Gizmo Posted July 16, 2013 Share Posted July 16, 2013 We'll be using this soon enough! In the meantime, post as you will to establish your character going about their business in the North End near FCU. Link to comment
TheAbsurdist Posted July 20, 2013 Share Posted July 20, 2013 Made the edit to my post, hopefully that is clearer. Link to comment
Gizmo Posted August 2, 2013 Author Share Posted August 2, 2013 We're not in rounds just yet - and it's probably wise to remember that there's another three villains about somewhere - but feel free to get reaction posts up. Post Initiative here when you can so that it's ready to go when we need it. Link to comment
Brown Dynamite Posted August 2, 2013 Share Posted August 2, 2013 Glamazon with lucky number 4. Link to comment
Gizmo Posted August 23, 2013 Author Share Posted August 23, 2013 Alright! So far Glamazon in on the scene, with Temperance hidden around a corner nearby and Elias and Set/Sekhmet en route. HG, let me know if Thaelia is planning on doing any talking or jumping right into combat. troll, if you want to make a Stealth check, Eliza has the opportunity for a surprise attack here. Blackfire - Initiative. (1d20+2=10)Khania - Initiative. (1d20+5=11)Guy Fawkes - Initiative. (1d20+11=27)Set - Initiative. (1d20+3=18)Sekhmet - Initiative. (1d20+5=14) Link to comment
trollthumper Posted August 23, 2013 Share Posted August 23, 2013 Straight DEX here, so 14. Link to comment
Gizmo Posted August 23, 2013 Author Share Posted August 23, 2013 Blackfire - Notice Check vs. DC 14. (1d20+10=26)Khania - Notice Check vs. DC 14. (1d20+10=15)Guy Fawkes - Notice Check vs. DC 14. (1d20+12=28)Alright, so, not so much. Consider her on the scene, then. She does have a higher Initiative than Glamazon, so if she'll have the first opportunity to talk or fight, your call. Link to comment
Brown Dynamite Posted August 24, 2013 Share Posted August 24, 2013 As for what Thaelia will do when it comes to her turn. Talk first of course. She holds exchanging boasts in high importance. Link to comment
trollthumper Posted August 25, 2013 Share Posted August 25, 2013 Hmm. I think Temperance will try talking for now... but given the large amount of water splashing out onto the street, she might use that to make a dramatic point. So, with a +2 circumstance bonus... That's a hearty 22 Intimidate. Let's see how that works... Link to comment
Gizmo Posted August 25, 2013 Author Share Posted August 25, 2013 Blackfire: Intimidate Check vs. DC 22. (1d20+12=16) Khania: Intimidate Check vs. DC 22. (1d20+16=31) Guy Fawkes: Intimidate Check vs. DC 22. (1d20+16=25) Diehard: Initiative. (1d20+7=11) Heka: Initiative. (1d20+3=23) Okay, so here's the dealio: the first set of initiative is for the people currently on the scene. The second set will be added in next round once they arrive. 27 - Guy Fawkes - Uninjured 17 - Temperance - Uninjured, 3HP 11 - Khania - Uninjured 10 - Blackfire - Uninjured 4 - Glamazon - Uninjured, 1HP 27 - Errant - Uninjured, 2HP 23 - Heka - Uninjured 18 - Set - Uninjured, 4HP 14 - Sekhmet - Uninjured 11 - Diehard - Uninjured Link to comment
Gizmo Posted August 25, 2013 Author Share Posted August 25, 2013 KhaniaMove Action: Fly well up into the air.Standard Action: Eyebeam Attack vs. Glamazon. (1d20+12=31)That'll be a DC 23 Toughness Save for Glamazon.BlackfireMove Action: Radio for backup!Move Action: Pick up a car and get ready to throw it!Glamazon is up. Link to comment
Brown Dynamite Posted August 25, 2013 Share Posted August 25, 2013 Glamazon Makes the TOU save with a (1d20+9=26) Leaping into the Air a good 100 ft. as a Move Action And then finally attempting to Trick(1d20=12) Khania into abandoning her advantageous position as a Standard Action. Showing off how badly she is at bluffing. Link to comment
Gizmo Posted August 26, 2013 Author Share Posted August 26, 2013 KhaniaBluff Check vs. DC 12. (1d20+12=22) Not so much. Guy FawkesMove Action: Fast Startle vs. Temperance with Skill Mastery; DC 26 Save.Standard Action: Thrown Knives vs. Temperance. (1d20+8=18) If she's caught flat-footed by the Startle, that's a DC 21 Toughness Save for Temperance. Otherwise, it misses. Errant arrives on the scene and is up in Initiative! 27 - Guy Fawkes - Uninjured27 - Errant - Uninjured, 2HP 23 - Heka - Uninjured 18 - Set - Uninjured, 4HP 17 - Temperance - Uninjured, 3HP 14 - Sekhmet - Uninjured 11 - Diehard - Uninjured 11 - Khania - Uninjured 10 - Blackfire - Uninjured 4 - Glamazon - Uninjured, 1HP Link to comment
trollthumper Posted August 26, 2013 Share Posted August 26, 2013 Temperance makes her Will save, so the Startle is useless. Link to comment
TheAbsurdist Posted August 26, 2013 Share Posted August 26, 2013 Elias will use Paralyze on Guy Fawkes. DC 17 Will. Link to comment
Gizmo Posted August 26, 2013 Author Share Posted August 26, 2013 Guy Fawkes Will Save vs. DC 17 (1d20+6=20) Link to comment
Gizmo Posted August 27, 2013 Author Share Posted August 27, 2013 HekaMove Action: Fly onto the scene!Standard Action: Ranged Touch Attack vs. Errant. (1d20+10=30)Opposed Telekinetic Grapple Check. (1d20+25=34) Heka is using his Mage Hand spell to grapple Errant. Absurdist, give me an opposed grapple check for Elias.SetMove Action: Dash on the scene!Standard Action: Shadow Snare vs. Blackfire and Guy Fawkes. BlackfireReflex Save. (1d20+5=8, 1d20+5=8) Guy FawkesReflex Save. (1d20+8=22, 1d20+8=16) Blackfire is bound but Fawkes passes the Area Effect Save and therefore makes the diminished save against the Snare. 27 - Guy Fawkes - Uninjured 27 - Errant - Uninjured, 2HP, Pending Grapple Check 23 - Heka - Uninjured 18 - Set - Uninjured, 4HP17 - Temperance - Uninjured, 3HP 14 - Sekhmet - Uninjured 11 - Diehard - Uninjured 11 - Khania - Uninjured 10 - Blackfire - Uninjured, Bound/Helpless 4 - Glamazon - Uninjured, 1HP Temperance is up! Link to comment
TheAbsurdist Posted August 27, 2013 Share Posted August 27, 2013 Not that i can make it: 1d20+3=17 Link to comment
trollthumper Posted August 30, 2013 Share Posted August 30, 2013 Given that Heka's diatribe seems to have lined him up as team leader, Temperance has a new target. So, Snare. That's a 24 to hit; Reflex DC 19. Link to comment
Gizmo Posted August 30, 2013 Author Share Posted August 30, 2013 HekaReflex Save vs. DC 19. (1d20+6=9) That's Bound. 27 - Guy Fawkes - Uninjured27 - Errant - Uninjured, 2HP, Bound/Helpless23 - Heka - Uninjured, Bound/Helpless18 - Set - Uninjured, 4HP17 - Temperance - Uninjured, 3HP14 - Sekhmet - Uninjured11 - Diehard - Uninjured11 - Khania - Uninjured10 - Blackfire - Uninjured, Bound/Helpless4 - Glamazon - Uninjured, 1HP Link to comment
Gizmo Posted August 30, 2013 Author Share Posted August 30, 2013 SekhmetMove Action: Catch up to Set.Free Action: Shift into lioness form.Standard Action: Charge Guy Fawkes. (1d20+9=17) Miss. DiehardFull Round Action: Move and Charge Glamazon; All-Out Attack 3, Power Attack 5. (1d20+12=28)That'll be a DC 28 Toughness Save.KhaniaMove Action: Feint Set. (1d20+11=26) SetBluff Check vs. DC 26. (1d20+15=30) KhaniaStandard Action: Eyebeam Attack vs. Set. (1d20+12=25) SetToughness Save vs. DC 23. (1d20+4=16) Bruised and Dazed!BlackfireStandard Action: Strength vs. Snare; Power Attack 2. That's DC 27 and I'm taking 10 for the Snare, meaning it's now disabled: still entangling but no longer binding him. 27 - Guy Fawkes - Uninjured27 - Errant - Uninjured, Bound/Helpless, 2HP23 - Heka - Uninjured, Bound/Helpless18 - Set - Bruised x1, Dazed, 4HP17 - Temperance - Uninjured, 3HP14 - Sekhmet - Uninjured, -2 Defense11 - Diehard - Uninjured, -3 Defense11 - Khania - Uninjured10 - Blackfire - Uninjured, Entangled4 - Glamazon - Uninjured, Pending Toughness Save, 1HPGlamazon is up once she makes her Toughness Save. Don't forget about that person stuck inside the collapsing building, guys! Link to comment
Brown Dynamite Posted August 30, 2013 Share Posted August 30, 2013 Toughness Save (1d20+9=19) So, Bruised & Dazed Link to comment
Gizmo Posted August 31, 2013 Author Share Posted August 31, 2013 Guy FawkesMove Action: Retrieve Knife.Move Action: Hide in Plain Sight - Stealth Check 22 with Skill Mastery. SekhmetNotice Check vs. DC 22. (1d20+10=22) Also, should have done this as soon as he failed the Reflex Save, but: HekaConcentration Check vs. DC 20. (1d20+10=18) That means he doesn't maintain the Telekinetic grapple and Errant is free to act! 27 - Guy Fawkes - Uninjured27 - Errant - Uninjured, 2HP 23 - Heka - Uninjured, Bound/Helpless 18 - Set - Bruised x1, Dazed, 4HP 17 - Temperance - Uninjured, 3HP 14 - Sekhmet - Uninjured, -2 Defense 11 - Diehard - Uninjured, -3 Defense 11 - Khania - Uninjured 10 - Blackfire - Uninjured, Entangled 4 - Glamazon - Bruised x1, Dazed, 1HP Link to comment
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