burglar tried to break into her apartment she froze his personal timeline in place, at least long enough for the police to respond. That emboldened the young woman, and she started venturing out at night in a mask. Around the same time she released her first album, and she hasn't regretted either decision.


Personality & Motivation: There's very little that Asli doesn't have an opinion on, and it doesn't take much to get her to speak her mind. She's not argumentative exactly, but she does prefer to say something and hash out issues rather than letting them fester. Of course, sometimes not knowing when to shut her mouth can make problems worse.


Asli tends to work off emotions rather than logic, reacting to things by her gut feeling rather than carefully reasoned considerations. She also tends to see issues in terms of how they'll impact individuals, and has a hard time balancing that against a larger picture. It means she can irrationally focused on one thing in a fight when her emotions get the better of her, but it also means she's less likely to get caught up her in own fame.


Asli has a lot of reasons for doing what she does; zakat and sadaqah, the excitement and thrill of it, the chance to test her courage and her magic. The truth of it all, though, is that it would have been very easy for her to end up on the other side of things, under the thrall of some two-bit supervillain or crime syndicate, controlled by her addictions. If she'd had a hanging judge, or had washed out of rehab, or had gone for harder drugs, she might have not been saved. She fights in order to make sure that those borderline cases have a chance to turn their lives around.


Powers & Tactics: Miras doesn't have a lot that could hurt a person. She'll normally use her Snare or Paralyze to lock an opponent down. Against a crowd of lesser enemies, she can weave impressive illusions to fool the group.


 Asli may not be a megastar, but she's had enough success that she could be recognized on the street.
Prejudice Asli is a Mulsim woman trying to make it as a hip-hop artist. That's plenty of reasons for people to not like even the idea of her.
Protector of Greenbank Asli lives in Greenbank, and works hard to make sure her neighborhood is as safe as it can be.
Checkered Past Asli was not always on the side of the angels, and even now some of her friends are (minor) criminals.
Deosil's Prophecies Asli is the current owner of the Locarno Dairies, which contain a number of enigmatic prophecies. She spends a good deal of time trying to decipher them and avoid any bad fate they predict.
Hatred Asli reserves a special antipathy for drug dealers.

Abilities: 0 + 4 + 0 + 4 + 8 + 8 = 24PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 18 (+4)

Combat: 8 + 12 = 20PP
Initiative: +6
Attack: +4, +10 Ranged, +10 Paralyze
Grapple: +4
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -5

Saving Throws: 6 + 6 + 6 = 18PP
Toughness: +10 (+0 Con, +10 Force Field)
Fortitude: +6 (+0 Con, +6)
Reflex: +8 (+2 Dex, +6)
Will: +10 (+4 Wis, +6)

Skills: 128R = 32PP
Bluff 8 (+12)
Concentration 10 (+14)
Diplomacy 11 (+15)
Knowledge (Arcane Lore) 13 (+15)Skill Mastery
Knowledge (Art) 13 (+15)
Knowledge (Current Events) 8 (+10)
Knowledge (Streetwise) 8 (+10)
Knowledge (Popular Culture) 8 (+10)
Knowledge (Theology and Philosophy) 13 (+15)Skill Mastery
Language 3 (Arabic, English [Native], Latin, Turkish)
Notice 8 (+12)Skill Mastery
Perform (Dancing) 1 (+5)
Perform (Singing) 16 (+20)Skill Mastery
Sense Motive 8 (+12)

Feats: 18PP
Attack Focus (Ranged) 6

Challenge (Combat Diplomacy)
Challenge (Fast Taunt)
Dodge Focus 4

Skill Mastery (Knowledge [Arcane Lore, Theology & Philosophy], Notice, Perform [singing])


Powers: 1 + 10 + 27 + 6 + 2 + 14 = 60PP
All powers have the Magic descriptor


Enhanced Feat 1 (Quick Change) (Air) (Illusory Robes) [1PP]


Force Field 10 (Time) (Slow the Blow) [10PP]


Ruh Kalit 12 (24 PP, Feats: Alternate Power 3) [27PP]

  • BE: Flight 3 (50 MPH, Extra: Linked [+0] [Immunity, Insubstantial) + Immunity 5 (Environmental Conditions, Extra: Linked [+0] [Flight, Insubstantial]) + Insubstantial 2 (Extra: Linked [+0] [Flight, Immunity], Feats: Selective, Subtle) (Air) (Body of Smokeless Fire) [23/24PP]
  • AP: Blast 10 (Feats: Affects Insubstantial 2 [DAM 10], Homing, Split Attack) (Fire) (Fling the Fires) [24/24PP]
  • AP: Illusion 5 (All Senses, Feats: Progression 4 [50 ft radius]) (Air) (Weave the Wind Solid) [24/24PP]
  • AP: Snare 10 (Feats: Obscure Senses 3 [Auditory, Olfactory, Visual]) (Air) (Cage of Smoke) [23/24PP]


Super Senses 6 (Magic Awareness [Olfactory, Tactile]) [6PP]


Super Senses 2 (+Ranged on Magic Awareness) [2PP]


Working of Deosil 6.5 (13PP, Feat: Alternate Power 2, Drawback: Must have Hands Free) (Time) [14PP]

  • BE: Speed 6 (500 ft, Extra: Linked [+0] [Quickness]) + Quickness 6 (x10, Extra: Linked [+0] [Speed]) (In the Blink of An Eye) [12/13PP]
  • AP: Healing 3 (Extras: Action/Standard, Affects Objects [+1], Feat: Stabilize) (Reverse the Flow) [13/13PP]
  • AP: Paralyze 10 (Feats: Accurate 3, Flaw: Action/Full) (Time Stop) [13/13PP]


Drawbacks: (-0) = -0PP


DC Block:

ATTACK                 RANGE        SAVE                       EFFECT
Unarmed                Touch        DC 15 Toughness (Staged)   Damage (Physical)
Fling the Fires        Ranged       DC 25 Toughness (Staged)   Damage (Magic, Fire)
Time Stop              Ranged       DC 25 Fortitude (Staged)   Helpless
Weave the Wind Solid   Perception   DC 15 Will                 Illusion
Cage of Smoke          Ranged       DC 20 Snare (Staged)       Slowed

Abilities (24) + Combat (20) + Saving Throws (18) + Skills (32) + Feats (18) + Powers (60) - Drawbacks (0) = 172/184 Power Points

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